Marching_Cubes_on_GPU

(★ 10)

A marching cube algorithm, that is executed in parallel on the GPU, using compute shaders. This will later enable a highly parallel creation of advanced landscape/terrain structures in potentially real-time (next project).

Marching_Cubes_on_GPU 최신버젼 다운로드

최종 버전 다운로드 (.zip)
// repository documentation