Unity-Shader-Demo
Some demo created by Unity Shader
파일 탐색기
최종 버전 다운로드 (.zip)- Easing.cginc
- Easing.cginc.meta
- Tools.cginc
- Tools.cginc.meta
- Black.mat
- Black.mat.meta
- Decal.mat
- Decal.mat.meta
- Gray.mat
- Gray.mat.meta
- Red.mat
- Red.mat.meta
- SkyBox.mat
- SkyBox.mat.meta
- Tex1.mat
- Tex1.mat.meta
- Tex2.mat
- Tex2.mat.meta
- Tex3.mat
- Tex3.mat.meta
- body.mat
- body.mat.meta
- eye_L1.mat
- eye_L1.mat.meta
- eye_R1.mat
- eye_R1.mat.meta
- eyebase.mat
- eyebase.mat.meta
- eyeline.mat
- eyeline.mat.meta
- face.mat
- face.mat.meta
- hair.mat
- hair.mat.meta
- mat_cheek.mat
- mat_cheek.mat.meta
- skin1.mat
- skin1.mat.meta
- TeddyBear_color.mat
- TeddyBear_color.mat.meta
- Materials.meta
- TeddyBear.fbx
- TeddyBear.fbx.meta
- unitychan.fbx
- unitychan.fbx.meta
- ColorPicker.cs
- ColorPicker.cs.meta
- RenderCubemapWizard.cs
- RenderCubemapWizard.cs.meta
- Landscape.PNG
- Landscape.PNG.meta
- Number_Blocks_01_Image.png
- Number_Blocks_01_Image.png.meta
- Pergament3.png
- Pergament3.png.meta
- Pergament5.png
- Pergament5.png.meta
- Ramp_Texture0.psd
- Ramp_Texture0.psd.meta
- sky0.png
- sky0.png.meta
- sky1.png
- sky1.png.meta
- sky2.png
- sky2.png.meta
- sky3.png
- sky3.png.meta
- sky4.png
- sky4.png.meta
- sky5.png
- sky5.png.meta
- TeddyBear_color.tga
- TeddyBear_color.tga.meta
- BuiltInParallax.mat
- BuiltInParallax.mat.meta
- Bump.mat
- Bump.mat.meta
- Displacement.mat
- Displacement.mat.meta
- DisplacementNoTess.mat
- DisplacementNoTess.mat.meta
- NormalMapping.mat
- NormalMapping.mat.meta
- ParallaxOcclusion.mat
- ParallaxOcclusion.mat.meta
- ReliefParallax.mat
- ReliefParallax.mat.meta
- SimpleParallax.mat
- SimpleParallax.mat.meta
- SimpleParallaxWithOffsetLimit.mat
- SimpleParallaxWithOffsetLimit.mat.meta
- SteepParallax.mat
- SteepParallax.mat.meta
- SteepParallaxWithShadow.mat
- SteepParallaxWithShadow.mat.meta
- SteepParallaxWithSoftShadow.mat
- SteepParallaxWithSoftShadow.mat.meta
- Bump.unity
- Bump.unity.meta
- Displacement.unity
- Displacement.unity.meta
- NormalMapping.unity
- NormalMapping.unity.meta
- Parallax.unity
- Parallax.unity.meta
- Bump.shader
- Bump.shader.meta
- Displacement.shader
- Displacement.shader.meta
- DisplacementNoTess.shader
- DisplacementNoTess.shader.meta
- NormalMapping.shader
- NormalMapping.shader.meta
- ParallaxOcclusionMapping.shader
- ParallaxOcclusionMapping.shader.meta
- ReliefParallax.shader
- ReliefParallax.shader.meta
- SimpleParallax.shader
- SimpleParallax.shader.meta
- SimpleParallaxWithOffsetLimit.shader
- SimpleParallaxWithOffsetLimit.shader.meta
- SteepParallax.shader
- SteepParallax.shader.meta
- SteepParallaxWithShadow.shader
- SteepParallaxWithShadow.shader.meta
- SteepParallaxWithSoftShadow.shader
- SteepParallaxWithSoftShadow.shader.meta
- bricks2.jpg
- bricks2.jpg.meta
- bricks2_disp.jpg
- bricks2_disp.jpg.meta
- bricks2_normal.jpg
- bricks2_normal.jpg.meta
- HeightMap.jpg
- HeightMap.jpg.meta
- toy_box_diffuse.png
- toy_box_diffuse.png.meta
- toy_box_disp.png
- toy_box_disp.png.meta
- toy_box_normal.png
- toy_box_normal.png.meta
- Materials.meta
- Scenes.meta
- Shaders.meta
- Textures.meta
- DepthOfField.mat
- DepthOfField.mat.meta
- EdgeDetection.mat
- EdgeDetection.mat.meta
- Fog.mat
- Fog.mat.meta
- ForceField.mat
- ForceField.mat.meta
- IntersectionHighlight.mat
- IntersectionHighlight.mat.meta
- MotioinBlur.mat
- MotioinBlur.mat.meta
- OrthoIntersectionHighlight.mat
- OrthoIntersectionHighlight.mat.meta
- PrintDepth.mat
- PrintDepth.mat.meta
- ScanLine.mat
- ScanLine.mat.meta
- SimpleBlur.mat
- SimpleBlur.mat.meta
- VerticalFog.mat
- VerticalFog.mat.meta
- WaterFlooded.mat
- WaterFlooded.mat.meta
- DepthOfField.unity
- DepthOfField.unity.meta
- EdgeDetection.unity
- EdgeDetection.unity.meta
- Fog.unity
- Fog.unity.meta
- ForceField.unity
- ForceField.unity.meta
- IntersectionHighlight.unity
- IntersectionHighlight.unity.meta
- MotionBlur.unity
- MotionBlur.unity.meta
- OrthoIntersectionHighlight.unity
- OrthoIntersectionHighlight.unity.meta
- PrintDepthMap.unity
- PrintDepthMap.unity.meta
- ScanLine.unity
- ScanLine.unity.meta
- VerticalFog.unity
- VerticalFog.unity.meta
- WaterFlooded.unity
- WaterFlooded.unity.meta
- DepthOfField.cs
- DepthOfField.cs.meta
- EnableDepthMap.cs
- EnableDepthMap.cs.meta
- EnableDepthMapAndBlit.cs
- EnableDepthMapAndBlit.cs.meta
- EnableDepthMapAndPassFrustum.cs
- EnableDepthMapAndPassFrustum.cs.meta
- EnableDepthMapAndPassMatrix.cs
- EnableDepthMapAndPassMatrix.cs.meta
- DepthOfField.shader
- DepthOfField.shader.meta
- EdgeDetection.shader
- EdgeDetection.shader.meta
- Fog.shader
- Fog.shader.meta
- ForceField.shader
- ForceField.shader.meta
- IntersectionHighlight.shader
- IntersectionHighlight.shader.meta
- MotionBlur.shader
- MotionBlur.shader.meta
- OrthoIntersectionHighlight.shader
- OrthoIntersectionHighlight.shader.meta
- PrintDepth.shader
- PrintDepth.shader.meta
- ScanLine.shader
- ScanLine.shader.meta
- SimpleBlur.shader
- SimpleBlur.shader.meta
- VerticalFog.shader
- VerticalFog.shader.meta
- WaterFlooded.shader
- WaterFlooded.shader.meta
- Materials.meta
- Scenes.meta
- Scripts.meta
- Shaders.meta
- Basic.mat
- Basic.mat.meta
- BlendOriginColor.mat
- BlendOriginColor.mat.meta
- DirectionAsh.mat
- DirectionAsh.mat.meta
- EdgeColor.mat
- EdgeColor.mat.meta
- FromDirectionX.mat
- FromDirectionX.mat.meta
- FromPoint.mat
- FromPoint.mat.meta
- Ramp.mat
- Ramp.mat.meta
- ToPoint.mat
- ToPoint.mat.meta
- Trifox.mat
- Trifox.mat.meta
- TwoEdgeColor.mat
- TwoEdgeColor.mat.meta
- Basic.unity
- Basic.unity.meta
- BlendOriginColor.unity
- BlendOriginColor.unity.meta
- DirectionAsh.unity
- DirectionAsh.unity.meta
- DissolveEnvironment.unity
- DissolveEnvironment.unity.meta
- DissolveFromDirectionX.unity
- DissolveFromDirectionX.unity.meta
- DissolveFromPoint.unity
- DissolveFromPoint.unity.meta
- EdgeColor.unity
- EdgeColor.unity.meta
- Ramp.unity
- Ramp.unity.meta
- Trifox.unity
- Trifox.unity.meta
- TwoEdgeColor.unity
- TwoEdgeColor.unity.meta
- CombineMeshes.cs
- CombineMeshes.cs.meta
- Dissolve.cs
- Dissolve.cs.meta
- DissolveDirection.cs
- DissolveDirection.cs.meta
- DissolveEnvironment.cs
- DissolveEnvironment.cs.meta
- NoiseTool.cs
- NoiseTool.cs.meta
- SendPlayerPos.cs
- SendPlayerPos.cs.meta
- Basic.shader
- Basic.shader.meta
- BlendOriginColor.shader
- BlendOriginColor.shader.meta
- DirectionAsh.shader
- DirectionAsh.shader.meta
- EdgeColor.shader
- EdgeColor.shader.meta
- FromDirection.shader
- FromDirection.shader.meta
- FromPoint.shader
- FromPoint.shader.meta
- Ramp.shader
- Ramp.shader.meta
- ToPoint.shader
- ToPoint.shader.meta
- Trifox.shader
- Trifox.shader.meta
- TwoEdgeColor.shader
- TwoEdgeColor.shader.meta
- Box.png
- Box.png.meta
- Noise.png
- Noise.png.meta
- Ramp.png
- Ramp.png.meta
- Rock.jpg
- Rock.jpg.meta
- ScreenRamp.jpg
- ScreenRamp.jpg.meta
- WhiteNoise.png
- WhiteNoise.png.meta
- Materials.meta
- README.md
- README.md.meta
- Scenes.meta
- Scripts.meta
- Shaders.meta
- Textures.meta
- FresnelReflection.mat
- FresnelReflection.mat.meta
- LightingNReflect.mat
- LightingNReflect.mat.meta
- Reflect.mat
- Reflect.mat.meta
- Refract.mat
- Refract.mat.meta
- Basic.unity
- Basic.unity.meta
- Fresnel.shader
- Fresnel.shader.meta
- FresnelReflection.shader
- FresnelReflection.shader.meta
- LightingNReflect.shader
- LightingNReflect.shader.meta
- Reflect.shader
- Reflect.shader.meta
- Refract.shader
- Refract.shader.meta
- SimplePBR.shader
- SimplePBR.shader.meta
- EnvMap.cubemap
- EnvMap.cubemap.meta
- Materials.meta
- Scenes.meta
- Shaders.meta
- Textures.meta
- PrintNormal.mat
- PrintNormal.mat.meta
- PrintNormal.unity
- PrintNormal.unity.meta
- PrintNormal.cs
- PrintNormal.cs.meta
- PrintNormal.shader
- PrintNormal.shader.meta
- Materials.meta
- Scenes.meta
- Scripts.meta
- Shaders.meta
- Hatching.mat
- Hatching.mat.meta
- ProceduralGeometrySilhouette-VertexNormal.mat
- ProceduralGeometrySilhouette-VertexNormal.mat.meta
- ProceduralGeometrySilhouette-ZBias.mat
- ProceduralGeometrySilhouette-ZBias.mat.meta
- SurfaceAngleSilhouette.mat
- SurfaceAngleSilhouette.mat.meta
- Toon.mat
- Toon.mat.meta
- Hatching.unity
- Hatching.unity.meta
- ProceduralGeometrySilhouette-VertexNormal.unity
- ProceduralGeometrySilhouette-VertexNormal.unity.meta
- ProceduralGeometrySilhouette-ZBias.unity
- ProceduralGeometrySilhouette-ZBias.unity.meta
- SurfaceAngleSilhouette.unity
- SurfaceAngleSilhouette.unity.meta
- Toon.unity
- Toon.unity.meta
- Hatching.shader
- Hatching.shader.meta
- ProceduralGeometrySilhouette-VertexNormal.shader
- ProceduralGeometrySilhouette-VertexNormal.shader.meta
- ProceduralGeometrySilhouette-ZBias.shader
- ProceduralGeometrySilhouette-ZBias.shader.meta
- SurfaceAngleSilhouette.shader
- SurfaceAngleSilhouette.shader.meta
- Toon.shader
- Toon.shader.meta
- hatch_0.jpg
- hatch_0.jpg.meta
- hatch_1.jpg
- hatch_1.jpg.meta
- hatch_2.jpg
- hatch_2.jpg.meta
- hatch_3.jpg
- hatch_3.jpg.meta
- hatch_4.jpg
- hatch_4.jpg.meta
- hatch_5.jpg
- hatch_5.jpg.meta
- Materials.meta
- Scenes.meta
- Shaders.meta
- Textures.meta
- Move.anim
- Move.anim.meta
- BlackHole.mat
- BlackHole.mat.meta
- BornFromY.mat
- BornFromY.mat.meta
- GhostShader.mat
- GhostShader.mat.meta
- MoveStipple.mat
- MoveStipple.mat.meta
- PaperFold.mat
- PaperFold.mat.meta
- Squash.mat
- Squash.mat.meta
- BlackHole.unity
- BlackHole.unity.meta
- BornFromY.unity
- BornFromY.unity.meta
- GhostShader.unity
- GhostShader.unity.meta
- MoveStipple.unity
- MoveStipple.unity.meta
- PaperFold.unity
- PaperFold.unity.meta
- Squash.unity
- Squash.unity.meta
- BlackHole.cs
- BlackHole.cs.meta
- BlackHole.shader
- BlackHole.shader.meta
- BornFromY.shader
- BornFromY.shader.meta
- GhostShader.shader
- GhostShader.shader.meta
- MoveStipple.shader
- MoveStipple.shader.meta
- PaperFold.shader
- PaperFold.shader.meta
- Squash.shader
- Squash.shader.meta
- Animations.meta
- Materials.meta
- Scenes.meta
- Scripts.meta
- Shaders.meta
- MoveAlongNormal.mat
- MoveAlongNormal.mat.meta
- MoveAlongVertex.mat
- MoveAlongVertex.mat.meta
- MoveAlongVertexNormal.mat
- MoveAlongVertexNormal.mat.meta
- MoveInView.mat
- MoveInView.mat.meta
- MoveAlongNormal.unity
- MoveAlongNormal.unity.meta
- MoveAlongVertex.unity
- MoveAlongVertex.unity.meta
- MoveAlongVertexNormal.unity
- MoveAlongVertexNormal.unity.meta
- MoveInView.unity
- MoveInView.unity.meta
- MoveAlongNormal.shader
- MoveAlongNormal.shader.meta
- MoveAlongVertex.shader
- MoveAlongVertex.shader.meta
- MoveAlongVertexNormal.shader
- MoveAlongVertexNormal.shader.meta
- MoveInView.shader
- MoveInView.shader.meta
- ZOffset.shader
- ZOffset.shader.meta
- Materials.meta
- Scenes.meta
- Shaders.meta
- Bloom.mat
- Bloom.mat.meta
- BSC.mat
- BSC.mat.meta
- CrossHatching.mat
- CrossHatching.mat.meta
- DreamVision.mat
- DreamVision.mat.meta
- EdgeDetectionBySobel.mat
- EdgeDetectionBySobel.mat.meta
- GaussianBlur.mat
- GaussianBlur.mat.meta
- LensCircle.mat
- LensCircle.mat.meta
- MotionBlur.mat
- MotionBlur.mat.meta
- Pixelation.mat
- Pixelation.mat.meta
- Posterization.mat
- Posterization.mat.meta
- ThermalVision.mat
- ThermalVision.mat.meta
- Bloom.unity
- Bloom.unity.meta
- BSC.unity
- BSC.unity.meta
- CrossHatching.unity
- CrossHatching.unity.meta
- DreamVision.unity
- DreamVision.unity.meta
- EdgeDetectionBySobel.unity
- EdgeDetectionBySobel.unity.meta
- GaussianBlur.unity
- GaussianBlur.unity.meta
- LensCircle.unity
- LensCircle.unity.meta
- MotionBlur.unity
- MotionBlur.unity.meta
- Pixelation.unity
- Pixelation.unity.meta
- Posterization.unity
- Posterization.unity.meta
- ThermalVision.unity
- ThermalVision.unity.meta
- Bloom.cs
- Bloom.cs.meta
- GaussianBlur.cs
- GaussianBlur.cs.meta
- MotionBlur.cs
- MotionBlur.cs.meta
- PostProcessing.cs
- PostProcessing.cs.meta
- Bloom.shader
- Bloom.shader.meta
- BSC.shader
- BSC.shader.meta
- CrossHatching.shader
- CrossHatching.shader.meta
- DreamVision.shader
- DreamVision.shader.meta
- EdgeDetectionBySobel.shader
- EdgeDetectionBySobel.shader.meta
- GaussianBlur.shader
- GaussianBlur.shader.meta
- LensCircle.shader
- LensCircle.shader.meta
- MotionBlur.shader
- MotionBlur.shader.meta
- Pixelation.shader
- Pixelation.shader.meta
- Posterization.shader
- Posterization.shader.meta
- ThermalVision.shader
- ThermalVision.shader.meta
- Materials.meta
- Scenes.meta
- Scripts.meta
- Shaders.meta
- BuiltinShadow.mat
- BuiltinShadow.mat.meta
- BuiltinShadow.unity
- BuiltinShadow.unity.meta
- BuiltinShadow.shader
- BuiltinShadow.shader.meta
- Materials.meta
- Scenes.meta
- Shaders.meta
- PlaneAttenShadow.mat
- PlaneAttenShadow.mat.meta
- PlaneShadow.mat
- PlaneShadow.mat.meta
- PlaneAttenShadow.unity
- PlaneAttenShadow.unity.meta
- PlaneShadow.unity
- PlaneShadow.unity.meta
- PassPlaneMatrix.cs
- PassPlaneMatrix.cs.meta
- PlaneAttenShadow.shader
- PlaneAttenShadow.shader.meta
- PlaneShadow.shader
- PlaneShadow.shader.meta
- Materials.meta
- Scenes.meta
- Scripts.meta
- Shaders.meta
- SimpleShadow.unity
- SimpleShadow.unity.meta
- BlackCircle.psd
- BlackCircle.psd.meta
- Scenes.meta
- Textures.meta
- SphereAttenShadow.mat
- SphereAttenShadow.mat.meta
- SphereShadow.mat
- SphereShadow.mat.meta
- SphereAttenShadow.unity
- SphereAttenShadow.unity.meta
- SphereShadow.unity
- SphereShadow.unity.meta
- PassSphereData.cs
- PassSphereData.cs.meta
- SphereAttenShadow.shader
- SphereAttenShadow.shader.meta
- SphereShadow.shader
- SphereShadow.shader.meta
- Materials.meta
- Scenes.meta
- Scripts.meta
- Shaders.meta
- Builtin Shadow.meta
- Plane Shadow.meta
- Simple.meta
- Sphere Shadow.meta
- Circle.mat
- Circle.mat.meta
- Color.mat
- Color.mat.meta
- ConcentricCircle.mat
- ConcentricCircle.mat.meta
- ConcentricCircle1.mat
- ConcentricCircle1.mat.meta
- ConcentricCircle2.mat
- ConcentricCircle2.mat.meta
- ConcentricCircle3.mat
- ConcentricCircle3.mat.meta
- ConcentricCircle4.mat
- ConcentricCircle4.mat.meta
- ConcentricCircle5.mat
- ConcentricCircle5.mat.meta
- Difference.mat
- Difference.mat.meta
- Equation.mat
- Equation.mat.meta
- Flower.mat
- Flower.mat.meta
- Gear.mat
- Gear.mat.meta
- Line.mat
- Line.mat.meta
- LineSegment.mat
- LineSegment.mat.meta
- MultiCircle.mat
- MultiCircle.mat.meta
- MultiConcentricCircle.mat
- MultiConcentricCircle.mat.meta
- Point.mat
- Point.mat.meta
- Polar1.mat
- Polar1.mat.meta
- Polar2.mat
- Polar2.mat.meta
- Polar3.mat
- Polar3.mat.meta
- Polar4.mat
- Polar4.mat.meta
- Polar5.mat
- Polar5.mat.meta
- Polar6.mat
- Polar6.mat.meta
- Polar7.mat
- Polar7.mat.meta
- Polygon.mat
- Polygon.mat.meta
- Rect.mat
- Rect.mat.meta
- RisingSun.mat
- RisingSun.mat.meta
- SmoothCircle.mat
- SmoothCircle.mat.meta
- Union.mat
- Union.mat.meta
- ManyShapes.unity
- ManyShapes.unity.meta
- Circle.shader
- Circle.shader.meta
- Color.shader
- Color.shader.meta
- ConcentricCircle.shader
- ConcentricCircle.shader.meta
- ConcentricCircle1.shader
- ConcentricCircle1.shader.meta
- ConcentricCircle2.shader
- ConcentricCircle2.shader.meta
- ConcentricCircle3.shader
- ConcentricCircle3.shader.meta
- ConcentricCircle4.shader
- ConcentricCircle4.shader.meta
- ConcentricCircle5.shader
- ConcentricCircle5.shader.meta
- Difference.shader
- Difference.shader.meta
- Equation.shader
- Equation.shader.meta
- Flower.shader
- Flower.shader.meta
- Gear.shader
- Gear.shader.meta
- Line.shader
- Line.shader.meta
- LineSegment.shader
- LineSegment.shader.meta
- MultiCircle.shader
- MultiCircle.shader.meta
- MultiConcentricCircle.shader
- MultiConcentricCircle.shader.meta
- Point.shader
- Point.shader.meta
- Polar1.shader
- Polar1.shader.meta
- Polar2.shader
- Polar2.shader.meta
- Polar3.shader
- Polar3.shader.meta
- Polar4.shader
- Polar4.shader.meta
- Polar5.shader
- Polar5.shader.meta
- Polar6.shader
- Polar6.shader.meta
- Polar7.shader
- Polar7.shader.meta
- Polygon.shader
- Polygon.shader.meta
- Rect.shader
- Rect.shader.meta
- RisingSun.shader
- RisingSun.shader.meta
- SmoothCircle.shader
- SmoothCircle.shader.meta
- Union.shader
- Union.shader.meta
- Materials.meta
- Scenes.meta
- Shaders.meta
- FastSSS.mat
- FastSSS.mat.meta
- WrapLighting.mat
- WrapLighting.mat.meta
- FastSSS.unity
- FastSSS.unity.meta
- WrapLighting.unity
- WrapLighting.unity.meta
- FastSSS.shader
- FastSSS.shader.meta
- WrapLighting.shader
- WrapLighting.shader.meta
- Materials.meta
- Scenes.meta
- Shaders.meta
- _Libs.meta
- _Materials.meta
- _Models.meta
- _Scripts.meta
- _Textures.meta
- Bump.meta
- Depth.meta
- Dissolve.meta
- Lighting.meta
- NormalTex.meta
- NPR.meta
- Other.meta
- Outline.meta
- PostProcessing.meta
- Shadows.meta
- Shape.meta
- Subsurface Scattering.meta
- AudioManager.asset
- ClusterInputManager.asset
- DynamicsManager.asset
- EditorBuildSettings.asset
- EditorSettings.asset
- GraphicsSettings.asset
- InputManager.asset
- NavMeshAreas.asset
- NetworkManager.asset
- Physics2DSettings.asset
- ProjectSettings.asset
- ProjectVersion.txt
- QualitySettings.asset
- TagManager.asset
- TimeManager.asset
- UnityAdsSettings.asset
- UnityConnectSettings.asset
- .gitignore
- Assembly-CSharp.csproj
- README.md
# 설치 가이드
1. 코드 내려받기
git clone https://github.com/KaimaChen/Unity-Shader-Demo
깃허브에서 프로젝트 코드 전체를 내 컴퓨터로 내려받습니다.
cd Unity-Shader-Demo
방금 내려받은 프로젝트 폴더 안으로 이동합니다.
// repository documentation
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