cdcEngineDXHR
Decompilation of Deus Ex: Human Revolution
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최종 버전 다운로드 (.zip)- fmod.h
- fmod.hpp
- fmod_codec.h
- fmod_dsp.h
- fmod_errors.h
- fmod_memoryinfo.h
- fmod_output.h
- fmodex.dll
- fmodex_vc.lib
- fmodlinux.h
- libfmodex-4.26.36.so
- libfmodex.so
- config.yml
- issue_template.yml
- build.yml
- build_windows_vulkan_libs.ps1
- manual.yml
- scheduled.yml
- static-analysis.yml
- FUNDING.yml
- pull_request_template.md
- build_instructions.txt
- shader.frag
- shader.vert
- build_instructions.txt
- generate_spv.sh
- glsl_shader.frag
- glsl_shader.vert
- imgui_impl_allegro5.cpp
- imgui_impl_allegro5.h
- imgui_impl_android.cpp
- imgui_impl_android.h
- imgui_impl_dx10.cpp
- imgui_impl_dx10.h
- imgui_impl_dx11.cpp
- imgui_impl_dx11.h
- imgui_impl_dx12.cpp
- imgui_impl_dx12.h
- imgui_impl_dx9.cpp
- imgui_impl_dx9.h
- imgui_impl_glfw.cpp
- imgui_impl_glfw.h
- imgui_impl_glut.cpp
- imgui_impl_glut.h
- imgui_impl_metal.h
- imgui_impl_metal.mm
- imgui_impl_opengl2.cpp
- imgui_impl_opengl2.h
- imgui_impl_opengl3.cpp
- imgui_impl_opengl3.h
- imgui_impl_opengl3_loader.h
- imgui_impl_osx.h
- imgui_impl_osx.mm
- imgui_impl_sdl2.cpp
- imgui_impl_sdl2.h
- imgui_impl_sdl3.cpp
- imgui_impl_sdl3.h
- imgui_impl_sdlgpu3.cpp
- imgui_impl_sdlgpu3.h
- imgui_impl_sdlgpu3_shaders.h
- imgui_impl_sdlrenderer2.cpp
- imgui_impl_sdlrenderer2.h
- imgui_impl_sdlrenderer3.cpp
- imgui_impl_sdlrenderer3.h
- imgui_impl_vulkan.cpp
- imgui_impl_vulkan.h
- imgui_impl_wgpu.cpp
- imgui_impl_wgpu.h
- imgui_impl_win32.cpp
- imgui_impl_win32.h
- BACKENDS.md
- CHANGELOG.txt
- CONTRIBUTING.md
- EXAMPLES.md
- FAQ.md
- FONTS.md
- README.md
- TODO.txt
- example_allegro5.vcxproj
- example_allegro5.vcxproj.filters
- imconfig_allegro5.h
- main.cpp
- README.md
- MainActivity.kt
- AndroidManifest.xml
- build.gradle
- .gitignore
- build.gradle
- settings.gradle
- CMakeLists.txt
- main.cpp
- project.pbxproj
- Info-iOS.plist
- LaunchScreen.storyboard
- Info-macOS.plist
- MainMenu.storyboard
- main.mm
- Makefile
- README.md
- project.pbxproj
- main.mm
- Makefile
- main.mm
- Makefile
- build_win32.bat
- example_glfw_opengl2.vcxproj
- example_glfw_opengl2.vcxproj.filters
- main.cpp
- Makefile
- build_win32.bat
- example_glfw_opengl3.vcxproj
- example_glfw_opengl3.vcxproj.filters
- main.cpp
- Makefile
- Makefile.emscripten
- build_win32.bat
- build_win64.bat
- CMakeLists.txt
- example_glfw_vulkan.vcxproj
- example_glfw_vulkan.vcxproj.filters
- main.cpp
- Makefile
- CMakeLists.txt
- main.cpp
- Makefile.emscripten
- README.md
- example_glut_opengl2.vcxproj
- example_glut_opengl2.vcxproj.filters
- main.cpp
- Makefile
- build_win32.bat
- main.cpp
- Makefile
- build_win32.bat
- example_sdl2_directx11.vcxproj
- example_sdl2_directx11.vcxproj.filters
- main.cpp
- main.mm
- Makefile
- build_win32.bat
- example_sdl2_opengl2.vcxproj
- example_sdl2_opengl2.vcxproj.filters
- main.cpp
- Makefile
- README.md
- build_win32.bat
- example_sdl2_opengl3.vcxproj
- example_sdl2_opengl3.vcxproj.filters
- main.cpp
- Makefile
- Makefile.emscripten
- README.md
- build_win32.bat
- example_sdl2_sdlrenderer2.vcxproj
- example_sdl2_sdlrenderer2.vcxproj.filters
- main.cpp
- Makefile
- README.md
- build_win32.bat
- build_win64.bat
- example_sdl2_vulkan.vcxproj
- example_sdl2_vulkan.vcxproj.filters
- main.cpp
- Makefile
- build_win32.bat
- example_sdl3_directx11.vcxproj
- example_sdl3_directx11.vcxproj.filters
- main.cpp
- main.mm
- Makefile
- build_win32.bat
- build_win64.bat
- example_sdl3_opengl3.vcxproj
- example_sdl3_opengl3.vcxproj.filters
- main.cpp
- Makefile
- Makefile.emscripten
- README.md
- build_win64.bat
- example_sdl3_sdlgpu3.vcxproj
- example_sdl3_sdlgpu3.vcxproj.filters
- main.cpp
- Makefile
- build_win32.bat
- example_sdl3_sdlrenderer3.vcxproj
- example_sdl3_sdlrenderer3.vcxproj.filters
- main.cpp
- Makefile
- build_win32.bat
- build_win64.bat
- example_sdl3_vulkan.vcxproj
- example_sdl3_vulkan.vcxproj.filters
- main.cpp
- Makefile
- build_win32.bat
- example_win32_directx10.vcxproj
- example_win32_directx10.vcxproj.filters
- main.cpp
- build_win32.bat
- example_win32_directx11.vcxproj
- example_win32_directx11.vcxproj.filters
- main.cpp
- build_win32.bat
- example_win32_directx12.vcxproj
- example_win32_directx12.vcxproj.filters
- main.cpp
- build_win32.bat
- example_win32_directx9.vcxproj
- example_win32_directx9.vcxproj.filters
- main.cpp
- build_mingw.bat
- build_win32.bat
- example_win32_opengl3.vcxproj
- example_win32_opengl3.vcxproj.filters
- main.cpp
- build_win32.bat
- build_win64.bat
- example_win32_vulkan.vcxproj
- example_win32_vulkan.vcxproj.filters
- main.cpp
- emscripten_mainloop_stub.h
- shell_minimal.html
- glfw3.h
- glfw3native.h
- glfw3.lib
- glfw3.lib
- COPYING.txt
- README.txt
- uSynergy.c
- uSynergy.h
- imgui_examples.sln
- README.txt
- imgui_stdlib.cpp
- imgui_stdlib.h
- README.txt
- imgui.gdb
- imgui.natstepfilter
- imgui.natvis
- imgui_lldb.py
- README.txt
- binary_to_compressed_c.cpp
- Cousine-Regular.ttf
- DroidSans.ttf
- Karla-Regular.ttf
- ProggyClean.ttf
- ProggyTiny.ttf
- Roboto-Medium.ttf
- imgui_freetype.cpp
- imgui_freetype.h
- README.md
- imgui_single_file.h
- README.txt
- .editorconfig
- .gitattributes
- .gitignore
- imconfig.h
- imgui.cpp
- imgui.h
- imgui_demo.cpp
- imgui_draw.cpp
- imgui_internal.h
- imgui_tables.cpp
- imgui_widgets.cpp
- imstb_rectpack.h
- imstb_textedit.h
- imstb_truetype.h
- LICENSE.txt
- ImGuizmo.cpp
- ImGuizmo.h
- CMakeLists.txt
- miniz.c
- miniz.h
- AnchoredCamera.h
- AutoSplineCamera.h
- CameraDrawWrapper.h
- CameraManager.cpp
- CameraManager.h
- CameraMode_CameraBone.h
- CameraMode_Combat.h
- CameraMode_Cover.h
- CameraMode_Dialog.h
- CameraMode_Hacking.h
- CameraMode_IronSight.h
- CameraMode_Ladder.h
- CameraMode_Orbit.h
- CameraModeLyingDown.h
- CameraModeOperation.h
- CameraOperation.h
- CameraOperation_AnimationDOF.h
- CameraOperation_AnimationFOV.h
- CameraOperation_Blend.h
- CameraOperation_Block.h
- CameraOperation_CrossBlend.h
- CameraOperation_FreeLook.h
- CameraOperation_HorizontalFOV.h
- CameraOperation_LocalSpaceOffset.h
- CameraOperation_MultiBlend.h
- CameraOperation_PreventTargetHiding.h
- CameraOperation_ResolveContacts.h
- CameraOperation_SetFromCinematic.h
- CameraOperation_UseAbsoluteTransformation.h
- CameraOperation_UseRotation.h
- CinematicCamera.h
- CMakeLists.txt
- FreeCamera.h
- GenericCamera.h
- ICamera.h
- ICameraManager.h
- includeEverything.cpp
- ModelViewCamera.h
- ObjectDebugCamera.h
- OrbitDebugCamera.h
- PlayerCamera.h
- TransitionCamera.h
- AnimAutoHostedNode.h
- AnimBlendNode.h
- AnimBoneControllerNode.h
- AnimBoneSetNode.h
- AnimDrivenRagdollNode.h
- AnimEmptyFragmentNode.h
- AnimExitStateNode.h
- AnimFaceFxNode.h
- AnimFragmentNode.cpp
- AnimFragmentNode.h
- AnimHostedNode.h
- AnimInstanceHostedNode.h
- AnimMirrorExtendedNode.h
- AnimMirrorNode.h
- AnimModifierNode.h
- AnimOverlayNode.h
- AnimQuadrupedRNode.h
- AnimRagdollDataNode.h
- AnimRagdollNode.h
- AnimSmartHostedNode.h
- AnimSmartMovementNode.h
- AnimSyncNode.h
- AnimTransientStateNode.h
- AnimComponentV2.cpp
- AnimComponentV2.h
- AnimData.h
- AnimDecoder.cpp
- AnimDecoder.h
- AnimFragment.cpp
- AnimFragment.h
- AnimInputNode.h
- AnimInterpNode.h
- AnimPipelineNode.cpp
- AnimPipelineNode.h
- AnimPose.cpp
- AnimPose.h
- AnimPoseNode.cpp
- AnimPoseNode.h
- AnimStateGraph.h
- AnimTarget.h
- CMakeLists.txt
- IAnimGraphMessageListener.h
- IAnimGraphNode.h
- Inspector.cpp
- Inspector.h
- RandomTarget.h
- TransformComponent.h
- ArchiveFileSystem.cpp
- ArchiveFileSystem.h
- CMakeLists.txt
- FileHelpers.cpp
- FileHelpers.h
- FileReceiver.cpp
- FileReceiver.h
- FileSystem.h
- FileSystemLayer.cpp
- FileSystemLayer.h
- FileUserBufferReceiver.cpp
- FileUserBufferReceiver.h
- HackFileSystem.cpp
- HackFileSystem.h
- MainVM.cpp
- gamewindow.cpp
- gamewindow.h
- MainVM.cpp
- MainVM.h
- cdcGameShell.h
- CMakeLists.txt
- MainG2.cpp
- Geom.h
- GeomBox.h
- GeomCapsule.h
- GeomCone.h
- GeomDisc.h
- GeomPoint.h
- GeomPyramid.h
- GeomRect.h
- GeomSegment.h
- GeomSphere.h
- GeomSweep.h
- GeomTriangle.h
- GeomVariant.h
- GeomWrap.h
- Animation.h
- anitracker.cpp
- anitracker.h
- CMakeLists.txt
- CMakeLists.txt
- localstr.cpp
- localstr.h
- CMakeLists.txt
- Math.cpp
- Math.h
- MathUtil.cpp
- MathUtil.h
- MatrixInlines.h
- QuatInlines.h
- VectorInlines.h
- CMakeLists.txt
- Job.cpp
- JobHarness.h
- Multicore.h
- NsCoreBase.h
- NsGameBase.h
- NsInstance.h
- BallisticComponent.h
- CMakeLists.txt
- ObjectComponent.cpp
- ObjectComponent.h
- ObjectIncludes.h
- ObjectManager.cpp
- ObjectManager.h
- Objects.h
- UberObject.cpp
- UberObject.h
- CommonIndexBuffer.h
- CommonVertexBuffer.h
- PCDX11ConstantBuffer.h
- PCDX11ConstantBufferPool.h
- PCDX11DynamicConstantBuffer.h
- PCDX11DynamicIndexBuffer.cpp
- PCDX11DynamicIndexBuffer.h
- PCDX11DynamicVertexBuffer.cpp
- PCDX11DynamicVertexBuffer.h
- PCDX11IndexBuffer.h
- PCDX11SimpleDynamicVertexBuffer.h
- PCDX11SimpleStaticIndexBuffer.h
- PCDX11SimpleStaticVertexBuffer.h
- PCDX11StaticConstantBuffer.h
- PCDX11StaticIndexBuffer.cpp
- PCDX11StaticIndexBuffer.h
- PCDX11StaticVertexBuffer.cpp
- PCDX11StaticVertexBuffer.h
- PCDX11UberConstantBuffer.h
- PCDX11VertexBuffer.h
- BasicPrimitives.cpp
- BasicPrimitives.h
- BasicPrimitives_inlines.h
- Primitives.cpp
- Primitives.h
- Primitives_inlines.h
- PCDX11ClearDrawable.cpp
- PCDX11ClearDrawable.h
- PCDX11FastBlurDrawable.cpp
- PCDX11FastBlurDrawable.h
- PCDX11FXAADrawable.cpp
- PCDX11FXAADrawable.h
- PCDX11MLAADrawable.cpp
- PCDX11MLAADrawable.h
- PCDX11SetRTDrawable.cpp
- PCDX11SetRTDrawable.h
- IShaderLib.h
- PCDX11ComputeShader.cpp
- PCDX11ComputeShader.h
- PCDX11PixelShader.cpp
- PCDX11PixelShader.h
- PCDX11Shader.h
- PCDX11ShaderLib.cpp
- PCDX11ShaderLib.h
- PCDX11ShaderManager.h
- PCDX11ShaderTable.h
- PCDX11VertexShader.cpp
- PCDX11VertexShader.h
- CommonDepthBuffer.h
- CommonRenderTarget.h
- IDepthBuffer.h
- IRenderSurface.h
- IRenderTarget.h
- PCDX11BaseTexture.h
- PCDX11BitmapTexture.cpp
- PCDX11BitmapTexture.h
- PCDX11DefaultRenderTarget.cpp
- PCDX11DefaultRenderTarget.h
- PCDX11DepthBuffer.cpp
- PCDX11DepthBuffer.h
- PCDX11HeapRenderTarget.cpp
- PCDX11HeapRenderTarget.h
- PCDX11RenderTarget.h
- PCDX11RenderTexture.cpp
- PCDX11RenderTexture.h
- PCDX11SubFrameRenderTarget.h
- PCDX11Texture.cpp
- PCDX11Texture.h
- PCDX11TextureUpdateCallback.h
- TextureMap.h
- BuiltinResources.cpp
- BuiltinResources.h
- CMakeLists.txt
- CommonLightManager.h
- CommonMaterial.cpp
- CommonMaterial.h
- CommonRenderDevice.cpp
- CommonRenderDevice.h
- CommonRenderLight.h
- CommonRenderModelInstance.cpp
- CommonRenderModelInstance.h
- CommonRenderTerrain.h
- CommonRenderTerrainInstance.cpp
- CommonRenderTerrainInstance.h
- CommonScene.cpp
- CommonScene.h
- CommonStreamDecl.h
- IMaterial.h
- IMatrixState.h
- Inspector.cpp
- Inspector.h
- IPCDeviceManager.h
- IRenderDrawable.h
- IRenderLight.h
- IRenderPassCallback.h
- IRenderScene.h
- IRenderTerrain.h
- IRenderTerrainInstance.h
- LinearAllocator.cpp
- LinearAllocator.h
- MaterialData.h
- PCDX11AsyncCreateResource.cpp
- PCDX11AsyncCreateResource.h
- PCDX11DeferredUpdate.h
- PCDX11DeviceManager.cpp
- PCDX11DeviceManager.h
- PCDX11ImmediateDraw.cpp
- PCDX11ImmediateDraw.h
- PCDX11InternalResource.cpp
- PCDX11InternalResource.h
- PCDX11LightManager.cpp
- PCDX11LightManager.h
- PCDX11Material.cpp
- PCDX11Material.h
- PCDX11MatrixState.cpp
- PCDX11MatrixState.h
- PCDX11ModelDrawable.cpp
- PCDX11ModelDrawable.h
- PCDX11Pool.cpp
- PCDX11Pool.h
- PCDX11RenderContext.cpp
- PCDX11RenderContext.h
- PCDX11RenderDevice.cpp
- PCDX11RenderDevice.h
- PCDX11RenderExternalResource.h
- PCDX11RenderLight.cpp
- PCDX11RenderLight.h
- PCDX11RenderModel.cpp
- PCDX11RenderModel.h
- PCDX11RenderModelInstance.cpp
- PCDX11RenderModelInstance.h
- PCDX11RenderPassCallbacks.cpp
- PCDX11RenderPassCallbacks.h
- PCDX11RenderTerrain.cpp
- PCDX11RenderTerrain.h
- PCDX11Scene.cpp
- PCDX11Scene.h
- PCDX11Shared.cpp
- PCDX11Shared.h
- PCDX11StateManager.cpp
- PCDX11StateManager.h
- PCDX11StaticPool.cpp
- PCDX11StaticPool.h
- PCDX11StreamDecl.cpp
- PCDX11StreamDecl.h
- PCDX11StreamDeclCache.cpp
- PCDX11StreamDeclCache.h
- PCDX11TerrainDrawable.cpp
- PCDX11TerrainDrawable.h
- PIXTracker.cpp
- PIXTracker.h
- PrimitiveContext.cpp
- PrimitiveContext.h
- Projection.cpp
- Projection.h
- RangeAllocator.cpp
- RangeAllocator.h
- renderdevice.h
- RenderExternalResource.h
- RenderMesh.h
- RenderModelInstance.h
- RenderPasses.cpp
- RenderPasses.h
- RenderResource.cpp
- RenderResource.h
- ShaderTypes.h
- Stencil.h
- TerrainData.h
- Types.h
- VertexDeclaration.cpp
- VertexDeclaration.h
- AnimationSection.cpp
- AnimationSection.h
- CMakeLists.txt
- CollisionMeshSection.cpp
- CollisionMeshSection.h
- DRM.h
- DRMIndex.cpp
- DRMIndex.h
- DTPDataSection.cpp
- DTPDataSection.h
- EmptySection.cpp
- EmptySection.h
- GenericSection.cpp
- GenericSection.h
- MaterialSection.cpp
- MaterialSection.h
- ObjectSection.cpp
- ObjectSection.h
- RenderResourceSection.cpp
- RenderResourceSection.h
- Resolve.cpp
- Resolve.h
- ResolveObject.cpp
- ResolveObject.h
- ResolveReceiver.cpp
- ResolveReceiver.h
- ResolveSection.cpp
- ResolveSection.h
- ScriptSection.cpp
- ScriptSection.h
- ShaderLibSection.cpp
- ShaderLibSection.h
- Specialisation.cpp
- Specialisation.h
- StreamGroupSection.cpp
- StreamGroupSection.h
- WaveSection.cpp
- WaveSection.h
- BinaryReaderWriter.h
- cdcScene.h
- cdcSceneCookdata.h
- CMakeLists.txt
- CookedBSP.cpp
- CookedBSP.h
- IDrawable.h
- IMFTypes.cpp
- IMFTypes.h
- Scene.cpp
- Scene.h
- SceneCell.cpp
- SceneCell.h
- SceneCellContainer.cpp
- SceneCellContainer.h
- SceneCellGroup.cpp
- SceneCellGroup.h
- SceneDynamicPortal.h
- SceneEntity.cpp
- SceneEntity.h
- SceneLight.h
- SceneManager.cpp
- SceneManager.h
- SceneSubCell.h
- ByteCodeEnum.h
- cdcScript.h
- CMakeLists.txt
- DataType.cpp
- DataType.h
- Decompiler.cpp
- Decompiler.h
- GarbageCollector.cpp
- GarbageCollector.h
- GCObject.cpp
- GCObject.h
- NativeScriptType.h
- PackageBinaryLoader.cpp
- PackageBinaryLoader.h
- ScriptDataCursor.cpp
- ScriptDataCursor.h
- ScriptDynArray.h
- ScriptManager.cpp
- ScriptManager.h
- ScriptName.h
- ScriptObject.cpp
- ScriptObject.h
- ScriptSymbol.h
- ScriptType.cpp
- ScriptType.h
- Symbol.h
- SymbolManager.h
- cdcSound.h
- CMakeLists.txt
- HackMultiplexStream.cpp
- IRingBuffer.h
- MediaStream.h
- Microphone.cpp
- Microphone.h
- MultiplexStream.cpp
- MultiplexStream.h
- RingBuffer.cpp
- RingBuffer.h
- RingBufferChain.cpp
- RingBufferChain.h
- Sample.cpp
- Sample.h
- sfxmarker.cpp
- sfxmarker.h
- snd.cpp
- snd.h
- Sound.cpp
- Sound.h
- SoundOwner.cpp
- SoundOwner.h
- SoundPlex.cpp
- SoundPlex.h
- SoundPlexAssignment.cpp
- SoundPlexAssignment.h
- SoundPlexChoiceList.cpp
- SoundPlexChoiceList.h
- SoundPlexCinematic.h
- SoundPlexEffect.h
- SoundPlexEnvelope.h
- SoundPlexMaterialList.h
- SoundPlexOscillator.h
- SoundPlexOverlap.h
- SoundPlexReaction.h
- SoundPlexSelector.h
- SoundPlexSequence.h
- SoundPlexStitching.h
- SoundPlexStream.cpp
- SoundPlexStream.h
- SoundPlexTimeIn.h
- SoundPlexWave.cpp
- SoundPlexWave.h
- SoundStreamHandler.cpp
- SoundStreamHandler.h
- srmusic.cpp
- srmusic.h
- Voice.cpp
- Voice.h
- Allocator.cpp
- Allocator.h
- AllocGlobals.h
- Array.h
- Assert.cpp
- Assert.h
- CMakeLists.txt
- Color.h
- GameHeapAllocator.cpp
- GameHeapAllocator.h
- HashSet.h
- Heap.h
- RCObject.cpp
- RCObject.h
- SArray.h
- SList.h
- SystemClock.h
- ThreadSafeMemHeapAllocator.cpp
- ThreadSafeMemHeapAllocator.h
- CalcSkeleton.cpp
- CalcSkeleton.h
- cdcWorldTypes.h
- CellStreamPrediction.cpp
- CMakeLists.txt
- GameTracker.cpp
- GameTracker.h
- Inspector.cpp
- Inspector.h
- Instance.cpp
- Instance.h
- InstanceComponent.h
- InstanceDrawable.cpp
- InstanceDrawable.h
- InstanceDrawable2.h
- InstanceManager.cpp
- InstanceManager.h
- InstncG2.cpp
- InstncG2.h
- Intro.cpp
- Intro.h
- Object.h
- Player.h
- RenderLayer.cpp
- RenderLayer.h
- RMIDrawableBase.cpp
- RMIDrawableBase.h
- SceneLayer.cpp
- SceneLayer.h
- stream.cpp
- stream.h
- StreamUnit.cpp
- StreamUnit.h
- Terrain.h
- UserDataComponent.cpp
- UserDataComponent.h
- fragment.h
- imfref.h
- intermediatemesh.h
- intro.h
- sfxmarker.h
- uberobject.h
- scriptsound.h
- admd.h
- animation.h
- animationpipelinegraph.h
- animationstategraph.h
- animgraphcommon.h
- controls3d.h
- objectbasedata.h
- postprocessing.h
- soundgroup.h
- soundplex.h
- unitdata.h
- _NsScaleformMovieController.h
- _NativeScripts.cpp
- CMakeLists.txt
- AugmentationSystem.cpp
- AugmentationSystem.h
- HealthSystem.h
- InventoryNPC.h
- InventoryPlayer.cpp
- InventoryPlayer.h
- InventorySystem.h
- MovementSystem.h
- PhysicsSystem.h
- BarkController.h
- AiManager.h
- GoapPlanner.h
- AnimAdditiveLookAtNode.h
- AnimBlendValueNode.h
- AnimConditionalFragmentNode.h
- AnimDynamicFragmentNode.h
- AnimLookAtNode.h
- AnimSmartFragmentNode.h
- AnimSmartVariableNode.h
- DX3AnimRagdollDataNode.h
- globaldatabase.h
- globalloading.h
- globalplayerinfo.h
- modularhuman.h
- objective.h
- pickup.h
- objects.cpp
- objects.h
- UberObject_DX3.cpp
- UberObject_DX3.h
- CMakeLists.txt
- NsAlarmPanelMovieController.cpp
- NsAlarmPanelMovieController.h
- NsAugmentationWheelMovieController.cpp
- NsAugmentationWheelMovieController.h
- NsBombMovieController.cpp
- NsBombMovieController.h
- NsBombTimerCinematicMovieController.cpp
- NsBombTimerCinematicMovieController.h
- NsBrieferMovieController.cpp
- NsBrieferMovieController.h
- NsCinematicCommentaryOverlayMovieController.cpp
- NsCinematicCommentaryOverlayMovieController.h
- NsCinematicPauseMenuMovieController.cpp
- NsCinematicPauseMenuMovieController.h
- NsCodeCollectorMovieController.cpp
- NsCodeCollectorMovieController.h
- NsConfigMovieController.cpp
- NsConfigMovieController.h
- NsContextualActionsMovieController.cpp
- NsContextualActionsMovieController.h
- NsContextualLegendsMovieController.cpp
- NsContextualLegendsMovieController.h
- NsConversationChoiceMovieController.cpp
- NsConversationChoiceMovieController.h
- NsDamageArrowsMovieController.cpp
- NsDamageArrowsMovieController.h
- NsDeathMenuMovieController.cpp
- NsDeathMenuMovieController.h
- NsDebugMenuMovieController.cpp
- NsDebugMenuMovieController.h
- NsDedicatedTerminalMovieController.cpp
- NsDedicatedTerminalMovieController.h
- NsDefectiveHUDMovieController.cpp
- NsDefectiveHUDMovieController.h
- NsDLCPopupMovieController.cpp
- NsDLCPopupMovieController.h
- NsE3GameIntroMovieController.cpp
- NsE3GameIntroMovieController.h
- NsEmailsMovieController.cpp
- NsEmailsMovieController.h
- NsEndingMovieController.cpp
- NsEndingMovieController.h
- NsEnergyBarMovieController.cpp
- NsEnergyBarMovieController.h
- NsGameIntroMovieController.cpp
- NsGameIntroMovieController.h
- NsGameMapMovieController.cpp
- NsGameMapMovieController.h
- NsGameMenuMovieController.cpp
- NsGameMenuMovieController.h
- NsGlitchMovieController.cpp
- NsGlitchMovieController.h
- NsGrenadesIndicatorMovieController.cpp
- NsGrenadesIndicatorMovieController.h
- NsHackingMovieController.cpp
- NsHackingMovieController.h
- NsHealthBarMovieController.cpp
- NsHealthBarMovieController.h
- NsInfoCastMovieController.cpp
- NsInfoCastMovieController.h
- NsInventoryMovieController.cpp
- NsInventoryMovieController.h
- NsIReaderMovieController.cpp
- NsIReaderMovieController.h
- NsKeypadMovieController.cpp
- NsKeypadMovieController.h
- NsLoadingMovieController.cpp
- NsLoadingMovieController.h
- NsLoginMovieController.cpp
- NsLoginMovieController.h
- NsLogUpdatesMovieController.cpp
- NsLogUpdatesMovieController.h
- NsLootSelectorMovieController.cpp
- NsLootSelectorMovieController.h
- NsMainMenuMovieController.cpp
- NsMainMenuMovieController.h
- NsMakingOfMovieController.cpp
- NsMakingOfMovieController.h
- NsMapSelectorMovieController.cpp
- NsMapSelectorMovieController.h
- NsMediaLogMovieController.cpp
- NsMediaLogMovieController.h
- NsMenuWheelMovieController.cpp
- NsMenuWheelMovieController.h
- NsMissionLogMovieController.cpp
- NsMissionLogMovieController.h
- NsNewsReaderMovieController.cpp
- NsNewsReaderMovieController.h
- NsNPCMarkingSystemMovieController.cpp
- NsNPCMarkingSystemMovieController.h
- NsObjectivesLocatorMovieController.cpp
- NsObjectivesLocatorMovieController.h
- NsOnGunWeaponIndicatorMovieController.cpp
- NsOnGunWeaponIndicatorMovieController.h
- NsParallaxMovieController.cpp
- NsParallaxMovieController.h
- NsPauseMenuMovieController.cpp
- NsPauseMenuMovieController.h
- NsPersonalityTypeMovieController.cpp
- NsPersonalityTypeMovieController.h
- NsPopupManagerMovieController.cpp
- NsPopupManagerMovieController.h
- NsPs3MainMenuMoviecontroller.cpp
- NsPs3MainMenuMoviecontroller.h
- NsQuickBarMovieController.cpp
- NsQuickBarMovieController.h
- NsQuickSelectorMovieController.cpp
- NsQuickSelectorMovieController.h
- NsRadarMovieController.cpp
- NsRadarMovieController.h
- NsReticleMovieController.cpp
- NsReticleMovieController.h
- NsRootMovieController.cpp
- NsRootMovieController.h
- NsSaveLoadMovieController.cpp
- NsSaveLoadMovieController.h
- NsScaleformMovieController.cpp
- NsScaleformMovieController.h
- NsScaleformPromptController.cpp
- NsScaleformPromptController.h
- NsSecurityHubMovieController.cpp
- NsSecurityHubMovieController.h
- NsSelectionBoxMinimalMovieController.cpp
- NsSelectionBoxMinimalMovieController.h
- NsSelectionBoxMovieController.cpp
- NsSelectionBoxMovieController.h
- NsShopMovieController.cpp
- NsShopMovieController.h
- NsSocialAugmentationMovieController.cpp
- NsSocialAugmentationMovieController.h
- NsSprintBarMovieController.cpp
- NsSprintBarMovieController.h
- NsStealthEnhancerMovieController.cpp
- NsStealthEnhancerMovieController.h
- NsSubtitlesMovieController.cpp
- NsSubtitlesMovieController.h
- NsTargetLockingMovieController.cpp
- NsTargetLockingMovieController.h
- NsTechTreeMovieController.cpp
- NsTechTreeMovieController.h
- NsTutorialMovieController.cpp
- NsTutorialMovieController.h
- NsTutorialViewerMovieController.cpp
- NsTutorialViewerMovieController.h
- NsUberObjectMovieController.cpp
- NsUberObjectMovieController.h
- NsVideoCinematicPauseMenuMovieController.cpp
- NsVideoCinematicPauseMenuMovieController.h
- NsVideoMovieController.cpp
- NsVideoMovieController.h
- NsWeaponHeatingMovieController.cpp
- NsWeaponHeatingMovieController.h
- NsWeaponIndicatorMovieController.cpp
- NsWeaponIndicatorMovieController.h
- NsWeaponInfoMovieController.cpp
- NsWeaponInfoMovieController.h
- NsWorldSpaceSelectionBoxMovieController.cpp
- NsWorldSpaceSelectionBoxMovieController.h
- NtScaleformValue.h
- fakescaleform.cpp
- fakescaleform.h
- mainmenu.cpp
- popups.cpp
- IScaleformMovieInstance.h
- ScaleformManager.cpp
- ScaleformManager.h
- ScaleformMovie.h
- ScaleformMovieInstance.cpp
- ScaleformMovieInstance.h
- CMakeLists.txt
- Menu.cpp
- Menu.h
- NsPopupRequest.cpp
- NsPopupRequest.h
- ui.cpp
- ui.h
- WeaponUtil.h
- Billboard.cpp
- Billboard.h
- CMakeLists.txt
- CoronasManager.h
- DeferredRenderingObject.cpp
- DeferredRenderingObject.h
- DistanceFade.cpp
- DistanceFade.h
- DX3Player.cpp
- DX3Player.h
- Gameloop.cpp
- Gameloop.h
- GlobalParamManager.cpp
- GlobalParamManager.h
- Impulse.cpp
- Impulse.h
- LensFlareAndCoronaID.cpp
- LensFlareAndCoronaID.h
- LogicInput.cpp
- LogicInput.h
- Main.cpp
- Main.h
- ObjectiveManager.cpp
- ObjectiveManager.h
- PackedVector.cpp
- PackedVector.h
- CMakeLists.txt
- Input.cpp
- Input.h
- PCMouseKeyboard.cpp
- PCMouseKeyboard.h
- CMakeLists.txt
- PPBuiltins.cpp
- PPBuiltins.h
- PPManager.cpp
- PPManager.h
- PPPass.cpp
- PPPass.h
- PPPrePass.cpp
- PPPrePass.h
- PPTexture.cpp
- PPTexture.h
- PPVariable.cpp
- PPVariable.h
- PPVariableManager.h
- cursor.ico
- dtpdata.ids
- DX11SimplePrimVS3D.hlsl
- DX11SimplePrimVS3D.shaderlib
- DXHRDC.shad
- icon.ico
- resources.rc
- screenshot1.png
- screenshot2.webp
- CMakeLists.txt
- config.h.in
- dxvk-build-linux32.txt
- objtree.txt
- README.md
- spinnycube.cpp
- spinnycube.h
- UIActions.h
# 설치 가이드
1. 코드 내려받기
git clone https://github.com/rrika/cdcEngineDXHR
깃허브에서 프로젝트 코드 전체를 내 컴퓨터로 내려받습니다.
cd cdcEngineDXHR
방금 내려받은 프로젝트 폴더 안으로 이동합니다.
2. 공식 설치 스크립트
쉬움 추천사전 준비물
- Rust (rustup) cargo 명령어를 쓰려면 Rust가 필요합니다.
cargo install xwin --locked
crates.io에 배포된 패키지를 빌드해서 설치합니다. 레포를 직접 클론할 필요가 없습니다.
설치 후 새 터미널을 열고, 프로그램의 버전 확인 명령(예: --version)으로 정상 설치됐는지 확인하세요.
이 레포의 README에 적힌 실제 명령어를 그대로 가져왔습니다.
3. CMake
보통사전 준비물
cmake .. -DNATIVE_BUILD=ON
소스코드를 분석해 빌드 설정 파일을 생성합니다 (build 폴더 안에서 실행해야 함).
cmake ..
소스코드를 분석해 빌드 설정 파일을 생성합니다 (build 폴더 안에서 실행해야 함).
build 폴더 안에 실행 파일이 생성됐는지 확인하고, 직접 실행해보세요 (예: ./build/앱이름).
이 레포의 README에 적힌 실제 명령어를 그대로 가져왔습니다.
// repository documentation
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