godot-admob-plugin

(β˜… 609)

Complete AdMob (Google Mobile Ads SDK) plugin for Godot. Supports GDScript and C#.

  • .gdlintrc
  • .gitattributes
  • .gitignore
  • AGENTS.md
  • LICENSE
  • mkdocs.dev.yml
  • mkdocs.yml
  • README.md

πŸš€ Installation Guide

1. Get the code
git clone https://github.com/poingstudios/godot-admob-plugin

Downloads the entire project code from GitHub to your computer.

cd godot-admob-plugin

Moves into the project folder you just downloaded.

2. .NET

Medium Recommended
Prerequisites
  • Git Needed to download the project code from GitHub.
  • .NET SDK The SDK required for the dotnet command.
⚠️ This is a large repository, so this method may point to an internal sub-package rather than the actual core product. Check the full README as well.
cd platforms/godot_editor

This project's files live in a subfolder, so move into it first.

dotnet restore

Downloads the packages the project depends on.

dotnet run

Builds the project and runs it immediately.

βœ… After dotnet run, check the message or address shown in the terminal.

3. Gradle (Java/Kotlin)

Medium
Prerequisites
  • Git Needed to download the project code from GitHub.
  • JDK (Java) Required to build and run Java/Kotlin projects.
  • Gradle If the repo includes gradlew (Gradle Wrapper), you don't need to install Gradle separately.
⚠️ This is a large repository, so this method may point to an internal sub-package rather than the actual core product. Check the full README as well.
cd platforms/android

This project's files live in a subfolder, so move into it first.

./gradlew build

Builds the project using Gradle.

βœ… A BUILD SUCCESSFUL message means it worked. The output is created under build/.
// repository documentation