GPUParticles11
AMD GPU particles sample based on DirectX 11
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Download Latest Version (.zip)- AMD_SDK_2010.vcxproj
- AMD_SDK_2010.vcxproj.filters
- AMD_SDK_2012.vcxproj
- AMD_SDK_2012.vcxproj.filters
- AMD_SDK_2013.vcxproj
- AMD_SDK_2013.vcxproj.filters
- AMD_SDK_2015.vcxproj
- AMD_SDK_2015.vcxproj.filters
- AMD_SDK_Minimal_2010.vcxproj
- AMD_SDK_Minimal_2010.vcxproj.filters
- AMD_SDK_Minimal_2012.vcxproj
- AMD_SDK_Minimal_2012.vcxproj.filters
- AMD_SDK_Minimal_2013.vcxproj
- AMD_SDK_Minimal_2013.vcxproj.filters
- AMD_SDK_Minimal_2015.vcxproj
- AMD_SDK_Minimal_2015.vcxproj.filters
- Windows10SDKVS13_x64.props
- Windows81SDK_x64.props
- Windows81SDKVS12_x64.props
- Windows8SDK_x64.props
- AMD_SDK.h
- ShaderCacheSampleHelper.h
- AMD.dds
- AMD.ico
- amd_logo_black.png
- premake5.lua
- premake5_minimal.lua
- Line.hlsl
- Sprite.hlsl
- AMD_Mesh.cpp
- AMD_Mesh.h
- crc.cpp
- crc.h
- Geometry.cpp
- Geometry.h
- HelperFunctions.cpp
- HelperFunctions.h
- HUD.cpp
- HUD.h
- LineRender.cpp
- LineRender.h
- Magnify.cpp
- Magnify.h
- MagnifyTool.cpp
- MagnifyTool.h
- ShaderCache.cpp
- ShaderCache.h
- ShaderCacheSampleHelper.cpp
- Sprite.cpp
- Sprite.h
- Timer.cpp
- Timer.h
- .gitattributes
- .gitignore
- LICENSE.txt
- README.md
- DDSTextureLoader.cpp
- DDSTextureLoader.h
- dxerr.cpp
- dxerr.h
- DXUT.cpp
- DXUT.h
- DXUT_2010.vcxproj
- DXUT_2012.vcxproj
- DXUT_2013.vcxproj
- DXUT_2015.vcxproj
- DXUTDevice11.cpp
- DXUTDevice11.h
- DXUTmisc.cpp
- DXUTmisc.h
- premake5.lua
- ScreenGrab.cpp
- ScreenGrab.h
- WICTextureLoader.cpp
- WICTextureLoader.h
- Windows10SDKVS13_x64.props
- Windows81SDK_x64.props
- Windows81SDKVS12_x64.props
- Windows8SDK_x64.props
- directx.ico
- DXUTcamera.cpp
- DXUTcamera.h
- DXUTgui.cpp
- DXUTgui.h
- DXUTguiIME.cpp
- DXUTguiIME.h
- DXUTLockFreePipe.h
- DXUTOpt_2010.vcxproj
- DXUTOpt_2012.vcxproj
- DXUTOpt_2013.vcxproj
- DXUTOpt_2015.vcxproj
- DXUTres.cpp
- DXUTres.h
- DXUTsettingsdlg.cpp
- DXUTsettingsdlg.h
- ImeUi.cpp
- ImeUi.h
- premake5.lua
- SDKmesh.cpp
- SDKmesh.h
- SDKmisc.cpp
- SDKmisc.h
- Windows10SDKVS13_x64.props
- Windows81SDK_x64.props
- Windows81SDKVS12_x64.props
- Windows8SDK_x64.props
- .gitattributes
- .gitignore
- MIT.txt
- ReadMe.txt
- GPUParticles11_2012.sln
- GPUParticles11_2012.vcxproj
- GPUParticles11_2012.vcxproj.filters
- GPUParticles11_2013.sln
- GPUParticles11_2013.vcxproj
- GPUParticles11_2013.vcxproj.filters
- GPUParticles11_2015.sln
- GPUParticles11_2015.vcxproj
- GPUParticles11_2015.vcxproj.filters
- Windows10SDKVS13_x64.props
- Windows81SDK_x64.props
- Windows81SDKVS12_x64.props
- Windows8SDK_x64.props
- GPUParticles.ppsx
- colorgradient.dds
- desert_sky.dds
- desertsky.sdkmesh
- ground_diff.dds
- ground_norm.dds
- left_engine_diff.dds
- left_engine_norm.dds
- MIT.txt
- TankScene.sdkmesh
- turret_diff.dds
- turret_norm.dds
- dxutcontrols.dds
- Font.dds
- MIT.txt
- atlas.dds
- MSH1024.bmp
- readme.txt
- Thumbnail.png
- premake5.lua
- dpiaware.manifest
- GPUParticles11.rc
- resource.h
- CoarseCullingCS.hlsl
- CullingCS.hlsl
- FullscreenQuad.hlsl
- Globals.h
- InitDeadList.hlsl
- InitSortArgsCS.hlsl
- ParticleEmit.hlsl
- ParticleRender.hlsl
- ParticleRenderQuad.hlsl
- ParticleSimulation.hlsl
- ParticleSort.hlsl
- RenderScene.hlsl
- ShaderConstants.h
- SortCS.hlsl
- SortInnerCS.hlsl
- SortStepCS2.hlsl
- Terrain.hlsl
- TiledRendering.hlsl
- GPUParticles11.cpp
- GPUParticleSystem.cpp
- ParticleHelpers.h
- ParticleSystem.h
- SortLib.cpp
- SortLib.h
- Terrain.cpp
- Terrain.h
- .gitignore
- amd_premake_util.lua
- LICENSE.txt
- premake5.exe
- update_all_vs_files_for_dx11_sample.bat
- update_vs_files_for_dx11_sample.bat
- .gitattributes
- LICENSE.txt
- README.md
# Installation Guide
1. Get the code
git clone https://github.com/GPUOpen-LibrariesAndSDKs/GPUParticles11
Downloads the entire project code from GitHub to your computer.
cd GPUParticles11
Moves into the project folder you just downloaded.
2. .NET
Medium RecommendedPrerequisites
β οΈ This is a large repository, so this method may point to an internal sub-package rather than the actual core product. Check the full README as well.
cd gpuparticles11/build
This project's files live in a subfolder, so move into it first.
dotnet restore
Downloads the packages the project depends on.
dotnet run
Builds the project and runs it immediately.
After dotnet run, check the message or address shown in the terminal.
// repository documentation
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