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ReTag
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Simple Tag system for Unity
Download README (.md)
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README.md
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ReTag
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# ReTag ### Tag system for unity  Simple Tag system to mark GameObjects with one or many tags. ## Features - ScriptableObject based - Custom Inspector for easier management - Extension methods to call on GameObject or MonoBehaviour - Add and Remove tags during runtime - Implicit conversion between string and Tag ## Example Step 1: Create a tag Step 2: Add the Tags component to a GameObject Step 3: Click the "+" icon or drag the Tag asset onto the component Step 4: Call gameObject.HasTag("TagName") or gameObject.HasTag(tagAsset) ## Methods: `GameObject::HasTag(ReTag tag)` `GameObject::HasTag(ReTagIdentifier tag)` `GameObject::HasTag(string tag)` `GameObject::RemoveTag(ReTag tag)` `GameObject::RemoveTag(ReTagIdentifier tag)` `GameObject::RemoveTag(string tag)` `GameObject::SetTag(ReTag tag)` `GameObject::SetTag(ReTagIdentifier tag)` `GameObject::SetTag(string tag)`