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ARPG-Demo
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求职用ARPG Demo,代码开源,完成了常见ARPG的大部分功能,内置各种编辑器
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**B站配套视频地址:https://www.bilibili.com/video/BV14dpXzNE5W** ARPG项目历时八个月,完成了包括但不限于玩家状态机、敌人行为树AI、连招系统、技能系统、Buff系统、对话系统、物品和背包系统、交易系统、任务系统等功能,可视化编辑器全流程覆盖,进行了部分性能优化。 编辑器版本:Unity2022版本 项目前置依赖: * Odin插件 * VContainer插件 * NodeCanvas插件 * Animancer插件 * HSV-Color-Picker-Unity库:https://github.com/judah4/HSV-Color-Picker-Unity 感谢在网络上分享技术的大家,项目框架/编辑器的部分灵感和思路来源于: * 唐老狮的游习堂:https://www.yxtown.com * Joker的ARPG合辑:https://learn.u3d.cn/bundle/joker-arpg * 【Unity教程搬运】使用UI Builder、GraphView和脚本化对象创建行为树:https://www.bilibili.com/video/BV1Yg4y1M7VX * Unity技能系统和技能编辑器:https://www.bilibili.com/video/BV12Eg1e9Ewo * 【Unity】一个开源的通用Buff系统 下载+教程:https://www.bilibili.com/video/BV16e411H7Vx * RecyclerView,基于UGUI的列表解决方案:https://www.bilibili.com/video/BV1RAmxYXEmb * 用Unity制作一个极具扩展性的顶视角射击游戏战斗系统:https://zhuanlan.zhihu.com/p/416805924 # 框架源码位置 * 滚动复用列表RecyclerView:Assets\Framework\Common\UI\RecyclerView * 伤害/Buff跳字框架:Assets\Framework\Common\UI\PopupText * 动作框架及编辑器:Assets\Scripts\Action * 连招框架及编辑器:Assets\Scripts\Combo * 技能框架及编辑器:Assets\Scripts\Skill * 时间缩放系统:Assets\Scripts\TimeScale * 伤害逻辑:Assets\Scripts\Damage * 对话业务(引入NodeCanvas的对话树):Assets\Scripts\Dialogue * 背包管理器及物品编辑器:Assets\Scripts\Package * 任务系统及编辑器:Assets\Scripts\Quest * 交易系统及编辑器:Assets\Scripts\Trade * 存档系统:Assets\Scripts\Archive