csbindgen
Generate C# FFI from Rust for automatically brings native code and C native library to .NET and Unity.
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Download Latest Version (.zip)- build-debug.yaml
- build-release.yaml
- pr-harness.yaml
- stale.yaml
- dependabot.yaml
- launch.json
- settings.json
- tasks.json
- alias_map.rs
- builder.rs
- doc_comment.rs
- emitter.rs
- field_map.rs
- lib.rs
- parser.rs
- type_meta.rs
- util.rs
- Cargo.toml
- PhysicsClientC_API.h
- PhysicsClientSharedMemory2_C_API.h
- PhysicsClientSharedMemory_C_API.h
- PhysicsDirectC_API.h
- SharedMemoryPublic.h
- lz4.c
- lz4.h
- lz4file.c
- lz4file.h
- lz4frame.c
- lz4frame.h
- lz4frame_static.h
- lz4hc.c
- lz4hc.h
- xxhash.c
- xxhash.h
- quiche.h
- shell.c
- sqlite3.c
- sqlite3.h
- sqlite3ext.h
- allocations.h
- bits.h
- bitstream.h
- compiler.h
- cpu.h
- debug.c
- debug.h
- entropy_common.c
- error_private.c
- error_private.h
- fse.h
- fse_decompress.c
- huf.h
- mem.h
- pool.c
- pool.h
- portability_macros.h
- threading.c
- threading.h
- xxhash.c
- xxhash.h
- zstd_common.c
- zstd_deps.h
- zstd_internal.h
- zstd_trace.h
- clevels.h
- fse_compress.c
- hist.c
- hist.h
- huf_compress.c
- zstd_compress.c
- zstd_compress_internal.h
- zstd_compress_literals.c
- zstd_compress_literals.h
- zstd_compress_sequences.c
- zstd_compress_sequences.h
- zstd_compress_superblock.c
- zstd_compress_superblock.h
- zstd_cwksp.h
- zstd_double_fast.c
- zstd_double_fast.h
- zstd_fast.c
- zstd_fast.h
- zstd_lazy.c
- zstd_lazy.h
- zstd_ldm.c
- zstd_ldm.h
- zstd_ldm_geartab.h
- zstd_opt.c
- zstd_opt.h
- zstdmt_compress.c
- zstdmt_compress.h
- huf_decompress.c
- huf_decompress_amd64.S
- zstd_ddict.c
- zstd_ddict.h
- zstd_decompress.c
- zstd_decompress_block.c
- zstd_decompress_block.h
- zstd_decompress_internal.h
- cover.c
- cover.h
- divsufsort.c
- divsufsort.h
- fastcover.c
- zdict.c
- Makefile
- zdict.h
- zstd.h
- zstd_errors.h
- structgen.rs
- structgen.rs
- lib.rs
- physx_generated.rs
- bullet3.rs
- bullet3_ffi.rs
- counter.rs
- lib.rs
- libpng16.rs
- lz4.rs
- lz4_ffi.rs
- lz4_mac.rs
- nested_module_test.rs
- only_enums_and_structs.rs
- others.rs
- quiche.rs
- quiche_ffi.rs
- sqlite3.rs
- sqlite3_ffi.rs
- zstd.rs
- zstd_ffi.rs
- build.rs
- Cargo.toml
- launchSettings.json
- asm.cs
- BindingGroupExtensions.cs
- bullet3_bindgen.cs
- CsbindgenDotnetConsoleApp.csproj
- jolt_bindgen.cs
- libphysx_csbindgen.cs
- libpng16_csbindgen.cs
- lz4_bindgen.cs
- NativeMethods.cs
- NestedModuleTests.cs
- Program.cs
- quiche_bindgen.cs
- sqlite3_bindgen.cs
- zstd_bindgen.cs
- launchSettings.json
- GroupedNativeMethodsGenerator.cs
- GroupedNativeMethodsGenerator.csproj
- SampleScene.unity
- SampleScene.unity.meta
- csbindgen_tests.dll
- csbindgen_tests.dll.meta
- NativeMethods.cs
- NativeMethods.cs.meta
- NewBehaviourScript.cs
- NewBehaviourScript.cs.meta
- Scenes.meta
- AssetImportWorker0-prev.log
- AssetImportWorker1-prev.log
- Packages-Update.log
- shadercompiler-UnityShaderCompiler.exe0.log
- manifest.json
- packages-lock.json
- AudioManager.asset
- boot.config
- BurstAotSettings_StandaloneWindows.json
- ClusterInputManager.asset
- CommonBurstAotSettings.json
- DynamicsManager.asset
- EditorBuildSettings.asset
- EditorSettings.asset
- GraphicsSettings.asset
- InputManager.asset
- MemorySettings.asset
- NavMeshAreas.asset
- NetworkManager.asset
- PackageManagerSettings.asset
- Physics2DSettings.asset
- PresetManager.asset
- ProjectSettings.asset
- ProjectVersion.txt
- QualitySettings.asset
- SceneTemplateSettings.json
- TagManager.asset
- TimeManager.asset
- UnityConnectSettings.asset
- VersionControlSettings.asset
- VFXManager.asset
- XRSettings.asset
- default-2021.dwlt
- EditorUserSettings.asset
- Search.settings
- .vsconfig
- .editorconfig
- .gitattributes
- .gitignore
- Cargo.toml
- Directory.Build.props
- GroupedNativeMethodsGenerator.sln
- Icon.png
- LICENSE
- opensource.snk
- README.md
- rustfmt.toml
// repository documentation
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