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BGE
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scene graph based, C++ 3D engine
Download README (.md)
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Download README
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README.md
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BGE
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Download (.md)
 Click the image below for a video: [](https://www.youtube.com/watch?v=EEbVHxOkTxw) * [Course Notes](Course/index.md) * [Labs](Labs/index.md) * [Assignment](Course/assignment.md) My scene graph based, C++ 3D engine that makes use of: * OpenGL 3 with shaders * GLEW * SDL * SDL_ttf * Bullet Physics * GLM * The Kinect SDK * FMOD * The Oculus Rift SDK The engine supports: * A C++ API inspired by XNA * A really cool component based scene graph inspired by Unity * Load simple 3D models, textures and sounds through a content pipeline * An API for drawing lines and text * Physically simulated rigid bodies and a factory for making them * Kinect Skeletal tracking * Output to the Oculus rift To build: * Download the dependencies from here: http://1drv.ms/1wew5VT * Unzip to the folder Dependencies in your project * Use the included Visual Studio 2013 project files