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js-wmf
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Windows MetaFile (wmf) processor
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js-wmf
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# js-wmf Processor for Windows MetaFile (WMF) files in JS (for the browser and nodejs). ## Installation With [npm](https://www.npmjs.org/package/wmf): ```bash $ npm install wmf ``` In the browser: ```html <script src="wmf.js"></script> ``` The browser exposes a variable `WMF`. ## Usage The `data` argument is expected to be an `ArrayBuffer`, `Uint8Array` or `Buffer` - `WMF.image_size(data)` extracts the image offset and extents, returns an Array `[width, height]` where both metrics are measured in pixels. - `WMF.draw_canvas(data, canvas)` parses the WMF and draws to a `Canvas`. ### Notes - The library assumes the global `ImageData` is available. For nodejs-powered canvas implementations, a shim must be exposed as a global. Using the `canvas` npm package: ```js const { createImageData } = require("canvas"); global.ImageData = createImageData; ``` - `OffscreenCanvas` in Chrome and some other Canvas implementations require the dimensions in the constructor: ```js const size = WMF.image_size(data); const canvas = new OffscreenCanvas(size[0], size[1]); ``` ## Examples <details> <summary><b>Browser Fetch into canvas</b> (click to show)</summary> ```js // assume `canvas` is a DOM element (async() => { const res = await fetch("url/for/image.wmf"); const ab = await res.arrayBuffer(); WMF.draw_canvas(ab, document.getElementById("canvas")); })(); ``` </details> <details> <summary><b>NodeJS (using `canvas` npm module)</b> (click to show)</summary> ```js const { createCanvas, createImageData } = require("canvas"); global.ImageData = createImageData; const size = WMF.image_size(data); const canvas = createCanvas(size[0], size[1]); WMF.draw_canvas(data, canvas); ``` </details> ## License Please consult the attached LICENSE file for details. All rights not explicitly granted by the Apache 2.0 License are reserved by the Original Author. ## References - `MS-WMF`: Windows Metafile Format