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CSXGuard
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Counter-Strike 1.6 Client-Side Protector
Download README (.md)
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README.md
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CSXGuard
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// CSXGuard v4 by ratwayer // http://madotsuki.ru | ratwayer@madotsuki.ru This is a client-side modification for Counter-Strike, which is designed to protect your game client from "unwanted" commands, such as "motd_write" and "snapshot". Moreover, it provides a whole lot of additional features (some of then include blocking QCC messages and MOTD windows, removing FPS limits built in the engine, plus fixing some bugs and annoyances; and that's not even all of them). Source code is also avaliable (Delphi 6 or newer is required to compile; 2009/XE/XE2 are not supported). Requirements: Works on any Counter-Strike 1.6 version (2637 to 4554), the video mode and the renderer does not matter. Steam versions of Counter-Strike are also supported. Installation: 1) Extract the archive contents to your Counter-Strike folder (in the same directory that contains "hl.exe"). 2) Launch the game; the welcome message should appear in your console. You can also use the DLL injector instead of ASI-loader, this doesn't affect the initialization process. The "Source" directory contains the source code, which isn't required for gameplay. Configuration: The file "CSXGuard.ini" contains all the configurable parameters which can be changed. Full feature list: - selective command blocking (currently there are 227 commands in the list) - QCC/QCC2 message blocking (only if your client supports them) - MOTD window blocking - removing the built-in limits for ex_interp and cl_updaterate - removing the built-in FPS limits - selective command forwarding (helps bypassing the alias-detectors) - a fix for case-sensitive file name filters; manual configuration is also supported - removing the protection set for cvars with FLAG_SPONLY flag - removing the cvar validation (chase_active, r_drawentities, gl_wireframe, ..) - removing the limitation which doesn't allow to use "*" in the setinfo command - an ability to record movies ("startmovie") even while not playing a demo - voice subsystem tweaks: - allowing to use voice chat even when not fully connected - an ability to change the outgoing voice packet size - built-in ban manager (block the players you don't want to hear) - looping the file input (voice_loopinput) - seeking a position in the file input (voice_seekinput) - a fix for voice record problem when the game is restored from minimized state - show the console on game initialization - advanced scripting interface ("if" and "loop" commands) - a fix for "spawn 1 1" exploit that can be run against a client - resource filters (blocking the downloading of sounds, music and banners) Send any suggestions or questions to ratwayer@madotsuki.ru.