GodotOnReady
A C# Source Generator that adds convenient onready-like features to your C# scripts in Godot Mono (3.x) without any reflection.
File Explorer
Download Latest Version (.zip)- EditorSettings-BuildTool-cli.png
- advanced-setup.md
- GenerateDataSelectorEnum.md
- Control.tscn
- Directory.Build.props
- GodotOnReadyExample.csproj
- GodotOnReadyExample.sln
- MyControl.cs
- nuget.config
- project.godot
- README.md
- Consumer.cs
- Demo.cs
- DemoEnumData.cs
- DemoFind.cs
- FetchByGeneric.cs
- FetchByGenericButton.cs
- FetchByGenericInterface.cs
- FetchByGenericInterfaceConcrete.cs
- GodotOnReadyDev.csproj
- GodotOnReadyDev.sln
- Gui.tscn
- IShout.cs
- MyGui.cs
- NodeImplementingIShout.cs
- NumberService.cs
- project.godot
- Provider.cs
- RandomNumberLabel.cs
- ReadmeEx.cs
- SpawnButton.cs
- SpawnButtonConcrete.cs
- SpawnButtonDerived.cs
- SpawnButtonGeneric.cs
- Subgui.tscn
- default_env.tres
- godot-nullable.csproj
- godot-nullable.sln
- Gui.tscn
- icon.png
- icon.png.import
- MyGui.cs
- project.godot
- GodotOnReady.csproj
- Attributes.cs
- GodotOnReady.Attributes.csproj
- DataSelectorEnumAddition.cs
- InjectAncestorValueAddition.cs
- OnReadyAddition.cs
- OnReadyFindNodeAddition.cs
- OnReadyGetAddition.cs
- OnReadyGetNodeAddition.cs
- OnReadyGetResourceAddition.cs
- PartialClassAddition.cs
- IsExternalInit.cs
- RoslynExtensions.cs
- GettableBaseType.cs
- GodotOnReady.Generator.csproj
- GodotOnReadySourceGenerator.cs
- MemberSymbol.cs
- SourceStringBuilder.cs
- Directory.Build.props
- Directory.Build.targets
- .gitignore
- Directory.Build.props
- Directory.Build.targets
- global.json
- LICENSE
- nuget.config
- Pack.proj
- README.md
# Installation Guide
1. Get the code
git clone https://github.com/31/GodotOnReady
Downloads the entire project code from GitHub to your computer.
cd GodotOnReady
Moves into the project folder you just downloaded.
2. .NET
Medium RecommendedPrerequisites
cd godot-nullable
This project's files live in a subfolder, so move into it first.
dotnet restore
Downloads the packages the project depends on.
dotnet run
Builds the project and runs it immediately.
After dotnet run, check the message or address shown in the terminal.
// repository documentation
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