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nmg-vulkan
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Rusty mech engine
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nmg-vulkan
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# The `nmg` Rust x Vulkan Engine For the upcoming game, nmg ([original prototype here][3])! [![Build Status][1]][2] `nmg-vulkan` is a game engine written from scratch in Rust, specialized for two things: 1. Retro PSX-inspired graphics 2. High-performance mech physics     ## "Features" - Modular ECS architecture - Softbody physics engine - Low-level Vulkan backend - Bathtub brew math module - Cross-platform library crate - Mimimal dependency count - Could be data oriented ## Notes - Currently requires Rust nightly ## Acknowledgements - [cogciprocate/voodoo][4] Papers implemented: - [Meshless Deformations Based On Shape Matching (Muller et al. 2016)][5] - [A Robust Method to Extract the Rotational Part of Deformations (Muller et al. '05)][6] - [Inverse Kinematics with Quaternion Joint Limits (JBlow '02)][7] [1]: https://travis-ci.org/acgaudette/nmg-vulkan.svg?branch=master [2]: https://travis-ci.org/acgaudette/nmg-vulkan [3]: https://youtu.be/dD4nkrqb9RY [4]: https://github.com/cogciprocate/voodoo [5]: https://www.cs.drexel.edu/~david/Classes/Papers/MeshlessDeformations_SIG05.pdf [6]: https://animation.rwth-aachen.de/media/papers/2016-MIG-StableRotation.pdf [7]: http://number-none.com/product/IK%20with%20Quaternion%20Joint%20Limits/index.html