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- msbuild.yml
- ISSUE_TEMPLATE.md
- blender.c
- combiner.c
- coverage.c
- dither.c
- fbuffer.c
- rasterizer.c
- rdram.c
- tcoord.c
- tex.c
- tmem.c
- zbuffer.c
- divot.c
- fetch.c
- gamma.c
- lerp.c
- restore.c
- video.c
- rdp.c
- vi.c
- common.h
- msg.h
- n64video.c
- n64video.h
- parallel.cpp
- parallel.h
- version.h
- version.h.in
- ftconfig.h
- ftheader.h
- ftmodule.h
- ftoption.h
- ftstdlib.h
- svbdf.h
- svcfftl.h
- svcid.h
- svfntfmt.h
- svgldict.h
- svgxval.h
- svkern.h
- svmetric.h
- svmm.h
- svotval.h
- svpfr.h
- svpostnm.h
- svprop.h
- svpscmap.h
- svpsinfo.h
- svsfnt.h
- svttcmap.h
- svtteng.h
- svttglyf.h
- svwinfnt.h
- autohint.h
- cffotypes.h
- cfftypes.h
- ftcalc.h
- ftdebug.h
- ftdrv.h
- ftgloadr.h
- fthash.h
- ftmemory.h
- ftobjs.h
- ftpsprop.h
- ftrfork.h
- ftserv.h
- ftstream.h
- fttrace.h
- ftvalid.h
- internal.h
- psaux.h
- pshints.h
- sfnt.h
- t1types.h
- tttypes.h
- wofftypes.h
- freetype.h
- ftadvanc.h
- ftbbox.h
- ftbdf.h
- ftbitmap.h
- ftbzip2.h
- ftcache.h
- ftchapters.h
- ftcid.h
- ftcolor.h
- ftdriver.h
- fterrdef.h
- fterrors.h
- ftfntfmt.h
- ftgasp.h
- ftglyph.h
- ftgxval.h
- ftgzip.h
- ftimage.h
- ftincrem.h
- ftlcdfil.h
- ftlist.h
- ftlzw.h
- ftmac.h
- ftmm.h
- ftmodapi.h
- ftmoderr.h
- ftotval.h
- ftoutln.h
- ftparams.h
- ftpfr.h
- ftrender.h
- ftsizes.h
- ftsnames.h
- ftstroke.h
- ftsynth.h
- ftsystem.h
- fttrigon.h
- fttypes.h
- ftwinfnt.h
- t1tables.h
- ttnameid.h
- tttables.h
- tttags.h
- eglew.h
- glcorearb.h
- glew.h
- glext.h
- glxew.h
- glxext.h
- wgl.h
- wglew.h
- wglext.h
- khrplatform.h
- gl_core_3_3.c
- gl_core_3_3.h
- gl_proc.h
- screen.h
- vdac.c
- vdac.h
- en.h
- error.h
- biginteger.h
- clzll.h
- diyfp.h
- dtoa.h
- ieee754.h
- itoa.h
- meta.h
- pow10.h
- regex.h
- stack.h
- strfunc.h
- strtod.h
- swap.h
- inttypes.h
- stdint.h
- allocators.h
- cursorstreamwrapper.h
- document.h
- encodedstream.h
- encodings.h
- filereadstream.h
- filewritestream.h
- fwd.h
- istreamwrapper.h
- memorybuffer.h
- memorystream.h
- ostreamwrapper.h
- pointer.h
- prettywriter.h
- rapidjson.h
- reader.h
- schema.h
- stream.h
- stringbuffer.h
- uri.h
- writer.h
- begin_code.h
- close_code.h
- SDL.h
- SDL_assert.h
- SDL_atomic.h
- SDL_audio.h
- SDL_bits.h
- SDL_blendmode.h
- SDL_clipboard.h
- SDL_config.h
- SDL_config.h.cmake
- SDL_config.h.in
- SDL_config_android.h
- SDL_config_emscripten.h
- SDL_config_iphoneos.h
- SDL_config_macosx.h
- SDL_config_macosx.h.orig
- SDL_config_minimal.h
- SDL_config_os2.h
- SDL_config_pandora.h
- SDL_config_psp.h
- SDL_config_windows.h
- SDL_config_winrt.h
- SDL_config_wiz.h
- SDL_copying.h
- SDL_cpuinfo.h
- SDL_egl.h
- SDL_endian.h
- SDL_error.h
- SDL_events.h
- SDL_filesystem.h
- SDL_gamecontroller.h
- SDL_gesture.h
- SDL_haptic.h
- SDL_hidapi.h
- SDL_hints.h
- SDL_image.h
- SDL_joystick.h
- SDL_keyboard.h
- SDL_keycode.h
- SDL_loadso.h
- SDL_locale.h
- SDL_log.h
- SDL_main.h
- SDL_messagebox.h
- SDL_metal.h
- SDL_misc.h
- SDL_mixer.h
- SDL_mouse.h
- SDL_mutex.h
- SDL_name.h
- SDL_opengl.h
- SDL_opengl_glext.h
- SDL_opengles.h
- SDL_opengles2.h
- SDL_opengles2_gl2.h
- SDL_opengles2_gl2ext.h
- SDL_opengles2_gl2platform.h
- SDL_opengles2_khrplatform.h
- SDL_pixels.h
- SDL_platform.h
- SDL_power.h
- SDL_quit.h
- SDL_rect.h
- SDL_render.h
- SDL_revision.h
- SDL_revision.h.cmake
- SDL_rwops.h
- SDL_scancode.h
- SDL_sensor.h
- SDL_shape.h
- SDL_stdinc.h
- SDL_surface.h
- SDL_system.h
- SDL_syswm.h
- SDL_test.h
- SDL_test_assert.h
- SDL_test_common.h
- SDL_test_compare.h
- SDL_test_crc32.h
- SDL_test_font.h
- SDL_test_fuzzer.h
- SDL_test_harness.h
- SDL_test_images.h
- SDL_test_log.h
- SDL_test_md5.h
- SDL_test_memory.h
- SDL_test_random.h
- SDL_thread.h
- SDL_timer.h
- SDL_touch.h
- SDL_ttf.h
- SDL_types.h
- SDL_version.h
- SDL_video.h
- SDL_vulkan.h
- ft2build.h
- jpeg_decoder.h
- xxhash32.h
- xxhash64.h
- zconf.h
- zstd.h
- freetype253MT.lib
- SDL2-static.lib
- SDL2.lib
- SDL2main.lib
- SDL2test.lib
- freetype.lib
- glew32.lib
- glew32s.lib
- libzstd_static.lib
- libzstd_staticd.lib
- SDL2-static.lib
- SDL2.lib
- SDL2_image.lib
- SDL2_mixer.lib
- SDL2_ttf.lib
- SDL2main.lib
- SDL2test.lib
- __osMalloc.h
- absf.h
- afterprenmi.h
- aigetlen.h
- aisetfreq.h
- aisetnextbuf.h
- assert.h
- audio.h
- audio_bank.h
- audio_command.h
- audio_data.h
- audio_effects.h
- audio_heap.h
- audio_init_params.h
- audio_load.h
- audio_playback.h
- audio_rsp.h
- audio_seqplayer.h
- audio_sound_params.h
- audio_synthesis.h
- audioMgr.h
- cartrominit.h
- code_800430A0.h
- code_80043480.h
- code_80069420.h
- code_8006BA00.h
- code_8006C510.h
- code_800A9F30.h
- code_800ACE70.h
- code_800AD920.h
- code_800BB0A0.h
- code_800D2E30.h
- code_800E6840.h
- contpfs.h
- contquery.h
- contramread.h
- contramwrite.h
- contreaddata.h
- controller.h
- contsetch.h
- cosf.h
- coss.h
- crc.h
- createmesgqueue.h
- createthread.h
- db_camera.h
- debug_malloc.h
- dequeuethread.h
- destroythread.h
- devmgr.h
- dmadata.h
- dpgetstat.h
- dpsetstat.h
- driverominit.h
- environment_flags.h
- epidma.h
- epirawdma.h
- epirawread.h
- epirawwrite.h
- epiread.h
- epiwrite.h
- fault.h
- fault_drawer.h
- flg_set.h
- game.h
- gamealloc.h
- getactivequeue.h
- getcurrfaultedthread.h
- getmemsize.h
- getthreadid.h
- getthreadpri.h
- gettime.h
- gfxbuffers.h
- gfxprint.h
- graph.h
- heaps.h
- idle.h
- initialize.h
- inventory.h
- irqmgr.h
- jammesg.h
- jpegdecoder.h
- jpegutils.h
- ldiv.h
- listalloc.h
- logseverity.h
- logutils.h
- lookat.h
- lookathil.h
- math_float.h
- mempak.h
- mtxf2l.h
- mtxuty-cvt.h
- normalize.h
- ortho.h
- padmgr.h
- padsetup.h
- padutils.h
- perspective.h
- pfsallocatefile.h
- pfschecker.h
- pfsdeletefile.h
- pfsfilestate.h
- pfsfindfile.h
- pfsfreeblocks.h
- pfsgetstatus.h
- pfsinitpak.h
- pfsisplug.h
- pfsreadwritefile.h
- pfsselectbank.h
- piacs.h
- pigetcmdq.h
- pimgr.h
- pirawdma.h
- position.h
- PreRender.h
- printutils.h
- random.h
- recvmesg.h
- resetglobalintmask.h
- rotate.h
- scale.h
- sched.h
- seteventmesg.h
- setglobalintmask.h
- setthreadpri.h
- shrink_window.h
- si.h
- siacs.h
- sinf.h
- sins.h
- sirawdma.h
- sirawread.h
- sirawwrite.h
- sleep.h
- sp.h
- speed_meter.h
- spgetstat.h
- sprawdma.h
- spsetpc.h
- spsetstat.h
- sptask.h
- sptaskyield.h
- stackcheck.h
- startthread.h
- stopthread.h
- string.h
- sys_cfb.h
- sys_math.h
- sys_math3d.h
- sys_math_atan.h
- sys_matrix.h
- sys_ucode.h
- system_malloc.h
- timerintr.h
- title_setup.h
- translate.h
- TwoHeadArena.h
- us2dex.h
- vi.h
- viblack.h
- viextend.h
- vigetcurrcontext.h
- vigetcurrframebuf.h
- vigetnextframebuf.h
- vimgr.h
- vimodefpallan1.h
- vimodempallan1.h
- vimodentsclan1.h
- vimodepallan1.h
- visetevent.h
- visetmode.h
- visetspecial.h
- visetxscale.h
- visetyscale.h
- viswapbuf.h
- viswapcontext.h
- xldtob.h
- xlitob.h
- xprintf.h
- yieldthread.h
- z_actor.h
- z_actor_dlftbls.h
- z_bgcheck.h
- z_camera.h
- z_camera_data.h
- z_cheap_proc.h
- z_collision_btltbls.h
- z_collision_check.h
- z_construct.h
- z_debug.h
- z_debug_display.h
- z_demo.h
- z_draw.h
- z_eff_blure.h
- z_eff_shield_particle.h
- z_eff_spark.h
- z_eff_ss_dead.h
- z_effect.h
- z_effect_soft_sprite.h
- z_effect_soft_sprite_dlftbls.h
- z_effect_soft_sprite_old_init.h
- z_elf_message.h
- z_en_item00.h
- z_face_reaction.h
- z_fbdemo.h
- z_fbdemo_circle.h
- z_fbdemo_fade.h
- z_fbdemo_triforce.h
- z_fbdemo_wipe1.h
- z_fcurve_data_skelanime.h
- z_file_choose.h
- z_frame_advance.h
- z_game_over.h
- z_horse.h
- z_jpeg.h
- z_kaleido_manager.h
- z_kaleido_scope_call.h
- z_kaleido_setup.h
- z_kanfont.h
- z_kankyo.h
- z_lib.h
- z_lifemeter.h
- z_lights.h
- z_malloc.h
- z_map_data.h
- z_map_exp.h
- z_map_mark.h
- z_message_PAL.h
- z_moji.h
- z_msgevent.h
- z_object_kankyo.h
- z_olib.h
- z_onepointdemo.h
- z_opening.h
- z_parameter.h
- z_path.h
- z_play.h
- z_player_call.h
- z_player_lib.h
- z_quake.h
- z_rcp.h
- z_room.h
- z_scene.h
- z_scene_table.h
- z_select.h
- z_skelanime.h
- z_skin.h
- z_skin_awb.h
- z_skin_matrix.h
- z_std_dma.h
- z_title.h
- z_view.h
- z_vimode.h
- z_vismono.h
- z_vr_box.h
- z_vr_box_draw.h
- zbuffer.h
- math.h
- stdarg.h
- stdbool.h
- stddef.h
- stdlib.h
- gbi.h
- actor_table.h
- dmadata_table.h
- dmadata_table_mqdbg.h
- effect_ss_table.h
- object_table.h
- do_action_static_de.json
- do_action_static_en.json
- do_action_static_es.json
- do_action_static_fr.json
- do_action_static_pt.json
- do_action_static_sv-SE.json
- icon_item_gameover_static_de.json
- icon_item_gameover_static_en.json
- icon_item_gameover_static_es.json
- icon_item_gameover_static_fr.json
- icon_item_gameover_static_pt.json
- icon_item_gameover_static_sv-SE.json
- icon_item_pause_static_de.json
- icon_item_pause_static_en.json
- icon_item_pause_static_es.json
- icon_item_pause_static_fr.json
- item_name_static_de.json
- item_name_static_en.json
- item_name_static_es.json
- item_name_static_fr.json
- item_name_static_pt.json
- item_name_static_sv-SE.json
- map_name_static_de.json
- map_name_static_en.json
- map_name_static_es.json
- map_name_static_fr.json
- map_name_static_pt-BR.json
- map_name_static_pt.json
- message_data_de.h
- message_data_el.h
- message_data_en.h
- message_data_es-MX.h
- message_data_es-SV.h
- message_data_es.h
- message_data_fr.h
- message_data_hi.h
- message_data_it.h
- message_data_jp.h
- message_data_pt-BR.h
- message_data_pt.h
- message_data_ru.h
- message_data_sv-SE.h
- message_data_zh.h
- place_title_cards_de.json
- place_title_cards_en.json
- place_title_cards_es.json
- place_title_cards_fr.json
- place_title_cards_pt.json
- place_title_cards_sv-SE.json
- README.md
- title_card_de.json
- title_card_en.json
- title_card_es.json
- title_card_fr.json
- title_static_de.json
- title_static_en.json
- title_static_es.json
- title_static_fr.json
- abi.h
- controller.h
- convert.h
- exception.h
- gbi.h
- gs2dex.h
- gu.h
- internal.h
- mbi.h
- message.h
- motor.h
- pfs.h
- pi.h
- printf.h
- r4300.h
- rcp.h
- rdp.h
- rsp.h
- sched.h
- sptask.h
- thread.h
- time.h
- types.h
- vi.h
- actor_common.h
- asset_common.h
- audiomgr.h
- code_800ACE70.h
- color.h
- command_macros_base.h
- fp.h
- framerate.h
- functions.h
- gamestate.h
- gfx.h
- gfx_align.h
- gfxapi.h
- gfxprint.h
- global.h
- globalctx.h
- hack.h
- ichain.h
- interface.h
- json.h
- kaleido.h
- kaleido_macros.h
- listalloc.h
- macro.inc
- macros.h
- message_data_fmt.h
- message_data_static.h
- mixer.h
- n64fault.h
- n64mapdata.h
- padmgr.h
- player_state.h
- porting_defs.h
- quake.h
- redef_msgqueue.h
- regs.h
- rsp.h
- segment_symbols.h
- sequence.h
- sfx.h
- shrink_window.h
- speedmeter.h
- state.h
- twoheadarena.h
- ultra64.h
- unk.h
- variables.h
- view.h
- vt.h
- z64.h
- z64actor.h
- z64alloca.h
- z64animation.h
- z64audio.h
- z64bgcheck.h
- z64camera.h
- z64collision_check.h
- z64cutscene.h
- z64cutscene_commands.h
- z64dma.h
- z64effect.h
- z64elf_message.h
- z64environment.h
- z64file.h
- z64game.h
- z64global.h
- z64gu.h
- z64interface.h
- z64item.h
- z64jpeg.h
- z64light.h
- z64map_mark.h
- z64math.h
- z64memory.h
- z64message.h
- z64object.h
- z64player.h
- z64render.h
- z64save.h
- z64scene.h
- z64scene_asserts.h
- z64skinmatrix.h
- z64sram.h
- z64transition.h
- z_collision_check.h.bak
- z_debug_display.h
- z_demo.h
- z_fbdemo_circle.h
- z_frame_advance.h
- z_kankyo.h
- z_onepointdemo.h
- z_parameter.h
- z_play.h
- z_rcp.h
- z_scene_table.h
- z_skelanime.h
- z_view.h
- z_vismono.h
- config.json
- charmap.txt
- fra_message_data_static.cpp
- ger_message_data_static.cpp
- nes_message_data_static.cpp
- staff_message_data_static.cpp
- fbdemo_circle.xml
- fbdemo_triforce.xml
- fbdemo_wipe1.xml
- link_animetion.xml
- z_select_static.xml
- gameplay_dangeon_keep.xml
- gameplay_field_keep.xml
- gameplay_keep.xml
- object_ahg.xml
- object_am.xml
- object_ane.xml
- object_ani.xml
- object_anubice.xml
- object_aob.xml
- object_b_heart.xml
- object_Bb.xml
- object_bba.xml
- object_bdan_objects.xml
- object_bdoor.xml
- object_bg.xml
- object_bigokuta.xml
- object_bird.xml
- object_bji.xml
- object_bl.xml
- object_blkobj.xml
- object_bob.xml
- object_boj.xml
- object_bombf.xml
- object_bombiwa.xml
- object_bowl.xml
- object_box.xml
- object_brob.xml
- object_bubble.xml
- object_bv.xml
- object_bw.xml
- object_bwall.xml
- object_bxa.xml
- object_cne.xml
- object_cob.xml
- object_cow.xml
- object_crow.xml
- object_cs.xml
- object_d_elevator.xml
- object_d_hsblock.xml
- object_d_lift.xml
- object_daiku.xml
- object_ddan_objects.xml
- object_dekubaba.xml
- object_dekujr.xml
- object_dekunuts.xml
- object_demo_6k.xml
- object_demo_kekkai.xml
- object_demo_tre_lgt.xml
- object_dh.xml
- object_dnk.xml
- object_dns.xml
- object_dodojr.xml
- object_dodongo.xml
- object_dog.xml
- object_door_gerudo.xml
- object_door_killer.xml
- object_ds.xml
- object_ds2.xml
- object_du.xml
- object_dy_obj.xml
- object_ec.xml
- object_efc_crystal_light.xml
- object_efc_doughnut.xml
- object_efc_erupc.xml
- object_efc_fire_ball.xml
- object_efc_flash.xml
- object_efc_lgt_shower.xml
- object_efc_star_field.xml
- object_efc_tw.xml
- object_ei.xml
- object_fa.xml
- object_fd.xml
- object_fd2.xml
- object_fhg.xml
- object_fire.xml
- object_firefly.xml
- object_fish.xml
- object_fr.xml
- object_fu.xml
- object_fw.xml
- object_fz.xml
- object_ganon.xml
- object_ganon2.xml
- object_ganon_anime1.xml
- object_ganon_anime2.xml
- object_ganon_anime3.xml
- object_ganon_objects.xml
- object_ge1.xml
- object_geff.xml
- object_geldb.xml
- object_gi_arrow.xml
- object_gi_arrowcase.xml
- object_gi_bean.xml
- object_gi_bomb_1.xml
- object_gi_bomb_2.xml
- object_gi_bombpouch.xml
- object_gi_boomerang.xml
- object_gi_boots_2.xml
- object_gi_bosskey.xml
- object_gi_bottle.xml
- object_gi_bottle_letter.xml
- object_gi_bow.xml
- object_gi_bracelet.xml
- object_gi_brokensword.xml
- object_gi_butterfly.xml
- object_gi_clothes.xml
- object_gi_coin.xml
- object_gi_compass.xml
- object_gi_dekupouch.xml
- object_gi_egg.xml
- object_gi_eye_lotion.xml
- object_gi_fire.xml
- object_gi_fish.xml
- object_gi_frog.xml
- object_gi_gerudo.xml
- object_gi_gerudomask.xml
- object_gi_ghost.xml
- object_gi_glasses.xml
- object_gi_gloves.xml
- object_gi_goddess.xml
- object_gi_golonmask.xml
- object_gi_grass.xml
- object_gi_hammer.xml
- object_gi_heart.xml
- object_gi_hearts.xml
- object_gi_hookshot.xml
- object_gi_hoverboots.xml
- object_gi_insect.xml
- object_gi_jewel.xml
- object_gi_key.xml
- object_gi_ki_tan_mask.xml
- object_gi_letter.xml
- object_gi_liquid.xml
- object_gi_longsword.xml
- object_gi_m_arrow.xml
- object_gi_magicpot.xml
- object_gi_map.xml
- object_gi_medal.xml
- object_gi_melody.xml
- object_gi_milk.xml
- object_gi_mushroom.xml
- object_gi_niwatori.xml
- object_gi_nuts.xml
- object_gi_ocarina.xml
- object_gi_ocarina_0.xml
- object_gi_pachinko.xml
- object_gi_powder.xml
- object_gi_prescription.xml
- object_gi_purse.xml
- object_gi_rabit_mask.xml
- object_gi_redead_mask.xml
- object_gi_rupy.xml
- object_gi_saw.xml
- object_gi_scale.xml
- object_gi_seed.xml
- object_gi_shield_1.xml
- object_gi_shield_2.xml
- object_gi_shield_3.xml
- object_gi_skj_mask.xml
- object_gi_soldout.xml
- object_gi_soul.xml
- object_gi_stick.xml
- object_gi_sutaru.xml
- object_gi_sword_1.xml
- object_gi_ticketstone.xml
- object_gi_truth_mask.xml
- object_gi_zoramask.xml
- object_gj.xml
- object_gjyo_objects.xml
- object_gla.xml
- object_gm.xml
- object_gnd.xml
- object_gnd_magic.xml
- object_gndd.xml
- object_god_lgt.xml
- object_gol.xml
- object_goma.xml
- object_goroiwa.xml
- object_gr.xml
- object_gs.xml
- object_gt.xml
- object_haka.xml
- object_haka_door.xml
- object_haka_objects.xml
- object_hakach_objects.xml
- object_hata.xml
- object_heavy_object.xml
- object_hidan_objects.xml
- object_hintnuts.xml
- object_hni.xml
- object_horse.xml
- object_horse_ganon.xml
- object_horse_link_child.xml
- object_horse_normal.xml
- object_horse_zelda.xml
- object_hs.xml
- object_human.xml
- object_ice_objects.xml
- object_ik.xml
- object_im.xml
- object_in.xml
- object_ingate.xml
- object_jj.xml
- object_js.xml
- object_jya_door.xml
- object_jya_iron.xml
- object_jya_obj.xml
- object_ka.xml
- object_kanban.xml
- object_kibako2.xml
- object_kingdodongo.xml
- object_km1.xml
- object_kusa.xml
- object_kw1.xml
- object_kz.xml
- object_light_ring.xml
- object_lightbox.xml
- object_lightswitch.xml
- object_link_boy.xml
- object_link_child.xml
- object_ma1.xml
- object_ma2.xml
- object_mag.xml
- object_mamenoki.xml
- object_mastergolon.xml
- object_masterkokiri.xml
- object_masterkokirihead.xml
- object_masterzoora.xml
- object_mb.xml
- object_md.xml
- object_medal.xml
- object_menkuri_objects.xml
- object_mir_ray.xml
- object_mizu_objects.xml
- object_mjin.xml
- object_mjin_dark.xml
- object_mjin_flame.xml
- object_mjin_flash.xml
- object_mjin_ice.xml
- object_mjin_oka.xml
- object_mjin_soul.xml
- object_mjin_wind.xml
- object_mk.xml
- object_mm.xml
- object_mo.xml
- object_mori_hineri1.xml
- object_mori_hineri1a.xml
- object_mori_hineri2.xml
- object_mori_hineri2a.xml
- object_mori_objects.xml
- object_mori_tex.xml
- object_ms.xml
- object_mu.xml
- object_nb.xml
- object_niw.xml
- object_nwc.xml
- object_ny.xml
- object_o_anime.xml
- object_oA1.xml
- object_oA10.xml
- object_oA11.xml
- object_oA2.xml
- object_oA3.xml
- object_oA4.xml
- object_oA5.xml
- object_oA6.xml
- object_oA7.xml
- object_oA8.xml
- object_oA9.xml
- object_oB1.xml
- object_oB2.xml
- object_oB3.xml
- object_oB4.xml
- object_oE1.xml
- object_oE10.xml
- object_oE11.xml
- object_oE12.xml
- object_oE1s.xml
- object_oE2.xml
- object_oE3.xml
- object_oE4.xml
- object_oE4s.xml
- object_oE5.xml
- object_oE6.xml
- object_oE7.xml
- object_oE8.xml
- object_oE9.xml
- object_oE_anime.xml
- object_oF1d_map.xml
- object_oF1s.xml
- object_okuta.xml
- object_opening_demo1.xml
- object_os.xml
- object_os_anime.xml
- object_ossan.xml
- object_ouke_haka.xml
- object_owl.xml
- object_peehat.xml
- object_po_composer.xml
- object_po_field.xml
- object_po_sisters.xml
- object_poh.xml
- object_ps.xml
- object_pu_box.xml
- object_rd.xml
- object_reeba.xml
- object_relay_objects.xml
- object_rl.xml
- object_rr.xml
- object_rs.xml
- object_ru1.xml
- object_ru2.xml
- object_sa.xml
- object_sb.xml
- object_sd.xml
- object_shop_dungen.xml
- object_shopnuts.xml
- object_siofuki.xml
- object_sk2.xml
- object_skb.xml
- object_skj.xml
- object_spot00_break.xml
- object_spot00_objects.xml
- object_spot01_matoya.xml
- object_spot01_matoyab.xml
- object_spot01_objects.xml
- object_spot01_objects2.xml
- object_spot02_objects.xml
- object_spot03_object.xml
- object_spot04_objects.xml
- object_spot05_objects.xml
- object_spot06_objects.xml
- object_spot07_object.xml
- object_spot08_obj.xml
- object_spot09_obj.xml
- object_spot11_obj.xml
- object_spot12_obj.xml
- object_spot15_obj.xml
- object_spot16_obj.xml
- object_spot17_obj.xml
- object_spot18_obj.xml
- object_ssh.xml
- object_sst.xml
- object_st.xml
- object_stream.xml
- object_syokudai.xml
- object_ta.xml
- object_timeblock.xml
- object_tite.xml
- object_tk.xml
- object_toki_objects.xml
- object_torch2.xml
- object_toryo.xml
- object_tp.xml
- object_tr.xml
- object_trap.xml
- object_triforce_spot.xml
- object_ts.xml
- object_tsubo.xml
- object_tw.xml
- object_umajump.xml
- object_vali.xml
- object_vase.xml
- object_vm.xml
- object_wallmaster.xml
- object_warp1.xml
- object_warp2.xml
- object_wf.xml
- object_wood02.xml
- object_xc.xml
- object_yabusame_point.xml
- object_ydan_objects.xml
- object_yukabyun.xml
- object_zf.xml
- object_zg.xml
- object_zl1.xml
- object_zl2.xml
- object_zl2_anime1.xml
- object_zl2_anime2.xml
- object_zl4.xml
- object_zo.xml
- ovl_Arrow_Fire.xml
- ovl_Arrow_Ice.xml
- ovl_Arrow_Light.xml
- ovl_Bg_Ganon_Otyuka.xml
- ovl_Bg_Jya_Cobra.xml
- ovl_Boss_Dodongo.xml
- ovl_Boss_Ganon.xml
- ovl_Boss_Ganon2.xml
- ovl_Boss_Sst.xml
- ovl_Demo_Shd.xml
- ovl_En_Bili.xml
- ovl_En_Clear_Tag.xml
- ovl_En_Ganon_Mant.xml
- ovl_En_Ganon_Organ.xml
- ovl_En_Holl.xml
- ovl_En_Jsjutan.xml
- ovl_En_Kanban.xml
- ovl_En_Sda.xml
- ovl_En_Ssh.xml
- ovl_En_St.xml
- ovl_En_Sth.xml
- ovl_End_Title.xml
- ovl_File_Choose.xml
- ovl_Magic_Dark.xml
- ovl_Magic_Fire.xml
- ovl_Magic_Wind.xml
- ovl_Oceff_Spot.xml
- ovl_Oceff_Storm.xml
- ovl_Oceff_Wipe.xml
- ovl_Oceff_Wipe2.xml
- ovl_Oceff_Wipe3.xml
- ovl_Oceff_Wipe4.xml
- bdan.xml
- bdan_boss.xml
- Bmori1.xml
- ddan.xml
- ddan_boss.xml
- FIRE_bs.xml
- ganon.xml
- ganon_boss.xml
- ganon_demo.xml
- ganon_final.xml
- ganon_sonogo.xml
- ganon_tou.xml
- ganontika.xml
- ganontikasonogo.xml
- gerudoway.xml
- HAKAdan.xml
- HAKAdan_bs.xml
- HAKAdanCH.xml
- HIDAN.xml
- ice_doukutu.xml
- jyasinboss.xml
- jyasinzou.xml
- men.xml
- MIZUsin.xml
- MIZUsin_bs.xml
- moribossroom.xml
- ydan.xml
- ydan_boss.xml
- bowling.xml
- daiyousei_izumi.xml
- hairal_niwa.xml
- hairal_niwa_n.xml
- hakasitarelay.xml
- hut.xml
- hylia_labo.xml
- impa.xml
- kakariko.xml
- kenjyanoma.xml
- kokiri_home.xml
- kokiri_home3.xml
- kokiri_home4.xml
- kokiri_home5.xml
- labo.xml
- link_home.xml
- mahouya.xml
- malon_stable.xml
- miharigoya.xml
- nakaniwa.xml
- syatekijyou.xml
- takaraya.xml
- tent.xml
- tokinoma.xml
- yousei_izumi_tate.xml
- yousei_izumi_yoko.xml
- enrui.xml
- entra_n.xml
- hakaana.xml
- hakaana2.xml
- hakaana_ouke.xml
- hiral_demo.xml
- kakariko3.xml
- kakusiana.xml
- kinsuta.xml
- market_alley.xml
- market_alley_n.xml
- market_day.xml
- market_night.xml
- market_ruins.xml
- shrine.xml
- shrine_n.xml
- shrine_r.xml
- turibori.xml
- entra.xml
- souko.xml
- spot00.xml
- spot01.xml
- spot02.xml
- spot03.xml
- spot04.xml
- spot05.xml
- spot06.xml
- spot07.xml
- spot08.xml
- spot09.xml
- spot10.xml
- spot11.xml
- spot12.xml
- spot13.xml
- spot15.xml
- spot16.xml
- spot17.xml
- spot18.xml
- spot20.xml
- alley_shop.xml
- drag.xml
- face_shop.xml
- golon.xml
- kokiri_shop.xml
- night_shop.xml
- shop1.xml
- zoora.xml
- do_action_static.xml
- icon_item_24_static.xml
- icon_item_dungeon_static.xml
- icon_item_field_static.xml
- icon_item_fra_static.xml
- icon_item_gameover_static.xml
- icon_item_ger_static.xml
- icon_item_nes_static.xml
- icon_item_static.xml
- item_name_static.xml
- map_48x85_static.xml
- map_grand_static.xml
- map_i_static.xml
- map_name_static.xml
- message_static.xml
- message_texture_static.xml
- nes_font_static.xml
- nintendo_rogo_static.xml
- parameter_static.xml
- place_title_cards.xml
- title_static.xml
- ActorList_OoTMqDbg.txt
- Config.xml
- ObjectList_OoTMqDbg.txt
- SymbolMap_OoTMqDbg.txt
- config.json
- ActorList_OoTMqDbg.txt
- Config.xml
- ObjectList_OoTMqDbg.txt
- SymbolMap_OoTMqDbg.txt
- config.json
- config.json
- z_lmap_mark_data.cpp
- z_map_mark_data.cpp
- charmap.txt
- fra_message_data_static.cpp
- ger_message_data_static.cpp
- nes_message_data_static.cpp
- staff_message_data_static.cpp
- fbdemo_circle.xml
- fbdemo_triforce.xml
- fbdemo_wipe1.xml
- link_animetion.xml
- z_select_static.xml
- gameplay_dangeon_keep.xml
- gameplay_field_keep.xml
- gameplay_keep.xml
- object_ahg.xml
- object_am.xml
- object_ane.xml
- object_ani.xml
- object_anubice.xml
- object_aob.xml
- object_b_heart.xml
- object_Bb.xml
- object_bba.xml
- object_bdan_objects.xml
- object_bdoor.xml
- object_bg.xml
- object_bigokuta.xml
- object_bird.xml
- object_bji.xml
- object_bl.xml
- object_blkobj.xml
- object_bob.xml
- object_boj.xml
- object_bombf.xml
- object_bombiwa.xml
- object_bowl.xml
- object_box.xml
- object_brob.xml
- object_bubble.xml
- object_bv.xml
- object_bw.xml
- object_bwall.xml
- object_bxa.xml
- object_cne.xml
- object_cob.xml
- object_cow.xml
- object_crow.xml
- object_cs.xml
- object_d_elevator.xml
- object_d_hsblock.xml
- object_d_lift.xml
- object_daiku.xml
- object_ddan_objects.xml
- object_dekubaba.xml
- object_dekujr.xml
- object_dekunuts.xml
- object_demo_6k.xml
- object_demo_kekkai.xml
- object_demo_tre_lgt.xml
- object_dh.xml
- object_dnk.xml
- object_dns.xml
- object_dodojr.xml
- object_dodongo.xml
- object_dog.xml
- object_door_gerudo.xml
- object_door_killer.xml
- object_ds.xml
- object_ds2.xml
- object_du.xml
- object_dy_obj.xml
- object_ec.xml
- object_efc_crystal_light.xml
- object_efc_doughnut.xml
- object_efc_erupc.xml
- object_efc_fire_ball.xml
- object_efc_flash.xml
- object_efc_lgt_shower.xml
- object_efc_star_field.xml
- object_efc_tw.xml
- object_ei.xml
- object_fa.xml
- object_fd.xml
- object_fd2.xml
- object_fhg.xml
- object_fire.xml
- object_firefly.xml
- object_fish.xml
- object_fr.xml
- object_fu.xml
- object_fw.xml
- object_fz.xml
- object_ganon.xml
- object_ganon2.xml
- object_ganon_anime1.xml
- object_ganon_anime2.xml
- object_ganon_anime3.xml
- object_ganon_objects.xml
- object_ge1.xml
- object_geff.xml
- object_geldb.xml
- object_gi_arrow.xml
- object_gi_arrowcase.xml
- object_gi_bean.xml
- object_gi_bomb_1.xml
- object_gi_bomb_2.xml
- object_gi_bombpouch.xml
- object_gi_boomerang.xml
- object_gi_boots_2.xml
- object_gi_bosskey.xml
- object_gi_bottle.xml
- object_gi_bottle_letter.xml
- object_gi_bow.xml
- object_gi_bracelet.xml
- object_gi_brokensword.xml
- object_gi_butterfly.xml
- object_gi_clothes.xml
- object_gi_coin.xml
- object_gi_compass.xml
- object_gi_dekupouch.xml
- object_gi_egg.xml
- object_gi_eye_lotion.xml
- object_gi_fire.xml
- object_gi_fish.xml
- object_gi_frog.xml
- object_gi_gerudo.xml
- object_gi_gerudomask.xml
- object_gi_ghost.xml
- object_gi_glasses.xml
- object_gi_gloves.xml
- object_gi_goddess.xml
- object_gi_golonmask.xml
- object_gi_grass.xml
- object_gi_hammer.xml
- object_gi_heart.xml
- object_gi_hearts.xml
- object_gi_hookshot.xml
- object_gi_hoverboots.xml
- object_gi_insect.xml
- object_gi_jewel.xml
- object_gi_key.xml
- object_gi_ki_tan_mask.xml
- object_gi_letter.xml
- object_gi_liquid.xml
- object_gi_longsword.xml
- object_gi_m_arrow.xml
- object_gi_magicpot.xml
- object_gi_map.xml
- object_gi_medal.xml
- object_gi_melody.xml
- object_gi_milk.xml
- object_gi_mushroom.xml
- object_gi_niwatori.xml
- object_gi_nuts.xml
- object_gi_ocarina.xml
- object_gi_ocarina_0.xml
- object_gi_pachinko.xml
- object_gi_powder.xml
- object_gi_prescription.xml
- object_gi_purse.xml
- object_gi_rabit_mask.xml
- object_gi_redead_mask.xml
- object_gi_rupy.xml
- object_gi_saw.xml
- object_gi_scale.xml
- object_gi_seed.xml
- object_gi_shield_1.xml
- object_gi_shield_2.xml
- object_gi_shield_3.xml
- object_gi_skj_mask.xml
- object_gi_soldout.xml
- object_gi_soul.xml
- object_gi_stick.xml
- object_gi_sutaru.xml
- object_gi_sword_1.xml
- object_gi_ticketstone.xml
- object_gi_truth_mask.xml
- object_gi_zoramask.xml
- object_gj.xml
- object_gjyo_objects.xml
- object_gla.xml
- object_gm.xml
- object_gnd.xml
- object_gnd_magic.xml
- object_gndd.xml
- object_god_lgt.xml
- object_gol.xml
- object_goma.xml
- object_goroiwa.xml
- object_gr.xml
- object_gs.xml
- object_gt.xml
- object_haka.xml
- object_haka_door.xml
- object_haka_objects.xml
- object_hakach_objects.xml
- object_hata.xml
- object_heavy_object.xml
- object_hidan_objects.xml
- object_hintnuts.xml
- object_hni.xml
- object_horse.xml
- object_horse_ganon.xml
- object_horse_link_child.xml
- object_horse_normal.xml
- object_horse_zelda.xml
- object_hs.xml
- object_human.xml
- object_ice_objects.xml
- object_ik.xml
- object_im.xml
- object_in.xml
- object_ingate.xml
- object_jj.xml
- object_js.xml
- object_jya_door.xml
- object_jya_iron.xml
- object_jya_obj.xml
- object_ka.xml
- object_kanban.xml
- object_kibako2.xml
- object_kingdodongo.xml
- object_km1.xml
- object_kusa.xml
- object_kw1.xml
- object_kz.xml
- object_light_ring.xml
- object_lightbox.xml
- object_lightswitch.xml
- object_link_boy.xml
- object_link_child.xml
- object_ma1.xml
- object_ma2.xml
- object_mag.xml
- object_mamenoki.xml
- object_mastergolon.xml
- object_masterkokiri.xml
- object_masterkokirihead.xml
- object_masterzoora.xml
- object_mb.xml
- object_md.xml
- object_medal.xml
- object_menkuri_objects.xml
- object_mir_ray.xml
- object_mizu_objects.xml
- object_mjin.xml
- object_mjin_dark.xml
- object_mjin_flame.xml
- object_mjin_flash.xml
- object_mjin_ice.xml
- object_mjin_oka.xml
- object_mjin_soul.xml
- object_mjin_wind.xml
- object_mk.xml
- object_mm.xml
- object_mo.xml
- object_mori_hineri1.xml
- object_mori_hineri1a.xml
- object_mori_hineri2.xml
- object_mori_hineri2a.xml
- object_mori_objects.xml
- object_mori_tex.xml
- object_ms.xml
- object_mu.xml
- object_nb.xml
- object_niw.xml
- object_nwc.xml
- object_ny.xml
- object_o_anime.xml
- object_oA1.xml
- object_oA10.xml
- object_oA11.xml
- object_oA2.xml
- object_oA3.xml
- object_oA4.xml
- object_oA5.xml
- object_oA6.xml
- object_oA7.xml
- object_oA8.xml
- object_oA9.xml
- object_oB1.xml
- object_oB2.xml
- object_oB3.xml
- object_oB4.xml
- object_oE1.xml
- object_oE10.xml
- object_oE11.xml
- object_oE12.xml
- object_oE1s.xml
- object_oE2.xml
- object_oE3.xml
- object_oE4.xml
- object_oE4s.xml
- object_oE5.xml
- object_oE6.xml
- object_oE7.xml
- object_oE8.xml
- object_oE9.xml
- object_oE_anime.xml
- object_oF1d_map.xml
- object_oF1s.xml
- object_okuta.xml
- object_opening_demo1.xml
- object_os.xml
- object_os_anime.xml
- object_ossan.xml
- object_ouke_haka.xml
- object_owl.xml
- object_peehat.xml
- object_po_composer.xml
- object_po_field.xml
- object_po_sisters.xml
- object_poh.xml
- object_ps.xml
- object_pu_box.xml
- object_rd.xml
- object_reeba.xml
- object_relay_objects.xml
- object_rl.xml
- object_rr.xml
- object_rs.xml
- object_ru1.xml
- object_ru2.xml
- object_sa.xml
- object_sb.xml
- object_sd.xml
- object_shop_dungen.xml
- object_shopnuts.xml
- object_siofuki.xml
- object_sk2.xml
- object_skb.xml
- object_skj.xml
- object_spot00_break.xml
- object_spot00_objects.xml
- object_spot01_matoya.xml
- object_spot01_matoyab.xml
- object_spot01_objects.xml
- object_spot01_objects2.xml
- object_spot02_objects.xml
- object_spot03_object.xml
- object_spot04_objects.xml
- object_spot05_objects.xml
- object_spot06_objects.xml
- object_spot07_object.xml
- object_spot08_obj.xml
- object_spot09_obj.xml
- object_spot11_obj.xml
- object_spot12_obj.xml
- object_spot15_obj.xml
- object_spot16_obj.xml
- object_spot17_obj.xml
- object_spot18_obj.xml
- object_ssh.xml
- object_sst.xml
- object_st.xml
- object_stream.xml
- object_syokudai.xml
- object_ta.xml
- object_timeblock.xml
- object_tite.xml
- object_tk.xml
- object_toki_objects.xml
- object_torch2.xml
- object_toryo.xml
- object_tp.xml
- object_tr.xml
- object_trap.xml
- object_triforce_spot.xml
- object_ts.xml
- object_tsubo.xml
- object_tw.xml
- object_umajump.xml
- object_vali.xml
- object_vase.xml
- object_vm.xml
- object_wallmaster.xml
- object_warp1.xml
- object_warp2.xml
- object_wf.xml
- object_wood02.xml
- object_xc.xml
- object_yabusame_point.xml
- object_ydan_objects.xml
- object_yukabyun.xml
- object_zf.xml
- object_zg.xml
- object_zl1.xml
- object_zl2.xml
- object_zl2_anime1.xml
- object_zl2_anime2.xml
- object_zl4.xml
- object_zo.xml
- ovl_Arrow_Fire.xml
- ovl_Arrow_Ice.xml
- ovl_Arrow_Light.xml
- ovl_Bg_Ganon_Otyuka.xml
- ovl_Bg_Jya_Cobra.xml
- ovl_Boss_Dodongo.xml
- ovl_Boss_Ganon.xml
- ovl_Boss_Ganon2.xml
- ovl_Boss_Sst.xml
- ovl_Demo_Shd.xml
- ovl_Elf_Msg.xml
- ovl_Elf_Msg2.xml
- ovl_En_Bili.xml
- ovl_En_Clear_Tag.xml
- ovl_En_Ganon_Mant.xml
- ovl_En_Ganon_Organ.xml
- ovl_En_Holl.xml
- ovl_En_Jsjutan.xml
- ovl_En_Kanban.xml
- ovl_En_Sda.xml
- ovl_En_Ssh.xml
- ovl_En_St.xml
- ovl_En_Sth.xml
- ovl_End_Title.xml
- ovl_File_Choose.xml
- ovl_Magic_Dark.xml
- ovl_Magic_Fire.xml
- ovl_Magic_Wind.xml
- ovl_Oceff_Spot.xml
- ovl_Oceff_Storm.xml
- ovl_Oceff_Wipe.xml
- ovl_Oceff_Wipe2.xml
- ovl_Oceff_Wipe3.xml
- ovl_Oceff_Wipe4.xml
- bdan.xml
- bdan_boss.xml
- Bmori1.xml
- ddan.xml
- ddan_boss.xml
- FIRE_bs.xml
- ganon.xml
- ganon_boss.xml
- ganon_demo.xml
- ganon_final.xml
- ganon_sonogo.xml
- ganon_tou.xml
- ganontika.xml
- ganontikasonogo.xml
- gerudoway.xml
- HAKAdan.xml
- HAKAdan_bs.xml
- HAKAdanCH.xml
- HIDAN.xml
- ice_doukutu.xml
- jyasinboss.xml
- jyasinzou.xml
- men.xml
- MIZUsin.xml
- MIZUsin_bs.xml
- moribossroom.xml
- ydan.xml
- ydan_boss.xml
- bowling.xml
- daiyousei_izumi.xml
- hairal_niwa.xml
- hairal_niwa2.xml
- hairal_niwa_n.xml
- hakasitarelay.xml
- hut.xml
- hylia_labo.xml
- impa.xml
- kakariko.xml
- kenjyanoma.xml
- kokiri_home.xml
- kokiri_home3.xml
- kokiri_home4.xml
- kokiri_home5.xml
- labo.xml
- link_home.xml
- mahouya.xml
- malon_stable.xml
- miharigoya.xml
- nakaniwa.xml
- syatekijyou.xml
- takaraya.xml
- tent.xml
- tokinoma.xml
- yousei_izumi_tate.xml
- yousei_izumi_yoko.xml
- enrui.xml
- entra_n.xml
- hakaana.xml
- hakaana2.xml
- hakaana_ouke.xml
- hiral_demo.xml
- kakariko3.xml
- kakusiana.xml
- kinsuta.xml
- market_alley.xml
- market_alley_n.xml
- market_day.xml
- market_night.xml
- market_ruins.xml
- shrine.xml
- shrine_n.xml
- shrine_r.xml
- turibori.xml
- entra.xml
- souko.xml
- spot00.xml
- spot01.xml
- spot02.xml
- spot03.xml
- spot04.xml
- spot05.xml
- spot06.xml
- spot07.xml
- spot08.xml
- spot09.xml
- spot10.xml
- spot11.xml
- spot12.xml
- spot13.xml
- spot15.xml
- spot16.xml
- spot17.xml
- spot18.xml
- spot20.xml
- alley_shop.xml
- drag.xml
- face_shop.xml
- golon.xml
- kokiri_shop.xml
- night_shop.xml
- shop1.xml
- zoora.xml
- besitu.xml
- depth_test.xml
- sasatest.xml
- sutaru.xml
- syotes.xml
- syotes2.xml
- test01.xml
- testroom.xml
- do_action_static.xml
- icon_item_24_static.xml
- icon_item_dungeon_static.xml
- icon_item_field_static.xml
- icon_item_fra_static.xml
- icon_item_gameover_static.xml
- icon_item_ger_static.xml
- icon_item_nes_static.xml
- icon_item_static.xml
- item_name_static.xml
- map_48x85_static.xml
- map_grand_static.xml
- map_i_static.xml
- map_name_static.xml
- message_static.xml
- message_texture_static.xml
- nes_font_static.xml
- nintendo_rogo_static.xml
- parameter_static.xml
- place_title_cards.xml
- title_static.xml
- ActorList_OoTMqDbg.txt
- Config.xml
- ObjectList_OoTMqDbg.txt
- SymbolMap_OoTMqDbg.txt
- config.json
- config.json
- config.json
- config.json
- config.json
- z_lmap_mark_data.cpp
- z_map_mark_data.cpp
- charmap.txt
- fra_message_data_static.cpp
- ger_message_data_static.cpp
- nes_message_data_static.cpp
- staff_message_data_static.cpp
- fbdemo_circle.xml
- fbdemo_triforce.xml
- fbdemo_wipe1.xml
- link_animetion.xml
- z_select_static.xml
- gameplay_dangeon_keep.xml
- gameplay_field_keep.xml
- gameplay_keep.xml
- object_ahg.xml
- object_am.xml
- object_ane.xml
- object_ani.xml
- object_anubice.xml
- object_aob.xml
- object_b_heart.xml
- object_Bb.xml
- object_bba.xml
- object_bdan_objects.xml
- object_bdoor.xml
- object_bg.xml
- object_bigokuta.xml
- object_bird.xml
- object_bji.xml
- object_bl.xml
- object_blkobj.xml
- object_bob.xml
- object_boj.xml
- object_bombf.xml
- object_bombiwa.xml
- object_bowl.xml
- object_box.xml
- object_brob.xml
- object_bubble.xml
- object_bv.xml
- object_bw.xml
- object_bwall.xml
- object_bxa.xml
- object_cne.xml
- object_cob.xml
- object_cow.xml
- object_crow.xml
- object_cs.xml
- object_d_elevator.xml
- object_d_hsblock.xml
- object_d_lift.xml
- object_daiku.xml
- object_ddan_objects.xml
- object_dekubaba.xml
- object_dekujr.xml
- object_dekunuts.xml
- object_demo_6k.xml
- object_demo_kekkai.xml
- object_demo_tre_lgt.xml
- object_dh.xml
- object_dnk.xml
- object_dns.xml
- object_dodojr.xml
- object_dodongo.xml
- object_dog.xml
- object_door_gerudo.xml
- object_door_killer.xml
- object_ds.xml
- object_ds2.xml
- object_du.xml
- object_dy_obj.xml
- object_ec.xml
- object_efc_crystal_light.xml
- object_efc_doughnut.xml
- object_efc_erupc.xml
- object_efc_fire_ball.xml
- object_efc_flash.xml
- object_efc_lgt_shower.xml
- object_efc_star_field.xml
- object_efc_tw.xml
- object_ei.xml
- object_fa.xml
- object_fd.xml
- object_fd2.xml
- object_fhg.xml
- object_fire.xml
- object_firefly.xml
- object_fish.xml
- object_fr.xml
- object_fu.xml
- object_fw.xml
- object_fz.xml
- object_ganon.xml
- object_ganon2.xml
- object_ganon_anime1.xml
- object_ganon_anime2.xml
- object_ganon_anime3.xml
- object_ganon_objects.xml
- object_ge1.xml
- object_geff.xml
- object_geldb.xml
- object_gi_arrow.xml
- object_gi_arrowcase.xml
- object_gi_bean.xml
- object_gi_bomb_1.xml
- object_gi_bomb_2.xml
- object_gi_bombpouch.xml
- object_gi_boomerang.xml
- object_gi_boots_2.xml
- object_gi_bosskey.xml
- object_gi_bottle.xml
- object_gi_bottle_letter.xml
- object_gi_bow.xml
- object_gi_bracelet.xml
- object_gi_brokensword.xml
- object_gi_butterfly.xml
- object_gi_clothes.xml
- object_gi_coin.xml
- object_gi_compass.xml
- object_gi_dekupouch.xml
- object_gi_egg.xml
- object_gi_eye_lotion.xml
- object_gi_fire.xml
- object_gi_fish.xml
- object_gi_frog.xml
- object_gi_gerudo.xml
- object_gi_gerudomask.xml
- object_gi_ghost.xml
- object_gi_glasses.xml
- object_gi_gloves.xml
- object_gi_goddess.xml
- object_gi_golonmask.xml
- object_gi_grass.xml
- object_gi_hammer.xml
- object_gi_heart.xml
- object_gi_hearts.xml
- object_gi_hookshot.xml
- object_gi_hoverboots.xml
- object_gi_insect.xml
- object_gi_jewel.xml
- object_gi_key.xml
- object_gi_ki_tan_mask.xml
- object_gi_letter.xml
- object_gi_liquid.xml
- object_gi_longsword.xml
- object_gi_m_arrow.xml
- object_gi_magicpot.xml
- object_gi_map.xml
- object_gi_medal.xml
- object_gi_melody.xml
- object_gi_milk.xml
- object_gi_mushroom.xml
- object_gi_niwatori.xml
- object_gi_nuts.xml
- object_gi_ocarina.xml
- object_gi_ocarina_0.xml
- object_gi_pachinko.xml
- object_gi_powder.xml
- object_gi_prescription.xml
- object_gi_purse.xml
- object_gi_rabit_mask.xml
- object_gi_redead_mask.xml
- object_gi_rupy.xml
- object_gi_saw.xml
- object_gi_scale.xml
- object_gi_seed.xml
- object_gi_shield_1.xml
- object_gi_shield_2.xml
- object_gi_shield_3.xml
- object_gi_skj_mask.xml
- object_gi_soldout.xml
- object_gi_soul.xml
- object_gi_stick.xml
- object_gi_sutaru.xml
- object_gi_sword_1.xml
- object_gi_ticketstone.xml
- object_gi_truth_mask.xml
- object_gi_zoramask.xml
- object_gj.xml
- object_gjyo_objects.xml
- object_gla.xml
- object_gm.xml
- object_gnd.xml
- object_gnd_magic.xml
- object_gndd.xml
- object_god_lgt.xml
- object_gol.xml
- object_goma.xml
- object_goroiwa.xml
- object_gr.xml
- object_gs.xml
- object_gt.xml
- object_haka.xml
- object_haka_door.xml
- object_haka_objects.xml
- object_hakach_objects.xml
- object_hata.xml
- object_heavy_object.xml
- object_hidan_objects.xml
- object_hintnuts.xml
- object_hni.xml
- object_horse.xml
- object_horse_ganon.xml
- object_horse_link_child.xml
- object_horse_normal.xml
- object_horse_zelda.xml
- object_hs.xml
- object_human.xml
- object_ice_objects.xml
- object_ik.xml
- object_im.xml
- object_in.xml
- object_ingate.xml
- object_jj.xml
- object_js.xml
- object_jya_door.xml
- object_jya_iron.xml
- object_jya_obj.xml
- object_ka.xml
- object_kanban.xml
- object_kibako2.xml
- object_kingdodongo.xml
- object_km1.xml
- object_kusa.xml
- object_kw1.xml
- object_kz.xml
- object_light_ring.xml
- object_lightbox.xml
- object_lightswitch.xml
- object_link_boy.xml
- object_link_child.xml
- object_ma1.xml
- object_ma2.xml
- object_mag.xml
- object_mamenoki.xml
- object_mastergolon.xml
- object_masterkokiri.xml
- object_masterkokirihead.xml
- object_masterzoora.xml
- object_mb.xml
- object_md.xml
- object_medal.xml
- object_menkuri_objects.xml
- object_mir_ray.xml
- object_mizu_objects.xml
- object_mjin.xml
- object_mjin_dark.xml
- object_mjin_flame.xml
- object_mjin_flash.xml
- object_mjin_ice.xml
- object_mjin_oka.xml
- object_mjin_soul.xml
- object_mjin_wind.xml
- object_mk.xml
- object_mm.xml
- object_mo.xml
- object_mori_hineri1.xml
- object_mori_hineri1a.xml
- object_mori_hineri2.xml
- object_mori_hineri2a.xml
- object_mori_objects.xml
- object_mori_tex.xml
- object_ms.xml
- object_mu.xml
- object_nb.xml
- object_niw.xml
- object_nwc.xml
- object_ny.xml
- object_o_anime.xml
- object_oA1.xml
- object_oA10.xml
- object_oA11.xml
- object_oA2.xml
- object_oA3.xml
- object_oA4.xml
- object_oA5.xml
- object_oA6.xml
- object_oA7.xml
- object_oA8.xml
- object_oA9.xml
- object_oB1.xml
- object_oB2.xml
- object_oB3.xml
- object_oB4.xml
- object_oE1.xml
- object_oE10.xml
- object_oE11.xml
- object_oE12.xml
- object_oE1s.xml
- object_oE2.xml
- object_oE3.xml
- object_oE4.xml
- object_oE4s.xml
- object_oE5.xml
- object_oE6.xml
- object_oE7.xml
- object_oE8.xml
- object_oE9.xml
- object_oE_anime.xml
- object_oF1d_map.xml
- object_oF1s.xml
- object_okuta.xml
- object_opening_demo1.xml
- object_os.xml
- object_os_anime.xml
- object_ossan.xml
- object_ouke_haka.xml
- object_owl.xml
- object_peehat.xml
- object_po_composer.xml
- object_po_field.xml
- object_po_sisters.xml
- object_poh.xml
- object_ps.xml
- object_pu_box.xml
- object_rd.xml
- object_reeba.xml
- object_relay_objects.xml
- object_rl.xml
- object_rr.xml
- object_rs.xml
- object_ru1.xml
- object_ru2.xml
- object_sa.xml
- object_sb.xml
- object_sd.xml
- object_shop_dungen.xml
- object_shopnuts.xml
- object_siofuki.xml
- object_sk2.xml
- object_skb.xml
- object_skj.xml
- object_spot00_break.xml
- object_spot00_objects.xml
- object_spot01_matoya.xml
- object_spot01_matoyab.xml
- object_spot01_objects.xml
- object_spot01_objects2.xml
- object_spot02_objects.xml
- object_spot03_object.xml
- object_spot04_objects.xml
- object_spot05_objects.xml
- object_spot06_objects.xml
- object_spot07_object.xml
- object_spot08_obj.xml
- object_spot09_obj.xml
- object_spot11_obj.xml
- object_spot12_obj.xml
- object_spot15_obj.xml
- object_spot16_obj.xml
- object_spot17_obj.xml
- object_spot18_obj.xml
- object_ssh.xml
- object_sst.xml
- object_st.xml
- object_stream.xml
- object_syokudai.xml
- object_ta.xml
- object_timeblock.xml
- object_tite.xml
- object_tk.xml
- object_toki_objects.xml
- object_torch2.xml
- object_toryo.xml
- object_tp.xml
- object_tr.xml
- object_trap.xml
- object_triforce_spot.xml
- object_ts.xml
- object_tsubo.xml
- object_tw.xml
- object_umajump.xml
- object_vali.xml
- object_vase.xml
- object_vm.xml
- object_wallmaster.xml
- object_warp1.xml
- object_warp2.xml
- object_wf.xml
- object_wood02.xml
- object_xc.xml
- object_yabusame_point.xml
- object_ydan_objects.xml
- object_yukabyun.xml
- object_zf.xml
- object_zg.xml
- object_zl1.xml
- object_zl2.xml
- object_zl2_anime1.xml
- object_zl2_anime2.xml
- object_zl4.xml
- object_zo.xml
- ovl_Arrow_Fire.xml
- ovl_Arrow_Ice.xml
- ovl_Arrow_Light.xml
- ovl_Bg_Ganon_Otyuka.xml
- ovl_Bg_Jya_Cobra.xml
- ovl_Boss_Dodongo.xml
- ovl_Boss_Ganon.xml
- ovl_Boss_Ganon2.xml
- ovl_Boss_Sst.xml
- ovl_Demo_Shd.xml
- ovl_En_Bili.xml
- ovl_En_Clear_Tag.xml
- ovl_En_Ganon_Mant.xml
- ovl_En_Ganon_Organ.xml
- ovl_En_Holl.xml
- ovl_En_Jsjutan.xml
- ovl_En_Kanban.xml
- ovl_En_Sda.xml
- ovl_En_Ssh.xml
- ovl_En_St.xml
- ovl_En_Sth.xml
- ovl_End_Title.xml
- ovl_File_Choose.xml
- ovl_Magic_Dark.xml
- ovl_Magic_Fire.xml
- ovl_Magic_Wind.xml
- ovl_Oceff_Spot.xml
- ovl_Oceff_Storm.xml
- ovl_Oceff_Wipe.xml
- ovl_Oceff_Wipe2.xml
- ovl_Oceff_Wipe3.xml
- ovl_Oceff_Wipe4.xml
- bdan.xml
- bdan_boss.xml
- Bmori1.xml
- ddan.xml
- ddan_boss.xml
- FIRE_bs.xml
- ganon.xml
- ganon_boss.xml
- ganon_demo.xml
- ganon_final.xml
- ganon_sonogo.xml
- ganon_tou.xml
- ganontika.xml
- ganontikasonogo.xml
- gerudoway.xml
- HAKAdan.xml
- HAKAdan_bs.xml
- HAKAdanCH.xml
- HIDAN.xml
- ice_doukutu.xml
- jyasinboss.xml
- jyasinzou.xml
- men.xml
- MIZUsin.xml
- MIZUsin_bs.xml
- moribossroom.xml
- ydan.xml
- ydan_boss.xml
- bowling.xml
- daiyousei_izumi.xml
- hairal_niwa.xml
- hairal_niwa_n.xml
- hakasitarelay.xml
- hut.xml
- hylia_labo.xml
- impa.xml
- kakariko.xml
- kenjyanoma.xml
- kokiri_home.xml
- kokiri_home3.xml
- kokiri_home4.xml
- kokiri_home5.xml
- labo.xml
- link_home.xml
- mahouya.xml
- malon_stable.xml
- miharigoya.xml
- nakaniwa.xml
- syatekijyou.xml
- takaraya.xml
- tent.xml
- tokinoma.xml
- yousei_izumi_tate.xml
- yousei_izumi_yoko.xml
- enrui.xml
- entra_n.xml
- hakaana.xml
- hakaana2.xml
- hakaana_ouke.xml
- hiral_demo.xml
- kakariko3.xml
- kakusiana.xml
- kinsuta.xml
- market_alley.xml
- market_alley_n.xml
- market_day.xml
- market_night.xml
- market_ruins.xml
- shrine.xml
- shrine_n.xml
- shrine_r.xml
- turibori.xml
- entra.xml
- souko.xml
- spot00.xml
- spot01.xml
- spot02.xml
- spot03.xml
- spot04.xml
- spot05.xml
- spot06.xml
- spot07.xml
- spot08.xml
- spot09.xml
- spot10.xml
- spot11.xml
- spot12.xml
- spot13.xml
- spot15.xml
- spot16.xml
- spot17.xml
- spot18.xml
- spot20.xml
- alley_shop.xml
- drag.xml
- face_shop.xml
- golon.xml
- kokiri_shop.xml
- night_shop.xml
- shop1.xml
- zoora.xml
- do_action_static.xml
- icon_item_24_static.xml
- icon_item_dungeon_static.xml
- icon_item_field_static.xml
- icon_item_fra_static.xml
- icon_item_gameover_static.xml
- icon_item_ger_static.xml
- icon_item_nes_static.xml
- icon_item_static.xml
- item_name_static.xml
- map_48x85_static.xml
- map_grand_static.xml
- map_i_static.xml
- map_name_static.xml
- message_static.xml
- message_texture_static.xml
- nes_font_static.xml
- nintendo_rogo_static.xml
- parameter_static.xml
- place_title_cards.xml
- title_static.xml
- ActorList_OoTMqDbg.txt
- Config.xml
- ObjectList_OoTMqDbg.txt
- SymbolMap_OoTMqDbg.txt
- config.json
- config.json
- config.json
- assert.cpp
- boot_main.cpp
- build.cpp
- idle.cpp
- logutils.cpp
- stackcheck.cpp
- z_std_dma.cpp
- gfxbuffers.cpp
- heaps.cpp
- zbuffer.cpp
- audio.cpp
- audio_bank.cpp
- audio_command.cpp
- audio_data.cpp
- audio_effects.cpp
- audio_heap.cpp
- audio_init_params.cpp
- audio_load.cpp
- audio_playback.cpp
- audio_rsp.cpp
- audio_seqplayer.cpp
- audio_sound_params.cpp
- audio_synthesis.cpp
- audioMgr.cpp
- code_800430A0.cpp
- code_80043480.cpp
- code_80069420.cpp
- code_8006BA00.cpp
- code_8006C510.cpp
- code_800A9F30.cpp
- code_800ACE70.cpp
- code_800AD920.cpp
- code_800BB0A0.cpp
- code_800D2E30.cpp
- code_800E6840.cpp
- db_camera.cpp
- debug_malloc.cpp
- environment_flags.cpp
- fault.cpp
- fault_drawer.cpp
- flg_set.cpp
- framerate.cpp
- game.cpp
- gamealloc.cpp
- gfxprint.cpp
- graph.cpp
- inventory.cpp
- irqmgr.cpp
- jpegdecoder.cpp
- jpegutils.cpp
- listalloc.cpp
- logseverity.cpp
- math_float.cpp
- mempak.cpp
- mtxuty-cvt.cpp
- padmgr.cpp
- padsetup.cpp
- padutils.cpp
- PreRender.cpp
- printutils.cpp
- random.cpp
- sched.cpp
- shrink_window.cpp
- sleep.cpp
- speed_meter.cpp
- sys_cfb.cpp
- sys_math.cpp
- sys_math3d.cpp
- sys_math_atan.cpp
- sys_matrix.cpp
- sys_ucode.cpp
- system_malloc.cpp
- title_setup.cpp
- TwoHeadArena.cpp
- z_actor.cpp
- z_actor_dlftbls.cpp
- z_bgcheck.cpp
- z_camera.cpp
- z_camera_data.cpp
- z_cheap_proc.cpp
- z_collision_btltbls.cpp
- z_collision_check.cpp
- z_construct.cpp
- z_debug.cpp
- z_debug_display.cpp
- z_demo.cpp
- z_draw.cpp
- z_eff_blure.cpp
- z_eff_shield_particle.cpp
- z_eff_spark.cpp
- z_eff_ss_dead.cpp
- z_effect.cpp
- z_effect_soft_sprite.cpp
- z_effect_soft_sprite_dlftbls.cpp
- z_effect_soft_sprite_old_init.cpp
- z_elf_message.cpp
- z_en_a_keep.cpp
- z_en_item00.cpp
- z_face_reaction.cpp
- z_fbdemo.cpp
- z_fbdemo_circle.cpp
- z_fbdemo_fade.cpp
- z_fbdemo_triforce.cpp
- z_fbdemo_wipe1.cpp
- z_fcurve_data_skelanime.cpp
- z_frame_advance.cpp
- z_game_dlftbls.cpp
- z_game_over.cpp
- z_horse.cpp
- z_jpeg.cpp
- z_kaleido_manager.cpp
- z_kaleido_scope_call.cpp
- z_kaleido_setup.cpp
- z_kanfont.cpp
- z_kankyo.cpp
- z_lib.cpp
- z_lifemeter.cpp
- z_lights.cpp
- z_malloc.cpp
- z_map_data.cpp
- z_map_exp.cpp
- z_map_mark.cpp
- z_message_PAL.cpp
- z_moji.cpp
- z_msgevent.cpp
- z_olib.cpp
- z_onepointdemo.cpp
- z_onepointdemo_data.cpp
- z_parameter.cpp
- z_path.cpp
- z_play.cpp
- z_player_call.cpp
- z_player_lib.cpp
- z_quake.cpp
- z_rcp.cpp
- z_room.cpp
- z_scene.cpp
- z_scene_table.cpp
- z_skelanime.cpp
- z_skin.cpp
- z_skin_awb.cpp
- z_skin_matrix.cpp
- z_sram.cpp
- z_view.cpp
- z_vimode.cpp
- z_vismono.cpp
- z_vr_box.cpp
- z_vr_box_draw.cpp
- dmadata.cpp
- elf_message_field.cpp
- elf_message_ydan.cpp
- cosf.cpp
- coss.cpp
- lookat.cpp
- lookathil.cpp
- mtxf2l.cpp
- normalize.cpp
- ortho.cpp
- perspective.cpp
- position.cpp
- rotate.cpp
- scale.cpp
- sinf.cpp
- sins.cpp
- sintable.cpp
- sqrtf.cpp
- translate.cpp
- us2dex.cpp
- sprintf.cpp
- xldtob.cpp
- xlitob.cpp
- xprintf.cpp
- overlay.cfg
- z_arms_hook.cpp
- z_arms_hook.h
- overlay.cfg
- z_arrow_fire.cpp
- z_arrow_fire.h
- overlay.cfg
- z_arrow_ice.cpp
- z_arrow_ice.h
- overlay.cfg
- z_arrow_light.cpp
- z_arrow_light.h
- overlay.cfg
- z_bg_bdan_objects.cpp
- z_bg_bdan_objects.h
- overlay.cfg
- z_bg_bdan_switch.cpp
- z_bg_bdan_switch.h
- overlay.cfg
- z_bg_bom_guard.cpp
- z_bg_bom_guard.h
- overlay.cfg
- z_bg_bombwall.cpp
- z_bg_bombwall.h
- overlay.cfg
- z_bg_bowl_wall.cpp
- z_bg_bowl_wall.h
- overlay.cfg
- z_bg_breakwall.cpp
- z_bg_breakwall.h
- overlay.cfg
- z_bg_ddan_jd.cpp
- z_bg_ddan_jd.h
- overlay.cfg
- z_bg_ddan_kd.cpp
- z_bg_ddan_kd.h
- overlay.cfg
- z_bg_dodoago.cpp
- z_bg_dodoago.h
- overlay.cfg
- z_bg_dy_yoseizo.cpp
- z_bg_dy_yoseizo.h
- overlay.cfg
- z_bg_ganon_otyuka.cpp
- z_bg_ganon_otyuka.h
- overlay.cfg
- z_bg_gate_shutter.cpp
- z_bg_gate_shutter.h
- overlay.cfg
- z_bg_gjyo_bridge.cpp
- z_bg_gjyo_bridge.h
- overlay.cfg
- z_bg_gnd_darkmeiro.cpp
- z_bg_gnd_darkmeiro.h
- overlay.cfg
- z_bg_gnd_firemeiro.cpp
- z_bg_gnd_firemeiro.h
- overlay.cfg
- z_bg_gnd_iceblock.cpp
- z_bg_gnd_iceblock.h
- overlay.cfg
- z_bg_gnd_nisekabe.cpp
- z_bg_gnd_nisekabe.h
- overlay.cfg
- z_bg_gnd_soulmeiro.cpp
- z_bg_gnd_soulmeiro.h
- overlay.cfg
- z_bg_haka.cpp
- z_bg_haka.h
- overlay.cfg
- z_bg_haka_gate.cpp
- z_bg_haka_gate.h
- overlay.cfg
- z_bg_haka_huta.cpp
- z_bg_haka_huta.h
- overlay.cfg
- z_bg_haka_megane.cpp
- z_bg_haka_megane.h
- overlay.cfg
- z_bg_haka_meganebg.cpp
- z_bg_haka_meganebg.h
- overlay.cfg
- z_bg_haka_sgami.cpp
- z_bg_haka_sgami.h
- overlay.cfg
- z_bg_haka_ship.cpp
- z_bg_haka_ship.h
- overlay.cfg
- z_bg_haka_trap.cpp
- z_bg_haka_trap.h
- overlay.cfg
- z_bg_haka_tubo.cpp
- z_bg_haka_tubo.h
- overlay.cfg
- z_bg_haka_water.cpp
- z_bg_haka_water.h
- overlay.cfg
- z_bg_haka_zou.cpp
- z_bg_haka_zou.h
- overlay.cfg
- z_bg_heavy_block.cpp
- z_bg_heavy_block.h
- overlay.cfg
- z_bg_hidan_curtain.cpp
- z_bg_hidan_curtain.h
- overlay.cfg
- z_bg_hidan_dalm.cpp
- z_bg_hidan_dalm.h
- overlay.cfg
- z_bg_hidan_firewall.cpp
- z_bg_hidan_firewall.h
- overlay.cfg
- z_bg_hidan_fslift.cpp
- z_bg_hidan_fslift.h
- overlay.cfg
- z_bg_hidan_fwbig.cpp
- z_bg_hidan_fwbig.h
- overlay.cfg
- z_bg_hidan_hamstep.cpp
- z_bg_hidan_hamstep.h
- overlay.cfg
- z_bg_hidan_hrock.cpp
- z_bg_hidan_hrock.h
- overlay.cfg
- z_bg_hidan_kousi.cpp
- z_bg_hidan_kousi.h
- overlay.cfg
- z_bg_hidan_kowarerukabe.cpp
- z_bg_hidan_kowarerukabe.h
- overlay.cfg
- z_bg_hidan_rock.cpp
- z_bg_hidan_rock.h
- overlay.cfg
- z_bg_hidan_rsekizou.cpp
- z_bg_hidan_rsekizou.h
- overlay.cfg
- z_bg_hidan_sekizou.cpp
- z_bg_hidan_sekizou.h
- overlay.cfg
- z_bg_hidan_sima.cpp
- z_bg_hidan_sima.h
- overlay.cfg
- z_bg_hidan_syoku.cpp
- z_bg_hidan_syoku.h
- overlay.cfg
- z_bg_ice_objects.cpp
- z_bg_ice_objects.h
- overlay.cfg
- z_bg_ice_shelter.cpp
- z_bg_ice_shelter.h
- overlay.cfg
- z_bg_ice_shutter.cpp
- z_bg_ice_shutter.h
- overlay.cfg
- z_bg_ice_turara.cpp
- z_bg_ice_turara.h
- overlay.cfg
- z_bg_ingate.cpp
- z_bg_ingate.h
- overlay.cfg
- z_bg_jya_1flift.cpp
- z_bg_jya_1flift.h
- overlay.cfg
- z_bg_jya_amishutter.cpp
- z_bg_jya_amishutter.h
- overlay.cfg
- z_bg_jya_bigmirror.cpp
- z_bg_jya_bigmirror.h
- overlay.cfg
- z_bg_jya_block.cpp
- z_bg_jya_block.h
- overlay.cfg
- z_bg_jya_bombchuiwa.cpp
- z_bg_jya_bombchuiwa.h
- overlay.cfg
- z_bg_jya_bombiwa.cpp
- z_bg_jya_bombiwa.h
- overlay.cfg
- z_bg_jya_cobra.cpp
- z_bg_jya_cobra.h
- overlay.cfg
- z_bg_jya_goroiwa.cpp
- z_bg_jya_goroiwa.h
- overlay.cfg
- z_bg_jya_haheniron.cpp
- z_bg_jya_haheniron.h
- overlay.cfg
- z_bg_jya_ironobj.cpp
- z_bg_jya_ironobj.h
- overlay.cfg
- z_bg_jya_kanaami.cpp
- z_bg_jya_kanaami.h
- overlay.cfg
- z_bg_jya_lift.cpp
- z_bg_jya_lift.h
- overlay.cfg
- z_bg_jya_megami.cpp
- z_bg_jya_megami.h
- overlay.cfg
- z_bg_jya_zurerukabe.cpp
- z_bg_jya_zurerukabe.h
- overlay.cfg
- z_bg_menkuri_eye.cpp
- z_bg_menkuri_eye.h
- overlay.cfg
- z_bg_menkuri_kaiten.cpp
- z_bg_menkuri_kaiten.h
- overlay.cfg
- z_bg_menkuri_nisekabe.cpp
- z_bg_menkuri_nisekabe.h
- overlay.cfg
- z_bg_mizu_bwall.cpp
- z_bg_mizu_bwall.h
- json.cpp
- .clang-format
- .gitattributes
- .gitignore
- .gitmodules
- AziAudio
- fixle.sh
- format.sh
- GLideN64
- LICENSE
- Makefile
- meson.build
- meson_options.txt
- README.md
- setup.py
# 설치 가이드
1. 코드 내려받기
git clone https://github.com/blawar/ooot
깃허브에서 프로젝트 코드 전체를 내 컴퓨터로 내려받습니다.
cd ooot
방금 내려받은 프로젝트 폴더 안으로 이동합니다.
2. 공식 설치 스크립트
쉬움 추천사전 준비물
- APT (Debian/Ubuntu 계열) Debian/Ubuntu 계열 리눅스에 기본 내장된 패키지 매니저입니다.
sudo apt install gcc-multilib g++-multilib
APT 패키지 저장소에서 바로 설치합니다 (Debian/Ubuntu 계열).
sudo apt install libsdl2-dev
APT 패키지 저장소에서 바로 설치합니다 (Debian/Ubuntu 계열).
sudo apt install libsdl2-dev:i386
APT 패키지 저장소에서 바로 설치합니다 (Debian/Ubuntu 계열).
sudo apt install libpng-dev
APT 패키지 저장소에서 바로 설치합니다 (Debian/Ubuntu 계열).
설치 후 새 터미널을 열고, 프로그램의 버전 확인 명령(예: --version)으로 정상 설치됐는지 확인하세요.
이 레포의 README에 적힌 실제 명령어를 그대로 가져왔습니다.
3. Python
쉬움사전 준비물
sudo apt install python3-pip
APT 패키지 저장소에서 바로 설치합니다 (Debian/Ubuntu 계열).
sudo pacman -S python-pip
이 명령어를 터미널에 그대로 입력해 실행하세요.
sudo dnf in python3-pip
이 명령어를 터미널에 그대로 입력해 실행하세요.
에러 메시지 없이 실행되고 터미널에 안내 문구가 출력되면 정상입니다.
이 레포의 README에 적힌 실제 명령어를 그대로 가져왔습니다.
4. Make
보통사전 준비물
- Git GitHub에서 프로젝트 코드를 내려받으려면 필요합니다.
- Make Linux/macOS는 보통 기본 설치되어 있습니다. Windows는 별도 설치(예: MSYS2, WSL)가 필요합니다.
make
생성된 빌드 설정을 바탕으로 실제 컴파일을 진행해 실행 파일을 만듭니다.
에러 없이 끝나면 성공입니다. 생성된 실행 파일을 직접 실행해보세요.
// repository documentation
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