unity-entity-component-system

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A better approach to game design that allows you to concentrate on the actual problems you are solving: the data and behavior that make up your game. By moving from object-oriented to data-oriented design it will be easier for you to reuse the code and easier for others to understand and work on it.

  • .gitdeployment
  • .gitignore
  • Editor.meta
  • LICENSE.md
  • LICENSE.md.meta
  • nl.elraccoone.entity-component-system.asmdef
  • nl.elraccoone.entity-component-system.asmdef.meta
  • omnisharp.json
  • omnisharp.json.meta
  • package.json
  • package.json.meta
  • README.md
  • README.md.meta
  • RELEASE-NOTES.md
  • RELEASE-NOTES.md.meta
  • Runtime.meta

# Installation Guide

1. Get the code
git clone https://github.com/jeffreylanters/unity-entity-component-system

Downloads the entire project code from GitHub to your computer.

cd unity-entity-component-system

Moves into the project folder you just downloaded.

2. Node.js

Easy Recommended
Prerequisites
  • Git Needed to download the project code from GitHub.
  • Node.js Node.js must be installed to use npm. The LTS version is recommended.
npm install

Downloads and installs the libraries listed in package.json.

npm start

Starts the development/run server.

โœ… After running the command, open the address shown in the terminal (usually something like http://localhost:3000) in your browser.
// repository documentation