SpriterDotNet
A pure C# Spriter implementation
파일 탐색기
최종 버전 다운로드 (.zip)- DictionaryHelper.cs
- MathHelper.cs
- SpriterHelper.cs
- XmlSpriterParser.cs
- SpriterInitPreprocessor.cs
- DefaultAssetProvider.cs
- DefaultFrameDataProvider.cs
- DefaultProviderFactory.cs
- SnapshotFrameDataProvider.cs
- Animator.cs
- Config.cs
- FrameData.cs
- FrameDataCalculator.cs
- IAssetProvider.cs
- IFrameDataProvider.cs
- IProviderFactory.cs
- ISpriterParser.cs
- ISpriterPreprocessor.cs
- ObjectPool.cs
- SpriterDotNet.csproj
- SpriterModel.cs
- SpriterReader.cs
- TexturePackerModel.cs
- AnimatorExtensions.cs
- Constants.cs
- SpriterDotNet.Example.csproj
- 0.scml
- atlas.json
- image.png
- p_arm_idle.png
- p_arm_idle_a.png
- p_arm_slide_0.png
- p_arm_throw_0.png
- p_arm_walk.png
- p_forarm_idle_0.png
- p_forarm_idle_a.png
- p_forarm_jump_0.png
- p_forarm_side_0.png
- p_forarm_under_0.png
- p_forarm_walk_a.png
- throw_blur_0.png
- p_foot_hit_a.png
- p_foot_hot_0.png
- p_foot_idle_0.png
- p_foot_jump_0.png
- p_foot_walk_0.png
- p_foot_walk_a.png
- hand-gun.png
- p_hand_1.png
- p_hand_2.png
- p_hand_a.png
- p_hand_a_edge.png
- p_hand_b.png
- p_hand_c.png
- p_hand_edge_0.png
- p_hand_float_0.png
- p_hand_hang_0.png
- p_hand_hang_1.png
- p_hand_hang_a.png
- p_hand_hit_0.png
- p_hand_hit_a.png
- p_hand_idle_0.png
- p_hand_jump_0.png
- p_hand_jump_a.png
- p_hand_prepunch_0.png
- p_hand_prepunch_x.png
- p_hand_punch_0.png
- p_hand_push_0.png
- p_hand_push_a.png
- p_hand_slide_0.png
- p_hand_throw_0.png
- p_punch_blur.png
- p_head_blink_0.png
- p_head_blink_1.png
- p_head_concern.png
- p_head_concern_blink_0.png
- p_head_concern_blink_1.png
- p_head_die.png
- p_head_hurt.png
- p_head_idle.png
- p_head_idle_blink_0.png
- p_head_idle_blink_1.png
- p_head_push.png
- p_head_turn_0.png
- p_head_walk.png
- p_leg_a.png
- p_leg_idle_0.png
- p_leg_walk_0.png
- p_pelvis_die.png
- p_pelvis_idle.png
- p_pelvis_walk.png
- p_thigh_a.png
- p_thigh_idle_0.png
- p_thigh_walk_0.png
- p_torso_front.png
- p_torso_idle.png
- p_torso_jump.png
- p_torso_punch_0.png
- p_torso_walk.png
- Copyright_Information_Please_Read.txt
- player.scml
- p_arm_idle.png
- p_arm_idle_a.png
- p_arm_slide_0.png
- p_arm_throw_0.png
- p_arm_walk.png
- p_forarm_idle_0.png
- p_forarm_idle_a.png
- p_forarm_jump_0.png
- p_forarm_side_0.png
- p_forarm_under_0.png
- p_forarm_walk_a.png
- throw_blur_0.png
- p_foot_hit_a.png
- p_foot_hot_0.png
- p_foot_idle_0.png
- p_foot_jump_0.png
- p_foot_walk_0.png
- p_foot_walk_a.png
- hand-gun.png
- p_hand_1.png
- p_hand_2.png
- p_hand_a.png
- p_hand_a_edge.png
- p_hand_b.png
- p_hand_c.png
- p_hand_edge_0.png
- p_hand_float_0.png
- p_hand_hang_0.png
- p_hand_hang_1.png
- p_hand_hang_a.png
- p_hand_hit_0.png
- p_hand_hit_a.png
- p_hand_idle_0.png
- p_hand_jump_0.png
- p_hand_jump_a.png
- p_hand_prepunch_0.png
- p_hand_prepunch_x.png
- p_hand_punch_0.png
- p_hand_push_0.png
- p_hand_push_a.png
- p_hand_slide_0.png
- p_hand_throw_0.png
- p_punch_blur.png
- p_head_blink_0.png
- p_head_blink_1.png
- p_head_concern.png
- p_head_concern_blink_0.png
- p_head_concern_blink_1.png
- p_head_die.png
- p_head_hurt.png
- p_head_idle.png
- p_head_idle_blink_0.png
- p_head_idle_blink_1.png
- p_head_push.png
- p_head_turn_0.png
- p_head_walk.png
- p_leg_a.png
- p_leg_idle_0.png
- p_leg_walk_0.png
- p_pelvis_die.png
- p_pelvis_idle.png
- p_pelvis_walk.png
- p_thigh_a.png
- p_thigh_idle_0.png
- p_thigh_walk_0.png
- beep-03.wav
- p_torso_front.png
- p_torso_idle.png
- p_torso_jump.png
- p_torso_punch_0.png
- p_torso_walk.png
- Copyright_Information_Please_Read.txt
- player_006.scml
- Newtonsoft.Json.dll
- System.IO.FileSystem.dll
- System.Xml.ReaderWriter.dll
- big.png
- small.png
- big.png
- small.png
- big.png
- small.png
- squares.scml
- Content.mgcb
- spinner.png
- Status.spritefont
- Ubuntu-R.ttf
- ExampleGame.cs
- MonoGameDebugAnimator.cs
- SpriterDotNet.Example.MonoGame.csproj
- Stats.cs
- AndroidManifest.xml
- Icon.png
- Resource.Designer.cs
- MainActivity.cs
- packages.config
- SpriterDotNet.Example.MonoGame.Android.csproj
- app.manifest
- Icon.bmp
- Icon.ico
- Program.cs
- SpriterDotNet.Example.MonoGame.DesktopGL.csproj
- Icon.ico
- packages.config
- Program.cs
- SpriterDotNet.Example.MonoGame.WindowsDX.csproj
- SegoeUI.xml
- SegoeUITexture.png
- App.config
- ExampleGame.cs
- GameInputActions.cs
- packages.config
- Program.cs
- README-SDL.txt
- SpriterDotNet.Example.Ultraviolet.DesktopGL.csproj
- uv.ico
- SpriterContentLoader.cs
- SpriterTypeReader.cs
- TexturePackerSheetTypeReader.cs
- TexturePackerSprite.cs
- TextureSprite.cs
- Box.cs
- ISprite.cs
- MonoGameAnimator.cs
- README.md
- SpriteDrawInfo.cs
- SpriterDotNet.MonoGame.csproj
- SpriterDataWrapper.cs
- SpriterDotNet.MonoGame.Importer.csproj
- SpriterImporter.cs
- SpriterTypeWriter.cs
- TexturePackerSheetImporter.cs
- TexturePackerSheetTypeWriter.cs
- TexturePackerSheetWrapper.cs
- SpriterContentLoader.cs
- TexturePackerSheetReader.cs
- TexturePackerSprite.cs
- TextureSprite.cs
- Box.cs
- ISprite.cs
- SpriteDrawInfo.cs
- SpriterDotNet.Ultraviolet.projitems
- SpriterDotNet.Ultraviolet.shproj
- UltravioletAnimator.cs
- DictionaryHelper.cs
- DictionaryHelper.cs.meta
- MathHelper.cs
- MathHelper.cs.meta
- SpriterHelper.cs
- SpriterHelper.cs.meta
- XmlSpriterParser.cs
- XmlSpriterParser.cs.meta
- XmlSpriterParser.cs
- XmlSpriterParser.cs.meta
- SpriterInitPreprocessor.cs
- SpriterInitPreprocessor.cs.meta
- DefaultAssetProvider.cs
- DefaultAssetProvider.cs.meta
- DefaultFrameDataProvider.cs
- DefaultFrameDataProvider.cs.meta
- DefaultProviderFactory.cs
- DefaultProviderFactory.cs.meta
- SnapshotFrameDataProvider.cs
- SnapshotFrameDataProvider.cs.meta
- Animator.cs
- Animator.cs.meta
- Config.cs
- Config.cs.meta
- FrameData.cs
- FrameData.cs.meta
- FrameDataCalculator.cs
- FrameDataCalculator.cs.meta
- Helpers.meta
- IAssetProvider.cs
- IAssetProvider.cs.meta
- IFrameDataProvider.cs
- IFrameDataProvider.cs.meta
- IProviderFactory.cs
- IProviderFactory.cs.meta
- ISpriterParser.cs
- ISpriterParser.cs.meta
- ISpriterPreprocessor.cs
- ISpriterPreprocessor.cs.meta
- ObjectPool.cs
- ObjectPool.cs.meta
- Parser.meta
- Parsers.meta
- Preprocessors.meta
- Providers.meta
- SpriterModel.cs
- SpriterModel.cs.meta
- SpriterReader.cs
- SpriterReader.cs.meta
- TexturePackerModel.cs
- TexturePackerModel.cs.meta
- DefaultContentLoader.cs
- DefaultContentLoader.cs.meta
- IContentLoader.cs
- IContentLoader.cs.meta
- Lib.meta
- SpriterData.cs
- SpriterData.cs.meta
- SpriterDotNetBehaviour.cs
- SpriterDotNetBehaviour.cs.meta
- SpriterDotNetBehaviourEditor.cs
- SpriterDotNetBehaviourEditor.cs.meta
- SpriterImporter.cs
- SpriterImporter.cs.meta
- SpriterRuntimeImporter.cs
- SpriterRuntimeImporter.cs.meta
- UnityAnimator.cs
- UnityAnimator.cs.meta
- p_arm_idle.png
- p_arm_idle.png.meta
- p_arm_idle_a.png
- p_arm_idle_a.png.meta
- p_arm_slide_0.png
- p_arm_slide_0.png.meta
- p_arm_throw_0.png
- p_arm_throw_0.png.meta
- p_arm_walk.png
- p_arm_walk.png.meta
- p_forarm_idle_0.png
- p_forarm_idle_0.png.meta
- p_forarm_idle_a.png
- p_forarm_idle_a.png.meta
- p_forarm_jump_0.png
- p_forarm_jump_0.png.meta
- p_forarm_side_0.png
- p_forarm_side_0.png.meta
- p_forarm_under_0.png
- p_forarm_under_0.png.meta
- p_forarm_walk_a.png
- p_forarm_walk_a.png.meta
- throw_blur_0.png
- throw_blur_0.png.meta
- hand-gun.png
- hand-gun.png.meta
- p_foot_hit_a.png
- p_foot_hit_a.png.meta
- p_foot_hot_0.png
- p_foot_hot_0.png.meta
- p_foot_idle_0.png
- p_foot_idle_0.png.meta
- p_foot_jump_0.png
- p_foot_jump_0.png.meta
- p_foot_walk_0.png
- p_foot_walk_0.png.meta
- p_foot_walk_a.png
- p_foot_walk_a.png.meta
- p_hand_1.png
- p_hand_1.png.meta
- p_hand_2.png
- p_hand_2.png.meta
- p_hand_a.png
- p_hand_a.png.meta
- p_hand_a_edge.png
- p_hand_a_edge.png.meta
- p_hand_b.png
- p_hand_b.png.meta
- p_hand_c.png
- p_hand_c.png.meta
- p_hand_edge_0.png
- p_hand_edge_0.png.meta
- p_hand_float_0.png
- p_hand_float_0.png.meta
- p_hand_hang_0.png
- p_hand_hang_0.png.meta
- p_hand_hang_1.png
- p_hand_hang_1.png.meta
- p_hand_hang_a.png
- p_hand_hang_a.png.meta
- p_hand_hit_0.png
- p_hand_hit_0.png.meta
- p_hand_hit_a.png
- p_hand_hit_a.png.meta
- p_hand_idle_0.png
- p_hand_idle_0.png.meta
- p_hand_jump_0.png
- p_hand_jump_0.png.meta
- p_hand_jump_a.png
- p_hand_jump_a.png.meta
- p_hand_prepunch_0.png
- p_hand_prepunch_0.png.meta
- p_hand_prepunch_x.png
- p_hand_prepunch_x.png.meta
- p_hand_punch_0.png
- p_hand_punch_0.png.meta
- p_hand_push_0.png
- p_hand_push_0.png.meta
- p_hand_push_a.png
- p_hand_push_a.png.meta
- p_hand_slide_0.png
- p_hand_slide_0.png.meta
- p_hand_throw_0.png
- p_hand_throw_0.png.meta
- p_punch_blur.png
- p_punch_blur.png.meta
- p_head_blink_0.png
- p_head_blink_0.png.meta
- p_head_blink_1.png
- p_head_blink_1.png.meta
- p_head_concern.png
- p_head_concern.png.meta
- p_head_concern_blink_0.png
- p_head_concern_blink_0.png.meta
- p_head_concern_blink_1.png
- p_head_concern_blink_1.png.meta
- p_head_die.png
- p_head_die.png.meta
- p_head_hurt.png
- p_head_hurt.png.meta
- p_head_idle.png
- p_head_idle.png.meta
- p_head_idle_blink_0.png
- p_head_idle_blink_0.png.meta
- p_head_idle_blink_1.png
- p_head_idle_blink_1.png.meta
- p_head_push.png
- p_head_push.png.meta
- p_head_turn_0.png
- p_head_turn_0.png.meta
- p_head_walk.png
- p_head_walk.png.meta
- p_leg_a.png
- p_leg_a.png.meta
- p_leg_idle_0.png
- p_leg_idle_0.png.meta
- p_leg_walk_0.png
- p_leg_walk_0.png.meta
- p_pelvis_die.png
- p_pelvis_die.png.meta
- p_pelvis_idle.png
- p_pelvis_idle.png.meta
- p_pelvis_walk.png
- p_pelvis_walk.png.meta
- p_thigh_a.png
- p_thigh_a.png.meta
- p_thigh_idle_0.png
- p_thigh_idle_0.png.meta
- p_thigh_walk_0.png
- p_thigh_walk_0.png.meta
- p_torso_front.png
- p_torso_front.png.meta
- p_torso_idle.png
- p_torso_idle.png.meta
- p_torso_jump.png
- p_torso_jump.png.meta
- p_torso_punch_0.png
- p_torso_punch_0.png.meta
- p_torso_walk.png
- p_torso_walk.png.meta
- arms.meta
- Copyright_Information_Please_Read.txt
- Copyright_Information_Please_Read.txt.meta
- feet.meta
- hands.meta
- head.meta
- legs.meta
- player.asset
- player.asset.meta
- Player.prefab
- Player.prefab.meta
- player.scml
- player.scml.meta
- torso.meta
- p_arm_idle.png
- p_arm_idle.png.meta
- p_arm_idle_a.png
- p_arm_idle_a.png.meta
- p_arm_slide_0.png
- p_arm_slide_0.png.meta
- p_arm_throw_0.png
- p_arm_throw_0.png.meta
- p_arm_walk.png
- p_arm_walk.png.meta
- p_forarm_idle_0.png
- p_forarm_idle_0.png.meta
- p_forarm_idle_a.png
- p_forarm_idle_a.png.meta
- p_forarm_jump_0.png
- p_forarm_jump_0.png.meta
- p_forarm_side_0.png
- p_forarm_side_0.png.meta
- p_forarm_under_0.png
- p_forarm_under_0.png.meta
- p_forarm_walk_a.png
- p_forarm_walk_a.png.meta
- throw_blur_0.png
- throw_blur_0.png.meta
- p_foot_hit_a.png
- p_foot_hit_a.png.meta
- p_foot_hot_0.png
- p_foot_hot_0.png.meta
- p_foot_idle_0.png
- p_foot_idle_0.png.meta
- p_foot_jump_0.png
- p_foot_jump_0.png.meta
- p_foot_walk_0.png
- p_foot_walk_0.png.meta
- p_foot_walk_a.png
- p_foot_walk_a.png.meta
- hand-gun.png
- hand-gun.png.meta
- p_hand_1.png
- p_hand_1.png.meta
- p_hand_2.png
- p_hand_2.png.meta
- p_hand_a.png
- p_hand_a.png.meta
- p_hand_a_edge.png
- p_hand_a_edge.png.meta
- p_hand_b.png
- p_hand_b.png.meta
- p_hand_c.png
- p_hand_c.png.meta
- p_hand_edge_0.png
- p_hand_edge_0.png.meta
- p_hand_float_0.png
- p_hand_float_0.png.meta
- p_hand_hang_0.png
- p_hand_hang_0.png.meta
- p_hand_hang_1.png
- p_hand_hang_1.png.meta
- p_hand_hang_a.png
- p_hand_hang_a.png.meta
- p_hand_hit_0.png
- p_hand_hit_0.png.meta
- p_hand_hit_a.png
- p_hand_hit_a.png.meta
- p_hand_idle_0.png
- p_hand_idle_0.png.meta
- p_hand_jump_0.png
- p_hand_jump_0.png.meta
- p_hand_jump_a.png
- p_hand_jump_a.png.meta
- p_hand_prepunch_0.png
- p_hand_prepunch_0.png.meta
- p_hand_prepunch_x.png
- p_hand_prepunch_x.png.meta
- p_hand_punch_0.png
- p_hand_punch_0.png.meta
- p_hand_push_0.png
- p_hand_push_0.png.meta
- p_hand_push_a.png
- p_hand_push_a.png.meta
- p_hand_slide_0.png
- p_hand_slide_0.png.meta
- p_hand_throw_0.png
- p_hand_throw_0.png.meta
- p_punch_blur.png
- p_punch_blur.png.meta
- p_head_blink_0.png
- p_head_blink_0.png.meta
- p_head_blink_1.png
- p_head_blink_1.png.meta
- p_head_concern.png
- p_head_concern.png.meta
- p_head_concern_blink_0.png
- p_head_concern_blink_0.png.meta
- p_head_concern_blink_1.png
- p_head_concern_blink_1.png.meta
- p_head_die.png
- p_head_die.png.meta
- p_head_hurt.png
- p_head_hurt.png.meta
- p_head_idle.png
- p_head_idle.png.meta
- p_head_idle_blink_0.png
- p_head_idle_blink_0.png.meta
- p_head_idle_blink_1.png
- p_head_idle_blink_1.png.meta
- p_head_push.png
- p_head_push.png.meta
- p_head_turn_0.png
- p_head_turn_0.png.meta
- p_head_walk.png
- p_head_walk.png.meta
- p_leg_a.png
- p_leg_a.png.meta
- p_leg_idle_0.png
- p_leg_idle_0.png.meta
- p_leg_walk_0.png
- p_leg_walk_0.png.meta
- p_pelvis_die.png
- p_pelvis_die.png.meta
- p_pelvis_idle.png
- p_pelvis_idle.png.meta
- p_pelvis_walk.png
- p_pelvis_walk.png.meta
- p_thigh_a.png
- p_thigh_a.png.meta
- p_thigh_idle_0.png
- p_thigh_idle_0.png.meta
- p_thigh_walk_0.png
- p_thigh_walk_0.png.meta
- beep-03.wav
- beep-03.wav.meta
- p_torso_front.png
- p_torso_front.png.meta
- p_torso_idle.png
- p_torso_idle.png.meta
- p_torso_jump.png
- p_torso_jump.png.meta
- p_torso_punch_0.png
- p_torso_punch_0.png.meta
- p_torso_walk.png
- p_torso_walk.png.meta
- arms.meta
- Copyright_Information_Please_Read.txt
- Copyright_Information_Please_Read.txt.meta
- feet.meta
- guns.meta
- hands.meta
- head.meta
- legs.meta
- Player.prefab
- Player.prefab.meta
- player_006.asset
- player_006.asset.meta
- player_006.scml
- player_006.scml.meta
- TestEntity.prefab
- TestEntity.prefab.meta
- torso.meta
- big.png
- big.png.meta
- small.png
- small.png.meta
- big.png
- big.png.meta
- small.png
- small.png.meta
- big.png
- big.png.meta
- small.png
- small.png.meta
- images.meta
- images_alternate1.meta
- images_alternate2.meta
- squares.asset
- squares.asset.meta
- squares.autosave.scml
- squares.autosave.scml.meta
- squares.prefab
- squares.prefab.meta
- squares.scml
- squares.scml.meta
- GreyGuy.meta
- GreyGuyPlus.meta
- TestSquares.meta
- Canvas.prefab
- Canvas.prefab.meta
- Controller.cs
- Controller.cs.meta
- Controller.prefab
- Controller.prefab.meta
- GreyGuy.unity
- GreyGuy.unity.meta
- GreyGuyPlus.unity
- GreyGuyPlus.unity.meta
- GreyGuyWithSortingOrder.unity
- GreyGuyWithSortingOrder.unity.meta
- Scml.meta
- Squares.unity
- Squares.unity.meta
- TestEntity.unity
- TestEntity.unity.meta
- TestSpriterImportHook.cs
- TestSpriterImportHook.cs.meta
- PackageCreator.cs
- PackageCreator.cs.meta
- SpriterDotNet.meta
- SpriterDotNetExamples.meta
- SpriterDotNetPackageCreator.meta
- manifest.json
- AudioManager.asset
- ClusterInputManager.asset
- DynamicsManager.asset
- EditorBuildSettings.asset
- EditorSettings.asset
- GraphicsSettings.asset
- InputManager.asset
- NavMeshAreas.asset
- NetworkManager.asset
- Physics2DSettings.asset
- PresetManager.asset
- ProjectSettings.asset
- ProjectVersion.txt
- QualitySettings.asset
- TagManager.asset
- TimeManager.asset
- UnityConnectSettings.asset
- README.md
- SpriterDotNet.Unity.Examples.unitypackage
- SpriterDotNet.Unity.unitypackage
- .gitignore
- CONTRIBUTING.md
- LICENSE
- README.md
- SpriterDotNet.sln
// repository documentation
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