ShaderInjector
Shader Injector Mod for FF7 Rebirth PC
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최종 버전 다운로드 (.zip)- FUNDING.yml
- tonemap-aces.jpg
- tonemap-acesfitted.jpg
- tonemap-agx.jpg
- tonemap-default.jpg
- tonemap-exp.jpg
- tonemap-expsqrd.jpg
- tonemap-filmic.jpg
- tonemap-gt7.jpg
- tonemap-khronos.jpg
- tonemap-lottes.jpg
- tonemap-mgsv.jpg
- tonemap-none.jpg
- tonemap-reinhard.jpg
- tonemap-reinhard2.jpg
- tonemap-tony.jpg
- tonemap-uchimura.jpg
- tonemap-uncharted2.jpg
- tonemap-unreal3.jpg
- shaderinjectorini.png
- quick-tip-steam.png
- step1-a1.png
- step1-b1.png
- step1-c1.png
- step1-d1.png
- step1-e1.png
- step2-a1.png
- step2-b1.png
- step2-c1.png
- step2-d1.png
- step2-e1.png
- step2-f1.png
- step2-g1.png
- step3-a1.png
- step3-b1.png
- step3-c1.png
- step3-d1.png
- step4-done.jpg
- quick-tip-steam.png
- step1-a1.png
- step1-b1.png
- step1-c1.png
- step1-d1.png
- step1-e1.png
- step2-a1.png
- step2-b1.png
- step2-c1.png
- step2-d1.png
- step2-e1.png
- step2-f1.png
- step2-g1.png
- step3-a1.png
- step3-b1.png
- step3-c1.jpg
- step4-a1.jpg
- step4-b1.jpg
- step4-c1.jpg
- step4-d1.jpg
- step4-d2.png
- step4-d3.png
- step4-e1.jpg
- step4-f1.jpg
- step4-g1.png
- step4-h1.png
- step4-i1.png
- step4-j1.png
- step4-k1.png
- step4-l1.png
- step4-m1.png
- step4-n1.jpg
- step4-o1.jpg
- step5-a1.jpg
- step5-b1.jpg
- step5-c1.jpg
- step5-d1.jpg
- step5-e1.jpg
- step5-f1.jpg
- step5-g1.jpg
- step5-h1.jpg
- step5-i1.jpg
- step5-j1.jpg
- step5-k1.jpg
- step5-l1.jpg
- step5-m1.jpg
- step5-n1.jpg
- step5-o1.jpg
- step5-p1.jpg
- dir-1.png
- dir-2.png
- dir-3.png
- compile-error.png
- directory-game.png
- directory-includes.png
- directory-modified-shaders.png
- directory-shader-injector.png
- example-reload1-a.jpg
- example-reload1-b.jpg
- example-reload1-c.jpg
- recompile-all.png
- recompile-shader.png
- shader-code-example.png
- compile-error.png
- directory-game.png
- directory-pixel-shaders.png
- directory-shader-injector.png
- directory-shader-sources.png
- example-reload1-a.jpg
- example-reload1-b.jpg
- example-reload1-c.jpg
- reload-shader-a.png
- reload-shader-b.png
- shader-code-example.png
- image.png
- image1.png
- image10.png
- image11.png
- image12.png
- image13.png
- image2.png
- image3.png
- image4.png
- image5.png
- image6.png
- image7.png
- image8.png
- image9.png
- 2-0_a_off.jpg
- 2-0_a_on.jpg
- 2-0_b_off.jpg
- 2-0_b_on.jpg
- 2-0_c_off.jpg
- 2-0_c_on.jpg
- 2-off.jpg
- 2-on.jpg
- 3-off.jpg
- 3-on.jpg
- 4-off.jpg
- 4-on.jpg
- 5-off.jpg
- 5-on.jpg
- 6-off.jpg
- 6-on.jpg
- 7-off.jpg
- 7-on.jpg
- berdrok56-shifted-shadows.png
- dynamic-res-100.png
- dynamic-res-50.png
- pre-processor-macros.png
- shadow-flicker-off.jpg
- shadow-flicker-on.jpg
- delete-old.png
- step1.png
- step2.png
- step3.png
- step1.png
- step2.png
- step3.png
- GameVersion1001_1000_DirectionalLight_Compiled.blob
- GameVersion1001_1000_DirectionalLight_Fingerprint.json
- GameVersion1001_1000_DirectionalLight_Source.hlsl
- GameVersion1001_1000_LocalLight_Compiled.blob
- GameVersion1001_1000_LocalLight_Fingerprint.json
- GameVersion1001_1000_LocalLight_Source.hlsl
- GameVersion1001_1000_LocalLightIES_Compiled.blob
- GameVersion1001_1000_LocalLightIES_Fingerprint.json
- GameVersion1001_1000_LocalLightIES_Source.hlsl
- GameVersion1001_1000_OceanA_Compiled.blob
- GameVersion1001_1000_OceanA_Fingerprint.json
- GameVersion1001_1000_OceanA_Source.hlsl
- GameVersion1001_1000_PostProcessFinal_Compiled.blob
- GameVersion1001_1000_PostProcessFinal_Fingerprint.json
- GameVersion1001_1000_PostProcessFinal_Source.hlsl
- GameVersion1001_1000_PostProcessFog_Compiled.blob
- GameVersion1001_1000_PostProcessFog_Fingerprint.json
- GameVersion1001_1000_PostProcessFog_Source.hlsl
- GameVersion1001_1000_ReflectionEnvironment_Compiled.blob
- GameVersion1001_1000_ReflectionEnvironment_Fingerprint.json
- GameVersion1001_1000_ReflectionEnvironment_Source.hlsl
- GameVersion1001_1000_SampleGI_Compiled.blob
- GameVersion1001_1000_SampleGI_Fingerprint.json
- GameVersion1001_1000_SampleGI_Source.hlsl
- GameVersion1001_1000_SSR_Compiled.blob
- GameVersion1001_1000_SSR_Fingerprint.json
- GameVersion1001_1000_SSR_Source.hlsl
- GameVersion1001_1000_WaterA_Compiled.blob
- GameVersion1001_1000_WaterA_Fingerprint.json
- GameVersion1001_1000_WaterA_Source.hlsl
- GameVersion1001_1000_WaterB_Compiled.blob
- GameVersion1001_1000_WaterB_Fingerprint.json
- GameVersion1001_1000_WaterB_Source.hlsl
- GameVersion1003_1002_DirectionalLight_Compiled.blob
- GameVersion1003_1002_DirectionalLight_Fingerprint.json
- GameVersion1003_1002_DirectionalLight_Source.hlsl
- GameVersion1003_1002_LocalLight_Compiled.blob
- GameVersion1003_1002_LocalLight_Fingerprint.json
- GameVersion1003_1002_LocalLight_Source.hlsl
- GameVersion1003_1002_LocalLightIES_Compiled.blob
- GameVersion1003_1002_LocalLightIES_Fingerprint.json
- GameVersion1003_1002_LocalLightIES_Source.hlsl
- GameVersion1003_1002_OceanA_Compiled.blob
- GameVersion1003_1002_OceanA_Fingerprint.json
- GameVersion1003_1002_OceanA_Source.hlsl
- GameVersion1003_1002_PostProcessFinal_Compiled.blob
- GameVersion1003_1002_PostProcessFinal_Fingerprint.json
- GameVersion1003_1002_PostProcessFinal_Source.hlsl
- GameVersion1003_1002_PostProcessFog_Compiled.blob
- GameVersion1003_1002_PostProcessFog_Fingerprint.json
- GameVersion1003_1002_PostProcessFog_Source.hlsl
- GameVersion1003_1002_ReflectionEnvironment_Compiled.blob
- GameVersion1003_1002_ReflectionEnvironment_Fingerprint.json
- GameVersion1003_1002_ReflectionEnvironment_Source.hlsl
- GameVersion1003_1002_SampleGI_Compiled.blob
- GameVersion1003_1002_SampleGI_Fingerprint.json
- GameVersion1003_1002_SampleGI_Source.hlsl
- GameVersion1003_1002_SSR_Compiled.blob
- GameVersion1003_1002_SSR_Fingerprint.json
- GameVersion1003_1002_SSR_Source.hlsl
- GameVersion1003_1002_WaterA_Compiled.blob
- GameVersion1003_1002_WaterA_Fingerprint.json
- GameVersion1003_1002_WaterA_Source.hlsl
- GameVersion1003_1002_WaterB_Compiled.blob
- GameVersion1003_1002_WaterB_Fingerprint.json
- GameVersion1003_1002_WaterB_Source.hlsl
- GameVersion1004_DirectionalLight_Compiled.blob
- GameVersion1004_DirectionalLight_Fingerprint.json
- GameVersion1004_DirectionalLight_Source.hlsl
- GameVersion1004_LocalLight_Compiled.blob
- GameVersion1004_LocalLight_Fingerprint.json
- GameVersion1004_LocalLight_Source.hlsl
- GameVersion1004_LocalLightIES_Compiled.blob
- GameVersion1004_LocalLightIES_Fingerprint.json
- GameVersion1004_LocalLightIES_Source.hlsl
- GameVersion1004_OceanA_Compiled.blob
- GameVersion1004_OceanA_Fingerprint.json
- GameVersion1004_OceanA_Source.hlsl
- GameVersion1004_PostProcessFinal_Compiled.blob
- GameVersion1004_PostProcessFinal_Fingerprint.json
- GameVersion1004_PostProcessFinal_Source.hlsl
- GameVersion1004_PostProcessFog_Compiled.blob
- GameVersion1004_PostProcessFog_Fingerprint.json
- GameVersion1004_PostProcessFog_Source.hlsl
- GameVersion1004_ReflectionEnvironment_Compiled.blob
- GameVersion1004_ReflectionEnvironment_Fingerprint.json
- GameVersion1004_ReflectionEnvironment_Source.hlsl
- GameVersion1004_SampleGI_Compiled.blob
- GameVersion1004_SampleGI_Fingerprint.json
- GameVersion1004_SampleGI_Source.hlsl
- GameVersion1004_SSR_Compiled.blob
- GameVersion1004_SSR_Fingerprint.json
- GameVersion1004_SSR_Source.hlsl
- GameVersion1004_WaterA_Compiled.blob
- GameVersion1004_WaterA_Fingerprint.json
- GameVersion1004_WaterA_Source.hlsl
- GameVersion1004_WaterB_Compiled.blob
- GameVersion1004_WaterB_Fingerprint.json
- GameVersion1004_WaterB_Source.hlsl
- GameVersion1005_DirectionalLight_Compiled.blob
- GameVersion1005_DirectionalLight_Fingerprint.json
- GameVersion1005_DirectionalLight_Source.hlsl
- GameVersion1005_LocalLight_Compiled.blob
- GameVersion1005_LocalLight_Fingerprint.json
- GameVersion1005_LocalLight_Source.hlsl
- GameVersion1005_LocalLightIES_Compiled.blob
- GameVersion1005_LocalLightIES_Fingerprint.json
- GameVersion1005_LocalLightIES_Source.hlsl
- GameVersion1005_OceanA_Compiled.blob
- GameVersion1005_OceanA_Fingerprint.json
- GameVersion1005_OceanA_Source.hlsl
- GameVersion1005_PostProcessFinal_Compiled.blob
- GameVersion1005_PostProcessFinal_Fingerprint.json
- GameVersion1005_PostProcessFinal_Source.hlsl
- GameVersion1005_PostProcessFog_Compiled.blob
- GameVersion1005_PostProcessFog_Fingerprint.json
- GameVersion1005_PostProcessFog_Source.hlsl
- GameVersion1005_ReflectionEnvironment_Compiled.blob
- GameVersion1005_ReflectionEnvironment_Fingerprint.json
- GameVersion1005_ReflectionEnvironment_Source.hlsl
- GameVersion1005_SampleGI_Compiled.blob
- GameVersion1005_SampleGI_Fingerprint.json
- GameVersion1005_SampleGI_Source.hlsl
- GameVersion1005_SSR_Compiled.blob
- GameVersion1005_SSR_Fingerprint.json
- GameVersion1005_SSR_Source.hlsl
- GameVersion1005_WaterA_Compiled.blob
- GameVersion1005_WaterA_Fingerprint.json
- GameVersion1005_WaterA_Source.hlsl
- GameVersion1005_WaterB_Compiled.blob
- GameVersion1005_WaterB_Fingerprint.json
- GameVersion1005_WaterB_Source.hlsl
- ComputeShaderPass_ReflectionEnvironment.hlsl
- ComputeShaderPass_SampleGI.hlsl
- LibraryBRDF.hlsl
- LibraryColor.hlsl
- LibraryGBuffer.hlsl
- LibraryMath.hlsl
- LibraryMicroShadows.hlsl
- LibraryRandom.hlsl
- LibraryTonemaps.hlsl
- PixelShaderPass_DirectionalLight.hlsl
- PixelShaderPass_LocalLight.hlsl
- PixelShaderPass_OceanA.hlsl
- PixelShaderPass_PostProcessFinal.hlsl
- PixelShaderPass_PostProcessFog.hlsl
- PixelShaderPass_SSR.hlsl
- PixelShaderPass_Water.hlsl
- ShaderConfigurations.json
- FinalizeRelease.ps1
- RELEASE_SECURITY.md
- Signing.md
- config.yml
- issue_template.yml
- build.yml
- build_windows_vulkan_libs.ps1
- manual.yml
- scheduled.yml
- static-analysis.yml
- FUNDING.yml
- pull_request_template.md
- build_instructions.txt
- shader.frag
- shader.vert
- build_instructions.txt
- generate_spv.sh
- glsl_shader.frag
- glsl_shader.vert
- imgui_impl_allegro5.cpp
- imgui_impl_allegro5.h
- imgui_impl_android.cpp
- imgui_impl_android.h
- imgui_impl_dx10.cpp
- imgui_impl_dx10.h
- imgui_impl_dx11.cpp
- imgui_impl_dx11.h
- imgui_impl_dx12.cpp
- imgui_impl_dx12.h
- imgui_impl_dx9.cpp
- imgui_impl_dx9.h
- imgui_impl_glfw.cpp
- imgui_impl_glfw.h
- imgui_impl_glut.cpp
- imgui_impl_glut.h
- imgui_impl_metal.h
- imgui_impl_metal.mm
- imgui_impl_null.cpp
- imgui_impl_null.h
- imgui_impl_opengl2.cpp
- imgui_impl_opengl2.h
- imgui_impl_opengl3.cpp
- imgui_impl_opengl3.h
- imgui_impl_opengl3_loader.h
- imgui_impl_osx.h
- imgui_impl_osx.mm
- imgui_impl_sdl2.cpp
- imgui_impl_sdl2.h
- imgui_impl_sdl3.cpp
- imgui_impl_sdl3.h
- imgui_impl_sdlgpu3.cpp
- imgui_impl_sdlgpu3.h
- imgui_impl_sdlgpu3_shaders.h
- imgui_impl_sdlrenderer2.cpp
- imgui_impl_sdlrenderer2.h
- imgui_impl_sdlrenderer3.cpp
- imgui_impl_sdlrenderer3.h
- imgui_impl_vulkan.cpp
- imgui_impl_vulkan.h
- imgui_impl_wgpu.cpp
- imgui_impl_wgpu.h
- imgui_impl_win32.cpp
- imgui_impl_win32.h
- BACKENDS.md
- CHANGELOG.txt
- CONTRIBUTING.md
- EXAMPLES.md
- FAQ.md
- FONTS.md
- README.md
- SECURITY.md
- TODO.txt
- example_allegro5.vcxproj
- example_allegro5.vcxproj.filters
- imconfig_allegro5.h
- main.cpp
- README.md
- MainActivity.kt
- AndroidManifest.xml
- build.gradle
- .gitignore
- build.gradle
- settings.gradle
- CMakeLists.txt
- main.cpp
- project.pbxproj
- Info-iOS.plist
- LaunchScreen.storyboard
- Info-macOS.plist
- MainMenu.storyboard
- main.mm
- Makefile
- README.md
- project.pbxproj
- main.mm
- Makefile
- main.mm
- Makefile
- build_win32.bat
- example_glfw_opengl2.vcxproj
- example_glfw_opengl2.vcxproj.filters
- main.cpp
- Makefile
- build_win32.bat
- example_glfw_opengl3.vcxproj
- example_glfw_opengl3.vcxproj.filters
- main.cpp
- Makefile
- Makefile.emscripten
- build_win32.bat
- build_win64.bat
- CMakeLists.txt
- example_glfw_vulkan.vcxproj
- example_glfw_vulkan.vcxproj.filters
- main.cpp
- Makefile
- CMakeLists.txt
- main.cpp
- Makefile.emscripten
- README.md
- example_glut_opengl2.vcxproj
- example_glut_opengl2.vcxproj.filters
- main.cpp
- Makefile
- build_win32.bat
- example_null.vcxproj
- example_null.vcxproj.filters
- main.cpp
- Makefile
- build_win32.bat
- example_sdl2_directx11.vcxproj
- example_sdl2_directx11.vcxproj.filters
- main.cpp
- main.mm
- Makefile
- build_win32.bat
- example_sdl2_opengl2.vcxproj
- example_sdl2_opengl2.vcxproj.filters
- main.cpp
- Makefile
- README.md
- build_win32.bat
- example_sdl2_opengl3.vcxproj
- example_sdl2_opengl3.vcxproj.filters
- main.cpp
- Makefile
- Makefile.emscripten
- README.md
- build_win32.bat
- example_sdl2_sdlrenderer2.vcxproj
- example_sdl2_sdlrenderer2.vcxproj.filters
- main.cpp
- Makefile
- README.md
- build_win32.bat
- build_win64.bat
- example_sdl2_vulkan.vcxproj
- example_sdl2_vulkan.vcxproj.filters
- main.cpp
- Makefile
- CMakeLists.txt
- main.cpp
- Makefile.emscripten
- README.md
- build_win32.bat
- example_sdl3_directx11.vcxproj
- example_sdl3_directx11.vcxproj.filters
- main.cpp
- main.mm
- Makefile
- build_win32.bat
- build_win64.bat
- example_sdl3_opengl3.vcxproj
- example_sdl3_opengl3.vcxproj.filters
- main.cpp
- Makefile
- Makefile.emscripten
- README.md
- build_win64.bat
- example_sdl3_sdlgpu3.vcxproj
- example_sdl3_sdlgpu3.vcxproj.filters
- main.cpp
- Makefile
- build_win32.bat
- example_sdl3_sdlrenderer3.vcxproj
- example_sdl3_sdlrenderer3.vcxproj.filters
- main.cpp
- Makefile
- build_win32.bat
- build_win64.bat
- example_sdl3_vulkan.vcxproj
- example_sdl3_vulkan.vcxproj.filters
- main.cpp
- Makefile
- CMakeLists.txt
- main.cpp
- Makefile.emscripten
- README.md
- build_win32.bat
- example_win32_directx10.vcxproj
- example_win32_directx10.vcxproj.filters
- main.cpp
- build_win32.bat
- example_win32_directx11.vcxproj
- example_win32_directx11.vcxproj.filters
- main.cpp
- build_win32.bat
- example_win32_directx12.vcxproj
- example_win32_directx12.vcxproj.filters
- main.cpp
- build_win32.bat
- example_win32_directx9.vcxproj
- example_win32_directx9.vcxproj.filters
- main.cpp
- build_mingw.bat
- build_win32.bat
- example_win32_opengl3.vcxproj
- example_win32_opengl3.vcxproj.filters
- main.cpp
- build_win32.bat
- build_win64.bat
- example_win32_vulkan.vcxproj
- example_win32_vulkan.vcxproj.filters
- main.cpp
- emscripten_mainloop_stub.h
- shell_minimal.html
- glfw3.h
- glfw3native.h
- glfw3.lib
- glfw3.lib
- COPYING.txt
- README.txt
- uSynergy.c
- uSynergy.h
- imgui_examples.sln
- README.txt
- imgui_stdlib.cpp
- imgui_stdlib.h
- README.txt
- imgui.gdb
- imgui.natstepfilter
- imgui.natvis
- imgui_lldb.py
- README.txt
- binary_to_compressed_c.cpp
- Cousine-Regular.ttf
- DroidSans.ttf
- Karla-Regular.ttf
- ProggyClean.ttf
- ProggyTiny.ttf
- Roboto-Medium.ttf
- imgui_freetype.cpp
- imgui_freetype.h
- README.md
- imgui_single_file.h
- README.txt
- .editorconfig
- .gitattributes
- .gitignore
- imconfig.h
- imgui.cpp
- imgui.h
- imgui_demo.cpp
- imgui_draw.cpp
- imgui_internal.h
- imgui_tables.cpp
- imgui_widgets.cpp
- imstb_rectpack.h
- imstb_textedit.h
- imstb_truetype.h
- LICENSE.txt
- inicpp.h
- json.hpp
- json_fwd.hpp
- MinHook.h
- libMinHook.x64.lib
- libMinHook.x86.lib
- renderdoc_app.h
- dxc.exe
- dxcompiler.dll
- dxil.dll
- DatabaseGraphicsPSOs.cpp
- DatabaseGraphicsPSOs.h
- DatabaseModifiedShaders.cpp
- DatabaseModifiedShaders.h
- DatabaseShaderConfigurations.cpp
- DatabaseShaderConfigurations.h
- DatabaseShaderTargets.cpp
- DatabaseShaderTargets.h
- DatabaseStreamPSOs.cpp
- DatabaseStreamPSOs.h
- dllmain.cpp
- dsound_proxy.cpp
- dsound_proxy.h
- exports.def
- FPSCounter.cpp
- FPSCounter.h
- Globals.cpp
- Globals.h
- Hash.cpp
- Hash.h
- HookD3D12.cpp
- HookD3D12.h
- HookD3D12Install.cpp
- HookD3D12Originals.cpp
- HookD3D12OverlayStartup.cpp
- HookD3D12OverlayStartup.h
- HookD3D12PipelineLibrary.cpp
- HookD3D12PipelineRegistry.cpp
- HookD3D12PipelineRegistry.h
- HookD3D12PipelineUtils.cpp
- HookD3D12PipelineUtils.h
- HookD3D12ReplacementCreation.cpp
- HookD3D12ReplacementLookup.cpp
- HookD3D12ReplacementLookup.h
- HookD3D12ReplacementTemplates.cpp
- HookD3D12ReplacementTemplates.h
- HookD3D12RootSignature.cpp
- HookInput.cpp
- HookInput.h
- Hooks.cpp
- Hooks.h
- JsonHelper.h
- Keycodes.cpp
- Keycodes.h
- ModifiedShader.cpp
- ModifiedShader.h
- ModifiedShaderCreation.cpp
- ModifiedShaderCreation.h
- ProcessRunner.cpp
- ProcessRunner.h
- RenderDocIntegration.cpp
- RenderDocIntegration.h
- resource.h
- ShaderAnalysis.cpp
- ShaderAnalysis.h
- ShaderAnalyzer.cpp
- ShaderAnalyzer.h
- ShaderAutomaticDiscovery.cpp
- ShaderAutomaticDiscovery.h
- ShaderConfiguration.cpp
- ShaderConfiguration.h
- ShaderDiscovery.cpp
- ShaderDiscovery.h
- ShaderInjector.rc
- ShaderInjector.vcxproj
- ShaderInjector.vcxproj.filters
- ShaderInjectorGUI.cpp
- ShaderInjectorGUI.h
- ShaderInjectorGUITooltips.h
- ShaderInjectorIO.cpp
- ShaderInjectorIO.h
- ShaderInjectorVersion.h
- ShaderTarget.cpp
- ShaderTarget.h
- ShaderTargetSimilarity.cpp
- ShaderTemplates.cpp
- ShaderTemplates.h
- SimilarityScore.h
- StringHelper.cpp
- StringHelper.h
- SystemInfoLogger.cpp
- SystemInfoLogger.h
- VTableIndex.h
- .gitignore
- ConfigurationGuide.md
- InjectorSettings.md
- INSTALL-LegacyPreV2.md
- INSTALL.md
- IssueReport.md
- LICENSE
- LiveShaderEditing-LegacyPreV2.md
- LiveShaderEditing.md
- README.md
- ShaderInjector.sln
- Solutions.md
- UPDATE-LegacyPreV2.md
- UPDATE.md
// repository documentation
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