flopnite-ue4
An attempt at remaking the popular battle royale game, Fortnite, using Unreal Engine 4 and Amazon GameLift
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Download Latest Version (.zip)- FUNDING.yml
- DefaultEditor.ini
- DefaultEditorPerProjectUserSettings.ini
- DefaultEngine.ini
- DefaultGame.ini
- DefaultInput.ini
- 1M_Cube.uasset
- 1M_Cube_Chamfer.uasset
- CubeMaterial.uasset
- TemplateFloor.uasset
- ThirdPerson_AnimBP.uasset
- ThirdPerson_IdleRun_2D.uasset
- ThirdPerson_Jump.uasset
- ThirdPersonIdle.uasset
- ThirdPersonJump_End.uasset
- ThirdPersonJump_Loop.uasset
- ThirdPersonJump_Start.uasset
- ThirdPersonRun.uasset
- ThirdPersonWalk.uasset
- ML_GlossyBlack_Latex_UE4.uasset
- ML_Plastic_Shiny_Beige.uasset
- ML_Plastic_Shiny_Beige_LOGO.uasset
- ML_SoftMetal_UE4.uasset
- T_ML_Aluminum01.uasset
- T_ML_Aluminum01_N.uasset
- T_ML_Rubber_Blue_01_D.uasset
- T_ML_Rubber_Blue_01_N.uasset
- M_UE4Man_Body.uasset
- M_UE4Man_ChestLogo.uasset
- SK_Mannequin.uasset
- SK_Mannequin_PhysicsAsset.uasset
- UE4_Mannequin_Skeleton.uasset
- UE4_LOGO_CARD.uasset
- UE4_Mannequin__normals.uasset
- UE4_Mannequin_MAT_MASKA.uasset
- UE4Man_Logo_N.uasset
- Bump_StaticMesh.uasset
- LeftArm_StaticMesh.uasset
- Linear_Stair_StaticMesh.uasset
- Ramp_StaticMesh.uasset
- RampMaterial.uasset
- RightArm_StaticMesh.uasset
- ThirdPersonCharacter.uasset
- ThirdPersonHUD.uasset
- ThirdPersonPlayerController.uasset
- ThirdPersonExampleMap.umap
- DefaultInput.ini
- Starter_Background_Cue.uasset
- Starter_Birds01.uasset
- Starter_Wind05.uasset
- Starter_Wind06.uasset
- Concrete_Pivot_01.uasset
- Concrete_Pivot_02.uasset
- Concrete_Pivot_03.uasset
- Concrete_Pivot_04.uasset
- Concrete_Run_01.uasset
- Concrete_Run_02.uasset
- Concrete_Run_03.uasset
- Concrete_Run_04.uasset
- Concrete_Step_01.uasset
- Concrete_Step_02.uasset
- Concrete_Step_03.uasset
- Concrete_Walk_01.uasset
- Concrete_Walk_02.uasset
- Concrete_Walk_03.uasset
- Concrete_Walk_04.uasset
- Concrete_Walk_05.uasset
- Footstep_Cue.uasset
- Click.uasset
- AnimCurveCreationData.uasset
- AnimCurveCreationParams.uasset
- Calculate_RotationAmount.uasset
- Copy_Curves.uasset
- Create_Curves.uasset
- Create_LayeringCurves.uasset
- ALS_PlayerCameraBehavior.uasset
- ALS_PlayerCameraManager.uasset
- Camera.uasset
- Camera_Skeleton.uasset
- ALS_BB_AICharacter.uasset
- ALS_BT_AICharacter.uasset
- ALS_CharacterBP.uasset
- ALS_Player_Controller.uasset
- ALS_GameMode_SP.uasset
- Sprint_CameraShake.uasset
- ALS_HUD.uasset
- ALS_HUD_Macro_Library.uasset
- Arrow.uasset
- OverlayStateButton.uasset
- OverlayStateButtonParams.uasset
- OverlayStateSwitcher.uasset
- ALS_CLF_GetUp_Back.uasset
- ALS_CLF_GetUp_Back_Montage_2H.uasset
- ALS_CLF_GetUp_Back_Montage_Default.uasset
- ALS_CLF_GetUp_Back_Montage_LH.uasset
- ALS_CLF_GetUp_Back_Montage_RH.uasset
- ALS_CLF_GetUp_Front.uasset
- ALS_CLF_GetUp_Front_Montage_2H.uasset
- ALS_CLF_GetUp_Front_Montage_Default.uasset
- ALS_CLF_GetUp_Front_Montage_LH.uasset
- ALS_CLF_GetUp_Front_Montage_RH.uasset
- ALS_N_LandRoll_F.uasset
- ALS_N_LandRoll_F_Montage_2H.uasset
- ALS_N_LandRoll_F_Montage_Default.uasset
- ALS_N_LandRoll_F_Montage_LH.uasset
- ALS_N_LandRoll_F_Montage_RH.uasset
- ALS_N_Mantle_1m_LH.uasset
- ALS_N_Mantle_1m_Montage_2H.uasset
- ALS_N_Mantle_1m_Montage_Box.uasset
- ALS_N_Mantle_1m_Montage_Default.uasset
- ALS_N_Mantle_1m_Montage_LH.uasset
- ALS_N_Mantle_1m_Montage_RH.uasset
- ALS_N_Mantle_1m_RH.uasset
- ALS_N_Mantle_2m.uasset
- ALS_N_Mantle_2m_Montage_Default.uasset
- ALS_N_Look.uasset
- ALS_N_Look_D_Sweep.uasset
- ALS_N_Look_F_Sweep.uasset
- ALS_N_Look_U_Sweep.uasset
- ALS_CLF_Pose.uasset
- ALS_N_Pose.uasset
- ALS_N_Falling_LeanPose_0.uasset
- ALS_N_Falling_LeanPose_B.uasset
- ALS_N_Falling_LeanPose_F.uasset
- ALS_N_Falling_LeanPose_L.uasset
- ALS_N_Falling_LeanPose_R.uasset
- ALS_N_Lean_Falling.uasset
- ALS_Flail.uasset
- ALS_N_FallLoop.uasset
- ALS_N_FallLoop_Fast.uasset
- ALS_N_JumpLoop.uasset
- ALS_N_JumpRun_LF.uasset
- ALS_N_JumpRun_RF.uasset
- ALS_N_JumpWalk_LF.uasset
- ALS_N_JumpWalk_RF.uasset
- ALS_N_Land_Heavy.uasset
- ALS_N_Land_Heavy_Additive.uasset
- ALS_N_Land_Light.uasset
- ALS_N_Land_Light_Additive.uasset
- ALS_N_Lean.uasset
- ALS_N_LeanPose_0.uasset
- ALS_N_LeanPose_B.uasset
- ALS_N_LeanPose_F.uasset
- ALS_N_LeanPose_L.uasset
- ALS_N_LeanPose_R.uasset
- ALS_N_LocoDetail_Accel_B.uasset
- ALS_N_LocoDetail_Accel_F.uasset
- ALS_N_LocoDetail_Accel_L.uasset
- ALS_N_LocoDetail_Accel_R.uasset
- ALS_N_Run_BasePose.uasset
- ALS_CLF_Walk_B.uasset
- ALS_CLF_Walk_F.uasset
- ALS_CLF_Walk_L.uasset
- ALS_CLF_Walk_R.uasset
- ALS_CLF_WalkPose.uasset
- ALS_CRF_Walk_B.uasset
- ALS_CRF_Walk_F.uasset
- ALS_CRF_Walk_L.uasset
- ALS_CRF_Walk_R.uasset
- ALS_CRF_WalkPose.uasset
- ALS_N_Run_B.uasset
- ALS_N_Run_F.uasset
- ALS_N_Run_LB.uasset
- ALS_N_Run_LF.uasset
- ALS_N_Run_RB.uasset
- ALS_N_Run_RF.uasset
- ALS_N_RunPose_F.uasset
- ALS_N_RunPose_L.uasset
- ALS_N_RunPose_R.uasset
- ALS_N_Sprint_F.uasset
- ALS_N_Sprint_F_Impulse.uasset
- ALS_N_Walk_B.uasset
- ALS_N_Walk_F.uasset
- ALS_N_Walk_LB.uasset
- ALS_N_Walk_LF.uasset
- ALS_N_Walk_RB.uasset
- ALS_N_Walk_RF.uasset
- ALS_N_WalkPose_F.uasset
- ALS_N_WalkPose_L.uasset
- ALS_N_WalkPose_R.uasset
- ALS_N_WalkRun_B.uasset
- ALS_N_WalkRun_BL.uasset
- ALS_N_WalkRun_BR.uasset
- ALS_N_WalkRun_F.uasset
- ALS_N_WalkRun_FL.uasset
- ALS_N_WalkRun_FR.uasset
- ALS_CLF_to_N.uasset
- ALS_N_Stop_L_Down.uasset
- ALS_N_Stop_R_Down.uasset
- ALS_N_to_CLF.uasset
- ALS_N_Transition_L.uasset
- ALS_N_Transition_R.uasset
- ALS_CLF_Rotate_L90.uasset
- ALS_CLF_Rotate_R90.uasset
- ALS_CLF_TurnIP_L180.uasset
- ALS_CLF_TurnIP_L90.uasset
- ALS_CLF_TurnIP_R180.uasset
- ALS_CLF_TurnIP_R90.uasset
- ALS_N_Rotate_L90.uasset
- ALS_N_Rotate_R90.uasset
- ALS_N_TurnIP_L180.uasset
- ALS_N_TurnIP_L90.uasset
- ALS_N_TurnIP_R180.uasset
- ALS_N_TurnIP_R90.uasset
- ALS_Props_Barrel_Poses.uasset
- ALS_Props_Binoculars_Aim_Sweep.uasset
- ALS_Props_Binoculars_Aim_Sweep_Crouched.uasset
- ALS_Props_Binoculars_Poses.uasset
- ALS_Props_Binoculars_Poses_NoCurves.uasset
- ALS_Props_Bow_Aim_Sweep.uasset
- ALS_Props_Bow_Aim_Sweep_Crouched.uasset
- ALS_Props_Bow_Poses.uasset
- ALS_Props_Bow_Poses_NoCurves.uasset
- ALS_Props_Box_Poses.uasset
- ALS_Props_M4A1_Aim_Sweep.uasset
- ALS_Props_M4A1_Aim_Sweep_Crouched.uasset
- ALS_Props_M4A1_Poses.uasset
- ALS_Props_M4A1_Poses_NoCurves.uasset
- ALS_Props_M4A1_Run_F.uasset
- ALS_Props_M4A1_Run_F_Arms.uasset
- ALS_Props_M4A1_Sprint_F.uasset
- ALS_Props_M4A1_Sprint_F_Arms.uasset
- ALS_Props_M4A1_Sprint_F_Impulse.uasset
- ALS_Props_M4A1_Sprint_F_Impulse_Arms.uasset
- ALS_Props_Pistol_1H_Aim_Sweep.uasset
- ALS_Props_Pistol_1H_Aim_Sweep_Crouched.uasset
- ALS_Props_Pistol_1H_Poses.uasset
- ALS_Props_Pistol_1H_Poses_NoCurves.uasset
- ALS_Props_Pistol_2H_Aim_Sweep.uasset
- ALS_Props_Pistol_2H_Aim_Sweep_Crouched.uasset
- ALS_Props_Pistol_2H_Poses.uasset
- ALS_Props_Pistol_2H_Poses_NoCurves.uasset
- ALS_N_SecondaryMotion.uasset
- ALS_StanceVariation_Feminine.uasset
- ALS_StanceVariation_HandsTied.uasset
- ALS_StanceVariation_Injured.uasset
- ALS_StanceVariation_Masculine.uasset
- ALS_StanceVariation_Normal.uasset
- ALS_Props_Torch_Aim_Sweep.uasset
- ALS_Props_Torch_Aim_Sweep_Crouched.uasset
- ALS_Props_Torch_Poses.uasset
- ALS_Props_Torch_Poses_NoCurves.uasset
- UE4_LOGO_CARD.uasset
- UE4_Mannequin__normals.uasset
- UE4_Mannequin_MAT_MASKA.uasset
- UE4Man_Logo_N.uasset
- M_AnimMan_Default.uasset
- M_AnimMan_Eyes.uasset
- M_Cape.uasset
- M_Mannequin_Body.uasset
- M_Mannequin_Logo.uasset
- AnimMan.uasset
- Mannequin.uasset
- Proxy.uasset
- AnimMan_PhysicsAsset.uasset
- Mannequin_PhysicsAsset.uasset
- ALS_AnimBP.uasset
- ALS_Mannequin_Skeleton.uasset
- ALS_Mannequin_T_Pose.uasset
- Editor.uasset
- AimingInCurve.uasset
- AimingOutCurve.uasset
- AO_SwitchSidesIn.uasset
- AO_SwitchSidesOut.uasset
- ChangeDirection.uasset
- ChangeStance.uasset
- DiagonalScaleAmount.uasset
- LandPredictionBlend.uasset
- LeanInAirAmount.uasset
- LookIn.uasset
- LookOut.uasset
- StrideBlend_N_Run.uasset
- StrideBlend_N_Run_V.uasset
- StrideBlend_N_Walk.uasset
- StrideBlend_N_Walk_V.uasset
- YawOffset_FB.uasset
- YawOffset_LR.uasset
- CameraLerp_1.uasset
- CameraLerp_2.uasset
- CameraLerp_3.uasset
- NormalMovement.uasset
- NormalRotation.uasset
- ResponsiveMovement.uasset
- ResponsiveRotation.uasset
- SluggishMovement.uasset
- SluggishRotation.uasset
- Mantle_1m.uasset
- Mantle_2m.uasset
- Mantle_Timeline.uasset
- MovementModelTable.uasset
- T_Checker_Noise_M.uasset
- T_Tiles_M.uasset
- T_Tiles_N.uasset
- T_WhiteLight_CubeMap.uasset
- M_GridLevel_Background.uasset
- M_GridLevel_Grid.uasset
- M_GridLevel_Objects.uasset
- M_Landscape.uasset
- M_Object.uasset
- M_Tiles.uasset
- Complex_Arch_01.uasset
- Complex_Arch_02.uasset
- Complex_Barrel.uasset
- Complex_Barrel_Broken.uasset
- Complex_Bench.uasset
- Complex_Cart.uasset
- Complex_Crate.uasset
- Complex_Crate_Broken.uasset
- Complex_Fountain_01.uasset
- Complex_Fountain_02.uasset
- Complex_Rock.uasset
- Simple_Block_1x1.uasset
- Simple_Block_2x2.uasset
- Simple_Block_3x3.uasset
- Simple_Floor_1km.uasset
- Simple_Floor_20x20.uasset
- Simple_InfoWall_3x5.uasset
- Simple_Pillar.uasset
- Simple_Platform_2x2.uasset
- Simple_TitleBoard.uasset
- Simple_Wall_2x20.uasset
- M_OutlinedText.uasset
- RobotoDistanceField_Outlines.uasset
- SimpleMovingObject.uasset
- SimpleObjectBuilder.uasset
- SmoothObjectMovement.uasset
- ALS_DemoLevel.umap
- ALS_GridLevel.umap
- M_Prop.uasset
- M_Prop_Binoculars.uasset
- M_Prop_Bow1.uasset
- M_Prop_Bow2.uasset
- M_Prop_Bow3.uasset
- M_Prop_M4A1.uasset
- M_Prop_M9.uasset
- M_Prop_Torch1.uasset
- M_Prop_Torch2.uasset
- M_Prop_Torch3.uasset
- Barrel.uasset
- Binoculars.uasset
- Bow.uasset
- Bow_AnimBP.uasset
- Bow_Draw.uasset
- Bow_Skeleton.uasset
- Box.uasset
- M4A1.uasset
- M4A1_Skeleton.uasset
- M9.uasset
- M9_Skeleton.uasset
- Torch.uasset
- Icon128.png
- Readme_Content_1.png
- Readme_Content_2.gif
- ALS_BTTask_GetRandomLocation.cpp
- ALS_BTTask_SetFocusToPlayer.cpp
- ALSAIController.cpp
- ALSAnimNotifyCameraShake.cpp
- ALSAnimNotifyFootstep.cpp
- ALSAnimNotifyGroundedEntryState.cpp
- ALSNotifyStateEarlyBlendOut.cpp
- ALSNotifyStateMovementAction.cpp
- ALSNotifyStateOverlayOverride.cpp
- ALSCharacterAnimInstance.cpp
- ALSPlayerCameraBehavior.cpp
- ALSBaseCharacter.cpp
- ALSCharacter.cpp
- ALSCharacterMovementComponent.cpp
- ALSPlayerCameraManager.cpp
- ALSPlayerController.cpp
- ALSMathLibrary.cpp
- ALS_BTTask_GetRandomLocation.h
- ALS_BTTask_SetFocusToPlayer.h
- ALSAIController.h
- ALSAnimNotifyCameraShake.h
- ALSAnimNotifyFootstep.h
- ALSAnimNotifyGroundedEntryState.h
- ALSNotifyStateEarlyBlendOut.h
- ALSNotifyStateMovementAction.h
- ALSNotifyStateOverlayOverride.h
- ALSCharacterAnimInstance.h
- ALSPlayerCameraBehavior.h
- ALSBaseCharacter.h
- ALSCharacter.h
- ALSCharacterMovementComponent.h
- ALSPlayerCameraManager.h
- ALSPlayerController.h
- ALSAnimationStructLibrary.h
- ALSCharacterEnumLibrary.h
- ALSCharacterStructLibrary.h
- ALSMathLibrary.h
- ALSStructEnumLibrary.h
- ALSV4_CPP.Build.cs
- ALSV4_CPP.cpp
- ALSV4_CPP.h
- .gitignore
- ALSV4_CPP.uplugin
- LICENSE
- README.md
- T_Frontend_UI_Wordmark-512_black.png
- Flopnite.cpp
- FNCharacter.cpp
- FNGameMode.cpp
- FNPlayerController.cpp
- FNPlayerState.cpp
- Flopnite.h
- FNCharacter.h
- FNGameMode.h
- FNPlayerController.h
- FNPlayerState.h
- Flopnite.Build.cs
- Flopnite.Target.cs
- FlopniteEditor.Target.cs
- .gitignore
- Flopnite.uproject
- FortniteClone.png
- LICENSE
- README.md
// repository documentation
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