spectrum
A Minecraft: Java Edition shaderpack that aims to look and feel "natural"
파일 탐색기
최종 버전 다운로드 (.zip)- gen2DNoise.py
- gen3DNoise.py
- genWaterNoise.py
- scattering_fp16.dat
- transmittance_fp16.dat
- identityLut.png
- lut.png
- lut.png.mcmeta
- noise.png
- noise.png.mcmeta
- noise3d.dat
- noise3d.dat.mcmeta
- waterNoise.dat
- waterNoise.dat.mcmeta
- display_colorfulness_bound_lut.frag
- display_grayline_lut.frag
- input_colorfulness_bound_lut.frag
- apply.glsl
- compute_display_colorfulness_boundary.glsl
- compute_input_colorfulness_boundary.glsl
- config.glsl
- get_display_colorfulness_boundary.glsl
- get_input_colorfulness_boundary.glsl
- internal_color_space.glsl
- display.glsl
- primary_transform.glsl
- transfer_function.glsl
- brdf.fsh
- clouds2D.fsh
- clouds3D.fsh
- diffuseLighting.fsh
- dofCommon.fsh
- fog.fsh
- material.fsh
- parallax.fsh
- raytracer.fsh
- shadows.fsh
- specularLighting.fsh
- waterCaustics.fsh
- waterNormal.fsh
- transmittance.glsl
- constants.glsl
- density.glsl
- lookup.glsl
- phase.glsl
- scattering.glsl
- transmittance.glsl
- blurTileOffset.glsl
- celestialConstants.glsl
- header.glsl
- phaseFunctions.glsl
- shadowDistortion.glsl
- skyProjection.glsl
- core.glsl
- expansion.glsl
- zonal.glsl
- color.glsl
- complex.glsl
- dithering.glsl
- encoding.glsl
- fastMath.glsl
- geometry.glsl
- noise.glsl
- packing.glsl
- rotation.glsl
- sampling.glsl
- sequence.glsl
- spaceConversion.glsl
- sphericalHarmonics.glsl
- textRendering.fsh
- animation.vsh
- utility.glsl
- en_US.lang
- basic.glsl
- hand.glsl
- skybasic.glsl
- solid.glsl
- translucent.glsl
- weather.glsl
- downsample.glsl
- upsample.glsl
- dof0.glsl
- dof1.glsl
- final.glsl
- motionBlur.glsl
- preFinal.glsl
- autoexposure.glsl
- clearForTranslucent.glsl
- cloudPatchNoise.glsl
- deferred.glsl
- fog_front.glsl
- hbaoCompute.glsl
- histogram.glsl
- refract_and_fog_back.glsl
- render2dclouds.glsl
- render3dclouds.glsl
- rsmCompute.glsl
- rsmFilterIteration.glsl
- shadeSolid.glsl
- shadow.glsl
- skyenvmap.glsl
- skyenvmap_render2dclouds.glsl
- skyenvmap_render3dclouds.glsl
- skylight_sh.comp
- specular.glsl
- template.glsl
- temporal.glsl
- composite.fsh
- composite.vsh
- composite1.fsh
- composite1.vsh
- composite2.fsh
- composite2.vsh
- composite20.csh
- composite25.csh
- composite30.fsh
- composite30.vsh
- composite50.fsh
- composite50.vsh
- composite51.fsh
- composite51.vsh
- composite60.fsh
- composite60.vsh
- composite70.fsh
- composite70.vsh
- composite71.fsh
- composite71.vsh
- composite72.fsh
- composite72.vsh
- composite73.fsh
- composite73.vsh
- composite74.fsh
- composite74.vsh
- composite75.fsh
- composite75.vsh
- composite76.fsh
- composite76.vsh
- composite77.fsh
- composite77.vsh
- composite78.fsh
- composite78.vsh
- composite79.fsh
- composite79.vsh
- composite80.fsh
- composite80.vsh
- composite81.fsh
- composite81.vsh
- composite82.fsh
- composite82.vsh
- composite83.fsh
- composite83.vsh
- composite84.fsh
- composite84.vsh
- composite85.fsh
- composite85.vsh
- composite86.fsh
- composite86.vsh
- composite87.fsh
- composite87.vsh
- composite88.fsh
- composite88.vsh
- composite90.fsh
- composite90.vsh
- deferred.fsh
- deferred.vsh
- deferred1.fsh
- deferred1.vsh
- deferred10.csh
- deferred11.fsh
- deferred11.vsh
- deferred12.fsh
- deferred12.vsh
- deferred13.fsh
- deferred13.vsh
- deferred14.fsh
- deferred14.vsh
- deferred2.fsh
- deferred2.vsh
- deferred20.csh
- deferred30.csh
- deferred4.fsh
- deferred4.vsh
- deferred5.fsh
- deferred5.vsh
- deferred6.fsh
- deferred6.vsh
- deferred60.fsh
- deferred60.vsh
- deferred90.fsh
- deferred90.vsh
- final.fsh
- final.vsh
- gbuffers_basic.fsh
- gbuffers_basic.vsh
- gbuffers_block.fsh
- gbuffers_block.vsh
- gbuffers_entities.fsh
- gbuffers_entities.vsh
- gbuffers_hand.fsh
- gbuffers_hand.vsh
- gbuffers_hand_water.fsh
- gbuffers_hand_water.vsh
- gbuffers_skybasic.fsh
- gbuffers_skybasic.vsh
- gbuffers_skytextured.fsh
- gbuffers_skytextured.vsh
- gbuffers_terrain.fsh
- gbuffers_terrain.vsh
- gbuffers_textured.fsh
- gbuffers_textured.vsh
- gbuffers_water.fsh
- gbuffers_water.vsh
- gbuffers_weather.fsh
- gbuffers_weather.vsh
- prepare.fsh
- prepare.vsh
- prepare10.fsh
- prepare10.vsh
- prepare11.fsh
- prepare11.vsh
- prepare12.fsh
- prepare12.vsh
- shadow.fsh
- shadow.vsh
- block.properties
- entity.properties
- internalSettings.glsl
- item.properties
- settings.glsl
- shaders.properties
- LICENSE
- README.md
// repository documentation
Was this content helpful?
(0 ratings)
