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ZfDriver
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Windows X64平台驱动级内存读写库
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ZfDriver
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# ZfDriver Windows X64 平台驱动级内存读写库,方便无痕游戏辅助开发 目前支持:Win10 ~ Latest **Warning**: Progressing Project... [API](https://github.com/Zakiaatot/ZfDriver/blob/main/ZfDriver/ZfDriver.h): ```c static BOOL Install(); // 驱动安装 static VOID Uninstall(); // 驱动卸载 static DWORD Test(IN DWORD num); // 驱动测试: 如果正常 返回 num+1 // Read static BOOL ReadBytes(IN DWORD pid, IN DWORD64 address, IN DWORD size, OUT BYTE* data); // 读字节集: data需自己申请空间且确保空间大于size static BOOL ReadByte(IN DWORD pid, IN DWORD64 address, OUT BYTE* data); // 读字节 static BOOL ReadShort(IN DWORD pid, IN DWORD64 address, OUT SHORT* data); // 读短整数 static BOOL ReadInt(IN DWORD pid, IN DWORD64 address, OUT INT* data); // 读整数 static BOOL ReadLong(IN DWORD pid, IN DWORD64 address, OUT LONGLONG* data); // 读长整数 static BOOL ReadFloat(IN DWORD pid, IN DWORD64 address, OUT FLOAT* data); // 读小数 static BOOL ReadDouble(IN DWORD pid, IN DWORD64 address, OUT DOUBLE* data); // 读双精度小数 // Write static BOOL WriteBytes(IN DWORD pid, IN DWORD64 address, IN DWORD size, IN BYTE* data); // 写字节集: data为写入数据 确保一次写入小于1000字节 static BOOL WriteByte(IN DWORD pid, IN DWORD64 address, IN BYTE data); // 写字节 static BOOL WriteShort(IN DWORD pid, IN DWORD64 address, IN SHORT data); // 写短整数 static BOOL WriteInt(IN DWORD pid, IN DWORD64 address, IN INT data); // 写整数 static BOOL WriteLong(IN DWORD pid, IN DWORD64 address, IN LONGLONG data); // 写长整数 static BOOL WriteFloat(IN DWORD pid, IN DWORD64 address, IN FLOAT data); // 写小数 static BOOL WriteDouble(IN DWORD pid, IN DWORD64 address, IN DOUBLE data); // 写双精度小数 // Keyboard and Mouse static BOOL KeyDown(IN USHORT keyCode); // 键盘按下 static BOOL keyUp(IN USHORT keyCode); // 键盘弹起 static BOOL MouseLeftButtonDown(); // 鼠标左键按下 static BOOL MouseLeftButtonUp(); // 鼠标左键弹起 static BOOL MouseRightButtonDown(); // 鼠标右键按下 static BOOL MouseRightButtonUp(); // 鼠标右键弹起 static BOOL MouseMiddleButtonDown(); // 鼠标滚轮按下 static BOOL MouseMiddleButtonUp(); // 鼠标滚轮弹起 static BOOL MouseMoveRelative(IN LONG dx, IN LONG dy); // 鼠标相对移动 static BOOL MouseMoveAbsolute(IN LONG dx, IN LONG dy); // 鼠标绝对移动 // GDI Draw static BOOL GDIDrawInit(IN DRAW_LOOP drawLoop, IN INT fontSize = 16); // 初始化绘制 static BOOL GDIDrawDestroy(); // 结束绘制 static BOOL GDIDrawFps(); // 绘制FPS static BOOL GDIDrawText(IN LONG x, IN LONG y, IN LPCWSTR str, IN COLORREF color, IN INT fontSize = 16); // 绘制文本 static BOOL GDIDrawLine(IN LONG x1, IN LONG y1, IN LONG x2, IN LONG y2, IN LONG lineWidth, IN COLORREF color); // 绘制线条 static BOOL GDIDrawRect(IN LONG x, IN LONG y, IN LONG width, IN LONG height, IN LONG lineWidth, IN COLORREF color); // 绘制矩形 static BOOL GDIDrawRectFill(IN LONG x, IN LONG y, IN LONG width, IN LONG height, IN COLORREF color); // 填充矩形 static BOOL GDIDrawCircle(IN LONG x, IN LONG y, IN LONG r, IN COLORREF color, IN LONG lineCount, IN LONG lineWidth); // 绘制圆圈 // D3DX9 Draw static BOOL D3DDrawInit(IN DRAW_LOOP drawLoop, IN INT fontSize = 16); // 初始化绘制 static BOOL D3DDrawDestroy(); // 结束绘制 static BOOL D3DDrawFps(IN INT fontSzie); // 绘制FPS static BOOL D3DDrawText(IN LONG x, IN LONG y, IN LPCWSTR str, IN D3DCOLOR color, IN INT fontSize = 16); // 绘制文本 static BOOL D3DDrawLine(IN FLOAT x1, IN FLOAT y1, IN FLOAT x2, IN FLOAT y2, IN FLOAT lineWidth, IN D3DCOLOR color); // 绘制线条 static BOOL D3DDrawRect(IN FLOAT x, IN FLOAT y, IN FLOAT width, IN FLOAT height, IN FLOAT lineWidth, IN D3DCOLOR color); // 绘制矩形 static BOOL D3DDrawRectFill(IN FLOAT x, IN FLOAT y, IN FLOAT width, IN FLOAT height, IN D3DCOLOR color); // 填充矩形 static BOOL D3DDrawCircle(IN FLOAT x, IN FLOAT y, IN FLOAT r, IN D3DCOLOR color, IN LONG lineCount, IN FLOAT lineWidth); // 绘制圆圈 // IMGUI DX11 Draw static BOOL IMGDrawInit(IN DRAW_LOOP drawLoop, IN INT fontSize = 16); // 初始化绘制 static BOOL IMGDrawDestroy(); // 结束绘制 static BOOL IMGDrawFps(); // 绘制FPS static BOOL IMGDrawText(IN FLOAT x, IN FLOAT y, IN LPCWSTR str, IN IMGCOLOR color); // 绘制文本 static BOOL IMGDrawLine(IN FLOAT x1, IN FLOAT y1, IN FLOAT x2, IN FLOAT y2, IN FLOAT lineWidth, IN IMGCOLOR color); // 绘制线条 static BOOL IMGDrawRect(IN FLOAT x, IN FLOAT y, IN FLOAT width, IN FLOAT height, IN FLOAT lineWidth, IN IMGCOLOR color); // 绘制矩形 static BOOL IMGDrawRectFill(IN FLOAT x, IN FLOAT y, IN FLOAT width, IN FLOAT height, IN IMGCOLOR color); // 填充矩形 static BOOL IMGDrawCircle(IN FLOAT x, IN FLOAT y, IN FLOAT r, IN IMGCOLOR color, IN LONG lineCount, IN FLOAT lineWidth); // 绘制圆圈 // Utils static BOOL ForceDeleteFile(IN PCWSTR filePath); // 强制删除文件 filePath 为宽字符路径 例如 L"C:\\123.exe" static DWORD64 GetModuleBase(IN DWORD pid, IN PCWSTR moduleName); // 取进程模块基址 static BOOL ProcessHide(IN DWORD pid, IN BOOL hide = TRUE); // 隐藏进程 hide==0时回复隐藏 Warning: 如果要用绘制,请先初始化绘制模块再隐藏进程 static BOOL WindowHide(IN HWND hwnd); // 隐藏窗口 反截图 static DWORD GetProcessId(IN PCWSTR processName);// 根据进程名称获取ID static BOOL InjectDll(IN DWORD pid, IN PCWSTR dllPath);// DLL注入 ``` ToDo: - [x] MDL Read MDL 读内存 - [x] MDL Write MDL 写内存 - [x] Keyboard and Mouse 驱动键鼠 - [x] GetModuleBase 取进程模块基址 - [x] ForceDeleteFile 强删文件 - [x] ProcessHide 进程隐藏 - [x] WindowHide 窗口隐藏 - [x] GetProcessId 获取进程 ID - [x] InjectDll DLL 注入 - [x] GDI 绘制 API - [x] D3D DX9 绘制 API - [x] IMGUI DX11 绘制 API - [x] 打包为 Lib 和 Dll - [ ] 转易语言模块 - [ ] 驱动隐藏