GPUParticles11
AMD GPU particles sample based on DirectX 11
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최종 버전 다운로드 (.zip)- AMD_SDK_2010.vcxproj
- AMD_SDK_2010.vcxproj.filters
- AMD_SDK_2012.vcxproj
- AMD_SDK_2012.vcxproj.filters
- AMD_SDK_2013.vcxproj
- AMD_SDK_2013.vcxproj.filters
- AMD_SDK_2015.vcxproj
- AMD_SDK_2015.vcxproj.filters
- AMD_SDK_Minimal_2010.vcxproj
- AMD_SDK_Minimal_2010.vcxproj.filters
- AMD_SDK_Minimal_2012.vcxproj
- AMD_SDK_Minimal_2012.vcxproj.filters
- AMD_SDK_Minimal_2013.vcxproj
- AMD_SDK_Minimal_2013.vcxproj.filters
- AMD_SDK_Minimal_2015.vcxproj
- AMD_SDK_Minimal_2015.vcxproj.filters
- Windows10SDKVS13_x64.props
- Windows81SDK_x64.props
- Windows81SDKVS12_x64.props
- Windows8SDK_x64.props
- AMD_SDK.h
- ShaderCacheSampleHelper.h
- AMD.dds
- AMD.ico
- amd_logo_black.png
- premake5.lua
- premake5_minimal.lua
- Line.hlsl
- Sprite.hlsl
- AMD_Mesh.cpp
- AMD_Mesh.h
- crc.cpp
- crc.h
- Geometry.cpp
- Geometry.h
- HelperFunctions.cpp
- HelperFunctions.h
- HUD.cpp
- HUD.h
- LineRender.cpp
- LineRender.h
- Magnify.cpp
- Magnify.h
- MagnifyTool.cpp
- MagnifyTool.h
- ShaderCache.cpp
- ShaderCache.h
- ShaderCacheSampleHelper.cpp
- Sprite.cpp
- Sprite.h
- Timer.cpp
- Timer.h
- .gitattributes
- .gitignore
- LICENSE.txt
- README.md
- DDSTextureLoader.cpp
- DDSTextureLoader.h
- dxerr.cpp
- dxerr.h
- DXUT.cpp
- DXUT.h
- DXUT_2010.vcxproj
- DXUT_2012.vcxproj
- DXUT_2013.vcxproj
- DXUT_2015.vcxproj
- DXUTDevice11.cpp
- DXUTDevice11.h
- DXUTmisc.cpp
- DXUTmisc.h
- premake5.lua
- ScreenGrab.cpp
- ScreenGrab.h
- WICTextureLoader.cpp
- WICTextureLoader.h
- Windows10SDKVS13_x64.props
- Windows81SDK_x64.props
- Windows81SDKVS12_x64.props
- Windows8SDK_x64.props
- directx.ico
- DXUTcamera.cpp
- DXUTcamera.h
- DXUTgui.cpp
- DXUTgui.h
- DXUTguiIME.cpp
- DXUTguiIME.h
- DXUTLockFreePipe.h
- DXUTOpt_2010.vcxproj
- DXUTOpt_2012.vcxproj
- DXUTOpt_2013.vcxproj
- DXUTOpt_2015.vcxproj
- DXUTres.cpp
- DXUTres.h
- DXUTsettingsdlg.cpp
- DXUTsettingsdlg.h
- ImeUi.cpp
- ImeUi.h
- premake5.lua
- SDKmesh.cpp
- SDKmesh.h
- SDKmisc.cpp
- SDKmisc.h
- Windows10SDKVS13_x64.props
- Windows81SDK_x64.props
- Windows81SDKVS12_x64.props
- Windows8SDK_x64.props
- .gitattributes
- .gitignore
- MIT.txt
- ReadMe.txt
- GPUParticles11_2012.sln
- GPUParticles11_2012.vcxproj
- GPUParticles11_2012.vcxproj.filters
- GPUParticles11_2013.sln
- GPUParticles11_2013.vcxproj
- GPUParticles11_2013.vcxproj.filters
- GPUParticles11_2015.sln
- GPUParticles11_2015.vcxproj
- GPUParticles11_2015.vcxproj.filters
- Windows10SDKVS13_x64.props
- Windows81SDK_x64.props
- Windows81SDKVS12_x64.props
- Windows8SDK_x64.props
- GPUParticles.ppsx
- colorgradient.dds
- desert_sky.dds
- desertsky.sdkmesh
- ground_diff.dds
- ground_norm.dds
- left_engine_diff.dds
- left_engine_norm.dds
- MIT.txt
- TankScene.sdkmesh
- turret_diff.dds
- turret_norm.dds
- dxutcontrols.dds
- Font.dds
- MIT.txt
- atlas.dds
- MSH1024.bmp
- readme.txt
- Thumbnail.png
- premake5.lua
- dpiaware.manifest
- GPUParticles11.rc
- resource.h
- CoarseCullingCS.hlsl
- CullingCS.hlsl
- FullscreenQuad.hlsl
- Globals.h
- InitDeadList.hlsl
- InitSortArgsCS.hlsl
- ParticleEmit.hlsl
- ParticleRender.hlsl
- ParticleRenderQuad.hlsl
- ParticleSimulation.hlsl
- ParticleSort.hlsl
- RenderScene.hlsl
- ShaderConstants.h
- SortCS.hlsl
- SortInnerCS.hlsl
- SortStepCS2.hlsl
- Terrain.hlsl
- TiledRendering.hlsl
- GPUParticles11.cpp
- GPUParticleSystem.cpp
- ParticleHelpers.h
- ParticleSystem.h
- SortLib.cpp
- SortLib.h
- Terrain.cpp
- Terrain.h
- .gitignore
- amd_premake_util.lua
- LICENSE.txt
- premake5.exe
- update_all_vs_files_for_dx11_sample.bat
- update_vs_files_for_dx11_sample.bat
- .gitattributes
- LICENSE.txt
- README.md
// repository documentation
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