gmod-animations
Source files for Garry's Mod's player model animations and view model hands, automatically exported from https://code.google.com/p/gmod-animations
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Download Latest Version (.zip)- camera.smd
- camera_crouch.smd
- dual.smd
- dual_crouch.smd
- fist.smd
- fist_crouch.smd
- gravgun.smd
- grenade.smd
- grenade_crouch.smd
- knife.smd
- magic.smd
- magic_crouch.smd
- melee.smd
- melee2.smd
- melee_crouch.smd
- passive.smd
- pist_base_f.smd
- pist_base_m.smd
- revo_base_f.smd
- revo_base_m.smd
- revo_crouch.smd
- rpg.smd
- shotgun.smd
- slam.smd
- smg1.smd
- smg1_crouch.smd
- aimlayer_ar2.smd
- aimlayer_ar2_crouch.smd
- aimlayer_camera.smd
- aimlayer_camera_crouch.smd
- aimlayer_crossbow.smd
- aimlayer_dual.smd
- aimlayer_dual_crouch.smd
- aimlayer_dual_run.smd
- aimlayer_dual_walk.smd
- aimlayer_knife.smd
- aimlayer_knife_crouch.smd
- aimlayer_knife_walk.smd
- aimlayer_magic.smd
- aimlayer_magic_crouch.smd
- aimlayer_magic_delta.smd
- aimlayer_melee.smd
- aimlayer_melee2.smd
- aimlayer_melee2_crouch.smd
- aimlayer_physgun.smd
- aimlayer_physgun_crouch.smd
- aimlayer_physgun_run.smd
- aimlayer_pistol.smd
- aimlayer_pistol_crouch.smd
- aimlayer_pistol_run.smd
- aimlayer_pistol_walk.smd
- aimlayer_pose_dual.smd
- aimlayer_pose_dual_crouch.smd
- aimlayer_pose_grenade.smd
- aimlayer_pose_grenade_crouch.smd
- aimlayer_pose_pistol.smd
- aimlayer_pose_revolver.smd
- aimlayer_pose_slam.smd
- aimlayer_revolver.smd
- aimlayer_revolver_run.smd
- aimlayer_revolver_walk.smd
- aimlayer_rpg.smd
- aimlayer_rpg_crouch.smd
- aimlayer_shotgun.smd
- aimlayer_slam.smd
- aimlayer_slam_crouch.smd
- aimlayer_smg.smd
- Baton_Swing.smd
- Cheer1.smd
- cower.smd
- crouch_idle.smd
- crouch_panicked.smd
- Crouch_runN.smd
- Crouch_SMG1_Reload.smd
- Crouch_to_stand.smd
- Crouch_walkE.smd
- Crouch_walkN.smd
- Crouch_walkN_Aim.smd
- Crouch_walkNE.smd
- Crouch_walkNW.smd
- Crouch_walkS.smd
- Crouch_walkSE.smd
- Crouch_walkSW.smd
- Crouch_walkW.smd
- Crouchhide_to_stand.smd
- CrouchIdle_D.smd
- Idle01.smd
- Idle02.smd
- Idle03.smd
- Idle_Angry.smd
- Idle_scared.smd
- Idle_subtle.smd
- MeleeAttack01.smd
- PreSkewer.smd
- Run_charging.smd
- Run_panicked.smd
- Run_to_stand.smd
- RunE.smd
- RunN.smd
- RunN_panicked2.smd
- RunN_panicked3.smd
- RunN_protected.smd
- RunNE.smd
- RunNW.smd
- RunS.smd
- RunSE.smd
- RunSW.smd
- RunW.smd
- seq_baton_swing.smd
- Throw.smd
- Walk.smd
- WalkE.smd
- WalkE_Moderate.smd
- WalkN.smd
- WalkN_Combat.smd
- WalkN_Moderate.smd
- WalkNE.smd
- WalkNE_Moderate.smd
- WalkNinplace.smd
- WalkNW.smd
- WalkNW_Moderate.smd
- WalkS.smd
- WalkS_Moderate.smd
- WalkSE.smd
- WalkSE_Moderate.smd
- WalkSlow_N.smd
- WalkSW.smd
- WalkSW_Moderate.smd
- WalkW.smd
- WalkW_Moderate.smd
- Wave_SMG1.smd
- Baton_swing.smd
- Cheer1.smd
- Cower.smd
- crouch_idle.smd
- crouch_walkC.smd
- crouch_walkE.smd
- crouch_walkN.smd
- crouch_walkNE.smd
- crouch_walkNW.smd
- crouch_walkS.smd
- crouch_walkSE.smd
- crouch_walkSW.smd
- crouch_walkW.smd
- Idle01.smd
- Idle02.smd
- Idle03.smd
- Idle_Angry.smd
- Idle_Angry_Melee.smd
- Idle_scared.smd
- Idle_subtle.smd
- Idle_unarmed.smd
- IdleNoise.smd
- Line_idle01.smd
- Line_idle02.smd
- MeleeAttack01.smd
- PreSkewer.smd
- run_center.smd
- Run_charging.smd
- Run_panicked.smd
- runE.smd
- runN.smd
- RunN_panicked2.smd
- RunN_panicked3.smd
- RunN_panicked4.smd
- RunN_protected.smd
- runNE.smd
- runNW.smd
- runS.smd
- runSE.smd
- runSW.smd
- runW.smd
- seq_baton_swing.smd
- suitcase_idle.smd
- suitcase_walk.smd
- Throw.smd
- tie_fidget.smd
- WalkC.smd
- WalkE.smd
- WalkN.smd
- WalkNE.smd
- WalkNW.smd
- WalkS.smd
- WalkSE.smd
- WalkSW.smd
- WalkW.smd
- Wave_SMG1.smd
- aim_9_directions.smd
- aim_9_directions_SG.smd
- combine_soldier_anims.qc
- crouch_aim_9_directions.smd
- hold_ar2.smd
- hold_smg1.smd
- Reload_standing.smd
- runn_aim_sg.smd
- Shoot_AR2.smd
- shoot_ar2_crouch.smd
- Shoot_AR2_up.smd
- Shoot_SG.smd
- shoot_sg_crouch.smd
- Shoot_SMG1.smd
- shoot_smg1_crouch.smd
- back_01.smd
- flinch_01.smd
- flinch_02.smd
- head_01.smd
- head_02.smd
- physics_01.smd
- physics_02.smd
- shoulder_left.smd
- shoulder_right.smd
- stomach_01.smd
- stomach_02.smd
- attack_crossbow.smd
- attack_dual_left.smd
- attack_dual_right.smd
- attack_knife.smd
- attack_pistol.smd
- attack_revolver.smd
- breath.smd
- breath_noclip.smd
- ctfix.qc
- death_01.smd
- death_02.smd
- death_03.smd
- death_04.smd
- drive_airboat.smd
- drive_airboat_center.smd
- drive_airboat_left.smd
- drive_airboat_right.smd
- drive_jeep.smd
- drive_jeep_left.smd
- drive_jeep_right.smd
- drive_pd.smd
- fem_fix.smd
- FightPose.smd
- FightPose_aim.smd
- FightPose_block.smd
- FightPose_Crouch_aim.smd
- FightPose_down.smd
- FightPose_duck.smd
- FightPose_Punch2.smd
- FightPose_Punch3.smd
- FightPose_Punch4.smd
- FightPose_PunchA.smd
- FightPose_PunchA_Lower.smd
- FightPose_PunchA_Upper.smd
- FightPose_PunchB.smd
- FightPose_PunchB_Lower.smd
- FightPose_PunchB_Upper.smd
- FightPose_up.smd
- fists_attack_01.smd
- fists_idle.smd
- gesture_agree.smd
- gesture_bow.smd
- gesture_comeon.smd
- gesture_disagree.smd
- gesture_salute.smd
- gesture_wave.smd
- grenDrop.smd
- grenPlace.smd
- grenThrow.smd
- Heal.smd
- idle_melee_noise.smd
- idle_seq_01.smd
- in_chat.smd
- jump_c.smd
- jump_e.smd
- jump_land.smd
- jump_n.smd
- jump_ne.smd
- jump_nw.smd
- jump_s.smd
- jump_se.smd
- jump_sw.smd
- jump_w.smd
- melee2_attack_01.smd
- melee_gunhit.smd
- MeleeAttack01.smd
- meleeweapon_aim.smd
- meleeweapon_crouch.smd
- meleeweapon_hit1.smd
- meleeweapon_hit2.smd
- meleeweapon_hit3.smd
- meleeweapon_pose.smd
- mr_stabby.smd
- mr_stabby_stab.smd
- noclip_n.smd
- pose.smd
- poses_ducking.smd
- poses_standing.smd
- Ragdoll.smd
- reference.smd
- reload_dual.smd
- reload_revolver.smd
- reload_shotgun.smd
- Ride.smd
- Ride_fall.smd
- Ride_fast.smd
- Ride_normal.smd
- shotgun_pump_layer.smd
- signal_advance.smd
- signal_forward.smd
- signal_group.smd
- signal_halt.smd
- signal_left.smd
- signal_right.smd
- signal_takecover.smd
- sit_generic.smd
- sit_slam.smd
- sit_zen.smd
- swim_c.smd
- swim_e.smd
- swim_n.smd
- swim_ne.smd
- swim_nw.smd
- swim_s.smd
- swim_se.smd
- swim_sw.smd
- swim_w.smd
- taunt_cheer.smd
- taunt_dance.smd
- taunt_laugh.smd
- taunt_muscle.smd
- taunt_persistence.smd
- taunt_robot.smd
- commonbones.qci
- Female_gestures.qc
- Female_Postures.qc
- female_shared.qc
- female_ss.qc
- commonbones.qci
- hitbox.qci
- ragdoll.qci
- Ragdoll.smd
- Ragdoll_pose.smd
- WeaponBodygroups.qci
- Aim_9_directions.smd
- Aim_9_directions_Alert.smd
- Aim_RPG_9_directions.smd
- Pistol_aim_matrix.smd
- RunN_Alert_SMG1_Aim.smd
- RunN_SMG1_Aim_9_directions.smd
- ShootRPG.smd
- WalkN_SMG1_Alert_Aim_9_directions.smd
- body_poses_lean.smd
- Crouch_runN.smd
- crouch_walkE.smd
- crouch_walkN.smd
- crouch_walkNE.smd
- crouch_walkNW.smd
- crouch_walkS.smd
- crouch_walkSE.smd
- crouch_walkSW.smd
- crouch_walkW.smd
- Male_gestures.qc
- Male_Postures.qc
- male_Shared.qc
- male_ss.qc
- runE.smd
- runN.smd
- runNE.smd
- runNW.smd
- runS.smd
- runSE.smd
- runSW.smd
- runW.smd
- WalkE.smd
- WalkN.smd
- WalkNE.smd
- WalkNW.smd
- WalkS.smd
- WalkSE.smd
- WalkSW.smd
- WalkW.smd
- bodyrules_xsi.qci
- facerules_xsi.qci
- Female.vrd
- gesturemacros.qci
- lowesthumannohelpers.qci
- lowesthumanskeleton.qci
- male.vrd
- posturemacros.qci
- removehands.qci
- removerighthand.qci
- standardflex_xsi.qci
- standardhierarchy.qci
- standardikchains.qci
- ValveBiped.vrd
- weaponmacros.qci
- body_poses_lean.qci
- CrouchIdle_D.smd
- harassfront1.smd
- harassfront2.smd
- HL2DM_Aim_Gravgun.smd
- HL2DM_crouch_aim_gravgun.smd
- HL2DM_crouch_aim_pistol.smd
- HL2DM_crouch_aim_RPG.smd
- HL2DM_deploy_SLAM.smd
- HL2DM_Fire_Gravgun.smd
- HL2DM_Idle_Crossbow.smd
- HL2DM_Idle_Gravgun.smd
- HL2DM_Idle_Grenade.smd
- HL2DM_Idle_SLAM.smd
- HL2DM_MeleeAttack.smd
- HL2DM_Run_Aim_Gravgun.smd
- HL2DM_RunN_Gravgun.smd
- HL2DM_Throw_Grenade.smd
- HL2DM_WalkN_Gravgun.smd
- idle.smd
- idle_angry_melee.smd
- Idle_Angry_RPG.smd
- Idle_Relaxed_Shotgun_4.smd
- Idle_RPG_Relaxed.smd
- Nova_duel.smd
- Nova_duel_aim.smd
- Nova_duel_crouch.smd
- Nova_duel_fire.smd
- Nova_duel_reload.smd
- Nova_duel_shot_left.smd
- Nova_duel_shot_right.smd
- point.smd
- pushplayer.smd
- thrust.smd
- Pistol_reload.smd
- Pistol_shoot_1.smd
- Police_animations.qc
- Police_ss.qc
- runn_aim_pistol.smd
- walkN_pistol_aim_matrix.smd
- Crouch_to_run.smd
- Crouch_to_stand.smd
- CrouchIdle_D_toShoot.smd
- Run_to_crouch.smd
- Run_to_stand.smd
- Stand_to_crouch.smd
- Stand_to_crouchhide.smd
- Stand_to_run.smd
- Stand_to_walk.smd
- Walk_to_stand.smd
- anim_fix.smd
- attack_01.smd
- attack_02.smd
- attack_03.smd
- attack_04.smd
- attack_05.smd
- attack_06.smd
- BloodyRoar1.smd
- BloodyRoar2.smd
- BloodyRoar2_edit.smd
- BloodyRoar3.smd
- crouch_layer.smd
- idle.smd
- idle_layer.smd
- Leap.smd
- Leap_land.smd
- Leap_middle_loop.smd
- Leap_start.smd
- run_cntr_humans.smd
- run_pose_humans.smd
- slump_idle.smd
- slump_rise.smd
- slumpalt_idle.smd
- slumpalt_rise_fast.smd
- slumpalt_rise_slow.smd
- tantrum.smd
- walk_01.smd
- walk_02.smd
- walk_03.smd
- walk_04.smd
- walk_05.smd
- walk_e.smd
- walk_fast_e.smd
- walk_fast_n.smd
- walk_fast_ne.smd
- walk_fast_nw.smd
- walk_fast_s.smd
- walk_fast_se.smd
- walk_fast_sw.smd
- walk_fast_w.smd
- walk_ne.smd
- walk_nw.smd
- walk_s.smd
- walk_se.smd
- walk_sw.smd
- walk_w.smd
- ZombieFast_Climb.smd
- ZombieFast_ClimbDismount.smd
- ZombieFast_ClimbDismount_EndPose.smd
- ZombieFast_Climbloop.smd
- ZombieFast_Idle.smd
- ZombieFast_LeapAttack.smd
- ZombieFast_LeapAttack_Leap.smd
- ZombieFast_LeapAttack_Soar.smd
- ZombieFast_LeapAttack_Strike.smd
- ZombieFast_MeleeAttack.smd
- ZombieFast_MeleeLunge.smd
- ZombieFast_RunN.smd
- ZombiePoison_Throw.smd
- 3DS2011_CAT_c_arms_citizen.max
- c_arms_citizen.7z
- c_arms_citizen.smd
- c_arms_combine.smd
- c_medkit.7z
- compile_svn.bat
- compile_svn_release.bat
- gm_anim_includes.7z
- gm_anim_src.7z
- gm_anims.qci
- gm_base_f.qci
- gm_base_m.qci
- gm_playermodel_examples.7z
- gm_sequences.qci
- gm_sequences_zombie.qci
- gm_sequences_zombie_humans.qci
- gm_weightlists.qci
- macro_aimlayers.qci
- macro_gestures.qci
- macro_movement_f.qci
- macro_movement_m.qci
- macro_zombie.qci
- player_female_anims_f_anm.qc
- player_male_anims_m_anm.qc
- player_zombie_anims_z_anm.qc
- README.md
// repository documentation
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