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sbt-purescript
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PureScript plugin for SBT
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sbt-purescript
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# sbt-purescript sbt-purescript is an SBT plugin that compiles [PureScript](http://purescript.org) files to Javascript. It uses and follows the conventions of [sbt-web](https://github.com/sbt/sbt-web). # Usage To use a stable release, add the following to the `project/plugins.sbt` of your project: addSbtPlugin("net.eamelink.sbt" % "sbt-purescript" % "0.4.0") To use the latest from Github, add the following to the `project/plugins.sbt` of your project: lazy val root = project.in(file(".")).dependsOn(sbtPurescript) lazy val sbtPurescript = uri("git://github.com/eamelink/sbt-purescript") Then: * Put your PureScript files (with extension `purs` into `src/main/assets`) * Run the `purescript` task * Observe the glorious result in `target/web/public/main/js` Or in a Play Framework project: * Put your PureScript files (with extension `purs` into `app/assets`) * Run Play * Observe the JS file on `http://localhost:9000/main.js` There is also a `psci` command that will run the purescript interpreter, with your sources loaded. ## Using bower Many purescript packages are distributed with bower. If you want to use bower to manage dependencies, you can just work with a regular `bower.json` file. To let the `purescript` task find the dependencies, add the following to `build.sbt`: // Include only the `src` directories from the bower packages (sourceDirectories in purescript in Assets) ++= (baseDirectory.value / "bower_components" * AllPassFilter / "src").get ## Options There's a `pscOptions` key, with a sequence of parameters given to the `psc` command. You need to scope with within the `Assets` config. For example: import PureScriptKeys._ pscOptions in Assets := Seq("--module", "Main", "--main") ## Hacking on the plugin Run `scripted` to run the plugin test suite (which is barely existent at this point...) ## License MIT License, see `LICENSE` file.