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electron
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Extensible GPU Video Editor
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# <h1><p align="center">Electron</p></h1> <h1 align="center">! Deprecation Notice !</h1> This video editor was deprecated in favor of [Raster](https://github.com/corgifist/raster). Raster's codebase is much more organized and written with durability and crash-safety in mind. Why? * Raster has a flexible serialization system. Electron doesn't know what serialization is * Raster has organized project structure. Electron's one is a mess * Raster is much easier to maintain and add new features to <h2 align="center"> <a href="https://github.com/corgifist/raster">Just Use Raster</a> </h2> Advantages over other editors: * Electron is Modular. Every part of editor (e.g. editor windows, audio backends, layers/effects) can be replaced/modified! * Electron is Compatible to all Vulkan 1.3 Devices. * Electron is Light. Editor and it's Subsystems altogether Barely Consumes 100 MB of RAM * [WIP] Unique Render techniques (Render Targets, Layer Links and Snapshots) ## Building The Only Supported Platform for now is Linux. Dependencies (Ubuntu apt packages): * `python3-ply`, `python3-colorama` (for build system) * `libglm-dev`, `binutils-dev` (for editor & subsystems) Build manual: * `python HashBuild/hash_build.py` to build project * `python HashBuild/hash_build.py -dclean` to clean compilation objects Run manual: * `./electron` Read `HashBuild/README.md` to get more info about HashBuild ## Screenshot Library 