KO
|
EN
gitlite — search
Search
#python
#nodejs
#docker
#hacktoberfest
#android
#javascript
#aws
#typescript
#raspberry-pi
#machine-learning
#csharp
#dotnet-core
L2Bot2.0
★ 43
Open GitHub ↗
Ingame Lineage 2 bot
Download README (.md)
Explore Similar Repositories
TransferWindowPlanner
:
An ingame implementation of Alexmun's Launch Window Planner
yodk
:
Development Kit for Starbase's ingame programming language YOLOL
InGame-Info-XML
:
Display various information directly on the in-game GUI.
Simple-InGame-Visual-Programming-for-Unity
:
A simple visual programming language using drag and drop blocks for games in unity
RenPy-Achievements
:
In-depth ingame achievement support for Ren'Py that plugs into the Steam backend.
// repository documentation
Was this content helpful?
★ 0
(0 ratings)
Select Rating:
★
★
★
★
★
Submit Feedback
Recent Feedback
×
Download README
Do you want to download the
README.md
file for
L2Bot2.0
?
Download (.md)
# Yet another ingame bot for Lineage 2.  ## Project components #### L2BotCore (C++) [The bot framework](L2BotCore). It realization can be an ingame bot, a radar etc. #### L2BotDll (C++) [Injectable Dll](L2BotDll) with framework realization for Lineage 2 Interlude. #### InjectionLibrary (C++) [Helper library](InjectionLibrary) for code injection. #### Client (C#) [Unfinished client](Client). ## Intercommunications Communication between the client and the injected code occurs through a named pipe with json-messages. ## Pathfinding Pathfinding is done using [L2jGeodataPathFinder](https://github.com/k0t9i/L2jGeodataPathFinder).  ## AI The bot client have two AI: combat and deleveling. Combat AI can attack and spoil mobs in any combination depending on the settings. It can also collect the selected drop and rest when it reaches a certain level of HP and MP. Deleveling AI can automatically attack guards in any town/village until it reaches a configured level. Both AIs use pathfinding to achieve desired goals. 