unity-entity-component-system

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A better approach to game design that allows you to concentrate on the actual problems you are solving: the data and behavior that make up your game. By moving from object-oriented to data-oriented design it will be easier for you to reuse the code and easier for others to understand and work on it.

  • .gitdeployment
  • .gitignore
  • Editor.meta
  • LICENSE.md
  • LICENSE.md.meta
  • nl.elraccoone.entity-component-system.asmdef
  • nl.elraccoone.entity-component-system.asmdef.meta
  • omnisharp.json
  • omnisharp.json.meta
  • package.json
  • package.json.meta
  • README.md
  • README.md.meta
  • RELEASE-NOTES.md
  • RELEASE-NOTES.md.meta
  • Runtime.meta
// repository documentation