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pokemongo-api
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# pokemongo-api [](https://badge.fury.io/js/pokemongo-api) [](https://gitter.im/gallexme/pokemongo-api?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) [](http://commitizen.github.io/cz-cli/) __No more developed, and not working as of last updates__ Pokemon Go API for nodejs Query the Pokemon database for what you want.. This library covers all functions available in the api through `Call()` We are also working on porting all calls into functions, ## Install ``` npm i -S pokemongo-api ``` ## Example See /example folder for more complex examples ```js const Poke = new PokeAPI() Poke.player.location = { latitude: parseFloat(lat), longitude: parseFloat(lng) } const api = await Poke.login(username, password, provider) let player = await Poke.GetPlayer() let inventory = await Poke.GetInventory() let {items} = inventory while( true ) { let objects = await Poke.GetMapObjects() // catchable pokemons from here? for (let pokemon of objects.catchable_pokemons) { await pokemon.encounter() await pokemon.catch() } // Gym's (are sorted by distance) for (let gym of objects.forts.gyms) { // We have a gym if (gym.withinRange) { // Do something with the gym } } // Checkpoint's (aka: pokestop) (are sorted by distance) for (let checkpoint of objects.forts.checkpoints) { if (!checkpoint.cooldown && checkpoint.withinRange) { // Collect pokestop rewards let res = await checkpoint.search() } } //just walk a little (1 - 15 meters..) await Poke.player.walkAround() await new Promise(resolve => setTimeout(resolve, 3000)) } ``` ## PokeAPI Options You can specify some options and pass them in PokeAPI constructor: ```js const options const Poke = new PokeAPI(options) ... ``` ```js { logging: boolean, // default true loginCache: boolean, // default true requestInterval: number, // default PAUSE_BETWEEN_REQUESTS read in settings.js socksProxy: { //default to undefined (no proxy) hostname: string, port: number } } ``` ## Player Object ``` { accessToken username password debug latitude longitude altitude provider experience prev_level_xp next_level_xp km_walked pokemons_encountered unique_pokedex_entries pokemons_captured evolutions poke_stop_visits pokeballs_thrown eggs_hatched big_magikarp_caught battle_attack_won battle_attack_total battle_defended_won battle_training_won battle_training_total prestige_raised_total prestige_dropped_total pokemon_deployed small_rattata_caught } ``` #### Available functions ``` player.provider() player.profileDetails() player.location() player.location() player.profile() player.createdDate() player.pokeStorage() player.itemsStorage() player.currency() player.Login() player.walkAround() player.walkToPoint() player.hatchedEggs() player.levelUpRewards() player.checkAwardBadges() player.collectDailyBonus() player.collectDailyBonus() player.settings() player.itemTemplates() player.remoteConfigVersion() ``` ## Available functions (more to come) ## Pokemon object ``` { id pokemon_id cp stamina stamina_max move_1 move_2 deployed_fort_id owner_name is_egg egg_km_walked_target egg_km_walked_start origin height_m weight_kg individual_attack individual_defense individual_stamina cp_multiplier pokeball captured_cell_id battles_attacked battles_defended egg_incubator_id creation_time_ms num_upgrades additional_cp_multiplier favorite nickname from_fort } ``` #### Available functions ``` pokemon.encounter() pokemon.catch() pokemon.encounterAndCatch() pokemon.release() pokemon.envolve() pokemon.upgrade() pokemon.setFavorite() pokemon.nickname() ``` ## Fort object (Checkpoint and Gym) ``` { fort_id team_color pokemon_data name image_urls fp stamina max_stamina type latitude longitude description modifiers } ``` #### Available functions ``` fort.isCheckpoint fort.isGym gym.isSameTeam() gym.isNeutral() gym.points() gym.isInBattle() gym.guardPokemon() gym.details() gym.recallPokemon() gym.deployPokemon() gym.startBattle() gym.attack() gym.instaWinBattle() checkpoint.details() checkpoint.search() ```