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webgpu-deferred-renderer
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# WebGPU Deferred Renderer    ### Run locally ``` /Applications/Google\ Chrome\ Canary.app/Contents/MacOS/Google\ Chrome\ Canary --enable-unsafe-webgpu "http://localhost:8080" ``` ### Status This is now a basic working implementation of deferred renderer using WebGPU API, with a tile-based light culling implementation powered by compute shader. I'm still doing cleaning, refactoring, fixing, etc. on the fly. I have it working on Win10 Nvidia, Chrome Canary (92.0.4515.131 canary (64-bit))