RayTracing
Realtime GPU path tracer based on D3D12 and Vulkan
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Download Latest Version (.zip)- blue_noise_sampler.h
- glfw3.h
- glfw3native.h
- glfw3.lib
- glfw3.pdb
- glfw3.lib
- stb_image.h
- tiny_obj_loader.h
- CLI11
- glm
- GpuApi
- CGSkies_0036_free.hdr
- studio_small_03_4k.hdr
- Topanga_Forest_B_3k.hdr
- checker3.jpg
- CornellBox.mtl
- CornellBox.obj
- CornellBox_Dragon.mtl
- CornellBox_Dragon.obj
- download_bistro.bat
- ShaderBalls.mtl
- ShaderBalls.obj
- FindGLFW3.cmake
- 1.jpg
- 10.JPG
- 11.JPG
- 12.JPG
- 13.JPG
- 14.JPG
- 15.JPG
- 16.JPG
- 17.PNG
- 18.PNG
- 19.PNG
- 2.jpg
- 20.PNG
- 21.PNG
- 22.PNG
- 23.PNG
- 24.PNG
- 3.jpg
- 4.jpg
- 5.jpg
- 6.jpg
- 7.jpg
- 8.JPG
- 9.JPG
- Bistro.png
- blinn-ggx.jpg
- cornell_box_2.jpg
- dof_1.jpg
- importance-sampling-2.jpg
- old1.jpg
- refactor.jpg
- SanMiguel.png
- Sponza.png
- acceleration_structure.hpp
- bvh.cpp
- bvh.hpp
- hardware_rt_acceleration_structure.cpp
- hardware_rt_acceleration_structure.hpp
- hdr_loader.cpp
- image_loader.cpp
- image_loader.hpp
- obj_loader.cpp
- obj_loader.hpp
- texture_manager.cpp
- texture_manager.hpp
- denoiser.cpp
- denoiser.hpp
- path_tracer.cpp
- path_tracer.hpp
- post_process.cpp
- post_process.hpp
- render.cpp
- render.hpp
- simple_accumulator.cpp
- simple_accumulator.hpp
- scene.cpp
- scene.hpp
- accumulate_direct_samples.cs
- accumulate_radiance.cs
- aov.cs
- bxdf.hlsli
- clear_counter.cs
- common.hlsli
- copy_history.cs
- denoiser.cs
- frame_data.hlsli
- hit_surface.cs
- light.hlsli
- material.hlsli
- miss.cs
- raygeneration.cs
- shared_structures.h
- tonemap.cs
- trace_bvh.cs
- trace_common.hlsli
- trace_rayquery.cs
- trace_shadow_bvh.cs
- trace_shadow_rayquery.cs
- aabb.hpp
- camera_controller.cpp
- camera_controller.hpp
- window.cpp
- window.hpp
- CMakeLists.txt
- main.cpp
- .clang-format
- .gitignore
- .gitmodules
- CMakeLists.txt
- LICENSE
- README.md
- run_bistro.bat
// repository documentation
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