Xbox-GDK-Samples
Game development samples published by the Xbox Advanced Technology Group using the Microsoft GDK.
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- eval-pr-summary.js
- pr-summary-eval-reusable.yml
- pr-summary-eval.yml
- pr-summary-generate.yml
- copilot-instructions.md
- dependabot.yml
- PULL_REQUEST_TEMPLATE.md
- ffx_api_dx12.h
- ffx_api_dx12.hpp
- ffx_api.h
- ffx_api.hpp
- ffx_api_loader.h
- ffx_api_types.h
- ffx_framegeneration.h
- ffx_framegeneration.hpp
- ffx_upscale.h
- ffx_upscale.hpp
- amd_fidelityfx_dx12.dll
- amd_fidelityfx_dx12.lib
- ffx_provider_framegenerationswapchain_dx12.cpp
- ffx_provider_framegenerationswapchain_dx12.h
- ffx_api_dll.rc
- resource.h
- backends.cpp
- backends.h
- ffx_api.cpp
- ffx_provider.cpp
- ffx_provider.h
- ffx_provider_external.h
- ffx_provider_framegeneration.cpp
- ffx_provider_framegeneration.h
- ffx_provider_fsr2.cpp
- ffx_provider_fsr2.h
- ffx_provider_fsr3upscale.cpp
- ffx_provider_fsr3upscale.h
- validation.cpp
- validation.h
- CMakeCompileBlurShaders.txt
- ffx_blur.h
- ffx_blur_blur.h
- ffx_blur_callbacks_hlsl.h
- ffx_blur_resources.h
- CMakeCompileCACAOShaders.txt
- ffx_cacao_apply.h
- ffx_cacao_callbacks_hlsl.h
- ffx_cacao_defines.h
- ffx_cacao_edge_sensitive_blur.h
- ffx_cacao_importance_map.h
- ffx_cacao_prepare.h
- ffx_cacao_resources.h
- ffx_cacao_ssao_generation.h
- ffx_cacao_upscale.h
- ffx_cacao_utils.h
- CMakeCompileCASShaders.txt
- ffx_cas.h
- ffx_cas_callbacks_hlsl.h
- ffx_cas_resources.h
- ffx_cas_sharpen.h
- CMakeCompileDenoiserShaders.txt
- ffx_denoiser_reflections_callbacks_hlsl.h
- ffx_denoiser_reflections_common.h
- ffx_denoiser_reflections_config.h
- ffx_denoiser_reflections_prefilter.h
- ffx_denoiser_reflections_reproject.h
- ffx_denoiser_reflections_resolve_temporal.h
- ffx_denoiser_resources.h
- ffx_denoiser_shadows_callbacks_hlsl.h
- ffx_denoiser_shadows_filter.h
- ffx_denoiser_shadows_prepare.h
- ffx_denoiser_shadows_tileclassification.h
- ffx_denoiser_shadows_util.h
- CMakeCompileDOFShaders.txt
- ffx_dof_blur.h
- ffx_dof_callbacks_hlsl.h
- ffx_dof_common.h
- ffx_dof_composite.h
- ffx_dof_dilate_depth.h
- ffx_dof_downsample_color.h
- ffx_dof_downsample_depth.h
- ffx_dof_resources.h
- CMakeCompileFrameinterpolationShaders.txt
- ffx_frameinterpolation.h
- ffx_frameinterpolation_callbacks_hlsl.h
- ffx_frameinterpolation_common.h
- ffx_frameinterpolation_compute_game_vector_field_inpainting_pyramid.h
- ffx_frameinterpolation_compute_inpainting_pyramid.h
- ffx_frameinterpolation_debug_view.h
- ffx_frameinterpolation_disocclusion_mask.h
- ffx_frameinterpolation_game_motion_vector_field.h
- ffx_frameinterpolation_inpainting.h
- ffx_frameinterpolation_optical_flow_vector_field.h
- ffx_frameinterpolation_reconstruct_dilated_velocity_and_previous_depth.h
- ffx_frameinterpolation_reconstruct_previous_depth.h
- ffx_frameinterpolation_resources.h
- ffx_frameinterpolation_setup.h
- CMakeCompileFSR1Shaders.txt
- ffx_fsr1.h
- ffx_fsr1_callbacks_hlsl.h
- ffx_fsr1_easu.h
- ffx_fsr1_rcas.h
- ffx_fsr1_resources.h
- CMakeCompileFSR2Shaders.txt
- ffx_fsr2_accumulate.h
- ffx_fsr2_callbacks_hlsl.h
- ffx_fsr2_common.h
- ffx_fsr2_compute_luminance_pyramid.h
- ffx_fsr2_depth_clip.h
- ffx_fsr2_lock.h
- ffx_fsr2_postprocess_lock_status.h
- ffx_fsr2_rcas.h
- ffx_fsr2_reconstruct_dilated_velocity_and_previous_depth.h
- ffx_fsr2_reproject.h
- ffx_fsr2_resources.h
- ffx_fsr2_sample.h
- ffx_fsr2_tcr_autogen.h
- ffx_fsr2_upsample.h
- ffx_fsr3_callbacks_hlsl.h
- ffx_fsr3_common.h
- ffx_fsr3_resources.h
- CMakeCompileFSR3UpscalerShaders.txt
- ffx_fsr3upscaler_accumulate.h
- ffx_fsr3upscaler_callbacks_hlsl.h
- ffx_fsr3upscaler_common.h
- ffx_fsr3upscaler_debug_view.h
- ffx_fsr3upscaler_luma_instability.h
- ffx_fsr3upscaler_luma_pyramid.h
- ffx_fsr3upscaler_prepare_inputs.h
- ffx_fsr3upscaler_prepare_reactivity.h
- ffx_fsr3upscaler_rcas.h
- ffx_fsr3upscaler_reproject.h
- ffx_fsr3upscaler_resources.h
- ffx_fsr3upscaler_sample.h
- ffx_fsr3upscaler_shading_change.h
- ffx_fsr3upscaler_shading_change_pyramid.h
- ffx_fsr3upscaler_upsample.h
- CMakeCompileLENSShaders.txt
- ffx_lens.h
- ffx_lens_callbacks_hlsl.h
- ffx_lens_resources.h
- CMakeCompileLPMShaders.txt
- ffx_lpm.h
- ffx_lpm_callbacks_hlsl.h
- ffx_lpm_filter.h
- ffx_lpm_resources.h
- CMakeCompileOpticalflowShaders.txt
- ffx_opticalflow_callbacks_hlsl.h
- ffx_opticalflow_common.h
- ffx_opticalflow_compute_luminance_pyramid.h
- ffx_opticalflow_compute_optical_flow_v5.h
- ffx_opticalflow_compute_scd_divergence.h
- ffx_opticalflow_filter_optical_flow_v5.h
- ffx_opticalflow_generate_scd_histogram.h
- ffx_opticalflow_prepare_luma.h
- ffx_opticalflow_resources.h
- ffx_opticalflow_scale_optical_flow_advanced_v5.h
- CMakeCompileSPDShaders.txt
- ffx_spd.h
- ffx_spd_callbacks_hlsl.h
- ffx_spd_downsample.h
- ffx_spd_resources.h
- CMakeCompileVRSShaders.txt
- ffx_variable_shading.h
- ffx_vrs_callbacks_hlsl.h
- ffx_vrs_resources.h
- CMakeCompileShaders.txt
- ffx_common_types.h
- ffx_core.h
- ffx_core_cpu.h
- ffx_core_gpu_common.h
- ffx_core_gpu_common_half.h
- ffx_core_hlsl.h
- ffx_core_portability.h
- d3dx12.h
- ffx_dx12.h
- license.txt
- ffx_gdk.h
- license.txt
- ffx_assert.h
- ffx_blur.h
- ffx_breadcrumbs.h
- ffx_cacao.h
- ffx_cas.h
- ffx_denoiser.h
- ffx_dof.h
- ffx_error.h
- ffx_frameinterpolation.h
- ffx_fsr1.h
- ffx_fsr2.h
- ffx_fsr3.h
- ffx_fsr3upscaler.h
- ffx_fx.h
- ffx_interface.h
- ffx_lens.h
- ffx_lpm.h
- ffx_message.h
- ffx_opticalflow.h
- ffx_spd.h
- ffx_types.h
- ffx_util.h
- ffx_vrs.h
- ffx_antilag2_dx12.h
- CMakeLists.txt
- FFX_SDK_README.md
- pix3.h
- pix3_win.h
- PIXEvents.h
- PIXEventsCommon.h
- PIXEventsLegacy.h
- FrameInterpolationSwapchainDebugPacing.hlsl
- FrameInterpolationSwapchainDebugPacingPS.h
- FrameInterpolationSwapchainDebugPacingVS.h
- FrameInterpolationSwapchainDX12.cpp
- FrameInterpolationSwapchainDX12.h
- FrameInterpolationSwapchainDX12_DebugPacing.cpp
- FrameInterpolationSwapchainDX12_DebugPacing.h
- FrameInterpolationSwapchainDX12_Helpers.cpp
- FrameInterpolationSwapchainDX12_Helpers.h
- FrameInterpolationSwapchainDX12_UiComposition.cpp
- FrameInterpolationSwapchainDX12_UiComposition.h
- FrameInterpolationSwapchainUiComposition.hlsl
- FrameInterpolationSwapchainUiCompositionPremulPS.h
- FrameInterpolationSwapchainUiCompositionPremulVS.h
- FrameInterpolationSwapchainUiCompositionPS.h
- FrameInterpolationSwapchainUiCompositionVS.h
- recompileUiCompositionHLSL.bat
- ffx_blur_pass.hlsl
- ffx_cacao_apply_non_smart_half_pass.hlsl
- ffx_cacao_apply_non_smart_pass.hlsl
- ffx_cacao_apply_pass.hlsl
- ffx_cacao_clear_load_counter_pass.hlsl
- ffx_cacao_edge_sensitive_blur_1_pass.hlsl
- ffx_cacao_edge_sensitive_blur_2_pass.hlsl
- ffx_cacao_edge_sensitive_blur_3_pass.hlsl
- ffx_cacao_edge_sensitive_blur_4_pass.hlsl
- ffx_cacao_edge_sensitive_blur_5_pass.hlsl
- ffx_cacao_edge_sensitive_blur_6_pass.hlsl
- ffx_cacao_edge_sensitive_blur_7_pass.hlsl
- ffx_cacao_edge_sensitive_blur_8_pass.hlsl
- ffx_cacao_generate_importance_map_a_pass.hlsl
- ffx_cacao_generate_importance_map_b_pass.hlsl
- ffx_cacao_generate_importance_map_pass.hlsl
- ffx_cacao_generate_q0_pass.hlsl
- ffx_cacao_generate_q1_pass.hlsl
- ffx_cacao_generate_q2_pass.hlsl
- ffx_cacao_generate_q3_base_pass.hlsl
- ffx_cacao_generate_q3_pass.hlsl
- ffx_cacao_prepare_downsampled_depths_and_mips_pass.hlsl
- ffx_cacao_prepare_downsampled_depths_half_pass.hlsl
- ffx_cacao_prepare_downsampled_depths_pass.hlsl
- ffx_cacao_prepare_downsampled_normals_from_input_normals_pass.hlsl
- ffx_cacao_prepare_downsampled_normals_pass.hlsl
- ffx_cacao_prepare_native_depths_and_mips_pass.hlsl
- ffx_cacao_prepare_native_depths_half_pass.hlsl
- ffx_cacao_prepare_native_depths_pass.hlsl
- ffx_cacao_prepare_native_normals_from_input_normals_pass.hlsl
- ffx_cacao_prepare_native_normals_pass.hlsl
- ffx_cacao_upscale_bilateral_5x5_pass.hlsl
- ffx_cas_sharpen_pass.hlsl
- ffx_denoiser_filter_soft_shadows_0_pass.hlsl
- ffx_denoiser_filter_soft_shadows_1_pass.hlsl
- ffx_denoiser_filter_soft_shadows_2_pass.hlsl
- ffx_denoiser_prefilter_reflections_pass.hlsl
- ffx_denoiser_prepare_shadow_mask_pass.hlsl
- ffx_denoiser_reproject_reflections_pass.hlsl
- ffx_denoiser_resolve_temporal_reflections_pass.hlsl
- ffx_denoiser_shadows_tile_classification_pass.hlsl
- ffx_dof_blur_pass.hlsl
- ffx_dof_composite_pass.hlsl
- ffx_dof_dilate_pass.hlsl
- ffx_dof_downsample_color_pass.hlsl
- ffx_dof_downsample_depth_pass.hlsl
- ffx_frameinterpolation_compute_game_vector_field_inpainting_pyramid_pass.hlsl
- ffx_frameinterpolation_compute_inpainting_pyramid_pass.hlsl
- ffx_frameinterpolation_debug_view_pass.hlsl
- ffx_frameinterpolation_disocclusion_mask_pass.hlsl
- ffx_frameinterpolation_game_motion_vector_field_pass.hlsl
- ffx_frameinterpolation_inpainting_pass.hlsl
- ffx_frameinterpolation_optical_flow_vector_field_pass.hlsl
- ffx_frameinterpolation_pass.hlsl
- ffx_frameinterpolation_reconstruct_and_dilate_pass.hlsl
- ffx_frameinterpolation_reconstruct_previous_depth_pass.hlsl
- ffx_frameinterpolation_setup_pass.hlsl
- ffx_fsr1_easu_pass.hlsl
- ffx_fsr1_rcas_pass.hlsl
- ffx_fsr2_accumulate_pass.hlsl
- ffx_fsr2_autogen_reactive_pass.hlsl
- ffx_fsr2_compute_luminance_pyramid_pass.hlsl
- ffx_fsr2_debug_blit.hlsl
- ffx_fsr2_depth_clip_pass.hlsl
- ffx_fsr2_lock_pass.hlsl
- ffx_fsr2_rcas_pass.hlsl
- ffx_fsr2_reconstruct_previous_depth_pass.hlsl
- ffx_fsr2_tcr_autogen_pass.hlsl
- ffx_fsr3upscaler_accumulate_pass.hlsl
- ffx_fsr3upscaler_autogen_reactive_pass.hlsl
- ffx_fsr3upscaler_debug_view_pass.hlsl
- ffx_fsr3upscaler_luma_instability_pass.hlsl
- ffx_fsr3upscaler_luma_pyramid_pass.hlsl
- ffx_fsr3upscaler_prepare_inputs_pass.hlsl
- ffx_fsr3upscaler_prepare_reactivity_pass.hlsl
- ffx_fsr3upscaler_rcas_pass.hlsl
- ffx_fsr3upscaler_shading_change_pass.hlsl
- ffx_fsr3upscaler_shading_change_pyramid_pass.hlsl
- ffx_lens_pass.hlsl
- ffx_lpm_filter_pass.hlsl
- ffx_opticalflow_compute_luminance_pyramid_pass.hlsl
- ffx_opticalflow_compute_optical_flow_advanced_pass_v5.hlsl
- ffx_opticalflow_compute_scd_divergence_pass.hlsl
- ffx_opticalflow_filter_optical_flow_pass_v5.hlsl
- ffx_opticalflow_generate_scd_histogram_pass.hlsl
- ffx_opticalflow_prepare_luma_pass.hlsl
- ffx_opticalflow_scale_optical_flow_advanced_pass_v5.hlsl
- ffx_spd_downsample_pass.hlsl
- ffx_vrs_imagegen_pass.hlsl
- CMakeLists.txt
- CMakeShadersBlur.txt
- CMakeShadersBrixelizer.txt
- CMakeShadersBrixelizerGI.txt
- CMakeShadersCACAO.txt
- CMakeShadersCAS.txt
- CMakeShadersClassifier.txt
- CMakeShadersDenoiser.txt
- CMakeShadersDOF.txt
- CMakeShadersFrameinterpolation.txt
- CMakeShadersFSR1.txt
- CMakeShadersFSR2.txt
- CMakeShadersFSR3Upscaler.txt
- CMakeShadersLENS.txt
- CMakeShadersLPM.txt
- CMakeShadersOpticalflow.txt
- CMakeShadersParallelSort.txt
- CMakeShadersSPD.txt
- CMakeShadersSSSR.txt
- CMakeShadersVRS.txt
- ffx_dx12.cpp
- FrameInterpolationSwapchainXbox.cpp
- FrameInterpolationSwapchainXbox.h
- FrameInterpolationSwapchainXbox_Helpers.cpp
- FrameInterpolationSwapchainXbox_Helpers.h
- ffx_blur_pass.hlsl
- ffx_cacao_apply_non_smart_half_pass.hlsl
- ffx_cacao_apply_non_smart_pass.hlsl
- ffx_cacao_apply_pass.hlsl
- ffx_cacao_clear_load_counter_pass.hlsl
- ffx_cacao_edge_sensitive_blur_1_pass.hlsl
- ffx_cacao_edge_sensitive_blur_2_pass.hlsl
- ffx_cacao_edge_sensitive_blur_3_pass.hlsl
- ffx_cacao_edge_sensitive_blur_4_pass.hlsl
- ffx_cacao_edge_sensitive_blur_5_pass.hlsl
- ffx_cacao_edge_sensitive_blur_6_pass.hlsl
- ffx_cacao_edge_sensitive_blur_7_pass.hlsl
- ffx_cacao_edge_sensitive_blur_8_pass.hlsl
- ffx_cacao_generate_importance_map_a_pass.hlsl
- ffx_cacao_generate_importance_map_b_pass.hlsl
- ffx_cacao_generate_importance_map_pass.hlsl
- ffx_cacao_generate_q0_pass.hlsl
- ffx_cacao_generate_q1_pass.hlsl
- ffx_cacao_generate_q2_pass.hlsl
- ffx_cacao_generate_q3_base_pass.hlsl
- ffx_cacao_generate_q3_pass.hlsl
- ffx_cacao_prepare_downsampled_depths_and_mips_pass.hlsl
- ffx_cacao_prepare_downsampled_depths_half_pass.hlsl
- ffx_cacao_prepare_downsampled_depths_pass.hlsl
- ffx_cacao_prepare_downsampled_normals_from_input_normals_pass.hlsl
- ffx_cacao_prepare_downsampled_normals_pass.hlsl
- ffx_cacao_prepare_native_depths_and_mips_pass.hlsl
- ffx_cacao_prepare_native_depths_half_pass.hlsl
- ffx_cacao_prepare_native_depths_pass.hlsl
- ffx_cacao_prepare_native_normals_from_input_normals_pass.hlsl
- ffx_cacao_prepare_native_normals_pass.hlsl
- ffx_cacao_upscale_bilateral_5x5_pass.hlsl
- ffx_cas_sharpen_pass.hlsl
- ffx_denoiser_filter_soft_shadows_0_pass.hlsl
- ffx_denoiser_filter_soft_shadows_1_pass.hlsl
- ffx_denoiser_filter_soft_shadows_2_pass.hlsl
- ffx_denoiser_prefilter_reflections_pass.hlsl
- ffx_denoiser_prepare_shadow_mask_pass.hlsl
- ffx_denoiser_reproject_reflections_pass.hlsl
- ffx_denoiser_resolve_temporal_reflections_pass.hlsl
- ffx_denoiser_shadows_tile_classification_pass.hlsl
- ffx_dof_blur_pass.hlsl
- ffx_dof_composite_pass.hlsl
- ffx_dof_dilate_pass.hlsl
- ffx_dof_downsample_color_pass.hlsl
- ffx_dof_downsample_depth_pass.hlsl
- ffx_frameinterpolation_compute_game_vector_field_inpainting_pyramid_pass.hlsl
- ffx_frameinterpolation_compute_inpainting_pyramid_pass.hlsl
- ffx_frameinterpolation_debug_view_pass.hlsl
- ffx_frameinterpolation_disocclusion_mask_pass.hlsl
- ffx_frameinterpolation_game_motion_vector_field_pass.hlsl
- ffx_frameinterpolation_inpainting_pass.hlsl
- ffx_frameinterpolation_optical_flow_vector_field_pass.hlsl
- ffx_frameinterpolation_pass.hlsl
- ffx_frameinterpolation_reconstruct_and_dilate_pass.hlsl
- ffx_frameinterpolation_reconstruct_previous_depth_pass.hlsl
- ffx_frameinterpolation_setup_pass.hlsl
- ffx_fsr1_easu_pass.hlsl
- ffx_fsr1_rcas_pass.hlsl
- ffx_fsr2_accumulate_pass.hlsl
- ffx_fsr2_autogen_reactive_pass.hlsl
- ffx_fsr2_compute_luminance_pyramid_pass.hlsl
- ffx_fsr2_depth_clip_pass.hlsl
- ffx_fsr2_lock_pass.hlsl
- ffx_fsr2_rcas_pass.hlsl
- ffx_fsr2_reconstruct_previous_depth_pass.hlsl
- ffx_fsr2_tcr_autogen_pass.hlsl
- ffx_fsr3upscaler_accumulate_pass.hlsl
- ffx_fsr3upscaler_autogen_reactive_pass.hlsl
- ffx_fsr3upscaler_debug_view_pass.hlsl
- ffx_fsr3upscaler_luma_instability_pass.hlsl
- ffx_fsr3upscaler_luma_pyramid_pass.hlsl
- ffx_fsr3upscaler_prepare_inputs_pass.hlsl
- ffx_fsr3upscaler_prepare_reactivity_pass.hlsl
- ffx_fsr3upscaler_rcas_pass.hlsl
- ffx_fsr3upscaler_shading_change_pass.hlsl
- ffx_fsr3upscaler_shading_change_pyramid_pass.hlsl
- ffx_lens_pass.hlsl
- ffx_lpm_filter_pass.hlsl
- ffx_opticalflow_compute_luminance_pyramid_pass.hlsl
- ffx_opticalflow_compute_optical_flow_advanced_pass_v5.hlsl
- ffx_opticalflow_compute_scd_divergence_pass.hlsl
- ffx_opticalflow_filter_optical_flow_pass_v5.hlsl
- ffx_opticalflow_generate_scd_histogram_pass.hlsl
- ffx_opticalflow_prepare_luma_pass.hlsl
- ffx_opticalflow_scale_optical_flow_advanced_pass_v5.hlsl
- ffx_spd_downsample_pass.hlsl
- ffx_vrs_imagegen_pass.hlsl
- CMakeLists.txt
- CMakeShadersBlur.txt
- CMakeShadersBrixelizer.txt
- CMakeShadersCACAO.txt
- CMakeShadersCAS.txt
- CMakeShadersClassifier.txt
- CMakeShadersDenoiser.txt
- CMakeShadersDOF.txt
- CMakeShadersFrameinterpolation.txt
- CMakeShadersFSR1.txt
- CMakeShadersFSR2.txt
- CMakeShadersFSR3Upscaler.txt
- CMakeShadersLENS.txt
- CMakeShadersLPM.txt
- CMakeShadersOpticalflow.txt
- CMakeShadersParallelSort.txt
- CMakeShadersSPD.txt
- CMakeShadersSSSR.txt
- CMakeShadersVRS.txt
- ffx_gdk.cpp
- gdk_build.props
- ffx_blur_shaderblobs.cpp
- ffx_blur_shaderblobs.h
- ffx_cacao_shaderblobs.cpp
- ffx_cacao_shaderblobs.h
- ffx_cas_shaderblobs.cpp
- ffx_cas_shaderblobs.h
- ffx_denoiser_shaderblobs.cpp
- ffx_denoiser_shaderblobs.h
- ffx_dof_shaderblobs.cpp
- ffx_dof_shaderblobs.h
- ffx_frameinterpolation_shaderblobs.cpp
- ffx_frameinterpolation_shaderblobs.h
- ffx_fsr1_shaderblobs.cpp
- ffx_fsr1_shaderblobs.h
- ffx_fsr2_shaderblobs.cpp
- ffx_fsr2_shaderblobs.h
- ffx_fsr3upscaler_shaderblobs.cpp
- ffx_fsr3upscaler_shaderblobs.h
- ffx_lens_shaderblobs.cpp
- ffx_lens_shaderblobs.h
- ffx_lpm_shaderblobs.cpp
- ffx_lpm_shaderblobs.h
- ffx_opticalflow_shaderblobs.cpp
- ffx_opticalflow_shaderblobs.h
- ffx_spd_shaderblobs.cpp
- ffx_spd_shaderblobs.h
- ffx_vrs_shaderblobs.cpp
- ffx_vrs_shaderblobs.h
- ffx_shader_blobs.cpp
- ffx_shader_blobs.h
- CMakeLists.txt
- ffx_blur.cpp
- ffx_blur_private.h
- CMakeLists.txt
- ffx_breadcrumbs.cpp
- ffx_breadcrumbs_private.h
- CACAO_GDK.vcxproj
- CACAO_GDK.vcxproj.filters
- CMakeLists.txt
- ffx_cacao.cpp
- ffx_cacao_private.h
- CAS_GDK.vcxproj
- CAS_GDK.vcxproj.filters
- CMakeLists.txt
- ffx_cas.cpp
- ffx_cas_private.h
- CMakeLists.txt
- ffx_denoiser.cpp
- ffx_denoiser_private.h
- CMakeLists.txt
- ffx_dof.cpp
- ffx_dof_private.h
- FrameInterpolation_GDK.vcxproj
- FrameInterpolation_GDK.vcxproj.filters
- CMakeLists.txt
- ffx_frameinterpolation.cpp
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- FSR1_GDK.vcxproj
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- FSR2_GDK.vcxproj
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- CMakeLists.txt
- ffx_fsr2.cpp
- ffx_fsr2_maximum_bias.h
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- FSR3_GDK.vcxproj
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- CMakeLists.txt
- ffx_fsr3.cpp
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- FSR3Upscaler_GDK.vcxproj
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- CMakeLists.txt
- ffx_fsr3upscaler.cpp
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- CMakeLists.txt
- ffx_lens.cpp
- ffx_lens_private.h
- CMakeLists.txt
- ffx_lpm.cpp
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- OpticalFlow_GDK.vcxproj
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- CMakeLists.txt
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- ffx_vrs.cpp
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- ffx_assert.cpp
- ffx_breadcrumbs_list.cpp
- ffx_breadcrumbs_list.h
- ffx_message.cpp
- ffx_object_management.cpp
- ffx_object_management.h
- FidelityFX_SC.exe
- MediaDelivery.exe
- BuildFidelityFXSDK.bat
- BuildFidelityFXSDKSolutionDX12.bat
- BuildFidelityFXSDKSolutionVK.bat
- CMakeLists.txt
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- toolchain.cmake
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- InlineRaytracing.hlsl
- RaytracingLibrary.hlsl
- RTShared.hlsli
- common.h
- functions.hlsi
- GLTFDepthPass-PS.hlsl
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- GLTFPBRLighting.hlsi
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- GLTFPbrPass-VS.hlsi
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- GLTFPbrPass-VS_Permutation_0x5d729d7f.hlsl
- GLTFPbrPass-VS_Permutation_0x69bdc3c1.hlsl
- GLTFPbrPass-VS_Permutation_0x73e82104.hlsl
- GLTFPbrPass-VS_Permutation_0x77848696.hlsl
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- GLTFPbrPass-VS_Permutation_0xe5b75c37.hlsl
- GLTFPbrPass-VS_Permutation_0xfc6b805b.hlsl
- GLTFVertexFactory.hlsi
- perFrameStruct.h
- PixelParams.hlsi
- shadowFiltering.h
- Skinning.hlsi
- textures.hlsi
- GltfDepthPass.cpp
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- GltfFile.cpp
- GltfFile.h
- glTFHelpers.cpp
- GltfHelpers.h
- GltfMotionVectorsPass.cpp
- GltfMotionVectorsPass.h
- GltfPbrMaterial.cpp
- GltfPbrMaterial.h
- GltfPbrPass.cpp
- GltfPbrPass.h
- GltfResources.cpp
- GltfResources.h
- GltfRTShadowPass.cpp
- GltfRTShadowPass.h
- GltfStructures.h
- ShaderCompiler.cpp
- ShaderCompiler.h
- json.h
- License.txt
- Readme.txt
- ATGTelemetry.cpp
- ATGTelemetry.h
- ATGTelemetry.cs
- BufferDescriptor.cpp
- BufferDescriptor.h
- CPUShapes.cpp
- CPUShapes.h
- FrontPanelDisplay.cpp
- FrontPanelDisplay.h
- FrontPanelInput.cpp
- FrontPanelInput.h
- FrontPanelRenderTarget.cpp
- FrontPanelRenderTarget.h
- RasterFont.cpp
- RasterFont.h
- FullScreenQuad.cpp
- FullScreenQuad.h
- FullScreenQuad.hlsli
- FullScreenQuadGammaPS.hlsl
- FullScreenQuadPS.hlsl
- FullScreenQuadVS.hlsl
- gltf.cpp
- gltf.h
- GltfProcessing.cpp
- GltfProcessing.h
- HDRCommon.h
- HDRCommon.hlsli
- HDRImage.cpp
- HDRImage.h
- imgui_atg.cpp
- imgui_atg.h
- imgui_atg_device_context.cpp
- imgui_atg_device_context.h
- imgui_atg_model_viewer.cpp
- imgui_atg_model_viewer.h
- imgui_atg_render_target.cpp
- imgui_atg_render_target.h
- imgui_atg_texture.cpp
- imgui_atg_texture.h
- commit_id.txt
- documentation.txt
- json.hpp
- LICENSE.MIT
- repo.txt
- Logger.h
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- Skybox.h
- SkyboxEffect.cpp
- SkyboxEffect.h
- SkyboxEffect_Common.hlsli
- SkyboxEffect_PS.hlsl
- SkyboxEffect_VS.hlsl
- GlyphCache.cpp
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- ATGColors.h
- CommandLine.h
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- CompressedTextureFactory.h
- ControllerFont.h
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- CSVReader.h
- d3dx12.h
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- DebugHelpers.h
- DeveloperMode.h
- DXRHelper.h
- FileDownloader.cpp
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- FileHelpers.h
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- FindMedia.h
- FlyCamera.cpp
- FlyCamera.h
- FreeCamera.cpp
- FreeCamera.h
- GuidUtil.h
- HttpManager.cpp
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- Json.h
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- Meshlet.cpp
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- MSAAHelper.cpp
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- PMC.cpp
- PMC.h
- Processor.cpp
- Processor.h
- Random.h
- RDTSCPStopwatch.cpp
- RDTSCPStopWatch.h
- ReadCompressedData.cpp
- ReadCompressedData.h
- ReadData.h
- Readme.txt
- RenderTexture.cpp
- RenderTexture.h
- SampleGUI.cpp
- SampleGUI.h
- Serialization.h
- StringUtil.cpp
- StringUtil.h
- TestFramework.h
- TestFrameworkImpl.h
- TextConsole.cpp
- TextConsole.h
- Texture.cpp
- Texture.h
- ThreadEnum.cpp
- ThreadEnum.h
- ThreadHelpers.h
- UserFutex.h
- UserLockable.h
- WaveBankReader.cpp
- WaveBankReader.h
- WAVFileReader.cpp
- WAVFileReader.h
- WriteData.h
- BC6HEncode.hlsl
- BC7Encode.hlsl
- CompileShaders.cmd
- BC.cpp
- BC.h
- BC4BC5.cpp
- BC6HBC7.cpp
- BCDirectCompute.cpp
- BCDirectCompute.h
- d3dx12.h
- DDS.h
- DirectXTex.h
- DirectXTex.inl
- DirectXTex_GDK_2022.vcxproj
- DirectXTex_GDK_2022.vcxproj.filters
- DirectXTex_GXDK_2022.vcxproj
- DirectXTex_GXDK_2022.vcxproj.filters
- DirectXTex_GXDK_PC_2022.vcxproj
- DirectXTex_GXDK_PC_2022.vcxproj.filters
- DirectXTexCompress.cpp
- DirectXTexCompressGPU.cpp
- DirectXTexConvert.cpp
- DirectXTexD3D11.cpp
- DirectXTexD3D12.cpp
- DirectXTexDDS.cpp
- DirectXTexFlipRotate.cpp
- DirectXTexHDR.cpp
- DirectXTexImage.cpp
- DirectXTexMipmaps.cpp
- DirectXTexMisc.cpp
- DirectXTexNormalMaps.cpp
- DirectXTexP.h
- DirectXTexPMAlpha.cpp
- DirectXTexResize.cpp
- DirectXTexTGA.cpp
- DirectXTexUtil.cpp
- DirectXTexWIC.cpp
- DirectXTexXbox.h
- DirectXTexXboxD3D11X.cpp
- DirectXTexXboxD3D12X.cpp
- DirectXTexXboxDDS.cpp
- DirectXTexXboxDetile.cpp
- DirectXTexXboxImage.cpp
- DirectXTexXboxTile.cpp
- filters.h
- MIT.txt
- README.md
- scoped.h
- AudioEngine.cpp
- DynamicSoundEffectInstance.cpp
- SoundCommon.cpp
- SoundCommon.h
- SoundEffect.cpp
- SoundEffectInstance.cpp
- SoundStreamInstance.cpp
- WaveBank.cpp
- WaveBankReader.cpp
- WaveBankReader.h
- WAVFileReader.cpp
- WAVFileReader.h
- Audio.h
- BufferHelpers.h
- CommonStates.h
- DDSTextureLoader.h
- DescriptorHeap.h
- DirectXHelpers.h
- EffectPipelineStateDescription.h
- Effects.h
- GamePad.h
- GeometricPrimitive.h
- GraphicsMemory.h
- Keyboard.h
- Model.h
- Mouse.h
- PostProcess.h
- PrimitiveBatch.h
- RenderTargetState.h
- ResourceUploadBatch.h
- ScreenGrab.h
- SimpleMath.h
- SimpleMath.inl
- SpriteBatch.h
- SpriteFont.h
- VertexTypes.h
- WICTextureLoader.h
- XboxDDSTextureLoader.h
- AlphaTestEffect.fx
- BasicEffect.fx
- Common.fxh
- CompileShaders.cmd
- DebugEffect.fx
- DualTextureEffect.fx
- EnvironmentMapEffect.fx
- GenerateMips.hlsl
- Lighting.fxh
- NormalMapEffect.fx
- PBRCommon.fxh
- PBREffect.fx
- PixelPacking_Velocity.hlsli
- PostProcess.fx
- RootSig.fxh
- SkinnedEffect.fx
- Skinning.fxh
- SpriteEffect.fx
- Structures.fxh
- ToneMap.fx
- Utilities.fxh
- AlignedNew.h
- AlphaTestEffect.cpp
- BasicEffect.cpp
- BasicPostProcess.cpp
- Bezier.h
- BinaryReader.cpp
- BinaryReader.h
- BufferHelpers.cpp
- CMO.h
- CommonStates.cpp
- d3dx12.h
- DDS.h
- DDSTextureLoader.cpp
- DebugEffect.cpp
- DemandCreate.h
- DescriptorHeap.cpp
- DirectXHelpers.cpp
- DualPostProcess.cpp
- DualTextureEffect.cpp
- EffectCommon.cpp
- EffectCommon.h
- EffectFactory.cpp
- EffectPipelineStateDescription.cpp
- EffectTextureFactory.cpp
- EnvironmentMapEffect.cpp
- GamePad.cpp
- GeometricPrimitive.cpp
- Geometry.cpp
- Geometry.h
- GraphicsMemory.cpp
- Keyboard.cpp
- LinearAllocator.cpp
- LinearAllocator.h
- LoaderHelpers.h
- Model.cpp
- ModelLoadCMO.cpp
- ModelLoadSDKMESH.cpp
- ModelLoadVBO.cpp
- Mouse.cpp
- NormalMapEffect.cpp
- PBREffect.cpp
- PBREffectFactory.cpp
- pch.cpp
- pch.h
- PlatformHelpers.h
- PrimitiveBatch.cpp
- ResourceUploadBatch.cpp
- ScreenGrab.cpp
- SDKMesh.h
- SharedResourcePool.h
- SimpleMath.cpp
- SkinnedEffect.cpp
- SpriteBatch.cpp
- SpriteFont.cpp
- TeapotData.inc
- ToneMapPostProcess.cpp
- vbo.h
- VertexTypes.cpp
- WICTextureLoader.cpp
- XboxDDSTextureLoader.cpp
- DirectXTK12_GDK_2022.vcxproj
- DirectXTK12_GDK_2022.vcxproj.filters
- DirectXTK12_GDKX_2022.vcxproj
- DirectXTK12_GDKX_2022.vcxproj.filters
- DirectXTK12_GRDK_2022.vcxproj
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- DirectXTK12_GXDK_2022.vcxproj
- DirectXTK12_GXDK_2022.vcxproj.filters
- DirectXTK_Desktop_2022_Win10.vcxproj
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- MIT.txt
- README.md
- LiveInfoHUD.cpp
- LiveInfoHUD.h
- LiveResources.cpp
- LiveResources.h
- UITwist.cpp
- UITwist.h
- fast_obj.c
- fast_obj.h
- LICENSE
- README.md
- ps.hlsl
- rs_and_vsps_params.hlsl
- vs.hlsl
- imgui_impl_dx12_ps.h
- imgui_impl_dx12_ps_point.h
- imgui_impl_dx12_rs.h
- imgui_impl_dx12_rs_point.h
- imgui_impl_dx12_vs.h
- imgui_impl_dx12_vs_point.h
- imgui_impl_dx12_x_ps.h
- imgui_impl_dx12_x_ps_point.h
- imgui_impl_dx12_x_rs.h
- imgui_impl_dx12_x_rs_point.h
- imgui_impl_dx12_x_vs.h
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- imgui_impl_dx12_xs_ps.h
- imgui_impl_dx12_xs_ps_point.h
- imgui_impl_dx12_xs_rs.h
- imgui_impl_dx12_xs_rs_point.h
- imgui_impl_dx12_xs_vs.h
- imgui_impl_dx12_xs_vs_point.h
- imgui_impl_dx12.cpp
- imgui_impl_dx12.h
- imgui_impl_win32.cpp
- imgui_impl_win32.h
- imconfig.h
- imgui.cpp
- imgui.h
- imgui_demo.cpp
- imgui_draw.cpp
- imgui_internal.h
- imgui_tables.cpp
- imgui_widgets.cpp
- imstb_rectpack.h
- imstb_textedit.h
- imstb_truetype.h
- LICENSE.txt
- allocator.cpp
- indexgenerator.cpp
- LICENSE.md
- meshoptimizer.h
- README.md
- PlayFabResources.cpp
- PlayFabResources.h
- Doxyfile
- DoxygenLayout.xml
- key-doxy-snippet.h
- SegoeUI_18.spritefont
- SegoeUI_18_Bold.spritefont
- SegoeUI_18_Italic.spritefont
- sample-layout.json
- UILayout.json
- roundy-border.png
- add-project-to-solution.png
- add-the-shared-project.png
- copy-file-destination.png
- copy-file-output.png
- create-precompiled-header.png
- final-layout-rendering.png
- glyphcache_fonts.png
- glyphcache_fonts_property_directory.png
- glyphcache_fonts_property_type.png
- glyphcache_freetype.png
- glyphcache_harfbuzz.png
- glyphcache_libraries.png
- glyphcache_unicode.png
- includes-in-pch.png
- input-members.png
- layout-asset-file.png
- layout-copy-file.png
- layout-file-folder.png
- layout-first-render.png
- layout-vs-properties.png
- old-initialize.png
- old-onresuming.png
- old-update.png
- open-the-uitk-project.png
- pch-cpp-properties.png
- project-properties.png
- sliced-textured-panel.png
- solution-explorer-with-uitk.png
- stretched-textured-panel.png
- template-sample-header-members.png
- texture-and-font-assets.png
- twist_menu_sample.png
- uitk-members.png
- use-precompiled-header.png
- xcopy-asset-files.png
- .gitignore
- ATG Samples Style Guide.docx
- ATG Samples Style Guide.pdf
- ElementClassCreation.md
- gen_doxy.bat
- open_doxy.bat
- SampleGettingStarted.md
- UITK_TECH_DIVE_DECK.pptx
- UIButton.cpp
- UIButton.h
- UICheckBox.cpp
- UICheckBox.h
- UIConsoleWindow.cpp
- UIConsoleWindow.h
- UICore.cpp
- UICore.h
- UIDebugConfig.h
- UIDebugPanel.cpp
- UIDebugPanel.h
- UIElement.cpp
- UIElement.h
- UIEvent.h
- UIFontRenderer.h
- UIFreeTypeFontRendererD3D.cpp
- UIFreeTypeFontRendererD3D.h
- UIImage.cpp
- UIImage.h
- UIInputState.cpp
- UIInputState.h
- UIJsonImpl.cpp
- UIKeywords.h
- UILog.cpp
- UILog.h
- UIManager.cpp
- UIManager.h
- UIMath.cpp
- UIMath.h
- UIPanel.cpp
- UIPanel.h
- UIPipStrip.cpp
- UIPipStrip.h
- UIProgressBar.cpp
- UIProgressBar.h
- UISerializer.cpp
- UISerializer.h
- UISliderElement.cpp
- UISliderElement.h
- UISpriteFontRendererD3D.cpp
- UISpriteFontRendererD3D.h
- UIStackPanel.cpp
- UIStackPanel.h
- UIStaticText.cpp
- UIStaticText.h
- UIStyle.h
- UIStyleFactories.cpp
- UIStyleFactories.h
- UIStyleImpl.cpp
- UIStyleImpl.h
- UIStyleManager.cpp
- UIStyleManager.h
- UIStyleRenderer.h
- UIStyleRendererD3D.cpp
- UIStyleRendererD3D.h
- UIStyleRendererNull.h
- UITK.h
- UITK.vcxitems
- UITK.vcxitems.filters
- UITwistMenu.cpp
- UITwistMenu.h
- UIUtils.h
- UIVerticalStack.cpp
- UIVerticalStack.h
- UIWidgets.h
- cubemap.dds
- LICENSE_OFL.txt
- NotoNaskhArabic-Regular.ttf
- NotoSans-Regular.ttf
- NotoSansCJKjp-Regular.otf
- NotoSansCJKkr-Regular.otf
- NotoSansCJKsc-Regular.otf
- NotoSerifBengali-Regular.ttf
- NotoSerifDevanagari-Regular.ttf
- NotoSerifHebrew-Regular.ttf
- NotoSerifThai-Regular.ttf
- LICENSE.txt
- promptfont.ttf
- Courier_16.spritefont
- Courier_36.spritefont
- SegoeUI_18.spritefont
- SegoeUI_18_Bold.spritefont
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- blender_institute_2k.hdr
- generate_maps.cmd
- georgentor_2k.hdr
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- Harbor_3_Free_Ref.hdr
- HDR_029_Sky_Cloudy_Ref.hdr
- HDR_029_Sky_Cloudy_Refbc6h.DDS
- HDR_029_Sky_Cloudy_RefF16.DDS
- HDR_040_Field.hdr
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- HDR_111_Parking_Lot_2_Ref.hdr
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- HDR_112_River_Road_2_RefF16.DDS
- HDR_Free_City_Night_Lights_Ref.hdr
- night_free_Ref.hdr
- Readme.txt
- Stonewall_Ref.hdr
- Stonewall_Ref_irradiance.dds
- Stonewall_Ref_radiance.dds
- AbstractCathedral.sdkmes_
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- FloorLightingMap .dds
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- Rust.dds
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- StripeConcrete.dds
- CityBlockConcrete.sdkmesh
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- Lightmap.dds
- Box_prop_color.jpg
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- Box_prop_roughness_metallic.jpg
- Cockpit-LP_BaseColor.jpg
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- MI_Trims_B_Roughness_green_channel.png
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- particle.dds
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- image1.png
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- DeviceResources.cpp
- DeviceResources.h
- ISACRenderer.cpp
- ISACRenderer.h
- Main.cpp
- MicrosoftGameConfig.mgc
- pch.cpp
- pch.h
- readme.md
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- readme_ko-kr.md
- readme_zh-cn.md
- StepTimer.h
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- controller1.png
- controller2.png
- controller3.png
- controller4.png
- controller5.png
- controller6.png
- controller7.png
- controller8.png
- DbugLbl_ON.png
- DbugLog.png
- debugDisabled.png
- Kinect.png
- kinect_Mute.png
- LargeLogo.png
- Layout.csv
- Layout_Desktop.csv
- Logo.png
- Mic.png
- mic2.png
- Mic_Mute.png
- participantsLbl.png
- particpantBG.png
- ParticpantMutedBG.png
- SmallLogo.png
- spacer.png
- SplashScreen.png
- StoreLogo.png
- talking.png
- image1.png
- image3.png
- image4.png
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- DeviceResources.h
- GameChatManager.cpp
- GameChatManager.h
- InGameChat.cpp
- InGameChat.h
- InGameChat.sln
- InGameChat.vcxproj
- InGameChat.vcxproj.filters
- ItemRepeater.h
- Main.cpp
- MicrosoftGameConfig.mgc
- pch.cpp
- pch.h
- PlayFabPartyManager.cpp
- PlayFabPartyManager.h
- readme.md
- readme_ja-jp.md
- readme_ko-kr.md
- readme_zh-cn.md
- StepTimer.h
- UserManager.cpp
- UserManager.h
- UserRepeater.cpp
- UserRepeater.h
- XboxLiveManager.cpp
- XboxLiveManager.h
- LargeLogo.png
- Logo.png
- SmallLogo.png
- SplashScreen.png
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- DeviceResources.cpp
- DeviceResources.h
- Main.cpp
- MicrosoftGameConfig.mgc
- pch.cpp
- pch.h
- readme.md
- readme_ja-jp.md
- readme_ko-kr.md
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- SampleAPOBase.h
- SimpleAPO.cpp
- SimpleAPO.h
- SimpleCustomAPO.cpp
- SimpleCustomAPO.h
- SimpleCustomAPO.sln
- SimpleCustomAPO.vcxproj
- SimpleCustomAPO.vcxproj.filters
- StepTimer.h
- LargeLogo.png
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- Main.cpp
- MicrosoftGameConfig.mgc
- pch.cpp
- pch.h
- readme.md
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- StepTimer.h
- LargeLogo.png
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- pch.cpp
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- readme.md
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- SimplePlaySound.sln
- SimplePlaySound.vcxproj
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- LargeLogo.png
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- Main.cpp
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- pch.cpp
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- readme.md
- readme_ja-jp.md
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- SimplePlaySoundStream.sln
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- StepTimer.h
- WAVStreamer.cpp
- WAVStreamer.h
- LargeLogo.png
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- SmallLogo.png
- SplashScreen.png
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- DeviceResources.cpp
- DeviceResources.h
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- pch.cpp
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- readme.md
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- LargeLogo.png
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- Common.h
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- Main.cpp
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- pch.cpp
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- readme.md
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- SimpleWASAPICapture.sln
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- StepTimer.h
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- WaveFileWriter.cpp
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- WaveSampleGenerator.cpp
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- LargeLogo.png
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- readme.md
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- LargeLogo.png
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- Hash.cpp
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- Main.cpp
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- PageAllocator.inl
- pch.cpp
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- readme.md
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- TransientCache.cpp
- TransientCache.h
- TransientResource.cpp
- TransientResource.h
- LargeLogo.png
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- readme.md
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- image3.jpeg
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- image1.png
- image10.png
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- image12.png
- image3.png
- image4.jpeg
- image8.png
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- DeviceResources.cpp
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- Main.cpp
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- readme.md
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- readme_zh-cn.md
- SampleAssert.h
- StepTimer.h
- LargeLogo.png
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- SplashScreen.png
- StoreLogo.png
- image1.png
- image10.png
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- image13.png
- image14.png
- image15.png
- image16.png
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- image18.png
- image19.png
- image20.png
- image21.png
- image22.png
- image23.png
- image24.png
- image25.png
- image26.png
- image27.png
- image28.png
- image3.png
- image4.jpeg
- image5.png
- image6.png
- image7.png
- image8.png
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- ffx_denoiser_shadows_filter.h
- ffx_denoiser_shadows_prepare.h
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- filter_soft_shadows_pass_0_d3d12.hlsl
- filter_soft_shadows_pass_1_d3d12.hlsl
- filter_soft_shadows_pass_2_d3d12.hlsl
- prepare_shadow_mask_d3d12.hlsl
- tile_classification_d3d12.hlsl
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- DeviceResources.cpp
- DeviceResources.h
- Main.cpp
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- NoiseBuffers.h
- packages.config
- pch.cpp
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- readme.md
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- ShadowDenoiser.cpp
- ShadowDenoiser.h
- StepTimer.h
- LargeLogo.png
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- SmallLogo.png
- SplashScreen.png
- StoreLogo.png
- BuildGDKShaders.bat
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- image1.png
- image10.png
- image11.png
- image12.png
- image3.png
- image4.jpeg
- image5.png
- image6.png
- image7.png
- image8.png
- image9.png
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- ParticleVS.hlsl
- ResetIgnoredParticlesCS.hlsl
- Shared.h
- bilinear_upsample.hlsl
- ColorConversionPS.hlsl
- FullscreenVS.hlsl
- MagnifierPS.hlsl
- post_taa.hlsl
- ResolveParticles.hlsl
- taa.hlsl
- Tonemappers.hlsli
- TonemappingCS.hlsl
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- DeviceResources.cpp
- DeviceResources.h
- Main.cpp
- MicrosoftGameConfig.mgc
- packages.config
- pch.cpp
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- readme.md
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- readme_ko-kr.md
- readme_zh-cn.md
- StepTimer.h
- SuperResolution.cpp
- SuperResolution.h
- LargeLogo.png
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- SmallLogo.png
- SplashScreen.png
- StoreLogo.png
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- image1.png
- image2.png
- image3.jpg
- image4.jpg
- image4.png
- image5.png
- VRS_ImageGen_Overlay_Base.hlsli
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- VRS_ImageGen_Overlay_VS.hlsl
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- DeviceResources.cpp
- DeviceResources.h
- Main.cpp
- MicrosoftGameConfig.mgc
- packages.config
- pch.cpp
- pch.h
- readme.md
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- readme_ko-kr.md
- readme_zh-cn.md
- StepTimer.h
- VariableShading.cpp
- VariableShading.h
- LargeLogo.png
- Logo.png
- SmallLogo.png
- SplashScreen.png
- StoreLogo.png
- image1.png
- image2.jpeg
- image3.jpeg
- AreaTex.h
- FXAA.hlsl
- SearchTex.h
- SMAA.hlsli
- SMAA2XSeperate.hlsl
- SMAABlendWeightsPS.hlsl
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- SMAAEdgeColor.hlsl
- SMAAEdgeDepth.hlsl
- SMAAEdgeLuma.hlsl
- SMAAEdgeVS.hlsl
- SMAANeighborBlendPS.hlsl
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- ThirdPartyNotices.txt
- ZoomViewPS.hlsl
- ZoomViewVS.hlsl
- Antialiasing.cpp
- Antialiasing.h
- Antialiasing.sln
- Antialiasing.vcxproj
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- DeviceResources.cpp
- DeviceResources.h
- Main.cpp
- MicrosoftGameConfig.mgc
- pch.cpp
- pch.h
- readme.md
- readme_ja-jp.md
- readme_ko-kr.md
- readme_zh-cn.md
- StepTimer.h
- LargeLogo.png
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- SmallLogo.png
- SplashScreen.png
- StoreLogo.png
- image0.png
- image1.png
- image2.png
- image3.png
- image4.png
- AmbientPS.hlsl
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- GPassCommon.hlsli
- GPassPS.hlsl
- GPassVertex.hlsl
- HistogramCS.hlsli
- HistogramCS_GSM.hlsl
- LightBinningCompute.hlsl
- RenderHistogramPS.hlsl
- SingleColorBlockPS.hlsl
- AutoRGB.cpp
- AutoRGB.h
- AutoRGB.sln
- AutoRGB.vcxproj
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- DeviceResources.cpp
- DeviceResources.h
- Heuristics.cpp
- Heuristics.h
- Main.cpp
- MicrosoftGameConfig.mgc
- pch.cpp
- pch.h
- readme.md
- readme_ja-jp.md
- readme_ko-kr.md
- readme_zh-cn.md
- shared.h
- StepTimer.h
- utils.h
- LargeLogo.png
- Logo.png
- SmallLogo.png
- SplashScreen.png
- StoreLogo.png
- image1.png
- image3.png
- AdvanceParticlesCS.hlsl
- ComputeCommon.hlsli
- ComputeParticles.cpp
- ComputeParticles.h
- ComputeParticles.sln
- ComputeParticles.vcxproj
- ComputeParticles.vcxproj.filters
- DeviceResources.cpp
- DeviceResources.h
- Main.cpp
- MicrosoftGameConfig.mgc
- ParticleCommon.hlsli
- ParticlePS.hlsl
- ParticleSystem.cpp
- ParticleSystem.h
- ParticleVS.hlsl
- pch.cpp
- pch.h
- readme.md
- readme_ja-jp.md
- readme_ko-kr.md
- readme_zh-cn.md
- ResetIgnoredParticlesCS.hlsl
- Shared.h
- StepTimer.h
- LargeLogo.png
- Logo.png
- SmallLogo.png
- SplashScreen.png
- StoreLogo.png
- image1.png
- image2.jpeg
- image3.jpeg
- DeferredLightingPS.hlsl
- DeferredLightingVS.hlsl
- DeferredParticles.cpp
- DeferredParticles.h
- DeferredParticles.sln
- DeferredParticles.vcxproj
- DeferredParticles.vcxproj.filters
- DeviceResources.cpp
- DeviceResources.h
- Main.cpp
- MicrosoftGameConfig.mgc
- ParticleDeferredPS.hlsl
- ParticleForwardPS.hlsl
- Particles.cpp
- Particles.h
- ParticleVS.hlsl
- pch.cpp
- pch.h
- readme.md
- readme_ja-jp.md
- readme_ko-kr.md
- readme_zh-cn.md
- ScenePS.hlsl
- SceneVS.hlsl
- Shared.h
- Shared.hlsli
- SkyPS.hlsl
- StepTimer.h
- BC1_shuffled_compressed.bin
- BC3_shuffled_compressed.bin
- BC4_shuffled_compressed.bin
- BC5_shuffled_compressed.bin
- Info.txt
- rebar_reinforced_concrete_ao_4k.jpg
- rebar_reinforced_concrete_diff_4k.jpg
- rebar_reinforced_concrete_diff_transp_4k.jpg
- rebar_reinforced_concrete_nor_dx_4k.jpg
- LargeLogo.png
- Logo.png
- SmallLogo.png
- SplashScreen.png
- StoreLogo.png
- Screenshot.jpg
- ShuffleTextureData.jpg
- UnshuffleTextureData.jpg
- Shared.hlsli
- SimplePS.hlsl
- SimpleVS.hlsl
- UnshuffleBC1.hlsl
- UnshuffleBC3.hlsl
- UnshuffleBC4.hlsl
- UnshuffleBC5.hlsl
- ShuffleTextures.cpp
- ShuffleTextures.vcxproj
- ShuffleTextures.vcxproj.filters
- DeviceResources.cpp
- DeviceResources.h
- DirectStorageTextureShuffling.cpp
- DirectStorageTextureShuffling.h
- DirectStorageTextureShuffling.sln
- DirectStorageTextureShuffling.vcxproj
- DirectStorageTextureShuffling.vcxproj.filters
- Main.cpp
- MicrosoftGameConfig.mgc
- pch.cpp
- pch.h
- readme.md
- ShuffledTextureMetadata.h
- StepTimer.h
- vcpkg-configuration.json
- vcpkg.json
- LargeLogo.png
- Logo.png
- SmallLogo.png
- SplashScreen.png
- StoreLogo.png
- image1.png
- image3.png
- DeviceResources.cpp
- DeviceResources.h
- DXRSimpleLighting.cpp
- DXRSimpleLighting.h
- DXRSimpleLighting.sln
- DXRSimpleLighting.vcxproj
- DXRSimpleLighting.vcxproj.filters
- Helpers.hlsli
- HlslInterface.h
- Main.cpp
- MicrosoftGameConfig.mgc
- pch.cpp
- pch.h
- Raytracing.hlsl
- RaytracingInline.hlsl
- readme.md
- StepTimer.h
- GlobalRootSignature.hlsl
- RaytracingLibrary.hlsl
- LargeLogo.png
- Logo.png
- SmallLogo.png
- SplashScreen.png
- StoreLogo.png
- image1.png
- image3.png
- DeviceResources.cpp
- DeviceResources.h
- DXRTriangle.cpp
- DXRTriangle.h
- DXRTriangle.vcxproj
- DXRTriangle.vcxproj.filters
- Main.cpp
- MicrosoftGameConfig.mgc
- packages.config
- pch.cpp
- pch.h
- readme.md
- readme_ja-jp.md
- readme_ko-kr.md
- readme_zh-cn.md
- StepTimer.h
- DXRTriangle.sln
- LargeLogo.png
- Logo.png
- SmallLogo.png
- SplashScreen.png
- StoreLogo.png
- image1.png
- image2.jpeg
- ConstantBuffer.h
- DeviceResources.cpp
- DeviceResources.h
- DynamicCubeMap.cpp
- DynamicCubeMap.h
- DynamicCubeMap.sln
- DynamicCubeMap.vcxproj
- DynamicCubeMap.vcxproj.filters
- GenerateCubeMap.hlsli
- GenerateCubeMapAmplificationShader.hlsl
- GenerateCubeMapGeometryShader.hlsl
- GenerateCubeMapInstancedVertexShader.hlsl
- GenerateCubeMapMeshShader.hlsl
- GenerateCubeMapPixelShader.hlsl
- GenerateCubeMapVertexShader.hlsl
- GenerateMipsComputeShader.hlsl
- Main.cpp
- MicrosoftGameConfig.mgc
- pch.cpp
- pch.h
- readme.md
- readme_ja-jp.md
- readme_ko-kr.md
- readme_zh-cn.md
- SampleCubeMapHeader.hlsli
- SampleCubeMapPixelShader.hlsl
- SampleCubeMapVertexShader.hlsl
- Scene.hlsli
- ScenePixelShader.hlsl
- SceneVertexShader.hlsl
- StepTimer.h
- LargeLogo.png
- Logo.png
- SmallLogo.png
- SplashScreen.png
- StoreLogo.png
- image1.png
- image3.png
- image4.png
- image5.png
- BasicMeshletPS.hlsl
- Common.hlsli
- CommonMS.hlsli
- DeviceResources.cpp
- DeviceResources.h
- DynamicLOD.cpp
- DynamicLOD.h
- DynamicLOD.sln
- DynamicLOD.vcxproj
- DynamicLOD.vcxproj.filters
- DynamicLodAS.hlsl
- InstancedLodMS.hlsl
- Main.cpp
- MicrosoftGameConfig.mgc
- packages.config
- pch.cpp
- pch.h
- readme.md
- readme_ja-jp.md
- readme_ko-kr.md
- readme_zh-cn.md
- Shared.h
- StepTimer.h
- LargeLogo.png
- Logo.png
- SmallLogo.png
- SplashScreen.png
- StoreLogo.png
- image1.png
- image3.png
- CullCs.hlsl
- DeviceResources.cpp
- DeviceResources.h
- ExecuteIndirect.cpp
- ExecuteIndirect.h
- ExecuteIndirect.sln
- ExecuteIndirect.vcxproj
- ExecuteIndirect.vcxproj.filters
- Main.cpp
- Mesh.hlsli
- MeshGs.hlsl
- MeshPs.hlsl
- MeshVs.hlsl
- MicrosoftGameConfig.mgc
- pch.cpp
- pch.h
- readme.md
- readme_ja-jp.md
- readme_ko-kr.md
- readme_zh-cn.md
- StepTimer.h
- alpha.DDS
- alpha_offline_bc3.DDS
- alpha_offline_bc7.dds
- LargeLogo.png
- Logo.png
- normal.dds
- normal_offline_bc5.DDS
- normal_offline_bc7.dds
- opaque_1024.DDS
- opaque_1024_offline_bc1.DDS
- opaque_1024_offline_bc7.dds
- opaque_512.dds
- opaque_512_offline_bc1.DDS
- opaque_512_offline_bc7.dds
- SmallLogo.png
- SplashScreen.png
- StoreLogo.png
- image1.png
- image2.jpeg
- image3.jpeg
- BC1Compress.hlsl
- BC1Compress2Mips.hlsl
- BC1CompressTailMips.hlsl
- BC3Compress.hlsl
- BC3Compress2Mips.hlsl
- BC3CompressTailMips.hlsl
- BC5Compress.hlsl
- BC5Compress2Mips.hlsl
- BC5CompressTailMips.hlsl
- BlockCompress.hlsli
- QuadWithCamera.hlsl
- RMS.hlsli
- RMSError.hlsl
- RMSReduce.hlsl
- DeviceResources.cpp
- DeviceResources.h
- FastBlockCompress.cpp
- FastBlockCompress.h
- FastBlockCompress.sln
- FastBlockCompress.vcxproj
- FastBlockCompress.vcxproj.filters
- FBC_CPU.cpp
- FBC_CPU.h
- FBC_GPU.cpp
- FBC_GPU.h
- Main.cpp
- MicrosoftGameConfig.mgc
- pch.cpp
- pch.h
- readme.md
- readme_ja-jp.md
- readme_ko-kr.md
- readme_zh-cn.md
- StepTimer.h
- LargeLogo.png
- Logo.png
- SmallLogo.png
- SplashScreen.png
- StoreLogo.png
- image1.png
- image3.png
- BasicPS.hlsl
- Common.hlsli
- DeviceResources.cpp
- DeviceResources.h
- GeometricExpansion.cpp
- GeometricExpansion.h
- GeometricExpansion.sln
- GeometricExpansion.vcxproj
- GeometricExpansion.vcxproj.filters
- Main.cpp
- MicrosoftGameConfig.mgc
- packages.config
- Particles.cpp
- Particles.h
- pch.cpp
- pch.h
- PointSpritesMS.hlsl
- readme.md
- readme_ja-jp.md
- readme_ko-kr.md
- readme_zh-cn.md
- Shared.h
- StepTimer.h
- LargeLogo.png
- Logo.png
- SmallLogo.png
- SplashScreen.png
- StoreLogo.png
- image1.png
- image2.png
- ColorPS.hlsl
- DeviceResources.cpp
- DeviceResources.h
- HDR10.cpp
- HDR10.h
- HDR10.sln
- HDR10.vcxproj
- HDR10.vcxproj.filters
- Main.cpp
- MicrosoftGameConfig.mgc
- pch.cpp
- pch.h
- PrepareSwapChainBuffersPS.hlsl
- readme.md
- readme_ja-jp.md
- readme_ko-kr.md
- readme_zh-cn.md
- StepTimer.h
- FH3.hdr
- LargeLogo.png
- Logo.png
- SmallLogo.png
- SplashScreen.png
- StoreLogo.png
- image1.jpeg
- image1.png
- ColorPS.hlsl
- DeviceResources.cpp
- DeviceResources.h
- HDRCalibration.cpp
- HDRCalibration.h
- HDRCalibration.sln
- HDRCalibration.vcxproj
- HDRCalibration.vcxproj.filters
- Main.cpp
- MicrosoftGameConfig.mgc
- pch.cpp
- pch.h
- PrepareSwapChainBuffersPS.hlsl
- readme.md
- readme_ja-jp.md
- readme_ko-kr.md
- readme_zh-cn.md
- StepTimer.h
- LargeLogo.png
- Logo.png
- SmallLogo.png
- SplashScreen.png
- StoreLogo.png
- image1.png
- image2.png
- image3.jpeg
- image4.jpeg
- image5.jpeg
- image6.jpeg
- ColorPS.hlsl
- DeviceResources.cpp
- DeviceResources.h
- HDRDisplayMapping.cpp
- HDRDisplayMapping.h
- HDRDisplayMapping.sln
- HDRDisplayMapping.vcxproj
- HDRDisplayMapping.vcxproj.filters
- Main.cpp
- MicrosoftGameConfig.mgc
- pch.cpp
- pch.h
- PrepareSwapChainBuffersPS.hlsl
- readme.md
- readme_ja-jp.md
- readme_ko-kr.md
- readme_zh-cn.md
- StepTimer.h
- LargeLogo.png
- Logo.png
- SmallLogo.png
- SplashScreen.png
- StoreLogo.png
- image1.jpeg
- DeviceResources.cpp
- DeviceResources.h
- HDRPrecision.cpp
- HDRPrecision.h
- HDRPrecision.sln
- HDRPrecision.vcxproj
- HDRPrecision.vcxproj.filters
- Main.cpp
- MicrosoftGameConfig.mgc
- pch.cpp
- pch.h
- PrepareSwapBufferCS.hlsl
- RampCS.hlsl
- readme.md
- readme_ja-jp.md
- readme_ko-kr.md
- readme_zh-cn.md
- StepTimer.h
- LargeLogo.png
- Logo.png
- SmallLogo.png
- SplashScreen.png
- StoreLogo.png
- image1.png
- image2.jpeg
- image3.jpeg
- HistogramCS.hlsli
- HistogramCS_Brute.hlsl
- HistogramCS_GSM.hlsl
- HistogramCS_GSM_U.hlsl
- HistogramCS_U.hlsl
- RenderHistogramPS.hlsl
- DeviceResources.cpp
- DeviceResources.h
- HistogramCS.cpp
- HistogramCS.h
- HistogramCS.sln
- HistogramCS.vcxproj
- HistogramCS.vcxproj.filters
- Main.cpp
- MicrosoftGameConfig.mgc
- pch.cpp
- pch.h
- readme.md
- readme_ja-jp.md
- readme_ko-kr.md
- readme_zh-cn.md
- StepTimer.h
- LargeLogo.png
- Logo.png
- SmallLogo.png
- SplashScreen.png
- StoreLogo.png
- image1.png
- image3.png
- MyHlslCompiler-settings.png
- MyHlslCompiler.cpp
- MyHlslCompiler.vcxproj
- MyHlslCompiler.vcxproj.filters
- DeviceResources.cpp
- DeviceResources.h
- HlslCompile.cpp
- HlslCompile.h
- HlslCompile.sln
- HlslCompile.vcxproj
- HlslCompile.vcxproj.filters
- Main.cpp
- MicrosoftGameConfig.mgc
- pch.cpp
- pch.h
- PixelShader_Dxc_AutoPdb.hlsl
- PixelShader_Dxc_EmbeddedPdb.hlsl
- PixelShader_Dxc_ManualPdb.hlsl
- PixelShader_DxCompiler_AutoPdb.hlsl
- PixelShader_DxCompiler_EmbeddedPdb.hlsl
- PixelShader_DxCompiler_ManualPdb.hlsl
- readme.md
- readme_ja-jp.md
- readme_ko-kr.md
- readme_zh-cn.md
- StepTimer.h
- VertexShader.hlsl
- LargeLogo.png
- Logo.png
- SmallLogo.png
- SplashScreen.png
- StoreLogo.png
- BasicMeshletMS.hlsl
- BasicMeshletPS.hlsl
- BoundingSphereMS.hlsl
- Common.hlsli
- LargeLogo.png
- Logo.png
- SmallLogo.png
- SplashScreen.png
- StoreLogo.png
- image1.png
- image3.png
- DeviceResources.cpp
- DeviceResources.h
- Main.cpp
- MicrosoftGameConfig.mgc
- MP4Reader.cpp
- MP4Reader.h
- MP4Reader.sln
- MP4Reader.vcxproj
- MP4Reader.vcxproj.filters
- NV12ColorConverter.cpp
- NV12ColorConverter.h
- pch.cpp
- pch.h
- readme.md
- readme_ja-jp.md
- readme_ko-kr.md
- readme_zh-cn.md
- StepTimer.h
- Directory.Build.props
- Directory.Build.targets
- .gitattributes
- .gitignore
- LICENSE
- NOTICE.md
- README.md
- SECURITY.md
// repository documentation
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