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MonoPortDataset
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MonoPortDataset
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# MonoPort Dataset The folder structure is expected to be like this: # |- MonoPortDataset # |- README.md # |- init_link.sh # link mixamo and renderppl data to ./data # |- bin/ # |- lib/ # |- scripts/ # |- api/ # |- data/ # |- hdri/{*.exr} # # |- mixamo/ # |- {all, train, val}.txt; # |- actions /<action>.fbx # |- skeletons/<action>/%06d.sk # |- clusters /kmeans/{all, train, val}_{k}.json # # |- renderppl/ # |- {all, train, val}.txt; # |- rigged /<subject>_FBX/ # |- tpose_objs/<subject>.obj # |- del_inside/<subject>/ # {del_faces.npy, del_verts.npy} # # |- pifu_orth/ # |- {train, val}.txt; # |- <subject>/<action>/<frame>/ # {mesh.obj, skeleton.txt, uv_render.png} # {calib/*.txt, render/*.png} # # |- test_scripts/ # store experimental things. # |- test_data/ # store experimental things. # Dependence - tqdm - trimesh - blender: ``` cd ./MonoPortDataset wget https://mirror.clarkson.edu/blender/release/Blender2.82/blender-2.82a-linux64.tar.xz -O ./bin/blender-2.82a-linux64.tar.xz tar -xf ./bin/blender-2.82a-linux64.tar.xz -C ./bin/ ``` - tinyobjloader - vtkplotter (only for debug) # Note for scripts `init_link.sh`: You need to setup the paths of where you store the data for renderppl and mixamo in this script. Then you can use this script to link the data into `./data/`. ``` # under ./MonoPortDataset/ sh init_link.sh; ``` `scripts/create_splits.sh`: This script is how we did the <train/val> split for both renderppl and mixamo. It will create `{all, train, val}.txt` for both renderppl and mixamo. ``` # under ./MonoPortDataset/scripts/ bash create_splits.sh; ``` `scripts/renderppl_tpose_objs.py`: We use this script to export renderppl data to obj from fbx file. We then use the obj files to find those verts/faces inside the mesh (mouth, teeth, eyebows etc.) ``` # under ./MonoPortDataset/scripts/ ../bin/blender-2.82a-linux64/blender --background --python renderppl_tpose_objs.py > /dev/null # or using this line for multi blender instances processing bash ./blender_multi_instances.sh renderppl_tpose_objs.py 20 ``` `scripts/renderppl_del_inside.py`: We use this script to find those verts/faces inside the mesh (mouth, teeth, eyebows etc.) By default it runs using 8 threads. ``` # under ./MonoPortDataset/scripts/ python renderppl_del_inside.py; ``` `scripts/mixamo_skeletons.py`: We use this script to export skeletons from mixamo data. ``` # under ./MonoPortDataset/scripts/ ../bin/blender-2.82a-linux64/blender --background --python mixamo_skeletons.py > /dev/null # or using this line for multi blender instances processing bash ./blender_multi_instances.sh mixamo_skeletons.py 20 ``` `scripts/mixamo_kmeans.py`: As mixamo action data has severely unbalanced distribution, we perform kmeans here on mixamo data to do the clustering first. ``` # under ./MonoPortDataset/scripts/ python mixamo_kmeans.py --split all --klist 10 20 50 100 200 300 500 1000 python mixamo_kmeans.py --split train --klist 10 20 50 100 200 300 500 1000 python mixamo_kmeans.py --split val --klist 10 20 50 100 ``` `scripts/pifu_orth_splits.py`: Here is how we create <train/val> splits for PIFu training. The logic here is for each renderppl subject, we randomly select a mixamo action cluster first, then randomly select a frame from it, and apply it to the renderppl subject. Note that this script is only for creating the lists, not actual rendered image. ``` # under ./MonoPortDataset/scripts/ python pifu_orth_splits.py ``` `scripts/pifu_orth_render.py`: Finally! we come to the render part!. ``` # under ./MonoPortDataset/scripts/ # use this line for multi blender instances processing bash pifu_orth_render.sh 4 ``` ---- # MonoPortDataset V2 ../bin/blender-2.82a-linux64/2.82/python/bin/python3.7m inst