vxr
General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)
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Download Latest Version (.zip)- bk.tga
- dn.tga
- ft.tga
- lf.tga
- rt.tga
- skybox.tga
- up.tga
- barcelona_rooftop.hdr
- milky_way.jpg
- bowling_ball.obj
- albedo.tga
- ao.tga
- cerberus.obj
- metallic.tga
- normal.tga
- roughness.tga
- albedo.png
- ao.png
- board.obj
- albedo.png
- gun.obj
- metallic.png
- normal.png
- roughness.png
- material_sphere.obj
- albedo.jpg
- ao.png
- oak_chair.obj
- albedo.jpg
- ao.png
- oak_table.obj
- rounded_cube.obj
- sphere.obj
- sphere_wrong_tangents.obj
- 314o.png
- albedo.png
- metallic.png
- normal.png
- roughness.png
- edge_blur.png
- albedo.png
- metallic.png
- normal.png
- roughness.png
- 12.png
- albedo.png
- metallic.png
- normal.png
- roughness.png
- ao.png
- substance_sphere.obj
- albedo.png
- ao.png
- metallic.png
- normal.png
- roughness.png
- suzanne.obj
- teapot.obj
- aniso0.png
- aniso1.png
- aniso2.png
- aniso3.png
- anisotropy.jpg
- anisotropy2.jpg
- anisotropy3.jpg
- brickwall.jpg
- brickwall_normal.jpg
- albedo.tga
- normal.tga
- roughness.tga
- noise.png
- noise02.jpg
- noise_cellular.png
- noise_swirl.jpg
- avilapa.png
- image.tga
- glew.h
- wglew.h
- glew32.lib
- glew.c
- LICENSE.txt
- glfw3.h
- glfw3native.h
- CMakeLists.txt
- context.c
- egl_context.c
- egl_context.h
- glfw3.pc.in
- glfw3Config.cmake.in
- glfw_config.h.in
- init.c
- input.c
- internal.h
- monitor.c
- nsgl_context.h
- nsgl_context.m
- vulkan.c
- wgl_context.c
- wgl_context.h
- win32_init.c
- win32_joystick.c
- win32_joystick.h
- win32_monitor.c
- win32_platform.h
- win32_time.c
- win32_tls.c
- win32_window.c
- window.c
- LICENSE.md
- README.md
- _features.hpp
- _fixes.hpp
- _noise.hpp
- _swizzle.hpp
- _swizzle_func.hpp
- _vectorize.hpp
- compute_vector_relational.hpp
- dummy.cpp
- func_common.inl
- func_common_simd.inl
- func_exponential.inl
- func_exponential_simd.inl
- func_geometric.inl
- func_geometric_simd.inl
- func_integer.inl
- func_integer_simd.inl
- func_matrix.inl
- func_matrix_simd.inl
- func_packing.inl
- func_packing_simd.inl
- func_trigonometric.inl
- func_trigonometric_simd.inl
- func_vector_relational.inl
- func_vector_relational_simd.inl
- glm.cpp
- qualifier.hpp
- setup.hpp
- type_float.hpp
- type_gentype.hpp
- type_gentype.inl
- type_half.hpp
- type_half.inl
- type_int.hpp
- type_mat.hpp
- type_mat.inl
- type_mat2x2.hpp
- type_mat2x2.inl
- type_mat2x3.hpp
- type_mat2x3.inl
- type_mat2x4.hpp
- type_mat2x4.inl
- type_mat3x2.hpp
- type_mat3x2.inl
- type_mat3x3.hpp
- type_mat3x3.inl
- type_mat3x4.hpp
- type_mat3x4.inl
- type_mat4x2.hpp
- type_mat4x2.inl
- type_mat4x3.hpp
- type_mat4x3.inl
- type_mat4x4.hpp
- type_mat4x4.inl
- type_mat4x4_simd.inl
- type_vec.hpp
- type_vec.inl
- type_vec1.hpp
- type_vec1.inl
- type_vec2.hpp
- type_vec2.inl
- type_vec3.hpp
- type_vec3.inl
- type_vec4.hpp
- type_vec4.inl
- type_vec4_simd.inl
- vec1.hpp
- vec1.inl
- vector_relational.hpp
- vector_relational.inl
- bitfield.hpp
- bitfield.inl
- color_space.hpp
- color_space.inl
- constants.hpp
- constants.inl
- epsilon.hpp
- epsilon.inl
- integer.hpp
- integer.inl
- matrix_access.hpp
- matrix_access.inl
- matrix_integer.hpp
- matrix_inverse.hpp
- matrix_inverse.inl
- matrix_transform.hpp
- matrix_transform.inl
- noise.hpp
- noise.inl
- packing.hpp
- packing.inl
- quaternion.hpp
- quaternion.inl
- quaternion_simd.inl
- random.hpp
- random.inl
- reciprocal.hpp
- reciprocal.inl
- round.hpp
- round.inl
- type_aligned.hpp
- type_precision.hpp
- type_precision.inl
- type_ptr.hpp
- type_ptr.inl
- ulp.hpp
- ulp.inl
- vec1.hpp
- vec1.inl
- associated_min_max.hpp
- associated_min_max.inl
- bit.hpp
- bit.inl
- closest_point.hpp
- closest_point.inl
- color_encoding.hpp
- color_encoding.inl
- color_space.hpp
- color_space.inl
- color_space_YCoCg.hpp
- color_space_YCoCg.inl
- common.hpp
- common.inl
- compatibility.hpp
- compatibility.inl
- component_wise.hpp
- component_wise.inl
- dual_quaternion.hpp
- dual_quaternion.inl
- euler_angles.hpp
- euler_angles.inl
- extend.hpp
- extend.inl
- extended_min_max.hpp
- extended_min_max.inl
- exterior_product.hpp
- exterior_product.inl
- fast_exponential.hpp
- fast_exponential.inl
- fast_square_root.hpp
- fast_square_root.inl
- fast_trigonometry.hpp
- fast_trigonometry.inl
- float_notmalize.inl
- functions.hpp
- functions.inl
- gradient_paint.hpp
- gradient_paint.inl
- handed_coordinate_space.hpp
- handed_coordinate_space.inl
- hash.hpp
- hash.inl
- integer.hpp
- integer.inl
- intersect.hpp
- intersect.inl
- io.hpp
- io.inl
- log_base.hpp
- log_base.inl
- matrix_cross_product.hpp
- matrix_cross_product.inl
- matrix_decompose.hpp
- matrix_decompose.inl
- matrix_factorisation.hpp
- matrix_factorisation.inl
- matrix_interpolation.hpp
- matrix_interpolation.inl
- matrix_major_storage.hpp
- matrix_major_storage.inl
- matrix_operation.hpp
- matrix_operation.inl
- matrix_query.hpp
- matrix_query.inl
- matrix_transform_2d.hpp
- matrix_transform_2d.inl
- mixed_product.hpp
- mixed_product.inl
- norm.hpp
- norm.inl
- normal.hpp
- normal.inl
- normalize_dot.hpp
- normalize_dot.inl
- number_precision.hpp
- number_precision.inl
- optimum_pow.hpp
- optimum_pow.inl
- orthonormalize.hpp
- orthonormalize.inl
- perpendicular.hpp
- perpendicular.inl
- polar_coordinates.hpp
- polar_coordinates.inl
- projection.hpp
- projection.inl
- quaternion.hpp
- quaternion.inl
- range.hpp
- raw_data.hpp
- raw_data.inl
- rotate_normalized_axis.hpp
- rotate_normalized_axis.inl
- rotate_vector.hpp
- rotate_vector.inl
- scalar_multiplication.hpp
- scalar_relational.hpp
- scalar_relational.inl
- spline.hpp
- spline.inl
- std_based_type.hpp
- std_based_type.inl
- string_cast.hpp
- string_cast.inl
- texture.hpp
- texture.inl
- transform.hpp
- transform.inl
- transform2.hpp
- transform2.inl
- type_aligned.hpp
- type_aligned.inl
- type_trait.hpp
- type_trait.inl
- vec_swizzle.hpp
- vector_angle.hpp
- vector_angle.inl
- vector_query.hpp
- vector_query.inl
- wrap.hpp
- wrap.inl
- common.h
- exponential.h
- geometric.h
- integer.h
- matrix.h
- packing.h
- platform.h
- trigonometric.h
- vector_relational.h
- common.hpp
- exponential.hpp
- ext.hpp
- fwd.hpp
- geometric.hpp
- glm.hpp
- integer.hpp
- mat2x2.hpp
- mat2x3.hpp
- mat2x4.hpp
- mat3x2.hpp
- mat3x3.hpp
- mat3x4.hpp
- mat4x2.hpp
- mat4x3.hpp
- mat4x4.hpp
- matrix.hpp
- packing.hpp
- trigonometric.hpp
- vec2.hpp
- vec3.hpp
- vec4.hpp
- vector_relational.hpp
- imconfig.h
- imgui.cpp
- imgui.h
- imgui_demo.cpp
- imgui_draw.cpp
- imgui_internal.h
- imgui_stl.cpp
- imgui_stl.h
- imgui_widgets.cpp
- LICENSE.txt
- README.md
- README.md
- voxelizer.h
- LICENSE
- README.md
- tiny_obj_loader.cc
- tiny_obj_loader.h
- LICENSE
- minitrace.c
- minitrace.h
- README.md
- README.md
- stb_image.h
- stb_rect_pack.h
- stb_textedit.h
- stb_truetype.h
- px_sched.h
- 01-HelloWorld.exe
- hello_world.cpp
- hello_world.h
- imgui.ini
- 02-Instancing.exe
- imgui.ini
- instancing.cpp
- instancing.h
- 03-Framebuffers.exe
- framebuffers.cpp
- framebuffers.h
- imgui.ini
- 04-Mesh.exe
- imgui.ini
- mesh.cpp
- mesh.h
- 05-Materials.exe
- imgui.ini
- materials.cpp
- materials.h
- noise_filter.cpp
- noise_filter.h
- ridgid.cpp
- ridgid.h
- simple.cpp
- simple.h
- material.cpp
- material.h
- planet.frag
- planet.vert
- color_settings.cpp
- color_settings.h
- planet.cpp
- planet.h
- shape_settings.cpp
- shape_settings.h
- terrain_face.cpp
- terrain_face.h
- 06-Procedural.exe
- imgui.ini
- procedural.cpp
- procedural.h
- circle.bmp
- diagonal.bmp
- fall.bmp
- heightmap.bmp
- plane.bmp
- 07-Physics.exe
- imgui.ini
- physics.cpp
- physics.h
- dev.cpp
- dev.exe
- dev.h
- imgui.ini
- camera.h
- collider.h
- custom.h
- ibl.h
- light.h
- mesh_filter.h
- renderer.h
- rigidbody.h
- transform.h
- assets.h
- component.h
- gameobject.h
- object.h
- scene.h
- application.h
- core_minimal.h
- engine.h
- gpu.h
- ignore_warnings.h
- types.h
- skybox.h
- material.h
- material_instance.h
- pass_filters.h
- pass_ibl.h
- pass_standard.h
- render_pass.h
- render_pass_instance.h
- shader.h
- skybox.h
- standard.h
- unlit.h
- editor.h
- log.h
- ui.h
- composer.h
- display_list.h
- dl_command.h
- gpu_instances.h
- gpu_resources.h
- height_map.h
- mesh.h
- render_context.h
- texture.h
- window.h
- ref_ptr.h
- referenced.h
- scoped_array.h
- scoped_ptr.h
- collider_height_map.h
- collider_shape.h
- collider_sphere.h
- hit.h
- color.h
- gradient.h
- math.h
- minmax.h
- noise.h
- timer.h
- 01-HelloWorld.vcxproj
- 01-HelloWorld.vcxproj.filters
- 01-HelloWorld.vcxproj.user
- 02-Instancing.vcxproj
- 02-Instancing.vcxproj.filters
- 02-Instancing.vcxproj.user
- 03-Framebuffers.vcxproj
- 03-Framebuffers.vcxproj.filters
- 03-Framebuffers.vcxproj.user
- 04-Mesh.vcxproj
- 04-Mesh.vcxproj.filters
- 04-Mesh.vcxproj.user
- 05-Materials.vcxproj
- 05-Materials.vcxproj.filters
- 05-Materials.vcxproj.user
- 06-Procedural.vcxproj
- 06-Procedural.vcxproj.filters
- 06-Procedural.vcxproj.user
- 07-Physics.vcxproj
- 07-Physics.vcxproj.filters
- 07-Physics.vcxproj.user
- dev.vcxproj
- dev.vcxproj.filters
- dev.vcxproj.user
- VXR-Engine.sln
- VXR.vcxproj
- VXR.vcxproj.filters
- VXR.vcxproj.user
- genie.lua
- camera.cpp
- collider.cpp
- custom.cpp
- ibl.cpp
- light.cpp
- mesh_filter.cpp
- renderer.cpp
- rigidbody.cpp
- transform.cpp
- assets.cpp
- component.cpp
- gameobject.cpp
- object.cpp
- scene.cpp
- application.cpp
- engine.cpp
- gpu.cpp
- skybox.cpp
- dx11.h
- dx11_backend.cpp
- dx11_backend.h
- dx11_imgui.cpp
- dx11_imgui.h
- dx11_window.cpp
- dx11_window.h
- dx11_window_struct.h
- build_cubemap.frag
- build_cubemap.vert
- common.frag
- common.vert
- common_brdf.frag
- common_lighting.frag
- common_material.frag
- pass_brdf_integration.frag
- pass_compute_irradiance.frag
- pass_prefilter_cubemap.frag
- screen_grayscale.frag
- screen_negative.frag
- screen_standard.frag
- screen_standard.vert
- skybox.frag
- skybox.vert
- standard.frag
- standard.vert
- standard_tex.frag
- standard_texc.frag
- unlit.frag
- unlit.vert
- gl.h
- gl_backend.cpp
- gl_backend.h
- gl_imgui.cpp
- gl_imgui.h
- gl_window.cpp
- gl_window.h
- gl_window_struct.h
- material.cpp
- material_instance.cpp
- pass_filters.cpp
- pass_ibl.cpp
- pass_standard.cpp
- render_pass.cpp
- render_pass_instance.cpp
- skybox.cpp
- standard.cpp
- unlit.cpp
- editor.cpp
- log.cpp
- ui.cpp
- composer.cpp
- display_list.cpp
- dl_command.cpp
- gpu_resources.cpp
- height_map.cpp
- mesh.cpp
- render_context.cpp
- texture.cpp
- window.cpp
- collider_height_map.cpp
- collider_shape.cpp
- collider_sphere.cpp
- hit.cpp
- color.cpp
- gradient.cpp
- math.cpp
- minmax.cpp
- noise.cpp
- timer.cpp
- genie.exe
- LICENSE
- README.md
# Installation Guide
1. Get the code
git clone https://github.com/avilapa/vxr
Downloads the entire project code from GitHub to your computer.
cd vxr
Moves into the project folder you just downloaded.
2. CMake
Medium RecommendedPrerequisites
β οΈ This is a large repository, so this method may point to an internal sub-package rather than the actual core product. Check the full README as well.
cd deps/glfw/src
This project's files live in a subfolder, so move into it first.
mkdir build && cd build
Creates a folder to hold the build output and moves into it.
cmake ..
Analyzes the source code and generates build configuration files (must be run inside the build folder).
make
Compiles the code based on the generated build configuration to produce an executable.
Check that an executable was created inside the build folder, then run it directly (e.g. ./build/app_name).
3. .NET
MediumPrerequisites
β οΈ This is a large repository, so this method may point to an internal sub-package rather than the actual core product. Check the full README as well.
cd project/vs
This project's files live in a subfolder, so move into it first.
dotnet restore
Downloads the packages the project depends on.
dotnet run
Builds the project and runs it immediately.
After dotnet run, check the message or address shown in the terminal.
// repository documentation
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