corescript
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Download Latest Version (.zip)- Debug_HealthCheck.js
- generate_crc.js
- fpsmeter.js
- iphone-inline-video.browser.js
- lz-string.js
- pixi-picture.js
- pixi-tilemap.js
- pixi.js
- _header.js
- Bitmap.js
- CacheEntry.js
- CacheMap.js
- Decrypter.js
- Graphics.js
- Html5Audio.js
- ImageCache.js
- Input.js
- JsExtensions.js
- JsonEx.js
- Point.js
- ProgressWatcher.js
- Rectangle.js
- RequestQueue.js
- ResourceHandler.js
- ScreenSprite.js
- ShaderTilemap.js
- Sprite.js
- Stage.js
- Tilemap.js
- TilingSprite.js
- ToneFilter.js
- ToneSprite.js
- TouchInput.js
- Utils.js
- Weather.js
- WebAudio.js
- Window.js
- WindowLayer.js
- _header.js
- AudioManager.js
- BattleManager.js
- ConfigManager.js
- DataManager.js
- ImageManager.js
- PluginManager.js
- SceneManager.js
- SoundManager.js
- StorageManager.js
- TextManager.js
- _header.js
- Game_Action.js
- Game_ActionResult.js
- Game_Actor.js
- Game_Actors.js
- Game_Battler.js
- Game_BattlerBase.js
- Game_Character.js
- Game_CharacterBase.js
- Game_CommonEvent.js
- Game_Enemy.js
- Game_Event.js
- Game_Follower.js
- Game_Followers.js
- Game_Interpreter.js
- Game_Item.js
- Game_Map.js
- Game_Message.js
- Game_Party.js
- Game_Picture.js
- Game_Player.js
- Game_Screen.js
- Game_SelfSwitches.js
- Game_Switches.js
- Game_System.js
- Game_Temp.js
- Game_Timer.js
- Game_Troop.js
- Game_Unit.js
- Game_Variables.js
- Game_Vehicle.js
- _header.js
- Scene_Base.js
- Scene_Battle.js
- Scene_Boot.js
- Scene_Debug.js
- Scene_Equip.js
- Scene_File.js
- Scene_GameEnd.js
- Scene_Gameover.js
- Scene_Item.js
- Scene_ItemBase.js
- Scene_Load.js
- Scene_Map.js
- Scene_Menu.js
- Scene_MenuBase.js
- Scene_Name.js
- Scene_Options.js
- Scene_Save.js
- Scene_Shop.js
- Scene_Skill.js
- Scene_Status.js
- Scene_Title.js
- _header.js
- Sprite_Actor.js
- Sprite_Animation.js
- Sprite_Balloon.js
- Sprite_Base.js
- Sprite_Battler.js
- Sprite_Button.js
- Sprite_Character.js
- Sprite_Damage.js
- Sprite_Destination.js
- Sprite_Enemy.js
- Sprite_Picture.js
- Sprite_StateIcon.js
- Sprite_StateOverlay.js
- Sprite_Timer.js
- Sprite_Weapon.js
- Spriteset_Base.js
- Spriteset_Battle.js
- Spriteset_Map.js
- _header.js
- Window_ActorCommand.js
- Window_Base.js
- Window_BattleActor.js
- Window_BattleEnemy.js
- Window_BattleItem.js
- Window_BattleLog.js
- Window_BattleSkill.js
- Window_BattleStatus.js
- Window_ChoiceList.js
- Window_Command.js
- Window_DebugEdit.js
- Window_DebugRange.js
- Window_EquipCommand.js
- Window_EquipItem.js
- Window_EquipSlot.js
- Window_EquipStatus.js
- Window_EventItem.js
- Window_GameEnd.js
- Window_Gold.js
- Window_Help.js
- Window_HorzCommand.js
- Window_ItemCategory.js
- Window_ItemList.js
- Window_MapName.js
- Window_MenuActor.js
- Window_MenuCommand.js
- Window_MenuStatus.js
- Window_Message.js
- Window_NameEdit.js
- Window_NameInput.js
- Window_NumberInput.js
- Window_Options.js
- Window_PartyCommand.js
- Window_SavefileList.js
- Window_ScrollText.js
- Window_Selectable.js
- Window_ShopBuy.js
- Window_ShopCommand.js
- Window_ShopNumber.js
- Window_ShopSell.js
- Window_ShopStatus.js
- Window_SkillList.js
- Window_SkillStatus.js
- Window_SkillType.js
- Window_Status.js
- Window_TitleCommand.js
- json_docs.js
- main.js
- Community_Basic.js
- Debug_FailLoading.js
- Debug_ReportMemory.js
- Debug_ThrottleImage.js
- gamefont.css
- index.html
- test-save.js
- .gitignore
- concat.js
- CONTRIBUTORS.md
- copy-all.js
- LICENSE
- modules.json
- package.json
- README.md
- RELEASENOTE.md
- rpg_core.json
- rpg_managers.json
- rpg_objects.json
- rpg_scenes.json
- rpg_sprites.json
- rpg_windows.json
- watch.js
# Installation Guide
1. Get the code
git clone https://github.com/rpgtkoolmv/corescript
Downloads the entire project code from GitHub to your computer.
cd corescript
Moves into the project folder you just downloaded.
2. Node.js
Easy RecommendedPrerequisites
npm install
Downloads and installs the libraries listed in package.json.
npm run build
Builds optimized production files.
npm run build:core
Builds optimized production files.
npm run build:managers
Builds optimized production files.
npm run build:objects
Builds optimized production files.
After running the command, open the address shown in the terminal (usually something like http://localhost:3000) in your browser.
Pulled directly from this repo's README.
// repository documentation
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