unity-entity-component-system
A better approach to game design that allows you to concentrate on the actual problems you are solving: the data and behavior that make up your game. By moving from object-oriented to data-oriented design it will be easier for you to reuse the code and easier for others to understand and work on it.
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Download Latest Version (.zip)- bug_report.md
- feature_request.md
- generator.png
- lifecycle.png
- lifecycle.sketch
- repository-open-graph.png
- repository-readme-splash.png
- close-inactive-issues.yml
- create-release.yml
- CODE_OF_CONDUCT.md
- FUNDING.yml
- PULL_REQUEST_TEMPLATE.md
- GenerateFileEditorWindow.cs
- GenerateFileEditorWindow.cs.meta
- Asset.cs
- Asset.cs.meta
- Injected.cs
- Injected.cs.meta
- IController.cs
- IController.cs.meta
- IEntityComponent.cs
- IEntityComponent.cs.meta
- IEntityComponentInternals.cs
- IEntityComponentInternals.cs.meta
- IEntitySystem.cs
- IEntitySystem.cs.meta
- IEntitySystemInternals.cs
- IEntitySystemInternals.cs.meta
- IService.cs
- IService.cs.meta
- IServiceInternals.cs
- IServiceInternals.cs.meta
- Attributes.meta
- Controller.cs
- Controller.cs.meta
- EntityComponent.cs
- EntityComponent.cs.meta
- EntitySystem.cs
- EntitySystem.cs.meta
- Interfaces.meta
- Service.cs
- Service.cs.meta
- .gitdeployment
- .gitignore
- Editor.meta
- LICENSE.md
- LICENSE.md.meta
- nl.elraccoone.entity-component-system.asmdef
- nl.elraccoone.entity-component-system.asmdef.meta
- omnisharp.json
- omnisharp.json.meta
- package.json
- package.json.meta
- README.md
- README.md.meta
- RELEASE-NOTES.md
- RELEASE-NOTES.md.meta
- Runtime.meta
// repository documentation
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