WispRenderer
RTX Ray Tracing Renderer, made by Y3 students at Breda University of Applied Science
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Download Latest Version (.zip)- bug_report.md
- design-change.md
- feature_request.md
- re-factor-request.md
- pull_request_template.md
- assimp
- bullet3
- crashpad
- DirectXTex
- fallback
- fmt
- tinygltf
- Wisp-LFS
- deferred_composition_pass.hlsl
- deferred_geometry_pass.hlsl
- denoising_reflections.hlsl
- denoising_spatial_reconstruction.hlsl
- denoising_SVGF.hlsl
- dxr_ambient_occlusion.hlsl
- dxr_functions.hlsl
- dxr_global.hlsl
- dxr_pathtracer_accumulation.hlsl
- dxr_pathtracer_entries.hlsl
- dxr_pathtracer_functions.hlsl
- dxr_pathtracer_main.hlsl
- dxr_raytracing.hlsl
- dxr_reflection_entries.hlsl
- dxr_reflection_functions.hlsl
- dxr_reflection_main.hlsl
- dxr_shadow_entries.hlsl
- dxr_shadow_functions.hlsl
- dxr_shadow_main.hlsl
- dxr_structs.hlsl
- dxr_texture_lod.hlsl
- fullscreen_quad.hlsl
- generate_mips_cs.hlsl
- lighting.hlsl
- material_util.hlsl
- math.hlsl
- pbr_brdf_lut.hlsl
- pbr_cubemap_conversion.hlsl
- pbr_cubemap_convolution.hlsl
- pbr_prefilter_env_map.hlsl
- pbr_util.hlsl
- pp_bloom_blur.hlsl
- pp_bloom_blur_horizontal.hlsl
- pp_bloom_blur_vertical.hlsl
- pp_bloom_composition.hlsl
- pp_bloom_extract_bright.hlsl
- pp_bloom_util.hlsl
- pp_dof_bokeh.hlsl
- pp_dof_bokeh_post_filter.hlsl
- pp_dof_coc.hlsl
- pp_dof_composition.hlsl
- pp_dof_compute_near_mask.hlsl
- pp_dof_dilate.hlsl
- pp_dof_downscale.hlsl
- pp_dof_properties.hlsl
- pp_dof_util.hlsl
- pp_fxaa.hlsl
- pp_hdr_util.hlsl
- pp_tonemapping.hlsl
- pp_util.hlsl
- rand_util.hlsl
- alien_lights.json
- sponza_lights.json
- viknell_lights.json
- JenkinsWebhook.bat
- d3d12_acceleration_structure..cpp
- d3d12_command_list.cpp
- d3d12_command_queue.cpp
- d3d12_constant_buffer_pool.cpp
- d3d12_constant_buffer_pool.hpp
- d3d12_defines.hpp
- d3d12_descriptor_heap.cpp
- d3d12_descriptors_allocations.cpp
- d3d12_descriptors_allocations.hpp
- d3d12_device.cpp
- d3d12_dynamic_descriptor_heap.cpp
- d3d12_dynamic_descriptor_heap.hpp
- d3d12_enums.hpp
- d3d12_fence.cpp
- d3d12_functions.hpp
- d3d12_heap.cpp
- d3d12_indirect_command_buffer.cpp
- d3d12_material_pool.cpp
- d3d12_material_pool.hpp
- d3d12_model_pool.cpp
- d3d12_model_pool.hpp
- d3d12_pipeline_state.cpp
- d3d12_readback_buffer.cpp
- d3d12_render_target.cpp
- d3d12_render_window.cpp
- d3d12_renderer.cpp
- d3d12_renderer.hpp
- d3d12_resource_pool_texture.cpp
- d3d12_resource_pool_texture.hpp
- d3d12_root_signature.cpp
- d3d12_rt_descriptor_heap.cpp
- d3d12_rt_descriptor_heap.hpp
- d3d12_settings.hpp
- d3d12_shader.cpp
- d3d12_shader_table.cpp
- d3d12_staging_buffer.cpp
- d3d12_state_object.cpp
- d3d12_structs.hpp
- d3d12_structured_buffer.cpp
- d3d12_structured_buffer_pool.cpp
- d3d12_structured_buffer_pool.hpp
- d3d12_texture_resources.hpp
- d3d12_textures.cpp
- d3d12_viewport.cpp
- d3dx12.hpp
- frame_graph.hpp
- imconfig.hpp
- imgui.cpp
- imgui.hpp
- imgui_draw.cpp
- imgui_impl_dx12.cpp
- imgui_impl_dx12.hpp
- imgui_impl_win32.cpp
- imgui_impl_win32.hpp
- imgui_internal.hpp
- imgui_widgets.cpp
- ImGuizmo.cpp
- ImGuizmo.h
- imstb_rectpack.hpp
- imstb_textedit.hpp
- imstb_truetype.hpp
- d3d12_accumulation.hpp
- d3d12_ansel.hpp
- d3d12_bloom_composition.hpp
- d3d12_bloom_extract_bright.hpp
- d3d12_bloom_horizontal_blur.hpp
- d3d12_bloom_vertical_blur.hpp
- d3d12_brdf_lut_precalculation.hpp
- d3d12_build_acceleration_structures.hpp
- d3d12_cubemap_convolution.hpp
- d3d12_deferred_composition.cpp
- d3d12_deferred_composition.hpp
- d3d12_deferred_main.hpp
- d3d12_deferred_render_target_copy.hpp
- d3d12_dof_bokeh.hpp
- d3d12_dof_bokeh_postfilter.hpp
- d3d12_dof_coc.hpp
- d3d12_dof_composition.hpp
- d3d12_dof_compute_near_mask.hpp
- d3d12_dof_dilate_flatten.hpp
- d3d12_dof_dilate_flatten_second_pass.hpp
- d3d12_dof_dilate_near.hpp
- d3d12_down_scale.hpp
- d3d12_equirect_to_cubemap.hpp
- d3d12_hbao.hpp
- d3d12_imgui_render_task.hpp
- d3d12_path_tracer.hpp
- d3d12_post_processing.hpp
- d3d12_raytracing_task.hpp
- d3d12_reflection_denoiser.hpp
- d3d12_rt_hybrid_helpers.hpp
- d3d12_rt_reflection_task.hpp
- d3d12_rt_shadow_task.hpp
- d3d12_rtao_task.hpp
- d3d12_shadow_denoiser_task.hpp
- d3d12_spatial_reconstruction.hpp
- camera_node.cpp
- camera_node.hpp
- light_node.cpp
- light_node.hpp
- mesh_node.cpp
- mesh_node.hpp
- node.cpp
- node.hpp
- scene_graph.cpp
- scene_graph.hpp
- skybox_node.cpp
- skybox_node.hpp
- aabb.cpp
- aabb.hpp
- bitmap_allocator.hpp
- defines.hpp
- delegate.hpp
- file_watcher.cpp
- file_watcher.hpp
- log.cpp
- log.hpp
- logfile_handler.cpp
- logfile_handler.hpp
- named_type.hpp
- pair_hash.hpp
- strings.hpp
- thread_pool.hpp
- user_literals.hpp
- constant_buffer_pool.cpp
- constant_buffer_pool.hpp
- engine_registry.cpp
- engine_registry.hpp
- entry.hpp
- id_factory.cpp
- id_factory.hpp
- imgui_graphics_settings.hpp
- imgui_tools.cpp
- imgui_tools.hpp
- material_pool.cpp
- material_pool.hpp
- model_loader.cpp
- model_loader.hpp
- model_loader_assimp.cpp
- model_loader_assimp.hpp
- model_loader_tinygltf.cpp
- model_loader_tinygltf.hpp
- model_pool.cpp
- model_pool.hpp
- pipeline_registry.cpp
- pipeline_registry.hpp
- platform_independend_structs.hpp
- registry.hpp
- renderer.cpp
- renderer.hpp
- resource_pool_texture.cpp
- resource_pool_texture.hpp
- root_signature_registry.cpp
- root_signature_registry.hpp
- rt_pipeline_registry.cpp
- rt_pipeline_registry.hpp
- settings.hpp
- shader_registry.cpp
- shader_registry.hpp
- structs.hpp
- structured_buffer_pool.cpp
- structured_buffer_pool.hpp
- version.hpp
- vertex.hpp
- window.cpp
- window.hpp
- wisp.hpp
- wisprenderer_export.hpp
- scene.cpp
- scene.hpp
- cubic_hermite_spline.h
- generic_b_spline.h
- natural_spline.h
- quintic_hermite_spline.h
- uniform_cr_spline.h
- uniform_cubic_bspline.h
- arclength.h
- calculus.h
- linearalgebra.h
- nanoflann.hpp
- spline_common.h
- splineinverter.h
- splinesample_adaptor.h
- LICENSE
- spline.h
- vector.h
- debug_camera.hpp
- demo.cpp
- demo_frame_graphs.hpp
- engine_interface.hpp
- physics_engine.cpp
- physics_engine.hpp
- physics_node.cpp
- physics_node.hpp
- scene_alien.cpp
- scene_alien.hpp
- scene_emibl.cpp
- scene_emibl.hpp
- scene_sponza.cpp
- scene_sponza.hpp
- scene_viknell.cpp
- scene_viknell.hpp
- spline_node.cpp
- spline_node.hpp
- frame_graphs.cpp
- frame_graphs.hpp
- graphics_benchmark.cpp
- spheres_scene.cpp
- spheres_scene.hpp
- CMakeLists.txt
- .gitignore
- .gitmodules
- CMakeLists.txt
- CODE_OF_CONDUCT.md
- imgui.ini
- installer.exe
- Jenkinsfile
- LICENSE
- README.md
- wisp.version
// repository documentation
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