azdo
AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU
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Download Latest Version (.zip)- application.cpp
- application.h
- compute_renderer.cpp
- compute_renderer.h
- multi_renderer.cpp
- multi_renderer.h
- transform_feeedback_renderer.cpp
- transform_feeedback_renderer.h
- fig1.png
- fig2.png
- fig3.png
- multi_cull.comp
- multi_draw.frag
- multi_draw.vert
- bits_curr.cs
- bits_curr_notlast.cs
- collect_instances.cs
- compute_renderer.cpp
- hiz_cull.cs
- bits_curr.cs
- bits_curr_notlast.cs
- collect_instances.cs
- compute_renderer.cpp
- hiz_cull.cs
- collect_curr.cs
- collect_curr_notlast.cs
- hiz_cull.cs
- raster_cull.fs
- raster_cull.gs
- raster_cull.vs
- cull.cs
- cull.geom
- cull.vert
- draw.frag
- draw.fs
- draw.vert
- draw.vs
- LICENSE
- main.cpp
- README.md
// repository documentation
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