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FightingICE
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<font color="red">For the information on the competition from 2022, please see [this page](https://github.com/TeamFightingICE/FightingICE/tree/master/DareFightingICE).</font> # FightingICE # This repository is a repository for the development of the 2D fighting game FightingICE, which is used in international competitions for fighting game AI performance.<br> ### About FightingICE ### FightingICE is a 2D fighting game used in the Fighting Game AI Competition (FTGAIC), an international competition that competes for the performance of fighting game AI certified by Computational Intelligence and Games (CIG). ### Quickstart with Docker ### ```sh docker run -it --rm -v ${PWD}/log:/app/log -p 31415:31415 ghcr.io/teamfightingice/fightingice ``` ### How to start development ### - Clone the project into your local workspace. - Download resources required for development from [here](https://github.com/TeamFightingICE/FightingICE/releases/download/v6.3/resources-6.3.zip) and extract into the root directory. - Add all libraries from `lib` into your project. (for LWJGL, please add only one native match with your OS) ### Important contents ### - data: Directory containing resources used in the game - ai: Directory containing AI jar files used in the game (for version 6.0 and later, internal use only) - aiData: Directory containing data files required by AI (for version 6.0 and later, internal use only) - characters: Directory containing character images and action parameter files - graphics: Directory containing graphics such as backgrounds and hadouken - sounds: Directory containing background music and sound effects - lib: Directory containing libraries required for startup - protos: Directory containing protocal buffer codes - src: Directory containing source code ### Java libraries in use ### - lwjgl: Containing libraries related to LWJGL module - natives: Containing libraries related to LWJGL module native to many architectures. - linux/amd64: for Linux - linux/arm64: for Linux with ARM-architecture CPU - macos/arm64: for macOS with Apple chip - windows/amd64: for Windows - lwjgl 3.3.3 - lwjgl-glfw 3.3.3 - lwjgl-openal 3.3.3 - lwjgl-opengl 3.3.3 - failureaccess 1.0.1 - guava 32.1.2-jre - jakarta.json-api 2.1.2 - javax.annotation-api 1.3.2 - lwjgl_util 2.9.3 - perfmark-api 0.26.0 - protobuf-java 3.24.3 - protobuf-java-util 3.24.3