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Listable
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Declarative list views for iOS apps.
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**Note** – Listable is still experimental :see_no_evil:. While it is shipping in [Square Point of Sale](https://squareup.com/us/en/point-of-sale) in several places, we're still actively iterating on the API, and backfilling comprehensive tests. As such, expect things to break and change in the coming months. # Listable Listable is a declarative list framework for iOS, which allows you to concisely create rich, live updating list based layouts which are highly customizable across many axes: padding, spacing, number of columns, alignment, etc. It's designed to be performant: Handling lists of 10k+ items without issue on most devices. ```swift self.listView.setContent { list in list += Section("section-1") { section in section.header = DemoHeader(title: "This Is A Header") section += DemoItem(text: "And here is a row") section += DemoItem(text: "And here is another row.") let rows = [ "You can also map rows", "Like this" ] section += rows.map { DemoItem(text: $0) } } list += Section("section-2") { section in section.header = DemoHeader(title: "Another Header") section += DemoItem(text: "The last row.") } } ``` ## Features ### Declarative Interface & Intelligent Updates The core power and benefit of Listable comes from its declarative-style API, which allows you to implement SwiftUI or React style one-way data flow within your app's list views, eliminating many common state management bugs you encounter with standard UITableView or UICollectionView delegate-based solutions. You only need to tell the list what should be in it right now – it does the hard parts of diffing the changes to perform rich animated updates when new content is provided. Let's say you start with an empty table, like so: ```swift self.listView.setContent { list in // No content right now. } ``` And then push in new content, so there is one row with one section: ```swift self.listView.setContent { list in list += Section("section-1") { section in section.header = DemoHeader(title: "This Is A Header") section += DemoItem(text: "And here is a row") } } ``` This new section will be animated into place. If you then insert another row: ```swift self.listView.setContent { list in list += Section("section-1") { section in section.header = DemoHeader(title: "This Is A Header") section += DemoItem(text: "And here is a row") section += DemoItem(text: "Another row!") } } ``` It will also be animated into place by the list. The same goes for any change you make to the table – a diff will be performed, and the changes will be animated into place. Content that did not change between updates will be unaffected. ### Performant A core design principle of Listable is performance! Lists are _usually_ small, but not always! For example, within Square Point of Sale, a seller may have an item catalog of 1,000, 10,000, or even more items. When designing Listable, it was important to ensure that it could support lists of these scales with minimum performance cost, to make it easy to build them without paying for performance, or without having to drop back down to standard `UITableView` or `UICollectionView` APIs, which are easy to misuse. This performance is achieved through an internal batching system, which only queries and diffs the items needed to display the current scroll point, plus some scrollover. Views are only created for what is currently on screen. This allows culling of most content pushed into the list for long lists. Further, height and sizing measurements are cached more efficiently than in a regular collection view implementation, which for large lists, can boost scrolling performance and prevent dropped frames. ### Highly Customizable Listable makes very few assumptions of the appearance of your content. The currency you deal with is plain `UIViews` (not `UICollectionViewCells`), so you can draw content however you wish. Further, the layout and appearance controls vended by `ListView` allow for customization of the layout to draw lists in nearly any way desired. This is primarily controlled through the `Appearance` object: ```swift public struct Appearance : Equatable { public var backgroundColor : UIColor public var direction : LayoutDirection public var stickySectionHeaders : Bool public var list : TableAppearance } ``` You use the `TableAppearance.Sizing` struct to control the default measurements within the list: How tall are standard rows, headers, footers, etc. ```swift public struct TableAppearance.Sizing : Equatable { public var itemHeight : CGFloat public var sectionHeaderHeight : CGFloat public var sectionFooterHeight : CGFloat public var listHeaderHeight : CGFloat public var listFooterHeight : CGFloat public var itemPositionGroupingHeight : CGFloat } ``` You can use `TableAppearance.Layout` to customize the padding of the entire list, how wide the list should be (eg, up to 700px, more than 400px, etc) plus control spacing between items, headers, and footers. ```swift public struct TableAppearance.Layout : Equatable { public var padding : UIEdgeInsets public var width : WidthConstraint public var interSectionSpacingWithNoFooter : CGFloat public var interSectionSpacingWithFooter : CGFloat public var sectionHeaderBottomSpacing : CGFloat public var itemSpacing : CGFloat public var itemToSectionFooterSpacing : CGFloat public var stickySectionHeaders : Bool } ``` Finally, the `Behavior` and `Behavior.Underflow` allows customizing what happens when a list's content is shorter than its container view: Should the scroll view bounce, should the content be centered, etc. ```swift public struct Behavior : Equatable { public var keyboardDismissMode : UIScrollView.KeyboardDismissMode public var keyboardAdjustmentMode : KeyboardAdjustmentMode public var occlusionInsets : UIEdgeInsets public var underflow : Underflow ``` `occlusionInsets` lets callers reserve scroll viewport space for persistent overlays, such as a floating bottom bar. Listable applies these insets to the scroll view content inset, applies the relevant axis-specific edges to scroll indicators, and combines them with keyboard avoidance so first-responder scrolling treats the occluded area as unavailable. ```swift struct Underflow : Equatable { public var alwaysBounce : Bool public var alignment : Alignment public enum Alignment : Equatable { case top case center case bottom } } ``` ### Self-Sizing Cells Another common pain-point for standard `UITableViews` or `UICollectionViews` is handling dynamic and self sizing cells. Listable handles this transparently for you, and provides many ways to size content. Each `Item` has a `sizing` property, which can be set to any of the following values. `.default` pulls the default sizing of the item from the `List.Measurement` mentioned above, where as the `thatFits` and `autolayout` values size the item based on `sizeThatFits` and `systemLayoutSizeFitting`, respectively. ```swift public enum Sizing : Equatable { case `default` case fixed(CGFloat) case thatFits(Constraint = .noConstraint) case autolayout(Constraint = .noConstraint) } ``` ### Integrates With Blueprint Listable integrates closely with [Blueprint](https://github.com/square/blueprint/), Square's framework for declarative UI construction and management (if you've used SwiftUI, Blueprint is similar). Listable provides wrapper types and default types to make using Listable lists within Blueprint elements simple, and to make it easy to build Listable items out of Blueprint elements. All you need to do is take a dependency on the `BlueprintUILists` module, and then `import BlueprintUILists` to begin using Blueprint integration. In this example, we see how to declare a `List` within a Blueprint element hierarchy. ```swift var elementRepresentation : Element { List { list in list += Section("podcasts") { section in section += self.podcasts.map { PodcastRow(podcast: $0) } } } } ``` And in this example, we see how to create a simple `BlueprintItemContent` that uses Blueprint to render its content. ```swift struct DemoItem : BlueprintItemContent, Equatable { var text : String // ItemContent var identifierValue: String { return self.text } // BlueprintItemContent func element(with info : ApplyItemContentInfo) -> Element { var box = Box( backgroundColor: .white, cornerStyle: .rounded(radius: 6.0), wrapping: Inset( uniformInset: 10.0, wrapping: Label(text: self.text) ) ) box.borderStyle = .solid(color: .white(0.9), width: 2.0) return box } } ``` ## Instruments.app Integration Listable provides integration with the `os_signpost` API for measuring the duration of events in your application. If you are experiencing issues with list performance in your app, you can profile it in Instruments, and add the `os_signpost` instrument to inspect the timing for various layout and update passes. ## Primary API & Surface Area Most of your interaction will be three primary families of types: `ListView`, `Item`, `HeaderFooter`, and `Section`. ### ListView The list that you put content into! Beyond allocating a list and putting it on screen, the bulk of your interaction with `ListView` will be through the `setContent` API shown above. ```swift self.listView.setContent { list in // Set list appearance, specify content, etc... } ``` What is that `list` parameter, you ask...? ### ListProperties `ListProperties` is a struct which contains all the information required to render a list update. ```swift public struct ListProperties { public var animatesChanges : Bool public var layoutType : ListLayoutType public var appearance : Appearance public var behavior : Behavior public var autoScrollAction : AutoScrollAction public var scrollInsets : ScrollInsets public var accessibilityIdentifier: String? public var content : Content } ``` This allows you to configure the list view however needed within the `configure` update. ### Item You can think of `Item` as the wrapper for the content _you_ provide to the list – similar to how a `UITableViewCell` or `UICollectionViewCell` wraps a content view and provides other configuration options. An `Item` is what you add to a section to represent a row in a list. It contains your provided content (`ItemContent`), alongside things like sizing, layout customization, selection behavior, reordering behavior, and callbacks which are performed when an item is selected, displayed, etc. ```swift public struct Item<Content:ItemContent> : AnyItem { public var identifier : Content.Identifier public var content : Content public var sizing : Sizing public var layout : ItemLayout public var selection : ItemSelection public var swipeActions : SwipeActions? public var reordering : ItemReordering? public typealias OnSelect = (Content) -> () public var onSelect : OnSelect? public typealias OnDeselect = (Content) -> () public var onDeselect : OnDeselect? public typealias OnDisplay = (Content) -> () public var onDisplay : OnDisplay? public typealias OnEndDisplay = (Content) -> () public var onEndDisplay : OnEndDisplay? } ``` You can add an item to a section via either the `add` function, or via the `+=` override. ```swift section += Item( YourContent(title: "Hello, World!"), sizing: .default, selection: .notSelectable ) ``` However, if you want to use all default values from the `Item` initializer, you can skip a step and simply add your `ItemContent` to the section directly. ```swift section += YourContent(title: "Hello, World!") ``` ### ItemContent The core value type which represents an item's content. This view model describes the content of a given row / item, via the `identifier`, plus the `wasMoved` and `isEquivalent` methods. To convert an `ItemContent` into views for display, the `createReusableContentView(:)` method is called to create a reusable view to use when displaying the content (the same happens for background views as well). To prepare the views for display, the `apply(to:for:with:)` method is called, which is where you push the content from your `ItemContent` onto the provided views. ```swift public protocol ItemContent { associatedtype IdentifierValue : Hashable var identifierValue : IdentifierValue { get } func apply( to views : ItemContentViews<Self>, for reason: ApplyReason, with info : ApplyItemContentInfo ) func wasMoved(comparedTo other : Self) -> Bool func isEquivalent(to other : Self) -> Bool associatedtype ContentView:UIView static func createReusableContentView(frame : CGRect) -> ContentView associatedtype BackgroundView:UIView = UIView static func createReusableBackgroundView(frame : CGRect) -> BackgroundView associatedtype SelectedBackgroundView:UIView = BackgroundView static func createReusableSelectedBackgroundView(frame : CGRect) -> SelectedBackgroundView } ``` Note however, you usually do not need to implement all these methods! For example, if your `ItemContent` is `Equatable`, you get `isEquivalent` for free – and by default, `wasMoved` is the same was `isEquivalent(other:) == false`. ```swift public extension ItemContent { func wasMoved(comparedTo other : Self) -> Bool { return self.isEquivalent(to: other) == false } } public extension ItemContent where Self:Equatable { func isEquivalent(to other : Self) -> Bool { return self == other } } ``` The `BackgroundView` and `SelectedBackgroundView` views also default to a plain `UIView` which do not display any content of their own. You only need to provide these background views if you wish to support customization of the appearance of the item during highlighting and selection. ```swift public extension ItemContent where BackgroundView == UIView { static func createReusableBackgroundView(frame : CGRect) -> BackgroundView { BackgroundView(frame: frame) } } ``` The `SelectedBackgroundView` also defaults to the type of `BackgroundView` unless you explicitly want two different view types. ```swift public extension ItemContent where BackgroundView == SelectedBackgroundView { static func createReusableSelectedBackgroundView(frame : CGRect) -> BackgroundView { self.createReusableBackgroundView(frame: frame) } } ``` This is all a bit abstract, so consider the following example: An `ItemContent` which provides a title and detail label. ```swift struct SubtitleItem : ItemContent, Equatable { var title : String var detail : String // ItemContent func apply(to views : ItemContentViews<Self>, for reason: ApplyReason, with info : ApplyItemContentInfo) { views.content.titleLabel.text = self.title views.content.detailLabel.text = self.detail } typealias ContentView = View static func createReusableContentView(frame : CGRect) -> ContentView { View(frame: frame) } private final class View : UIView { let titleLabel : UILabel let detailLabel : UILabel ... } } ``` ### HeaderFooter How to describe a header or footer within a list. Very similar API to `Item`, but with less stuff, as headers and footers are display-only. ```swift public struct HeaderFooter<Content:HeaderFooterContent> : AnyHeaderFooter { public var content : Content public var sizing : Sizing public var layout : HeaderFooterLayout } ``` You set headers and footers on sections via the `header` and `footer` parameter. ```swift self.listView.configure { list in list += Section("section-1") { section in section.header = DemoHeader(title: "This Is A Header") section.footer = DemoFooter(text: "And this is a footer. Please check the EULA for details.") } } ``` #### HeaderFooterContent Again, a similar API to `ItemContent`, but with a reduced surface area, given the reduced concerns of header and footers. ```swift public protocol HeaderFooterContent { func apply(to view : Appearance.ContentView, reason : ApplyReason) func isEquivalent(to other : Self) -> Bool associatedtype ContentView:UIView static func createReusableContentView(frame : CGRect) -> ContentView associatedtype BackgroundView:UIView static func createReusableBackgroundView(frame : CGRect) -> BackgroundView associatedtype PressedBackgroundView:UIView static func createReusablePressedBackgroundView(frame : CGRect) -> PressedBackgroundView } ``` As is with `Item`, if your `HeaderFooterContent` is `Equatable`, you get `isEquivalent` for free. ```swift public extension HeaderFooterContent where Self:Equatable { func isEquivalent(to other : Self) -> Bool { return self == other } } ``` A standard implementation may look like this: ```swift struct Header : HeaderFooterContent, Equatable { var title : String func apply(to view : Appearance.ContentView, for reason: ApplyReason) { view.titleLabel.text = self.title } typealias ContentView = View static func createReusableContentView(frame : CGRect) -> ContentView { View(frame: frame) } private final class View : UIView { let titleLabel : UILabel ... } } ``` ### Section `Section` – surprise – represents a given section in a list. Most of your interaction with `Section` will be through the init & builder API, as shown above. ```swift Section("section") { section in section += self.podcasts.map { PodcastRow(podcast: $0) } } ``` However, section has many properties to allow for configuration. You can customize the layout, the number of and layout of columns, set the header and footer, and obviously provide items, via the `items` property, and via the many provided overrides of the `+=` operator. ```swift public struct Section { public var layout : Layout public var columns : Columns public var header : AnyHeaderFooter? public var footer : AnyHeaderFooter? public var items : [AnyItem] } ``` ## Integration With Blueprint If you're using Blueprint integration via the `BlueprintUILists` module, you will also interact with the following types. ### List When using `ListView` directly, you'd use `list.configure { list in ... }` to set the content of a list. However, Blueprint element trees are just descriptions of UI – as such, `List` is just a Blueprint `Element` which describes a list. The parameter passed to `List { list in ... }` is the same type (`ListProperties`) that is passed to `list.configure { list in ... }`. ```swift var elementRepresentation : Element { List { list in list += Section("section") { section in section += self.podcasts.map { PodcastRow(podcast: $0) } } } } ```` ### BlueprintItemContent `BlueprintItemContent` simplifies the `ItemContent` creation process, asking you for a Blueprint `Element` description, instead of view types and view instances. Unless you are supporting highlighting and selection of your `ItemContent`, you do not need to provide implementations of `backgroundElement(:)` and `selectedBackgroundElement(:)` – they default to returning nil. Similar to `ItemContent`, `wasMoved(:)` and `isEquivalent(:)` are also provided based on `Equatable` conformance. ```swift public protocol BlueprintItemContent : ItemContent { associatedtype IdentifierValue : Hashable var identifierValue : IdentifierValue { get } func wasMoved(comparedTo other : Self) -> Bool func isEquivalent(to other : Self) -> Bool func element(with info : ApplyItemContentInfo) -> Element func backgroundElement(with info : ApplyItemContentInfo) -> Element? func selectedBackgroundElement(with info : ApplyItemContentInfo) -> Element? } ``` A standard `BlueprintItemContent` may look something like this: ```swift struct MyPerson : BlueprintItemContent, Equatable { var name : String var phoneNumber : String var identifierValue : String { self.name } func element(with info : ApplyItemContentInfo) -> Element { Row { $0.add(child: Label(text: name)) $0.add(child: Spacer()) $0.add(child: Label(text: name)) } .inset(by: 15.0) } } ``` ### BlueprintHeaderFooterContent Similarly, `BlueprintHeaderFooterContent` makes creating a header or footer easy – just implement `elementRepresentation`, which provides the content element for your header or footer. As usual, `isEquivalent(to:)` is provided if your type is `Equatable`. ```swift public protocol BlueprintHeaderFooterContent : HeaderFooterElement { func isEquivalent(to other : Self) -> Bool var elementRepresentation : Element { get } } ``` A standard `BlueprintHeaderFooterContent` may look something like this: ```swift struct MyHeader : BlueprintHeaderFooterContent, Equatable { var name : String var itemCount : String var elementRepresentation : Element { Row { $0.add(child: Label(text: name)) $0.add(child: Spacer()) $0.add(child: Label(text: itemCount)) } .inset(by: 15.0) } } ``` ## Getting Started You can add a dependency on Listable with the following in your `Package.swift` file: ``` dependencies: [ .package(url: "https://github.com/square/Listable", from: "16.0.0") ] ``` ## Demo Project There is a demo project that contains examples of various types of screens and use cases. We use [Mise](https://mise.jdx.dev/) and [Tuist](https://tuist.io/) to generate a project for local development. **Key Configuration Files:** - **`Package.swift`** - Swift Package Manager manifest defining dependencies and library targets - **`Development/Project.swift`** - Tuist project definition specifying targets, dependencies, and build settings for the development app - **`Development/Workspace.swift`** - Tuist workspace definition organizing multiple projects and schemes - **`.mise.toml`** - Mise configuration file pinning tool versions (Tuist, SwiftFormat, etc.) for consistent development environment Follow the steps below for the recommended setup for zsh. ``` # install mise brew install mise # add mise activation line to your zshrc echo 'eval "$(mise activate zsh)"' >> ~/.zshrc # load mise into your shell source ~/.zshrc # tell mise to trust Listable's config file mise trust # install dependencies mise install # only necessary for first setup or after changing dependencies tuist install --path Development # generates and opens the Xcode project tuist generate --path Development ``` # Other Neat Stuff ### You can nest Lists in other lists. You can nest horizontal scrolling Lists within vertical scrolling lists to create advanced, custom layouts. Listable provides a `ListItemElement` to make this easy. ### You can override many layout parameters on a per-item and per-header/footer basis. By setting the `layout` parameter on `Item` or `HeaderFooter`, you can specify the alignment of each item within a layout, how much padding it should have, how much spacing it can have, etc. # Appendix ## Implementation Details ### Rendering & Display Listable is built on top of `UICollectionView`, with a custom `UICollectionViewLayout` though this is not exposed to consumers. ### Performance Internally, performance is achieved through transparent batching of content that is loaded into the collection view itself. This allows pushing large amounts of content into the list, but `ListView` is intelligent enough to only load, measure, diff, etc, enough of that content to display the current scroll position, plus some scroll overflow. In practice, this means that even if you put 50,000 items into a list, if the user is scrolled at the top of the table, only a few hundred items will be measured, diffed, and take up computation time during initial rendering and updates. This allows performance to remain nearly constant, regardless of what content is pushed into the list. The farther down a user scrolls, the more computation must be completed. ### View State Management Internally, every item drawn on screen and visible in the list is represented by a long-lived `PresentationState` instance, which tracks visible cells, sizing measurements, etc. This long lived object allows an extra layer which means it's easy to cache height calculations across multiple content updates in the list view, allowing for further performance improvements and optimizations. This is transparent to the developer. ## Why? Building rich and interactive list views and lists on iOS remains a challenge. Maintaining state and performing animations on changes is tricky and error prone. More often than not, there are lurking state bugs that result in inconsistent data or crashes that are hard to diagnose and debug. Historically, we have managed list view state one of a few ways... 1) Via Core Data and NSFetchedResultsController, which handles diffing and updates. However, this binds your UI tightly to the underlying core data model, which makes changes difficult and error prone. You end up needing to model UI concerns deep in your Core Data model to sort and section your data as you want. No good. 2) Use other options such as common block-based table view or collection view builders – which abstracts some of the complexity away from developers, but it still deals in the currency of cells and views – and makes it difficult to properly handle animations and updates. 3) Sometimes, you end up just giving up and calling reloadData() any time anything in your table’s data source changes – this sucks because users don’t see animations which indicate to them what changed. 4) Or, even worse, you end up managing insertions, deletions, and updates yourself, which usually goes something like this… > Call beginUpdates > > Call insertRow:atIndexPath: > Call insertRow:atIndexPath: > Call moveRowAtIndexPath:toIndexPath: > Etc.. > > Call endUpdates > > Assertion failure in UITableView/UICollectionView.m:20000000: The number of rows before the update is not equal to > the number of rows after the update, plus or minus the added and removed rows. You suck, nerd! > > [Crash] Needless to say, none of these options are great, and all of these are state-of-the-art circa about 2011 – which was a long time ago. ## Legal Stuff Copyright 2019 Square, Inc. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License