D3D12TranslationLayer
A library containing utilities for mapping higher-level graphics work to D3D12
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Download Latest Version (.zip)- prBuild.yml
- dependabot.yml
- BlobContainer.h
- DXBCUtils.h
- pch.h
- BlobContainer.cpp
- DXBCUtils.cpp
- CMakeLists.txt
- d3d12compatibility.h
- d3dx12.h
- MicrosoftTelemetry.h
- Allocator.h
- BatchedContext.hpp
- BatchedQuery.hpp
- BatchedResource.hpp
- BlitHelper.hpp
- BlitHelperShaders.h
- BlockAllocators.h
- BlockAllocators.inl
- CommandListManager.hpp
- commandlistmanager.inl
- D3D12TranslationLayerDependencyIncludes.h
- D3D12TranslationLayerIncludes.h
- DeviceChild.hpp
- DxbcBuilder.hpp
- DXGIColorSpaceHelper.h
- Fence.hpp
- FormatDesc.hpp
- ImmediateContext.hpp
- ImmediateContext.inl
- MaxFrameLatencyHelper.hpp
- pch.h
- PipelineState.hpp
- PrecompiledShaders.h
- Query.hpp
- Residency.h
- Resource.hpp
- ResourceBinding.hpp
- ResourceCache.hpp
- ResourceState.hpp
- RootSignature.hpp
- Sampler.hpp
- Sampler.inl
- segmented_stack.h
- Shader.hpp
- Shader.inl
- ShaderBinary.h
- SharedResourceHelpers.hpp
- SubresourceHelpers.hpp
- SwapChainHelper.hpp
- SwapChainManager.hpp
- ThreadPool.hpp
- Util.hpp
- VideoDecode.hpp
- VideoDecodeStatistics.hpp
- VideoDevice.hpp
- VideoProcess.hpp
- VideoProcessEnum.hpp
- VideoProcessShaders.h
- VideoReferenceDataManager.hpp
- VideoViewHelper.hpp
- View.hpp
- View.inl
- XPlatHelpers.h
- BlitHelperShaders.hlsl
- CompileBlitHelperShaders.cmd
- CompileVideoProcessShaders.cmd
- DeinterlaceShader.hlsl
- Allocator.cpp
- BatchedContext.cpp
- BlitHelper.cpp
- CMakeLists.txt
- ColorConvertHelper.cpp
- CommandListManager.cpp
- DeviceChild.cpp
- DxbcBuilder.cpp
- Fence.cpp
- FormatDescImpl.cpp
- ImmediateContext.cpp
- Main.cpp
- MaxFrameLatencyHelper.cpp
- PipelineState.cpp
- Query.cpp
- Residency.cpp
- Resource.cpp
- ResourceBinding.cpp
- ResourceCache.cpp
- ResourceState.cpp
- RootSignature.cpp
- Shader.cpp
- ShaderBinary.cpp
- ShaderParser.cpp
- SharedResourceHelpers.cpp
- SubresourceHelpers.cpp
- SwapChainHelper.cpp
- SwapChainManager.cpp
- Util.cpp
- VideoDecode.cpp
- VideoDecodeStatistics.cpp
- VideoDevice.cpp
- VideoProcess.cpp
- VideoProcessEnum.cpp
- VideoReferenceDataManager.cpp
- View.cpp
- CMakeLists.txt
- CONTRIBUTING.md
- LICENSE
- packages.config
- README.md
- SECURITY.md
# Installation Guide
1. Get the code
git clone https://github.com/microsoft/D3D12TranslationLayer
Downloads the entire project code from GitHub to your computer.
cd D3D12TranslationLayer
Moves into the project folder you just downloaded.
2. CMake
Medium RecommendedPrerequisites
mkdir build && cd build
Creates a folder to hold the build output and moves into it.
cmake ..
Analyzes the source code and generates build configuration files (must be run inside the build folder).
make
Compiles the code based on the generated build configuration to produce an executable.
Check that an executable was created inside the build folder, then run it directly (e.g. ./build/app_name).
// repository documentation
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