AtmosphereRenderer
A C++/DirectX 11 implementation of "A Scalable and Production Ready Sky and Atmosphere Rendering Technique"
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Download Latest Version (.zip)- aerial_lut.hlsl
- bn.png
- intersection.hlsl
- medium.hlsl
- mesh.hlsl
- multiscatter.hlsl
- postcolor.hlsl
- shadow.hlsl
- sky.hlsl
- sky_lut.hlsl
- sun.hlsl
- terrain.obj
- transmittance.hlsl
- .editorconfig
- cyAlphaDistribution.h
- cyBVH.h
- cyColor.h
- cyCore.h
- cyGL.h
- cyHairFile.h
- cyHeap.h
- cyIPoint.h
- cyIVector.h
- cyLightingGrid.h
- cyMatrix.h
- cyPoint.h
- cyPointCloud.h
- cyQuat.h
- cySampleElim.h
- cySpatial.h
- cyString.h
- cyTimer.h
- cyTriMesh.h
- cyVector.h
- LICENSE
- README.md
- agz-utils
- 00.png
- 01.png
- 02.png
- aerial_lut.cpp
- aerial_lut.h
- camera.cpp
- camera.h
- common.h
- main.cpp
- medium.cpp
- medium.h
- mesh.cpp
- mesh.h
- multiscatter.cpp
- multiscatter.h
- shadow.cpp
- shadow.h
- sky.cpp
- sky.h
- sky_lut.cpp
- sky_lut.h
- sun.cpp
- sun.h
- transmittance.cpp
- transmittance.h
- .gitignore
- .gitmodules
- CMakeLists.txt
- LICENSE
- README.md
# Installation Guide
1. Get the code
git clone https://github.com/AirGuanZ/AtmosphereRenderer
Downloads the entire project code from GitHub to your computer.
cd AtmosphereRenderer
Moves into the project folder you just downloaded.
2. CMake
Medium RecommendedPrerequisites
cmake ..
Analyzes the source code and generates build configuration files (must be run inside the build folder).
Check that an executable was created inside the build folder, then run it directly (e.g. ./build/app_name).
Pulled directly from this repo's README.
// repository documentation
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