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Atrc
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My path tracer
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README.md
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Atrc
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# Atrc Offline rendering lab based on ray tracing **Note**. [GPU version](https://github.com/AirGuanZ/Btrc) is in development... ## Features - [x] Volumetric path tracing with next event estimation - [x] Volumetric particle tracing - [x] Volumetric bidirectional path tracing - [x] Stochastic progressive photon mapping - [x] Primary sample space MLT on path tracing - [x] ReSTIR renderer - [x] Various material models: Disney principled BSDF, phong, DreamWorks fabric ... - [x] Homogeneous/heterogeneous participating medium - [x] Normalized diffusion BSSRDF - [x] Almost all material properties can be specified with 2D/3D textures - [x] Various geometry models: sphere, quad, triangle, disk, mesh - [x] Two-level accelerating structure (SAH based BVH) - [x] Importance sampled environment light - [x] G-buffer output (albedo, normal, ...) - [x] Depth of field - [x] ACES tone mapping - [x] Image sample space low-pass filter - [x] (Optional) Integrated OIDN library - [x] (Optional) Integrated Embree library - [x] Interactive scene editor ## Known Issues - [ ] Relation between inv gamma correction & linear sampler of image texture ## Documentation [doc](https://airguanz.github.io/atrc_doc/doc.html) ## Gallery Editor:  Food (rendered with bdpt) (scene ref [here](https://luxcorerender.org/download/)):  Juice (rendered with vol_bdpt) (scene ref [here](https://luxcorerender.org/download/)):  Classroom (rendered with vol_bdpt) (scene ref [here](https://www.blender.org/download/demo-files/)):  Materials: (rendered with pt):  Fog (rendered with vol_bdpt):  BSSRDF (rendered with pt):  Bedroom (rendered with pt) (scene ref [here](https://benedikt-bitterli.me/resources/)):  Dining Room (rendered with bdpt) (scene ref [here](https://www.blendswap.com/blends/view/86457)): 