KinoBokeh
Depth of field effect for Unity
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Download Latest Version (.zip)- SamplePot.fbx
- SamplePot.fbx.meta
- CalibrationFloor.mat
- CalibrationFloor.mat.meta
- SamplePotBodyDefault.mat
- SamplePotBodyDefault.mat.meta
- SamplePotLabelDefault.mat
- SamplePotLabelDefault.mat.meta
- SamplePotLidGrey.mat
- SamplePotLidGrey.mat.meta
- SamplePotLidLiner.mat
- SamplePotLidLiner.mat.meta
- CalibrationFloorDiffuse.tif
- CalibrationFloorDiffuse.tif.meta
- CalibrationFloorNormals.tif
- CalibrationFloorNormals.tif.meta
- CalibrationFloorSpecularGloss.tif
- CalibrationFloorSpecularGloss.tif.meta
- SamplePotLidNormals.tif
- SamplePotLidNormals.tif.meta
- SamplePotLidOcclusion.tif
- SamplePotLidOcclusion.tif.meta
- SamplePotNormals.tif
- SamplePotNormals.tif.meta
- SamplePotOcclusion.tif
- SamplePotOcclusion.tif.meta
- Model.meta
- SceneMaterials.meta
- SceneTextures.meta
- ColorSuiteEditor.cs
- ColorSuiteEditor.cs.meta
- ColorSuite.shader
- ColorSuite.shader.meta
- ColorSuite.cs
- ColorSuite.cs.meta
- Editor.meta
- Shader.meta
- PackageTool.cs
- PackageTool.cs.meta
- BokehEditor.cs
- BokehEditor.cs.meta
- Bokeh.shader
- Bokeh.shader.meta
- Common.cginc
- Common.cginc.meta
- Composition.cginc
- Composition.cginc.meta
- Debug.cginc
- Debug.cginc.meta
- DiskBlur.cginc
- DiskBlur.cginc.meta
- DiskKernel.cginc
- DiskKernel.cginc.meta
- Prefilter.cginc
- Prefilter.cginc.meta
- Bokeh.cs
- Bokeh.cs.meta
- Editor.meta
- Shader.meta
- Bokeh.meta
- FringeEditor.cs
- FringeEditor.cs.meta
- Fringe.shader
- Fringe.shader.meta
- Editor.meta
- Fringe.cs
- Fringe.cs.meta
- Shader.meta
- ObscuranceEditor.cs
- ObscuranceEditor.cs.meta
- PropertyObserver.cs
- PropertyObserver.cs.meta
- Common.cginc
- Common.cginc.meta
- Composition.cginc
- Composition.cginc.meta
- Obscurance.cginc
- Obscurance.cginc.meta
- Obscurance.shader
- Obscurance.shader.meta
- SeparableBlur.cginc
- SeparableBlur.cginc.meta
- Editor.meta
- Obscurance.cs
- Obscurance.cs.meta
- Script.meta
- Shader.meta
- VignetteEditor.cs
- VignetteEditor.cs.meta
- Vignette.shader
- Vignette.shader.meta
- Editor.meta
- Shader.meta
- Vignette.cs
- Vignette.cs.meta
- Fringe.meta
- Obscurance.meta
- Vignette.meta
- Perlin.cs
- Perlin.cs.meta
- BrownianMotionEditor.cs
- BrownianMotionEditor.cs.meta
- ConstantMotionEditor.cs
- ConstantMotionEditor.cs.meta
- BrownianMotion.cs
- BrownianMotion.cs.meta
- ConstantMotion.cs
- ConstantMotion.cs.meta
- Editor.meta
- Math.meta
- Motion.meta
- Acknowledgement.txt
- Acknowledgement.txt.meta
- TropicalRuins_Env.hdr
- TropicalRuins_Env.hdr.meta
- waterfall_Env.exr
- waterfall_Env.exr.meta
- Fence.mat
- Fence.mat.meta
- Particle.mat
- Particle.mat.meta
- TropicalRuins.mat
- TropicalRuins.mat.meta
- Unlit.mat
- Unlit.mat.meta
- Waterfall.mat
- Waterfall.mat.meta
- prop_fence_01.fbx
- prop_fence_01.fbx.meta
- Shards.fbx
- Shards.fbx.meta
- wood_tiled_02_a.tif
- wood_tiled_02_a.tif.meta
- wood_tiled_02_n.tif
- wood_tiled_02_n.tif.meta
- wood_tiled_02_o.tif
- wood_tiled_02_o.tif.meta
- Array.unity
- Array.unity.meta
- Cage.unity
- Cage.unity.meta
- Focus.anim
- Focus.anim.meta
- Focus.controller
- Focus.controller.meta
- Focus.unity
- Focus.unity.meta
- Materials.meta
- Model.meta
- Particles.unity
- Particles.unity.meta
- Seam.unity
- Seam.unity.meta
- Texture.meta
- MarblePlayer.mat
- MarblePlayer.mat.meta
- MarblePlayer.fbx
- MarblePlayer.fbx.meta
- MarblePlayer_normals.png
- MarblePlayer_normals.png.meta
- MarblePlayer_occlusion.png
- MarblePlayer_occlusion.png.meta
- Materials.meta
- MarblePlayer.meta
- CalibrationScene.meta
- ColorSuite.meta
- Editor.meta
- Kino Imported.meta
- Kino.meta
- Klak.meta
- sIBL Archive.meta
- Test.meta
- ThreeDScans.meta
- main.rs
- Cargo.lock
- Cargo.toml
- AudioManager.asset
- ClusterInputManager.asset
- DynamicsManager.asset
- EditorBuildSettings.asset
- EditorSettings.asset
- GraphicsSettings.asset
- InputManager.asset
- NavMeshAreas.asset
- NetworkManager.asset
- Physics2DSettings.asset
- ProjectSettings.asset
- ProjectVersion.txt
- QualitySettings.asset
- TagManager.asset
- TimeManager.asset
- UnityAdsSettings.asset
- UnityConnectSettings.asset
- .gitattributes
- .gitignore
- KinoBokeh.unitypackage
- README.md
# Installation Guide
1. Get the code
git clone https://github.com/keijiro/KinoBokeh
Downloads the entire project code from GitHub to your computer.
cd KinoBokeh
Moves into the project folder you just downloaded.
2. Rust
Medium RecommendedPrerequisites
- Git Needed to download the project code from GitHub.
- Rust (rustup) Installing via rustup also installs cargo.
β οΈ This is a large repository, so this method may point to an internal sub-package rather than the actual core product. Check the full README as well.
cd Extras/bokeh_kernel
This project's files live in a subfolder, so move into it first.
cargo build --release
Compiles the Rust project.
cargo run
Builds and then immediately runs the program.
If cargo build finishes without errors, it worked. The executable is created under target/.
// repository documentation
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