Adria
Modern cross-platform graphics engine written in C++
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- settings.json
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- ComicMono.ttf
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- fontawesome-webfont.ttf
- LICENSE.txt
- adria_logo.icns
- adria_logo.ico
- adria_logo.png
- adria_logo_wide2.png
- Decal_Caution_baseColor.dds
- Decal_First_Aid_Kit_baseColor.dds
- Decal_Keyboard_01_baseColor.dds
- Decal_Note_01_baseColor.dds
- Metal_Aluminium_metallicRoughness.dds
- Wax_Pastel_Label_02_baseColor.dds
- scene.bin
- scene.gltf
- 10381718147657362067.dds
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- 5061699253647017043.png
- 5792855332885324923.dds
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- 7645212358685992005.dds
- 7815564343179553343.dds
- 8006627369776289000.png
- 8051790464816141987.dds
- 8114461559286000061.dds
- 8481240838833932244.dds
- 8503262930880235456.dds
- 8747919177698443163.dds
- 8750083169368950601.dds
- 8773302468495022225.dds
- 8783994986360286082.dds
- 9288698199695299068.dds
- 9916269861720640319.dds
- Sponza.bin
- Sponza.gltf
- white.png
- Fabric_baseColor.png
- Fabric_normal.png
- Fabric_occlusion.png
- ToyCar.bin
- ToyCar.gltf
- ToyCar_basecolor.png
- ToyCar_clearcoat.png
- ToyCar_emissive.png
- ToyCar_normal.png
- ToyCar_occlusion_roughness_metallic.png
- arcade.json
- bistro.json
- brutalism.json
- hangar.json
- junkshop.json
- newsponza.json
- pica_pica.json
- sanmiguel.json
- sponza.json
- suntemple.json
- toyshop.json
- DDGICommon.hlsli
- DDGIRayTrace.hlsl
- DDGIRayTraceCS.hlsl
- DDGIUpdateDistance.hlsl
- DDGIUpdateIrradiance.hlsl
- DDGIVisualize.hlsl
- Ambient.hlsl
- ClusterBuilding.hlsl
- ClusterCulling.hlsl
- ClusteredDeferredLighting.hlsl
- DeferredLighting.hlsl
- GBuffer.hlsl
- Shadow.hlsl
- TiledDeferredLighting.hlsl
- VolumetricFog.hlsl
- VolumetricLighting.hlsl
- ClearCounters.hlsl
- CullInstances.hlsl
- CullMeshlets.hlsl
- DrawMeshlets.hlsl
- GpuDrivenRendering.hlsli
- HZB.hlsl
- FFT.hlsl
- InitialSpectrum.hlsl
- Ocean.hlsl
- OceanLOD.hlsl
- OceanNormals.hlsl
- Phase.hlsl
- Spectrum.hlsl
- AddTextures.hlsl
- CopyTexture.hlsl
- Debug.hlsl
- Decals.hlsl
- FullscreenTriangle.hlsl
- GenerateMips.hlsl
- Picking.hlsl
- RendererDebugView.hlsl
- Silhouette.hlsl
- Simple.hlsl
- TensorTextureConversions.hlsl
- Transparent.hlsl
- VRSOverlay.hlsl
- BuildHistogram.hlsl
- ExposureUtil.hlsli
- HistogramReduction.hlsl
- Bokeh.hlsl
- CircleOfConfusion.hlsl
- DepthOfField.hlsl
- Bloom.hlsl
- Blur.hlsl
- CRTFilter.hlsl
- ExponentialHeightFog.hlsl
- FilmEffects.hlsl
- FXAA.hlsl
- GodRays.hlsl
- HBAO.hlsl
- LensFlare.hlsl
- LensFlare2.hlsl
- MotionBlur.hlsl
- MotionVectors.hlsl
- RainDrops.hlsl
- SSAO.hlsl
- SSR.hlsl
- SSRCommon.hlsli
- StarrySky.hlsl
- TAA.hlsl
- Tonemap.hlsl
- PathTracer.hlsl
- PathTracerCS.hlsl
- PathTracing.hlsli
- PT_GBuffer.hlsl
- RayTracedAmbientOcclusion.hlsl
- RayTracedAmbientOcclusionCS.hlsl
- RayTracedReflections.hlsl
- RayTracedReflectionsCS.hlsl
- RayTracedShadows.hlsl
- RayTracedShadowsCS.hlsl
- RayTracingUtil.hlsli
- RTAOFilter.hlsl
- SVGF.hlsl
- VolumetricFogRT.hlsli
- InitialSampling.hlsl
- Output.hlsl
- ReSTIR_DI_Util.hlsli
- SpatialResampling.hlsl
- TemporalResampling.hlsl
- InitialSampling.hlsl
- Output.hlsl
- ReSTIR_GI_Util.hlsli
- SpatialResampling.hlsl
- TemporalResampling.hlsl
- ReSTIR_Util.hlsli
- ffx_a.h
- ffx_spd.h
- LICENSE.txt
- CloudNoise.hlsl
- Rain.hlsl
- RainBlocker.hlsl
- RainSimulation.hlsl
- RainUtil.hlsli
- Sky.hlsl
- VolumetricClouds.hlsl
- Atmosphere.hlsli
- BRDF.hlsli
- Common.hlsli
- CommonResources.hlsli
- Constants.hlsli
- DitherUtil.hlsli
- GpuAssert.hlsli
- GpuPrintf.hlsli
- LightInfo.hlsli
- Lighting.hlsli
- Noise.hlsli
- Packing.hlsli
- Primitives.hlsli
- Random.hlsli
- Scene.hlsli
- Surface.hlsli
- Tonemapping.hlsli
- triangle.hlsl
- LDR_LLL1_0.png
- LDR_LLL1_1.png
- LDR_LLL1_10.png
- LDR_LLL1_11.png
- LDR_LLL1_12.png
- LDR_LLL1_13.png
- LDR_LLL1_14.png
- LDR_LLL1_15.png
- LDR_LLL1_2.png
- LDR_LLL1_3.png
- LDR_LLL1_4.png
- LDR_LLL1_5.png
- LDR_LLL1_6.png
- LDR_LLL1_7.png
- LDR_LLL1_8.png
- LDR_LLL1_9.png
- Bokeh_Circle.dds
- Bokeh_Cross.dds
- Bokeh_Hex.dds
- Bokeh_Oct.dds
- Decal_00_Albedo.tga
- Decal_00_Normal.png
- Decal_01_Albedo.tga
- Decal_01_Normal.png
- Decal_02_Albedo.tga
- Decal_02_Normal.png
- Decal_03_Albedo.tga
- Decal_03_Normal.png
- Decal_04_Albedo.tga
- Decal_04_Normal.png
- Decal_05_Albedo.tga
- Decal_05_Normal.png
- Decal_06_Albedo.tga
- Decal_06_Normal.png
- Decal_07_Albedo.tga
- Decal_07_Normal.png
- directional_light.png
- point_light.png
- rotate.png
- scale.png
- spot_light.png
- translate.png
- flare0.jpg
- flare0_.png
- flare1.jpg
- flare2.jpg
- flare3.jpg
- flare4.jpg
- flare5.jpg
- flare6.jpg
- tex0.png
- tex1.png
- tex2.png
- tex3.png
- tex4.png
- tex5.png
- tex6.png
- tex7.png
- tex8.png
- tex9.png
- Foam.jpg
- Perlin.png
- RainStreak.dds
- SplashBump.dds
- SplashDiffuse.dds
- back.jpg
- barcelona.hdr
- bottom.jpg
- catwalk.hdr
- desertcube1024.dds
- env.dds
- env2.dds
- env_hdr.dds
- env_hdr2.dds
- environment.hdr
- front.jpg
- grasscube1024.dds
- left.jpg
- monoLake.hdr
- nightcube512.dds
- ocean_env.dds
- right.jpg
- snowcube1024.dds
- sunsetcube1024.dds
- tokyo.hdr
- top.jpg
- LensDirt.dds
- moon.png
- RGBA_Noise.png
- SheenE.dds
- Sun.dds
- tony_mc_mapface.dds
- D3D12Core.dll
- d3d12SDKLayers.dll
- D3D12StateObjectCompiler.dll
- dxcompiler.dll
- dxcompiler.dylib
- dxil.dll
- GFSDK_Aftermath_Lib.x64.dll
- libxess.dll
- nvperf_grfx_host.dll
- renderdoc.dll
- WinPixEventRuntime.dll
- adapters.hpp
- binary.hpp
- json.hpp
- portable_binary.hpp
- xml.hpp
- helpers.hpp
- polymorphic_impl.hpp
- polymorphic_impl_fwd.hpp
- static_object.hpp
- traits.hpp
- util.hpp
- en.h
- error.h
- biginteger.h
- diyfp.h
- dtoa.h
- ieee754.h
- itoa.h
- meta.h
- pow10.h
- regex.h
- stack.h
- strfunc.h
- strtod.h
- swap.h
- inttypes.h
- LICENSE
- stdint.h
- allocators.h
- cursorstreamwrapper.h
- document.h
- encodedstream.h
- encodings.h
- filereadstream.h
- filewritestream.h
- fwd.h
- istreamwrapper.h
- LICENSE
- memorybuffer.h
- memorystream.h
- ostreamwrapper.h
- pointer.h
- prettywriter.h
- rapidjson.h
- reader.h
- schema.h
- stream.h
- stringbuffer.h
- writer.h
- license.txt
- manual.html
- rapidxml.hpp
- rapidxml_iterators.hpp
- rapidxml_print.hpp
- rapidxml_utils.hpp
- base64.hpp
- LICENSE
- pair_associative_container.hpp
- array.hpp
- atomic.hpp
- base_class.hpp
- bitset.hpp
- boost_variant.hpp
- chrono.hpp
- common.hpp
- complex.hpp
- deque.hpp
- forward_list.hpp
- functional.hpp
- list.hpp
- map.hpp
- memory.hpp
- optional.hpp
- polymorphic.hpp
- queue.hpp
- set.hpp
- stack.hpp
- string.hpp
- tuple.hpp
- unordered_map.hpp
- unordered_set.hpp
- utility.hpp
- valarray.hpp
- variant.hpp
- vector.hpp
- access.hpp
- cereal.hpp
- macros.hpp
- specialize.hpp
- version.hpp
- cgltf.h
- LICENSE
- D3D12MemAlloc.cpp
- D3D12MemAlloc.h
- d3dx12.h
- d3dx12_barriers.h
- d3dx12_check_feature_support.h
- d3dx12_core.h
- d3dx12_default.h
- d3dx12_pipeline_state_stream.h
- d3dx12_property_format_table.cpp
- d3dx12_property_format_table.h
- d3dx12_render_pass.h
- d3dx12_resource_helpers.h
- d3dx12_root_signature.h
- d3dx12_state_object.h
- DirectMLX.h
- d3dx12.h
- d3dx12_barriers.h
- d3dx12_check_feature_support.h
- d3dx12_core.h
- d3dx12_default.h
- d3dx12_pipeline_state_stream.h
- d3dx12_property_format_table.h
- d3dx12_render_pass.h
- d3dx12_resource_helpers.h
- d3dx12_root_signature.h
- d3dx12_state_object.h
- d3d12.h
- d3d12.idl
- d3d12compatibility.h
- d3d12compatibility.idl
- d3d12compiler.h
- d3d12compiler.idl
- d3d12markerapienums.idl
- d3d12sdklayers.h
- d3d12sdklayers.idl
- d3d12shader.h
- D3D12TokenizedProgramFormat.hpp
- d3d12video.h
- d3d12video.idl
- d3dcommon.h
- d3dcommon.idl
- d3dshadercacheregistration.h
- d3dshadercacheregistration.idl
- dxgiformat.h
- dxgiformat.idl
- d3dx12_property_format_table.cpp
- LICENSE-CODE.txt
- LICENSE.txt
- README.md
- DirectXCollision.h
- DirectXCollision.inl
- DirectXColors.h
- DirectXMath.h
- DirectXMathConvert.inl
- DirectXMathMatrix.inl
- DirectXMathMisc.inl
- DirectXMathVector.inl
- DirectXPackedVector.h
- DirectXPackedVector.inl
- sal.h
- LICENSE
- nvsdk_ngx.h
- nvsdk_ngx_defs.h
- nvsdk_ngx_helpers.h
- nvsdk_ngx_params.h
- nvngx_dlss.dll
- nvngx_dlss.dll
- nvsdk_ngx_d.lib
- nvsdk_ngx_d_dbg.lib
- nvsdk_ngx_s.lib
- nvsdk_ngx_s_dbg.lib
- LICENSE.txt
- cooperative_matrix.h
- cooperative_matrix.impl
- opcode_selector.h
- spirv.h
- LICENSE.txt
- README.txt
- ErrorCodes.h
- d3d12shader.h
- dxcapi.h
- dxcerrors.h
- dxcisense.h
- WinAdapter.h
- dxc.exe
- LICENSE-LLVM.txt
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- LICENSE-MS.txt
- ReleaseNotes.md
- config.h
- macro.h
- version.h
- dense_map.hpp
- dense_set.hpp
- fwd.hpp
- table.hpp
- algorithm.hpp
- any.hpp
- attribute.h
- bit.hpp
- compressed_pair.hpp
- enum.hpp
- family.hpp
- fwd.hpp
- hashed_string.hpp
- ident.hpp
- iterator.hpp
- memory.hpp
- monostate.hpp
- ranges.hpp
- tuple.hpp
- type_info.hpp
- type_traits.hpp
- utility.hpp
- component.hpp
- entity.hpp
- fwd.hpp
- group.hpp
- handle.hpp
- helper.hpp
- mixin.hpp
- observer.hpp
- organizer.hpp
- ranges.hpp
- registry.hpp
- runtime_view.hpp
- snapshot.hpp
- sparse_set.hpp
- storage.hpp
- view.hpp
- adjacency_matrix.hpp
- dot.hpp
- flow.hpp
- fwd.hpp
- locator.hpp
- adl_pointer.hpp
- container.hpp
- context.hpp
- factory.hpp
- fwd.hpp
- meta.hpp
- node.hpp
- pointer.hpp
- policy.hpp
- range.hpp
- resolve.hpp
- template.hpp
- type_traits.hpp
- utility.hpp
- fwd.hpp
- poly.hpp
- fwd.hpp
- process.hpp
- scheduler.hpp
- cache.hpp
- fwd.hpp
- loader.hpp
- resource.hpp
- delegate.hpp
- dispatcher.hpp
- emitter.hpp
- fwd.hpp
- sigh.hpp
- entt.hpp
- fwd.hpp
- FastNoiseLite.h
- README.md
- FastNoiseLite.h
- README.md
- FastNoiseLite.cs
- README.md
- FastNoiseLite.hlsl
- README.md
- FastNoiseLite.java
- README.md
- FastNoiseLiteGUI.cs
- FastNoiseLiteGUI.csproj
- publish.bat
- README.md
- .clang-format
- .gitignore
- LICENSE
- README.md
- ffx_cacao_apply.h
- ffx_cacao_callbacks_glsl.h
- ffx_cacao_callbacks_hlsl.h
- ffx_cacao_defines.h
- ffx_cacao_edge_sensitive_blur.h
- ffx_cacao_importance_map.h
- ffx_cacao_prepare.h
- ffx_cacao_resources.h
- ffx_cacao_ssao_generation.h
- ffx_cacao_upscale.h
- ffx_cacao_utils.h
- ffx_cas.h
- ffx_cas_callbacks_glsl.h
- ffx_cas_callbacks_hlsl.h
- ffx_cas_resources.h
- ffx_cas_sharpen.h
- ffx_dof_blur.h
- ffx_dof_callbacks_glsl.h
- ffx_dof_callbacks_hlsl.h
- ffx_dof_common.h
- ffx_dof_composite.h
- ffx_dof_dilate_depth.h
- ffx_dof_downsample_color.h
- ffx_dof_downsample_depth.h
- ffx_dof_resources.h
- CMakeCompileFrameinterpolationShaders.txt
- ffx_frameinterpolation.h
- ffx_frameinterpolation_callbacks_glsl.h
- ffx_frameinterpolation_callbacks_hlsl.h
- ffx_frameinterpolation_common.h
- ffx_frameinterpolation_compute_game_vector_field_inpainting_pyramid.h
- ffx_frameinterpolation_compute_inpainting_pyramid.h
- ffx_frameinterpolation_debug_view.h
- ffx_frameinterpolation_disocclusion_mask.h
- ffx_frameinterpolation_game_motion_vector_field.h
- ffx_frameinterpolation_inpainting.h
- ffx_frameinterpolation_optical_flow_vector_field.h
- ffx_frameinterpolation_reconstruct_dilated_velocity_and_previous_depth.h
- ffx_frameinterpolation_reconstruct_previous_depth.h
- ffx_frameinterpolation_resources.h
- ffx_frameinterpolation_setup.h
- CMakeCompileFSR2Shaders.txt
- ffx_fsr2_accumulate.h
- ffx_fsr2_callbacks_glsl.h
- ffx_fsr2_callbacks_hlsl.h
- ffx_fsr2_common.h
- ffx_fsr2_compute_luminance_pyramid.h
- ffx_fsr2_depth_clip.h
- ffx_fsr2_lock.h
- ffx_fsr2_postprocess_lock_status.h
- ffx_fsr2_rcas.h
- ffx_fsr2_reconstruct_dilated_velocity_and_previous_depth.h
- ffx_fsr2_reproject.h
- ffx_fsr2_resources.h
- ffx_fsr2_sample.h
- ffx_fsr2_tcr_autogen.h
- ffx_fsr2_upsample.h
- ffx_fsr3_callbacks_hlsl.h
- ffx_fsr3_common.h
- ffx_fsr3_resources.h
- CMakeCompileFSR3UpscalerShaders.txt
- ffx_fsr3upscaler_accumulate.h
- ffx_fsr3upscaler_callbacks_glsl.h
- ffx_fsr3upscaler_callbacks_hlsl.h
- ffx_fsr3upscaler_common.h
- ffx_fsr3upscaler_compute_luminance_pyramid.h
- ffx_fsr3upscaler_debug_view.h
- ffx_fsr3upscaler_depth_clip.h
- ffx_fsr3upscaler_lock.h
- ffx_fsr3upscaler_luma_instability.h
- ffx_fsr3upscaler_luma_pyramid.h
- ffx_fsr3upscaler_postprocess_lock_status.h
- ffx_fsr3upscaler_prepare_inputs.h
- ffx_fsr3upscaler_prepare_reactivity.h
- ffx_fsr3upscaler_rcas.h
- ffx_fsr3upscaler_reconstruct_dilated_velocity_and_previous_depth.h
- ffx_fsr3upscaler_reproject.h
- ffx_fsr3upscaler_resources.h
- ffx_fsr3upscaler_sample.h
- ffx_fsr3upscaler_shading_change.h
- ffx_fsr3upscaler_shading_change_pyramid.h
- ffx_fsr3upscaler_upsample.h
- CMakeCompileOpticalflowShaders.txt
- ffx_opticalflow_callbacks_glsl.h
- ffx_opticalflow_callbacks_hlsl.h
- ffx_opticalflow_common.h
- ffx_opticalflow_compute_luminance_pyramid.h
- ffx_opticalflow_compute_optical_flow_v5.h
- ffx_opticalflow_compute_scd_divergence.h
- ffx_opticalflow_filter_optical_flow_v5.h
- ffx_opticalflow_generate_scd_histogram.h
- ffx_opticalflow_prepare_luma.h
- ffx_opticalflow_resources.h
- ffx_opticalflow_scale_optical_flow_advanced_v5.h
- CMakeCompileVRSShaders.txt
- ffx_variable_shading.h
- ffx_vrs_callbacks_glsl.h
- ffx_vrs_callbacks_hlsl.h
- ffx_vrs_resources.h
- ffx_common_types.h
- ffx_core.h
- ffx_core_cpu.h
- ffx_core_glsl.h
- ffx_core_gpu_common.h
- ffx_core_gpu_common_half.h
- ffx_core_hlsl.h
- ffx_core_portability.h
- d3dx12.h
- ffx_dx12.h
- license.txt
- ffx_assert.h
- ffx_cacao.h
- ffx_cas.h
- ffx_dof.h
- ffx_error.h
- ffx_frameinterpolation.h
- ffx_fsr2.h
- ffx_fsr3.h
- ffx_fsr3upscaler.h
- ffx_fx.h
- ffx_interface.h
- ffx_opticalflow.h
- ffx_types.h
- ffx_util.h
- ffx_vrs.h
- ffx_backend_dx12_x64.lib
- ffx_backend_dx12_x64d.lib
- ffx_cacao_x64.lib
- ffx_cacao_x64d.lib
- ffx_cas_x64.lib
- ffx_cas_x64d.lib
- ffx_dof_x64.lib
- ffx_dof_x64d.lib
- ffx_frameinterpolation_x64.lib
- ffx_frameinterpolation_x64d.lib
- ffx_fsr2_x64.lib
- ffx_fsr2_x64d.lib
- ffx_fsr3_x64.lib
- ffx_fsr3_x64d.lib
- ffx_fsr3upscaler_x64.lib
- ffx_fsr3upscaler_x64d.lib
- ffx_opticalflow_x64.lib
- ffx_opticalflow_x64d.lib
- ffx_vrs_x64.lib
- ffx_vrs_x64d.lib
- IconsFontAwesome6.h
- imconfig.h
- imgui.cpp
- imgui.h
- imgui_demo.cpp
- imgui_draw.cpp
- imgui_impl_dx12.cpp
- imgui_impl_dx12.h
- imgui_impl_metal.h
- imgui_impl_metal.mm
- imgui_impl_osx.h
- imgui_impl_osx.mm
- imgui_impl_vulkan.cpp
- imgui_impl_vulkan.h
- imgui_impl_win32.cpp
- imgui_impl_win32.h
- imgui_internal.h
- imgui_tables.cpp
- imgui_widgets.cpp
- imstb_rectpack.h
- imstb_textedit.h
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- gvc++.dll
- gvc.dll
- gvplugin_core.dll
- gvplugin_dot_layout.dll
- gvplugin_gdiplus.dll
- gvplugin_neato_layout.dll
- gvplugin_pango.dll
- libharfbuzz-0.dll
- LICENSE
- pango-1.dll
- pangocairo-1.dll
- pangoft2-1.dll
- pangowin32-1.dll
- pathplan.dll
- pixman-1.dll
- xdot.dll
- LICENSE
- texconv.exe
- generate_cmake.py
- Align.h
- BinarySerializer.h
- BufferReader.h
- CLIParser.cpp
- CLIParser.h
- ConcurrentQueue.h
- Delegate.h
- DynamicLibrary.cpp
- DynamicLibrary.h
- Enum.h
- FileWatcher.h
- FloatCompressor.h
- HardwareBreakpoint.h
- Hash.h
- Heightmap.cpp
- Heightmap.h
- HosekDataRGB.h
- Image.cpp
- Image.h
- ImageWrite.cpp
- ImageWrite.h
- Json.h
- LinearAllocator.h
- LinearOffsetAllocator.h
- MemoryLeakDetector.h
- PathHelpers.cpp
- PathHelpers.h
- Random.h
- Ref.h
- Releasable.h
- RingBuffer.h
- RingOffsetAllocator.h
- Singleton.h
- StringConversions.cpp
- StringConversions.h
- SystemInfo.cpp
- SystemInfo.h
- TemplatesUtil.h
- ThreadPool.h
- Timer.h
- Tree.h
- CMakeLists.txt
- precomp.cpp
- precomp.h
- resource.h
- todo.txt
- .gitignore
- CMakeLists.txt
- LICENSE
- README.md
๐ Installation Guide
git clone https://github.com/mateeeeeee/Adria
Downloads the entire project code from GitHub to your computer.
cd Adria
Moves into the project folder you just downloaded.
2. CMake
Medium Recommendedmkdir build && cd build
Creates a folder to hold the build output and moves into it.
cmake ..
Analyzes the source code and generates build configuration files (must be run inside the build folder).
make
Compiles the code based on the generated build configuration to produce an executable.
3. .NET
Mediumcd External/FastNoiseLite/PreviewApp
This project's files live in a subfolder, so move into it first.
dotnet restore
Downloads the packages the project depends on.
dotnet run
Builds the project and runs it immediately.
4. Python
Easypip install .
Installs the package published on PyPI directly โ no need to clone the source.
python <์คํํ ํ์ผ๋ช
>.py # README์์ ์ ํํ ์คํ ํ์ผ๋ช
์ ํ์ธํ์ธ์
Runs the Python script (or module).
5. Make
Medium- Git Needed to download the project code from GitHub.
- Make Usually pre-installed on Linux/macOS. On Windows, install separately (e.g. via MSYS2 or WSL).
cd External/ImGuizmo
This project's files live in a subfolder, so move into it first.
make
Compiles the code based on the generated build configuration to produce an executable.
