EasyCS:EasyCS is an easy-to-use and flexible framework for Unity, adopting a Data-Driven Entity & Actor-Component approach. It bridges Unity's classic OOP with powerful data-oriented patterns, without forcing a complete ECS paradigm shift or a mindset change. Build smarter, not harder. ๐ฎ๐งฉ
trecs:ECS framework for Unity with full game state serialization, input recording/playback, and Burst/Jobs support
Hydrogen.Entities:A collection of helpers for work with Unity's ECS framework, used in our games.
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