KO
|
EN
gitlite — search
Search
#javascript
#python
#hacktoberfest
#react
#ai
#typescript
#llm
#go
#golang
#android
#machine-learning
#rust
#deep-learning
#linux
godot4_progress_bar_3d
★ 20
Open GitHub ↗
A 3D progress bar for Godot 4
Download README (.md)
Explore Similar Repositories
trekker
:
A hackable browser for Emacs
TG-DL-Api-Workers
:
Creates download links to telegram files stored in channel. Deployable to cloudflare workers
modelscope-agent-with-local-llm
:
本项目基于modelscope-agent-v0.3和 api-for-open-llm 或 llamacpp 组件共同实现了一个AI Agent,能够利用本地的大模型(LLM)实现使用自定义工具功能。使用了Qwen1.5大模型。
LLM4CodeSummarization
:
No description available.
Deep_Motor_SDK
:
SDK For J60 Joint Module Control
// repository documentation
Was this content helpful?
★ 0
(0 ratings)
Select Rating:
★
★
★
★
★
Submit Feedback
Recent Feedback
×
Download README
Do you want to download the
README.md
file for
godot4_progress_bar_3d
?
Download (.md)
# ProgressBar3D for Godot 4 A simple 3d progress bar that uses a quad mesh plus a shader and employs no view ports. Great for use on 3D enemy characters as a health bar. <br> <p align="center"> <img src="readme_images/progress_bar_3d_in_action.png" /> </p> ## Installation The scripts are available on the Godot asset library, so it can be installed via the AssetLib feature in the Godot 4 editor. Alternatively you can download/clone this repo and copy the addon folder to your Godot 4 project folder. ## Properties ### Size Size of quad mesh used for progress bar. ### Value Current value. ### Min Value Minimum value. ### Max Value Maximum value. ### Background Color Background color. ### Progress Color Fill color. ### Unshaded* Turns on, off shading of quad mesh. ### Shadows Disabled* Turns on, off shadows of quad mesh. ### Depth Test Disabled* Turns on, off depth test of quad mesh. ### Billboard Mode Sets the quad mesh to face the camera (enabled), face camera but remain upright (fixed y) or disabled. ## *Implementation Note This addon comes with a shader that has the following render modes set: unshaded, shadows_diabled, depth_test_disabled. Whenever one of the corresponding properties to these render modes is toggled off, the default shader file is duplicated and this duplicate is modified. This means that you'll see new shader resource files appear in the addon folder that weren't there at install time. This process also requires that the render_mode line in the shipped shader is left exactly as is or this process will not work. The reason new shader files are generated is so that the shaders are compiled once. If they are stored as embedded resources in the scene file, as was done previously for this addon, each instance will cause a shader compile though the shader code is actually the same. ## Support If you would like to support my development work to maintain this and other such projects you can do so at https://www.buymeacoffee.com/jlothamer. <br> <p align="center"> <img src="readme_images/bmc-logo-yellow-128.png" /> </p>