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Voxelman
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Unity DOTS/ECS example
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Download README
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README.md
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Voxelman
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Voxelman ========   **Voxelman** is an example that shows how to use the new **[Entity Component System]** with Unity in an extreme way. Each voxel in the scene is instantiated as an entity, and controlled by component systems. It also utilizes the **C# Job System**, the **Burst Compiler** and the **asynchronous raycast** to hit the maximum efficiency of multi-core processors. [Entity Component System]: https://unity.com/ecs System requirements ------------------- - Unity 2022 LTS