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Renderite.Godot
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Renderite.Godot
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# Renderite.Godot A work-in-progress alternative rendering frontend for Resonite. [Uses Godot 4.5 .NET](https://godotengine.org/releases/4.5/) [Requires a ResoniteModloader mod to fix shaders](https://github.com/Frozenreflex/Renderite.Godot.Patches) ## Building and running If you have a Resonite prerelease install inside the default steamapps directory (`~/.local/share/Steam/steamapps/common/Resonite` on Linux or `C:\Program Files (x86)\Steam\steamapps\common\Resonite` on Windows) it should work out of the box. Otherwise you'll have to add your path inside `Renderite.Godot.csproj` and modify your launch args by adding `--resonitepath <path>` at the beginning (Debug -> Customize Run Instances if running in the editor). You can also change the dotnet executable with `--executable <path>`. Resonite args are specified after `--resoniteargs`. ### Run Renderite.Host.dll separately By default Renderite.Godot handles launching Resonite for you. If you'd like to launch it independently you can use `--noautolaunch`, which will simply print out the shmprefix you have to give to Renderite.Host.dll: ``` dotnet Renderite.Host.dll -shmprefix <prefix here> -LoadAssembly Libraries/ResoniteModLoader.dll ```