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ComfyUI-SeqTex
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ComfyUI-SeqTex
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# SeqTex ComfyUI Wrapper ## [VAST-AI](https://huggingface.co/spaces/VAST-AI) SeqTex: Generate Mesh Textures in Video Sequence ([Arxiv Paper](https://arxiv.org/abs/2507.04285)) ([HuggingFace](https://huggingface.co/spaces/VAST-AI/SeqTex)) **New Features!!!** - 10.11.2025: Added SeqTex Project Texture node for re-projecting edited multiview images back to UV space without running the WAN generator - 20.08.2025: Fixed seam bleed in normal and position map bake - 19.08.2025: Added support for Multi-view Image Input including SDXL workflow example ## Installation ``` git clone https://github.com/Rizzlord/ComfyUI-SeqTex [path_to_python_embeded]/python.exe -m pip install -r requirements.txt ``` ## SeqTex Project Texture Need to skip the WAN texture generation and simply bake your edited multiview renders back onto the mesh? Hook the SeqTex Step 1 mesh plus its `mvp_matrix` / `w2c` tensor paths and your multiview RGB batch into **SeqTex Project Texture**. The node replays the exact camera rig with `nvdiffrast`, handles preset-based view trimming (2/4/6/12), optional per-view masks, and outputs a UV texture tensor you can save or feed downstream. ## Authors [Rizzlord](https://github.com/Rizzlord) [easymode](https://github.com/Easymode-ai)