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rbxasset
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Deploy from GitHub to the Creator Store
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rbxasset
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# rbxasset [](https://github.com/Roblox/rbxasset/actions/workflows/ci.yml) Deploy rbxm files from GitHub to the Creator Store. # Installation > [!NOTE] > [Lute](https://github.com/luau-lang/lute) v0.1.0-nightly.20251217+ is required. ## Prebuilt zip (recommended) [Download the latest release](https://github.com/Roblox/rbxasset/releases/latest) and unzip it where you will require it via a Luau script. ## Manual > [!NOTE] > [Foreman](https://github.com/Roblox/foreman) v1.6.2+ is required. Run the following commands to clone the repo, install dependencies, and build rbxasset. ```sh git clone https://github.com/Roblox/rbxasset.git cd rbxasset foreman install lute run install lute run build ``` From there, drag and drop `build/rbxasset` to a place where you will require it via a Luau script. # Usage Create an `rbxasset.toml` file in your project with the following content. Replace the environment configuration with values for the creator and experience to upload with. ```toml [assets.default] name = "Display Name" model = "build.rbxm" environment = "production" description = "Longform project description" icon = "img/icon.png" [environments.production] creatorId = 35175308 creatorType = "Group" universeId = 7854970752 placeId = 119490202754966 ``` This defines a `default` asset and a `production` environment to deploy to. Then create a Luau script to handle the deployment: ```luau -- scripts/publish.luau local process = require("@std/process") local rbxasset = require("./path/to/rbxasset") local args = { ... } local apiKey = args[1] assert(apiKey, "argument #1 must be a valid Open Cloud API key") -- The rbxm file needs to be built manually. rbxasset makes no assumptions about -- how your project is setup, it only cares about having a file to upload. Note -- the filename `build.rbxm` matches the `model` field in rbxasset.toml process.system("rojo build -o build.rbxm") -- Publish the `default` asset defined in rbxasset.toml rbxasset.publishPackageAsync(process.cwd(), "default", apiKey) ``` ```sh $ lute run scripts/publish.luau <API_KEY> ``` Where `<API_KEY>` represents an Open Cloud API key that has the following scopes: * `asset:read` * `asset:write` # Manifest format This section details the various fields that can be supplied for assets and environments in `rbxasset.toml` ## Assets Assets define how the asset will be deployed and shown on the Creator Store. | Field | Type | Description | | ------------- | ----------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------- | | `name` | `string` | The name of the asset on the Creator Store | | `model` | `string` | Path to the rbxm to upload, relative to `rbxasset.toml` | | `environment` | `string` | Defines which environment to deploy to. This value must equal one of the environments defined in the `environments` object | | `description` | `string?` | The description of the asset on the Creator Store | | `icon` | `string?` | Path to the icon (png only) to display on the Creator Store | | `type` | `"Package" \| "Plugin"` | The type of asset to upload to the Creator Store. This must be set before the first publish as asset type is immutable once uploaded. Defaults to `"Package"` | ## Environments Environments define where an asset will be deployed to. Only one environment is required, but more can be added to setup production/staging deployments. | Field | Type | Description | | ------------- | ------------------ | --------------------------------------------------------------------------------------------------------------------------- | | `creatorId` | `number` | The ID of the User or Group that will own the published assets | | `creatorType` | `"User" \| "Group` | Either `"User"` or `"Group"`. This is just to tell rbxasset how to interpret `creatorId` | | `universeId` | `number` | The `game.GameId` of an experience that will be used for Luau Execution. The experience must be owned by the asset creator | | `placeId` | `number` | The `game.PlaceId` of an experience that will be used for Luau Execution. The experience must be owned by the asset creator | # Contributing We are not currently accepting community contributions. This may change in the future. # License The contents of this repository are available under the MIT License. For full license text, see [LICENSE](LICENSE). # Code of conduct To maintain an open, welcoming, diverse, inclusive, and healthy community, this project enforces an adapted version of the Contributor Covenant. For more information, see [CODE_OF_CONDUCT.md](CODE_OF_CONDUCT.md).