RealEngine
My toy engine, mainly for rendering experiment and prototyping.
파일 탐색기
최종 버전 다운로드 (.zip)- Cousine-Regular.ttf
- DroidSans.ttf
- Karla-Regular.ttf
- ProggyClean.ttf
- ProggyTiny.ttf
- Roboto-Medium.ttf
- Metal_diffuse.dds
- Metal_normal.dds
- Metal_occlusion.dds
- Metal_specularGlossiness.dds
- Paint_diffuse.dds
- Paint_normal.dds
- Paint_occlusion.dds
- Paint_specularGlossiness.dds
- Plastic_diffuse.dds
- Plastic_normal.dds
- Plastic_occlusion.dds
- Plastic_specularGlossiness.dds
- scene.bin
- scene.gltf
- ClearCoatLabels.png
- ClearCoatTest.bin
- ClearCoatTest.gltf
- PartialCoating.png
- PartialCoating_Alpha.png
- PlasticWrap_normals.jpg
- RibsNormal.png
- RoughnessStripes.png
- CornellBox.bin
- CornellBox.gltf
- DamagedHelmet.bin
- DamagedHelmet.gltf
- Default_albedo.dds
- Default_AO.dds
- Default_emissive.dds
- Default_metalRoughness.dds
- Default_normal.dds
- MetalRoughSpheres.gltf
- MetalRoughSpheres0.bin
- Spheres_BaseColor.png
- Spheres_MetalRough.png
- material_anisotropy.dds
- material_baseColor.dds
- material_metallicRoughness.dds
- material_normal.dds
- license.txt
- scene.bin
- scene.gltf
- Decal_Caution_baseColor.dds
- Decal_First_Aid_Kit_baseColor.dds
- Decal_Keyboard_01_baseColor.dds
- Decal_Note_01_baseColor.dds
- Metal_Aluminium_metallicRoughness.dds
- Wax_Pastel_Label_02_baseColor.dds
- scene.bin
- scene.gltf
- Hologram_baseColor.dds
- M_Robot_Arms_baseColor.dds
- M_Robot_Arms_emissive.dds
- M_Robot_Arms_metallicRoughness.dds
- M_Robot_Arms_normal.dds
- M_Robot_Cage_baseColor.dds
- M_Robot_Cage_metallicRoughness.dds
- M_Robot_Cage_normal.dds
- M_Robot_Foot_baseColor.dds
- M_Robot_Foot_emissive.dds
- M_Robot_Foot_metallicRoughness.dds
- M_Robot_Foot_normal.dds
- M_Robot_Gloves_baseColor.dds
- M_Robot_Gloves_metallicRoughness.dds
- M_Robot_Gloves_normal.dds
- M_Robot_Head_baseColor.dds
- M_Robot_Head_emissive.dds
- M_Robot_Head_metallicRoughness.dds
- M_Robot_Head_normal.dds
- M_Robot_Legs_baseColor.dds
- M_Robot_Legs_emissive.dds
- M_Robot_Legs_metallicRoughness.dds
- M_Robot_Legs_normal.dds
- M_Robot_Tail_baseColor.dds
- M_Robot_Tail_emissive.dds
- M_Robot_Tail_metallicRoughness.dds
- M_Robot_Tail_normal.dds
- M_Robot_Wings_1_baseColor.dds
- M_Robot_Wings_1_metallicRoughness.dds
- M_Robot_Wings_1_normal.dds
- M_Robot_Wings_2_baseColor.dds
- M_Robot_Wings_2_emissive.dds
- M_Robot_Wings_2_metallicRoughness.dds
- M_Robot_Wings_2_normal.dds
- license.txt
- scene.bin
- scene.gltf
- SciFiHelmet.bin
- SciFiHelmet.gltf
- SciFiHelmet_AmbientOcclusion.dds
- SciFiHelmet_BaseColor.dds
- SciFiHelmet_MetallicRoughness.dds
- SciFiHelmet_Normal.dds
- SheenCloth.bin
- SheenCloth.gltf
- technicalFabricSmall_basecolor_256.dds
- technicalFabricSmall_normal_256.dds
- technicalFabricSmall_orm_256.dds
- technicalFabricSmall_sheen_256.dds
- background.dds
- background_bump.dds
- chain_texture-chain_texture_mask.dds
- chain_texture_bump.dds
- lion.dds
- lion_bump.dds
- spnza_bricks_a_bump.dds
- spnza_bricks_a_diff.dds
- sponza_arch_diff.dds
- sponza_ceiling_a_diff.dds
- sponza_column_a_bump.dds
- sponza_column_a_diff.dds
- sponza_column_b_bump.dds
- sponza_column_b_diff.dds
- sponza_column_c_bump.dds
- sponza_column_c_diff.dds
- sponza_curtain_blue_diff.dds
- sponza_curtain_diff.dds
- sponza_curtain_green_diff.dds
- sponza_details_diff.dds
- sponza_fabric_blue_diff.dds
- sponza_fabric_diff.dds
- sponza_fabric_green_diff.dds
- sponza_flagpole_diff.dds
- sponza_floor_a_diff.dds
- sponza_roof_diff.dds
- sponza_thorn_bump.dds
- sponza_thorn_diff-sponza_thorn_mask.dds
- vase_bump.dds
- vase_dif.dds
- vase_hanging.dds
- vase_plant-vase_plant_mask.dds
- vase_round.dds
- vase_round_bump.dds
- untitled.bin
- untitled.gltf
- backdrop.bin
- backdrop.gltf
- box.gltf
- cylinder.bin
- cylinder.gltf
- sphere.gltf
- stbn_scalar_2Dx1Dx1D_128x128x64x1_0.png
- stbn_scalar_2Dx1Dx1D_128x128x64x1_1.png
- stbn_scalar_2Dx1Dx1D_128x128x64x1_10.png
- stbn_scalar_2Dx1Dx1D_128x128x64x1_11.png
- stbn_scalar_2Dx1Dx1D_128x128x64x1_12.png
- stbn_scalar_2Dx1Dx1D_128x128x64x1_13.png
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- stbn_scalar_2Dx1Dx1D_128x128x64x1_28.png
- stbn_scalar_2Dx1Dx1D_128x128x64x1_29.png
- stbn_scalar_2Dx1Dx1D_128x128x64x1_3.png
- stbn_scalar_2Dx1Dx1D_128x128x64x1_30.png
- stbn_scalar_2Dx1Dx1D_128x128x64x1_31.png
- stbn_scalar_2Dx1Dx1D_128x128x64x1_32.png
- stbn_scalar_2Dx1Dx1D_128x128x64x1_33.png
- stbn_scalar_2Dx1Dx1D_128x128x64x1_34.png
- stbn_scalar_2Dx1Dx1D_128x128x64x1_35.png
- stbn_scalar_2Dx1Dx1D_128x128x64x1_36.png
- stbn_scalar_2Dx1Dx1D_128x128x64x1_37.png
- stbn_scalar_2Dx1Dx1D_128x128x64x1_38.png
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- stbn_scalar_2Dx1Dx1D_128x128x64x1_4.png
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- stbn_scalar_2Dx1Dx1D_128x128x64x1_5.png
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- stbn_scalar_2Dx1Dx1D_128x128x64x1_63.png
- stbn_scalar_2Dx1Dx1D_128x128x64x1_7.png
- stbn_scalar_2Dx1Dx1D_128x128x64x1_8.png
- stbn_scalar_2Dx1Dx1D_128x128x64x1_9.png
- stbn_vec2_2Dx1D_128x128x64_0.png
- stbn_vec2_2Dx1D_128x128x64_1.png
- stbn_vec2_2Dx1D_128x128x64_10.png
- stbn_vec2_2Dx1D_128x128x64_11.png
- stbn_vec2_2Dx1D_128x128x64_12.png
- stbn_vec2_2Dx1D_128x128x64_13.png
- stbn_vec2_2Dx1D_128x128x64_14.png
- stbn_vec2_2Dx1D_128x128x64_15.png
- stbn_vec2_2Dx1D_128x128x64_16.png
- stbn_vec2_2Dx1D_128x128x64_17.png
- stbn_vec2_2Dx1D_128x128x64_18.png
- stbn_vec2_2Dx1D_128x128x64_19.png
- stbn_vec2_2Dx1D_128x128x64_2.png
- stbn_vec2_2Dx1D_128x128x64_20.png
- stbn_vec2_2Dx1D_128x128x64_21.png
- stbn_vec2_2Dx1D_128x128x64_22.png
- stbn_vec2_2Dx1D_128x128x64_23.png
- stbn_vec2_2Dx1D_128x128x64_24.png
- stbn_vec2_2Dx1D_128x128x64_25.png
- stbn_vec2_2Dx1D_128x128x64_26.png
- stbn_vec2_2Dx1D_128x128x64_27.png
- stbn_vec2_2Dx1D_128x128x64_28.png
- stbn_vec2_2Dx1D_128x128x64_29.png
- stbn_vec2_2Dx1D_128x128x64_3.png
- stbn_vec2_2Dx1D_128x128x64_30.png
- stbn_vec2_2Dx1D_128x128x64_31.png
- stbn_vec2_2Dx1D_128x128x64_32.png
- stbn_vec2_2Dx1D_128x128x64_33.png
- stbn_vec2_2Dx1D_128x128x64_34.png
- stbn_vec2_2Dx1D_128x128x64_35.png
- stbn_vec2_2Dx1D_128x128x64_36.png
- stbn_vec2_2Dx1D_128x128x64_37.png
- stbn_vec2_2Dx1D_128x128x64_38.png
- stbn_vec2_2Dx1D_128x128x64_39.png
- stbn_vec2_2Dx1D_128x128x64_4.png
- stbn_vec2_2Dx1D_128x128x64_40.png
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- stbn_vec2_2Dx1D_128x128x64_47.png
- stbn_vec2_2Dx1D_128x128x64_48.png
- stbn_vec2_2Dx1D_128x128x64_49.png
- stbn_vec2_2Dx1D_128x128x64_5.png
- stbn_vec2_2Dx1D_128x128x64_50.png
- stbn_vec2_2Dx1D_128x128x64_51.png
- stbn_vec2_2Dx1D_128x128x64_52.png
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- stbn_vec2_2Dx1D_128x128x64_56.png
- stbn_vec2_2Dx1D_128x128x64_57.png
- stbn_vec2_2Dx1D_128x128x64_58.png
- stbn_vec2_2Dx1D_128x128x64_59.png
- stbn_vec2_2Dx1D_128x128x64_6.png
- stbn_vec2_2Dx1D_128x128x64_60.png
- stbn_vec2_2Dx1D_128x128x64_61.png
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- stbn_vec2_2Dx1D_128x128x64_7.png
- stbn_vec2_2Dx1D_128x128x64_8.png
- stbn_vec2_2Dx1D_128x128x64_9.png
- stbn_vec3_2Dx1D_128x128x64_0.png
- stbn_vec3_2Dx1D_128x128x64_1.png
- stbn_vec3_2Dx1D_128x128x64_10.png
- stbn_vec3_2Dx1D_128x128x64_11.png
- stbn_vec3_2Dx1D_128x128x64_12.png
- stbn_vec3_2Dx1D_128x128x64_13.png
- stbn_vec3_2Dx1D_128x128x64_14.png
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- stbn_vec3_2Dx1D_128x128x64_16.png
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- stbn_vec3_2Dx1D_128x128x64_48.png
- stbn_vec3_2Dx1D_128x128x64_49.png
- stbn_vec3_2Dx1D_128x128x64_5.png
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- stbn_vec3_2Dx1D_128x128x64_56.png
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- stbn_vec3_2Dx1D_128x128x64_59.png
- stbn_vec3_2Dx1D_128x128x64_6.png
- stbn_vec3_2Dx1D_128x128x64_60.png
- stbn_vec3_2Dx1D_128x128x64_61.png
- stbn_vec3_2Dx1D_128x128x64_62.png
- stbn_vec3_2Dx1D_128x128x64_63.png
- stbn_vec3_2Dx1D_128x128x64_7.png
- stbn_vec3_2Dx1D_128x128x64_8.png
- stbn_vec3_2Dx1D_128x128x64_9.png
- LDR_RGBA_0.png
- quattro_canti_1k.hdr
- rural_landscape_1k.hdr
- LICENSE-MIT
- tony_mc_mapface.dds
- PreintegratedGF.dds
- Sheen_ash_E.dds
- directional_light.png
- point_light.png
- rect_light.png
- rotate.png
- scale.png
- spot_light.png
- translate.png
- pbr.xml
- pica_pica.xml
- sponza.xml
- D3D12Core.dll
- d3d12SDKLayers.dll
- viz-standalone.js
- D3d12maDumpVis.py
- amd_ags_x64.dll
- dxc.exe
- dxcompiler.dll
- dxil.dll
- libdxcompiler.dylib
- RealEngine.ini
- rendergraph.svg
- screenshot.jpg
- WinPixEventRuntime.dll
- amd_ags.h
- LICENSE.txt
- cgltf.h
- cgltf_write.h
- LICENSE
- D3D12MemAlloc.cpp
- D3D12MemAlloc.h
- D3D12MemAlloc.natvis
- LICENSE.txt
- ddspp.h
- LICENSE
- d3d12.h
- d3d12.idl
- d3d12compatibility.h
- d3d12compatibility.idl
- d3d12sdklayers.h
- d3d12sdklayers.idl
- d3d12shader.h
- D3D12TokenizedProgramFormat.hpp
- d3d12video.h
- d3d12video.idl
- d3dcommon.h
- d3dcommon.idl
- d3dx12.h
- d3dx12_barriers.h
- d3dx12_check_feature_support.h
- d3dx12_core.h
- d3dx12_default.h
- d3dx12_pipeline_state_stream.h
- d3dx12_property_format_table.h
- d3dx12_render_pass.h
- d3dx12_resource_helpers.h
- d3dx12_root_signature.h
- d3dx12_state_object.h
- dxcore.h
- dxcore_interface.h
- dxgicommon.h
- dxgicommon.idl
- dxgiformat.h
- dxgiformat.idl
- LICENSE
- dxcapi.h
- dxcerrors.h
- dxcisense.h
- WinAdapter.h
- eacompiler.h
- eacompilertraits.h
- eaplatform.h
- eabase.h
- eahave.h
- earesult.h
- eastdarg.h
- eaunits.h
- int128.h
- nullptr.h
- version.h
- adaptors.h
- call_traits.h
- compressed_pair.h
- fixed_ring_buffer.h
- fixed_tuple_vector.h
- intrusive_sdlist.h
- intrusive_slist.h
- list_map.h
- lru_cache.h
- overloaded.h
- ring_buffer.h
- sort_extra.h
- tuple_vector.h
- arch_arm.h
- arch_arm_load.h
- arch_arm_memory_barrier.h
- arch_arm_store.h
- arch_arm_thread_fence.h
- arch_x86.h
- arch_x86_add_fetch.h
- arch_x86_and_fetch.h
- arch_x86_cmpxchg_strong.h
- arch_x86_cmpxchg_weak.h
- arch_x86_exchange.h
- arch_x86_fetch_add.h
- arch_x86_fetch_and.h
- arch_x86_fetch_or.h
- arch_x86_fetch_sub.h
- arch_x86_fetch_xor.h
- arch_x86_load.h
- arch_x86_memory_barrier.h
- arch_x86_or_fetch.h
- arch_x86_store.h
- arch_x86_sub_fetch.h
- arch_x86_thread_fence.h
- arch_x86_xor_fetch.h
- arch.h
- arch_add_fetch.h
- arch_and_fetch.h
- arch_cmpxchg_strong.h
- arch_cmpxchg_weak.h
- arch_compiler_barrier.h
- arch_cpu_pause.h
- arch_exchange.h
- arch_fetch_add.h
- arch_fetch_and.h
- arch_fetch_or.h
- arch_fetch_sub.h
- arch_fetch_xor.h
- arch_load.h
- arch_memory_barrier.h
- arch_or_fetch.h
- arch_signal_fence.h
- arch_store.h
- arch_sub_fetch.h
- arch_thread_fence.h
- arch_xor_fetch.h
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- d3d12_pipeline_state.h
- d3d12_rt_blas.cpp
- d3d12_rt_blas.h
- d3d12_rt_tlas.cpp
- d3d12_rt_tlas.h
- d3d12_shader.cpp
- d3d12_shader.h
- d3d12_swapchain.cpp
- d3d12_swapchain.h
- d3d12_texture.cpp
- d3d12_texture.h
- pix_runtime.cpp
- pix_runtime.h
- metal_buffer.cpp
- metal_buffer.h
- metal_command_list.cpp
- metal_command_list.h
- metal_descriptor.cpp
- metal_descriptor.h
- metal_device.cpp
- metal_device.h
- metal_fence.cpp
- metal_fence.h
- metal_heap.cpp
- metal_heap.h
- metal_pipeline_state.cpp
- metal_pipeline_state.h
- metal_rt_blas.cpp
- metal_rt_blas.h
- metal_rt_tlas.cpp
- metal_rt_tlas.h
- metal_shader.cpp
- metal_shader.h
- metal_shader_reflection.h
- metal_swapchain.cpp
- metal_swapchain.h
- metal_texture.cpp
- metal_texture.h
- metal_utils.cpp
- metal_utils.h
- mock_buffer.cpp
- mock_buffer.h
- mock_command_list.cpp
- mock_command_list.h
- mock_descriptor.cpp
- mock_descriptor.h
- mock_device.cpp
- mock_device.h
- mock_fence.cpp
- mock_fence.h
- mock_heap.cpp
- mock_heap.h
- mock_pipeline_state.cpp
- mock_pipeline_state.h
- mock_rt_blas.cpp
- mock_rt_blas.h
- mock_rt_tlas.cpp
- mock_rt_tlas.h
- mock_shader.cpp
- mock_shader.h
- mock_swapchain.cpp
- mock_swapchain.h
- mock_texture.cpp
- mock_texture.h
- vulkan_buffer.cpp
- vulkan_buffer.h
- vulkan_command_list.cpp
- vulkan_command_list.h
- vulkan_constant_buffer_allocator.cpp
- vulkan_constant_buffer_allocator.h
- vulkan_deletion_queue.cpp
- vulkan_deletion_queue.h
- vulkan_descriptor.cpp
- vulkan_descriptor.h
- vulkan_descriptor_allocator.cpp
- vulkan_descriptor_allocator.h
- vulkan_device.cpp
- vulkan_device.h
- vulkan_fence.cpp
- vulkan_fence.h
- vulkan_header.h
- vulkan_heap.cpp
- vulkan_heap.h
- vulkan_pipeline_state.cpp
- vulkan_pipeline_state.h
- vulkan_rt_blas.cpp
- vulkan_rt_blas.h
- vulkan_rt_tlas.cpp
- vulkan_rt_tlas.h
- vulkan_shader.cpp
- vulkan_shader.h
- vulkan_swapchain.cpp
- vulkan_swapchain.h
- vulkan_texture.cpp
- vulkan_texture.h
- gfx.cpp
- gfx.h
- gfx_buffer.h
- gfx_command_list.h
- gfx_defines.h
- gfx_descriptor.h
- gfx_device.h
- gfx_fence.h
- gfx_heap.h
- gfx_pipeline_state.h
- gfx_resource.h
- gfx_rt_blas.h
- gfx_rt_tlas.h
- gfx_shader.h
- gfx_swapchain.h
- gfx_texture.h
- info.plist.in
- main.cpp
- icon.ico
- main.cpp
- RealEngine.rc
- resource.h
- jolt_body_activation_listener.cpp
- jolt_body_activation_listener.h
- jolt_broad_phase_layer.cpp
- jolt_broad_phase_layer.h
- jolt_constraint.cpp
- jolt_constraint.h
- jolt_contact_listener.cpp
- jolt_contact_listener.h
- jolt_debug_renderer.cpp
- jolt_debug_renderer.h
- jolt_job_system.cpp
- jolt_job_system.h
- jolt_layer_filter.cpp
- jolt_layer_filter.h
- jolt_rigid_body.cpp
- jolt_rigid_body.h
- jolt_shape.cpp
- jolt_shape.h
- jolt_system.cpp
- jolt_system.h
- jolt_utils.h
- physics.cpp
- physics.h
- physics_constraint.h
- physics_defines.h
- physics_rigid_body.h
- physics_shape.h
- physics_system.h
- clustered_light_lists.cpp
- clustered_light_lists.h
- direct_lighting.cpp
- direct_lighting.h
- gi_denoiser.cpp
- gi_denoiser.h
- gi_denoiser_nrd.cpp
- gi_denoiser_nrd.h
- gtao.cpp
- gtao.h
- hash_grid_radiance_cache.cpp
- hash_grid_radiance_cache.h
- hybrid_stochastic_reflection.cpp
- hybrid_stochastic_reflection.h
- lighting_processor.cpp
- lighting_processor.h
- nrd_integration.cpp
- nrd_integration.h
- ray_traced_shadow.cpp
- ray_traced_shadow.h
- reflection_denoiser.cpp
- reflection_denoiser.h
- restir_di.cpp
- restir_di.h
- restir_gi.cpp
- restir_gi.h
- shadow_denoiser.cpp
- shadow_denoiser.h
- tiled_light_trees.cpp
- tiled_light_trees.h
- automatic_exposure.cpp
- automatic_exposure.h
- bloom.cpp
- bloom.h
- cas.cpp
- cas.h
- dlss.cpp
- dlss.h
- dof.cpp
- dof.h
- fsr2.cpp
- fsr2.h
- fxaa.cpp
- fxaa.h
- metalfx_temporal_upscaler.cpp
- metalfx_temporal_upscaler.h
- motion_blur.cpp
- motion_blur.h
- post_processor.cpp
- post_processor.h
- taa.cpp
- taa.h
- tonemapper.cpp
- tonemapper.h
- xess.cpp
- xess.h
- constant_buffer.cpp
- constant_buffer.h
- index_buffer.cpp
- index_buffer.h
- raw_buffer.cpp
- raw_buffer.h
- structured_buffer.cpp
- structured_buffer.h
- texture_2d.cpp
- texture_2d.h
- texture_2d_array.cpp
- texture_2d_array.h
- texture_3d.cpp
- texture_3d.h
- texture_cube.cpp
- texture_cube.h
- typed_buffer.cpp
- typed_buffer.h
- base_pass.cpp
- base_pass.h
- clear_uav.cpp
- clear_uav.h
- directed_acyclic_graph.cpp
- directed_acyclic_graph.h
- gpu_driven_debug_line.cpp
- gpu_driven_debug_line.h
- gpu_driven_debug_print.cpp
- gpu_driven_debug_print.h
- gpu_driven_stats.cpp
- gpu_driven_stats.h
- gpu_scene.cpp
- gpu_scene.h
- hierarchical_depth_buffer.cpp
- hierarchical_depth_buffer.h
- marschner_hair_lut.cpp
- marschner_hair_lut.h
- oidn.cpp
- oidn.h
- path_tracer.cpp
- path_tracer.h
- pipeline_cache.cpp
- pipeline_cache.h
- render_batch.h
- render_graph.cpp
- render_graph.h
- render_graph.inl
- render_graph_builder.h
- render_graph_handle.h
- render_graph_pass.cpp
- render_graph_pass.h
- render_graph_resource.cpp
- render_graph_resource.h
- render_graph_resource_allocator.cpp
- render_graph_resource_allocator.h
- renderer.cpp
- renderer.h
- renderer_frame.cpp
- shader_cache.cpp
- shader_cache.h
- shader_compiler.cpp
- shader_compiler.h
- shader_compiler_metal.cpp
- sky_cubemap.cpp
- sky_cubemap.h
- staging_buffer_allocator.cpp
- staging_buffer_allocator.h
- stbn.cpp
- stbn.h
- texture_loader.cpp
- texture_loader.h
- assert.h
- autorelease_pool.h
- fmt.h
- gui_util.h
- linear_allocator.h
- log.h
- math.h
- memory.h
- parallel_for.h
- profiler.h
- string.h
- system.h
- animation.cpp
- animation.h
- billboard_sprite.cpp
- billboard_sprite.h
- camera.cpp
- camera.h
- directional_light.cpp
- directional_light.h
- gltf_loader.cpp
- gltf_loader.h
- light.cpp
- light.h
- mesh_material.cpp
- mesh_material.h
- point_light.cpp
- point_light.h
- rect_light.cpp
- rect_light.h
- resource_cache.cpp
- resource_cache.h
- skeletal_mesh.cpp
- skeletal_mesh.h
- skeleton.cpp
- skeleton.h
- sky_sphere.cpp
- sky_sphere.h
- spot_light.cpp
- spot_light.h
- static_mesh.cpp
- static_mesh.h
- visible_object.cpp
- visible_object.h
- world.cpp
- world.h
- source.cmake
- .gitattributes
- .gitignore
- .gitmodules
- CLAUDE.md
- CMakeLists.txt
- LICENSE
- README.md
// repository documentation
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